Draconic evolution

Инструменты

Изображение Название Описание
Топор Виверны Рубит всё дерево (без листвы). В старых версиях как этого топора нету
Кирка Виверны Может копать от 3×3 блока, можно улучшить.
Лопата Виверны Может копать 3×3 блока, можно улучшить.
Меч Виверны Может убивать мобов 3×3 блока, можно улучшить.
Лук Виверны Может быстро стрелять или наносить больше урона с более медленным натяжением тетивы.
Топор дракона Есть возможность ломать всё дерево (с листвой).
Кирка дракона Есть возможность копать 3×3, 5×5, 7×7 блоков, можно улучшить
Лопата дракона Есть возможность копать 5×5 блоков, можно улучшить
Мотыга дракона Есть возможность обрабатывать землю 7×7 блоков.
Меч дракона Есть возможность убийства 7×7 блоков (с закликиванием), можно улучшить.
Лук дракона Дракониевая стрела; взрывная сила; быстрострел; автовыстрел
Посох силы Объединяет в себе меч, лопату, топор и кирку, может копать 1×1, 3×3, 5×5, 7×7, 9×9, 11×11 и на эти же значения в глубину. Имеет фильтр и безопасный режим. Позволяет атаковать по площади 1×1 3×3 7×7 9×9 11×11
Телепортер Перемещает игрока в выбранную им точку (⇧ Левый Shift+ПКМ). Ломается после 20 использований, нельзя починить.
Улучшенный телепортер Улучшенная версия телепортера. В отличие от предыдущей версии позволяет выбрать несколько точек и перемещаться между ними (⇧ Левый Shift+ПКМ).Для работы требуется жемчуг Края. Неразрушимый
Магнит Телепортирует предметы в радиусе 8 блоков к вам, для работы ничего не требует.
Пробуждённый магнит Улучшенная версия магнита, притягивает предметы в радиусе 32 блока. Включить магнит (⇧ Левый Shift+ПКМ).
Информационный планшет Draconic Evolution Содержит информацию о модификации. Мини-энциклопедия о модификации в самой игре. Есть перевод на русский язык.
Кристальный связыватель Соединяет кристаллы, меняет режимы кристаллов и разъединяет кристаллы. В самых новых версиях может соединять порталы для передачи энергии
Потоковый конденсатор Виверны Заряжает предметы в хотбаре/руке/слотах брони. Настраивается ⇧ Левый Shift+ПКМ. Хранит 80.000.000RF в старых версиях, а в новых 64.000.000RF.
Потоковый конденсатор дракона Заряжает предметы в хотбаре/руке/слотах брони. Настраивается ⇧ Левый Shift+ПКМ. Хранит 250.000.000RF в старых версиях, а в новых 256.000.000RF
Творческий потоковый конденсатор Заряжает предметы в хотбаре/руке/слотах брони. Настраивается ⇧ Левый Shift+ПКМ. Никогда не иссякает. Не создаётся, можно получить только в креативе.

Usage

When fully assembled, RF can be introduced to and extracted from the structure through the use of Energy Pylons. These can be placed anywhere within 16 blocks of the Core, and are activated by placing a block of Glass either above or below the Pylon (depending if it is below or above the Core, respectively), which will turn into a blue orb. Pylons can be toggled between input and output mode by right clicking the orb, and can move 2,147,483,647 RF/t per face.

The amount of RF that can be stored inside an Energy Core of a given tier is:

Energy Core tier RF storage
1 45,500,000
2 273,000,000
3 1,640,000,000
4 9,880,000,000
5 59,300,000,000
6 356,000,000,000
7 2,140,000,000,000
8 9,223,372,036,854,775,807

Construction

The core is just a tiny little ball right now

First, you place the Draconic Reactor Core where you want the center of your reactor to be. This is where the actual reaction will take place, and it will grow depending on the temperature and fuel you put in it. Next, you take 4 Reactor Stabilizers and place them in a ring around the core, the recommended distance being 5 blocks. They can be one block above or below the core, and can be up to 8 blocks away, but must be in the same setup otherwise. They can also be placed vertically around the core. They must have a direct line-of-sight to the core when placed, otherwise they will not register.
Some tips when building: Sneaking while placing them makes them face towards you. Placing them 5 or more blocks away ensures that the reactor will not engulf the Stabilizers, as they do not work if they are inside the reactor.

