Satellites
Содержание:
How To Install HBM Nuclear Tech Mod Reloaded
Steps To Install
1 | Download Forge 1.12.2>> Forge download page |
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2 | Download Shotguns & Glitter on CurseForge. Select the latest version>> Download from CurseForge |
3 | Run the Forge Java file*there is no need to change the install directory if you used the default directory to install Minecraft |
4 | Transfer the mod .jar files to your Minecraft’s mod folder>> Know how to access it here |
5 | Run «Minecraft Launcher» |
6 | Select the Forge version that you want to play on. In this case, select «Forge 1.12.2» |
7 | Press «Play» to run Minecraft with the mods |
Does Not Require Other Mods
You do not need to install any other mods for you to be able to run this mod. Download the required Forge version and just place it together with the Nuclear Tech mod inside your mod folder and you’re good to go!
Cause
Fission
Fissile mass is usually Uranium-235 or Plutonium-239, but also sometimes Neptunium-237. It is a special type of radioactive element that upon absorption of a neutron, will split into two lighter elements, release energy, and more neutrons to hit more fissile atoms. This chain reaction results in an immense release of energy and thus the explosion. Although very little fissile mass actually undergoes the reaction and contributes to the yield of the overall device, it is still very much capable of delivering a destructive yield that by far exceeds that of a conventional bomb of the same size or even larger. Most devices are implosion type, where they use a sphere of fissile material called a core or pit that is surrounded by conventional explosive to compress it and begin the reaction. Gun-type fission bombs use conventional explosive to literally shoot a subcritical fissile projectile at another subcritical fissile target. They are far less efficient and usually can only use Uranium, but are simpler to construct.
Fusion
Fusion fuel is usually Deuterium and/or Lithium, but sometimes Tritium can replace the Lithium. Both Deuterium and Tritium are isotopes of Hydrogen, they are used because they are easier to fuse together than normal Hydrogen, which can only happen in stars. Some devices use a hollow core with fusion fuel injected into it, these are not true fusion weapons, simply boosted fission ones. Virtually all Thermonuclear bombs use a Teller-Ulam design. This design is a two stage device, using a primary stage consisting of an advanced fission core and a secondary stage consisting of the fusion fuel. In layman’s terms, upon a successful fission reaction in the first stage, the intense heat and pressure initiates the second stage and begins to fuse the atoms together, greatly boosting the device’s total yield.
If the device uses Lithium instead of regular Tritium (most cases for long term storage), the shell of the device is lined with radiation reflectors (such as beryllium) which reflect the gamma and X-rays into the lithium, instantly breeding it into tritium on the spot.
Salted
Note: there are no pre-made neutron/salted bombs in the mod (such as a missile warhead or block based bomb), they can only be made with the Custom Nuke.
A salted bomb or neutron bomb, technically referred to as an enhanced radiation weapon (ERW), is a nuclear device with material added that significantly increases the radioactive fallout and fission products (as opposed to a «clean» nuke where the intention is the opposite). They are usually used for area denial, so a region cannot be repopulated by any party. IRL, neutron bombs sacrifice yield for increased radiation, resulting in yields significantly lower than standard fission bombs. In NTM, neutron or salted bombs are simply nuclear devices that have a significantly stronger radiation release.
It is only recommended that a fission bomb use a salted stage, since a fusion stage reduces a salted stage’s effectiveness by 75%.
Modular Design
The large 3 at the top of the GUI signifies the size of the reactor. This means that the reactor’s size can be expanded (up to size 15) so it runs much faster. The reactor control computer must preferably be in the middle of the reactor, with up to 7 layers below and 7 above and one in the middle, totaling 15. If you don’t want it like this, you can just expand on the default size upwards and have up to 9 layers.
With the increased size, the reactor runs much faster, which means it consumes its fuel faster and produces energy faster. All of its buffers increase in size too (water, fuel, etc).
Comparison: Largest (15), Normal (3), Smallest (1).