The Stabilizers, forming a ring around the core

Placing an Energy Injector underneath the Core

Once you have the ring built, right click on any of the Stabilizers to bring up the Reactor GUI. If there is no GUI, then you have to replace the Stabilizer. On the right of the GUI is the status of the Reactor, if it says «INVALID SETUP» then you have to find the stabilizer that’s not connected, otherwise it should say «Offline». Now, you need to place an Energy Injector on one of the sides of the core that doesn’t have a Reactor Stabilizer. This block is important, because it feeds RF back into the Reactor, which is explained in detail later.

Safety First

Flux gates with Potentiometers

Before powering on the reactor, some additional safety features are probably a good idea. The Reactor doesn’t have a concept of «limits», and will give or take as much RF as it can. This will create an unstable reactor, and eventually an explosion. It’s a good idea to use a couple of Flux Gates, which limits how much RF/t can flow through it. It is also adjustable with a redstone signal, therefore it may be a good idea to place a Potentiometer on each one. The Flux Gate is directional, with the side with the purple square being the input, and the side with the orange square being the output. Place one Flux Gate with its Purple side on the back of one of the Stabilizers, then place a second Flux Gate with its Orange side facing the bottom of the Energy Injector. This allows you to control how much RF/t is going out of and into the reactor, respectively.

Besides this, another way you can stay safe is to place it 50 blocks or more above the landscape. This will make it where, if it explodes, it will destroy all your equipment used to keep your reactor stable as it would in both cases, but it won’t devastate your base and it won’t spawn a ton of lava! That’s a fair trade to me! You could also use dislocator receptacles in order to easily get from the reactor to the ground and vice versa.

What you will need

First, you need the actual components to build the reactor.

Actual Components Needed
Helpful Additional Items

What does this translate to in raw materials?

Raw Materials Needed

That’s 1880 Draconium Ingots and 1456 Gold Ingots!

Thankfully, you only need to visit one Chaos Island. You can’t break the crystal however until the Chaos Guardian is defeated, which is a really difficult boss fight. The reward however is virtually infinite RF.

Please note: You will also need Chaotic fusion injectors. To get 10 of these, you must go to 2 additional chaos islands… which means 2 more Chaos Guardian battles.

Are you on hardmode? Well…. you may need to visit the Chaos Guardian a few more times. Let’s say… at least 25 times, most likely more. You know what, to be safe, 30 times… Have fun! (There are recipe changes for the injectors and reactor parts).

Bien débuter avec Draconic Evolution

Ce guide vous aidera pour évoluer dans l’évolution draconienne. Il présente les principales étapes pour grimper dans l’arbre de l’Evolution Draconique.

Ressources nécessaires

Voici une liste des matériaux dont vous aurez besoin pour progresser dans Draconic Evolution. De plus, vous devez avoir accès à l’End pour obtenir efficacement la Poussière de Draconium (Draconium Dust) ; il est recommandé de tuer l’Ender Dragon pour sa poussière et son coeur.

  1. Une ferme à Wither, car le mod a besoin d’étoiles du Nether pour créer des cœurs draconiques, et plus tard des cœurs de Wyvern.
  2. Environ 176 lingots d’or, 43 diamants et plus de 3 piles de lingots de draconium pour obtenir un ensemble complet de Wyvern avec des outils de Wyvern, un infuseur d’énergie et un coffre draconique.

Obtenir les objets de base

Il est recommandé de se procurer « Draconic Evolution Information Tablet« . Ensuite, il faut obtenir un Coffre Draconique comme unité de stockage polyvalente. L’étape suivante consiste à fabriquer l’équipement Wyvern en vue de l’équipement Draconique. Ces derniers sont extrêmement puissants par rapport au diamant, ils fournissent des boucliers, une extraction rapide et des dégâts importants.

Evoluer jusqu’au niveau draconique

Si vous avez déjà tué le dragon, vous devriez avoir un Coeur de dragon que vous pouvez utiliser pour obtenir des blocs de draconium éveillés (Awakened Draconium Blocks) à l’aide de noyaux draconiques, d’une explosion et de blocs de draconium chargés. Vous aurez besoin d’environ six cœurs pour passer au draconium complet.

Ensuite, utilisez la pierre de résurrection (Resurrection Stone) lors du rituel de la résurrection draconique (Ritual of Draconic Resurrection) pour obtenir les autres cœurs pour les outils/armures draconiques. Pour un potentiel maximum, vous devez créer un modificateur d’amélioration (Upgrade Modifier) afin de maximiser leurs outils et armures. L’amélioration au maximum nécessite beaucoup plus d’étoiles du Nether, de draconium, d’or, de diamants et de draconium éveillé. La mise à niveau utilise des noyaux ; les noyaux éveillés sont les plus efficace.

Tesson du chaos

Si vous souhaitez progresser davantage ou si vous avez besoin de plus d’énergie, vous devrez trouver une île du chaos (Chaos Island) située à chaque intervalle de 10k blocs de l’île principale, y compris les angles. Ensuite, tuez le Gardien du Chaos (Chaos Guardian) pour obtenir deux Coeurs de Dragon qui vous seront utiles plus tard. Les deux coeurs sont utilisés pour créer plus de draconium éveillé.

Maintenant, vous pouvez obtenir des Tessons du Chaos (Chaos Shards) en brisant le Cristal du Chaos au centre de l’île. Notez que cela va déstabiliser l’île, provoquant une explosion massive. Ensuite, vous pouvez maintenant créer un réacteur draconique qui peut générer beaucoup d’énergie à un certain coût. Soyez avertis, si vous ne faites pas attention, il explosera, décimant tout dans un rayon. Avec cette production d’énergie, vous devrez stocker l’énergie produite, et c’est là qu’intervient le système de stockage de l’énergie.

Powering Up

A Fully Fueled, but unpowered Draconic Reactor

A Draconic Reactor, ready to Activate

Now that you have a fully built Draconic Reactor, we need to insert fuel. The Draconic Reactor runs off of Awakened Draconium Blocks, and can hold up to 8 blocks of fuel. Once you put in the fuel, you may have noticed the core grew in size. This is a hint that you need to have the proper space for the core, otherwise it will not be stabilized properly. If it can’t be stabilized properly, the reactor will explode.

Before we power it up, it’s worth noting some minor information about the GUI. The left most bar displays the core temperature. Once this is past 2000C, the reactor will explode if you break any part of it. The bar on the middle right displays energy saturation, you do not want this to be 0 while the Reactor is on, as it will be trying to generate infinite RF/t and explode.

Now that the Reactor is loaded with fuel, we can hit the button on the bottom right called «Charge Reactor». Once this is pressed, the Reactor now needs a great deal of RF in order to charge up. This has to be inserted through the Energy Injector. If you followed the section on «Safety First», you can adjust the Flux Gate to allow more RF/t to flow into the Reactor. Once the Reactor has charged up it’s Containment Field (the middle left bar) to 50%, Energy Saturation (the middle right bar) to 50%, and it’s Temperature (the far left bar) to 2000C, the reactor can be activated. It is recommended that you read the section «Keeping it Stable» before activating the Reactor. Once it’s on, RF is extracted through the Stabilizers, and injected through the Energy Injector.

Note that the Energy Injector can consume virtually infinite RF/t, and will use the Energy consumed in one tick to either charge its Containment Field, its Saturation or to heat itself. This means that, if you connect the Energy Injector to a Power source capable of supplying infinite RF/t (such as an Energy Core), it will drain it completely in one tick without even beginning to charge the Energy Saturation.

Keeping it Stable

The GUI of a working reactor

The last thing anybody wants is their base turning into a nuclear wasteland from an unbalanced Draconic Reactor. This requires understanding the GUI and the numbers behind it all, quite literally. Press the «Stats» button and the middle of the GUI will display a bunch of numbers about the Reactor. Combined with the 4 bars, this gives you all the information you need to know about your reactor to keep it from blowing up.

First, let’s start with the most important numbers. The Containment Field is the one thing keeping the Reactor from vaporizing you and the surrounding land into nothing. It is represented by the middle left bar, and the Field Load Rate. The stronger the Containment Field is, the more RF/t you need to keep it at that level. The Field Load Rate tells us the current RF/t we need to inject into the Reactor via the Energy Injector in order to keep it at the level it’s currently at. There is no limit to how high or low you can make the Containment Field, but you need to make sure it stays above 0%. The lower the level of the Containment Field, the less RF/t it uses and the more efficient your reactor becomes, but it also reduces the wiggle room on the output.

The second most important thing about the Reactor is Temperature. The more energy you draw from the Reactor, the hotter it becomes, producing more energy. This is represented by the far left bar and the «Temperature Load Factor» number. Hotter is better, as it means your reactor will use less fuel. However, if it goes above 8000C, the Temperature Load Factor begins to go up at an exponential rate. This means it puts more and more stress on the Containment Field the hotter it gets. This is bad news, so the optimum temperature for running your Reactor is 8000C. Additionally, if the Temperature drops below 2000C, the reaction becomes too cold to work anymore, so the Reactor simply shuts down. Additionally, you cannot break any blocks of the Reactor unless the Temperature is below 2000C.

The third more important aspect is Generation Rate and Energy Saturation, which is represented by the middle right bar. When you pull RF from the Reactor, you are actually taking it from its saturation. The Reaction then speeds up to try and replace this missing energy. How much energy the Reactor is producing is represented by the Generation Rate. The higher the Saturation, the lower the Generation Rate. Additionally, the higher the Generation Rate, the higher the Temperature of the reaction goes.

Fourth and finally, there’s Fuel Consumption. This is represented by the far right bar or Fuel Conversion Level, Fuel Conversion Rate, and Core Mass. Core Mass is how much fuel you initially loaded into the Reactor Core. It doesn’t change at all unless you insert or extract fuel and byproducts. Fuel Conversion Level tells you how much fuel you have left, or how much fuel has been converted into chaos. Finally, Fuel Conversion Rate is the most important number here. It tells you how much fuel is being spent per tick on keeping the reaction going. A perfectly stabilized Reactor burns 0 nb/t. The longer the Reactor stays at certain power output, the more the temperature rises, meaning the more RF/t gets generated. Since it’s a constant output, the excess goes into the Saturation, lowering the Generated RF/t. This lowers the Fuel Conversion Rate, and means that the longer the Reactor stays balanced, the longer it lasts without needing to be refueled.

A detailed walkthrough of the error, its code path and all known details is as follows:

— System Details —
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 135610576 bytes (129 MB) / 303128576 bytes (289 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 25 mods loaded, 25 mods active
States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
UC mcp{9.05} (minecraft.jar)
UC FML{7.10.99.99} (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UC Forge{10.13.4.1558} (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UC appliedenergistics2-core{rv2-stable-10} (minecraft.jar)
UC CodeChickenCore{1.0.7.47} (minecraft.jar)
UC OpenModsCore{0.9.1} (minecraft.jar)
UC {000} (minecraft.jar)
UC appliedenergistics2{rv2-stable-10} (appliedenergistics2-rv2-stable-10.jar)
UC bdlib{1.9.4.109} (bdlib-1.9.4.109-mc1.7.10.jar)
UC CoFHCore{1.7.10R3.1.3} (CoFHCore-3.1.3-327.jar)
UC BrandonsCore{1.0.0.12} (BrandonsCore-1.0.0.12.jar)
UC ComputerCraft{1.75} (ComputerCraft1.75.jar)
UC ThermalFoundation{1.7.10R1.2.5} (ThermalFoundation-1.2.5-115.jar)
UC ThermalExpansion{1.7.10R4.1.4} (ThermalExpansion-4.1.4-247.jar)
UE DraconicEvolution{1.0.2h} (Draconic-Evolution-1.7.10-1.0.2h (1).jar)
UC EnderIO{1.7.10-2.2.8.381} (EnderIO-1.7.10-2.2.8.381.jar)
UC EnderStorage{1.4.7.37} (EnderStorage-1.7.10-1.4.7.37-universal.jar)
UC exnihilo{1.38-53} (Ex-Nihilo-1.38-53.jar)
UC ExtraUtilities{1.1.0k} (Extra-Utilities-Mod-1.7.10.jar)
UC extracells{2.3.14} (ExtraCells-1.7.10-2.3.14b197 (1).jar)
UC OpenMods{0.9.1} (OpenModsLib-1.7.10-0.9.1.jar)
UC OpenBlocks{1.5.1} (OpenBlocks-1.7.10-1.5.1.jar)
UC pressure{1.3.0.130} (pressure-1.3.0.130-mc1.7.10 (1).jar)
UC ProjectE{1.7.10-PE1.10.0} (ProjectE-1.7.10-PE1.10.0.jar)
UC ThermalDynamics{1.7.10R1.2.0} (ThermalDynamics-1.2.0-171.jar)
GL info: ‘ Vendor: ‘Intel’ Version: ‘4.3.0 — Build 20.19.15.4531’ Renderer: ‘Intel(R) HD Graphics 4400’
OpenModsLib class transformers: ,,,,
Class transformer null safety: all safe
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
CoFHCore: -3.1.3-327
ThermalFoundation: -1.2.5-115
ThermalExpansion: -4.1.4-247
ThermalDynamics: -1.2.0-171

I tried moving all my mods to the mods folder, but that did not work, and the same error popped up.
Any idea why?

What is a Draconic Reactor?

The best analogy for the Draconic Reactor is the Nuclear Reactor from IndustrialCraft 2 (IC2). It doesn’t have the complexities that IC2’s Reactor has, but it’s a lot more dangerous and can put out insane amounts of Redstone Flux (RF). Just like IC2’s Reactor, if you don’t have the proper setup, it will explode. Unlike IC2’s Reactor, there is no way to contain the explosion, and it has roughly a 300 block radius. The explosion will kill everything in sight, including players in Creative. Some recommendations are to put it far away or in another dimension like the Nether or The Last Millenium from Extra Utilities.

Construction

Right-clicking the Energy Core opens an interface to select an Energy Core tier and enable a building guide. Energy Core Stabilizers need to be placed at each cardinal point around the Core, vertically or horizontally as long as it’s on the same plane, up to 16 blocks away from the Core.

Energy Core tier 5 and above instead require Stabilizers to be placed in a 3×3 square at each point instead.

Tier 1

The structure is 1x1x1 (not counting the Stabilizers) and requires (on top of the Core):

4 Energy Core Stabilizers

The structure consists solely of the Energy Core block.

Tier 2

The structure is 3x3x3 (not counting the Stabilizers) and requires (on top of the Core):

  • 4 Energy Core Stabilizers
  • 6 Draconium Blocks
Structure

Tier 3

The structure is 3x3x3 (not counting the Stabilizers) and requires (on top of the Core):

  • 4 Energy Core Stabilizers
  • 26 Draconium Blocks
Structure

Tier 4

The structure is 5x5x5 (not counting the Stabilizers) and requires (on top of the Core):

  • 4 Energy Core Stabilizers
  • 54 Draconium Blocks
  • 26 Blocks of Redstone
Structure

Tier 5

The structure is 7x7x7 (not counting the Stabilizers) and requires (on top of the Core):

  • 36 Energy Core Stabilizers
  • 90 Draconium Blocks
  • 80 Blocks of Redstone
Structure

Tier 6

The structure is 9x9x9 (not counting the Stabilizers) and requires (on top of the Core):

  • 36 Energy Core Stabilizers
  • 150 Draconium Blocks
  • 178 Blocks of Redstone
Structure

Tier 7

The structure is 11x11x11 (not counting the Stabilizers) and requires (on top of the Core):

  • 36 Energy Core Stabilizers
  • 210 Draconium Blocks
  • 328 Blocks of Redstone
Structure

Tier 8

The structure is 13x13x13 (not counting the Stabilizers) and requires (on top of the Core):

  • 36 Energy Core Stabilizers
  • 786 Draconium Blocks
  • 378 Awakened Draconium Blocks

See here.

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