Reactor Stats
Reactor Size | Water | Coolant | Steam | Fuel/Waste | Consumption Rate |
---|---|---|---|---|---|
+ Per size | 128,000 | 64,000 | 32,000 | 240 | N/A |
1 | 128,000 | 64,000 | 32,000 | 240 | N/A |
2 | 256,000 | 128,000 | 64,000 | 480 | N/A |
3 | 384,000 | 192,000 | 96,000 | 720 | N/A |
4 | 512,000 | 256,000 | 128,000 | 960 | N/A |
5 | 640,000 | 320,000 | 160.000 | 1200 | N/A |
6 | 768,000 | 384,000 | 192,000 | 1440 | N/A |
7 | 896,000 | 448,000 | 224.000 | 1680 | N/A |
8 | 1,024,000 | 512,000 | 256,000 | 1920 | N/A |
9 | 1,152,000 | 576,000 | 288,000 | 2160 | N/A |
10 | 1,280,000 | 640,000 | 320,000 | 2400 | N/A |
11 | 1,408,000 | 704,000 | 352,000 | 2640 | N/A |
12 | 1,536,000 | 768,000 | 384,000 | 2880 | N/A |
13 | 1,664,000 | 832,000 | 416,000 | 3120 | N/A |
14 | 1,792,000 | 896,000 | 448,000 | 3360 | N/A |
15 | 1,920,000 | 960,000 | 480,000 | 3600 | N/A |
Uses
Its ingot and compound plate forms are what are primarily used, but its powder and unrefined blend form can also be used.
It is used to make tools. While the tools don’t have a harvest level any higher than iron, they have the advantage of being completely unbreakable. These tools can then be upgraded into Schrabidium tools which gives them numerous abilities, at the cost of them being no longer indestructible.
It is used in various mid-late game machines to make them much tougher. One missile fuselage can even be plated in Desh to increase its HP.
Unrefined Desh blend has 2 uses: the Desh Dynosphere and a Radiation Absorber upgrade.
Compound plates with Schrabidium nuggets can be used to upgrade a CMB Steel shredder blade into an indestructible Desh one.
It is used for production.
A Desh stamp for use in Presses is currently being worked on as an indestructible stamp. Low priority, so it will take a while to be added, if at all.
Compound Plate Recipe
Desh cannot be stamped, so it has to be made into a compound plate instead in one of the Anvils:
- 2 Desh Ingots
- 2 Polymer Powder
- 1 High-Speed Steel Ingot
(Produces 4)
Usage
Nuclear Reactor GUI.
Fill it with Coolant and Water, then put any Fuel Rods of your choosing into it and press the red button to raise the rods.
Clicking on the E-shaped button next to the heat and steam gauges will switch the steam’s compression.
It won’t generate power on its own, but instead, produce Steam that can be pumped into Steam Turbines that do.
To completely fill it with quad rods, you’d need 32 nuclear fuel ingots.
Demonstration of rods placed next to each other.
Alternatively you can put niter blocks right next to the reactor to generate coolant passively.
You can significantly increase the amount of heat a rod produces by placing them next to each other.
You can show the grid in the GUI by pressing ALT.
Meteor Treasure loot
More information about this can be found in the loot tables page
The meteor treasure block has a high chance of spawning in most meteors and will drop 1-3 loot items when broken. Items that get dropped are randomized from a list of 36 items. These items are:
Super Conducting Coil, Advanced Alloy Plate, Desh Blend, Desh Ingot, Advanced Battery, Lithium-Ion Power Cell, Advanced Power Cell, Schrabidium Nugget, Plutonium Ingot, Ingot of Thorium Fuel, u233 Ingot, Reinforced Turbofan Blades, High-Speed Steel Ingot, Polymer Ingot, Tungsten Ingot, CMB Steel Ingot, Semi-Stable Lanthanium Ingot, Semi-Stable Actinium Ingot, Meteorite Block, Plasma Heater, Fusion Reactor Control, Watz Reaction Chamber, Rare Earth Ore, Superconducting Magnet, Reactor Control, Diesel Generator, RT Generator, Plutonium 238 Fuel Pellet, Weak Uranium RTG Pellet, RTG Unit, Electromagnetic Cartridge, Mini Nuke, Eightfold MIRV, Defabricator Energy Cell, Combine Ball, and Glitch.
Note: The glitch has plenty of its own effects, outlined in the glitch article. Use at your own risk!
Higgs Boson from a Particle Accelerator
The final way to produce Schrabidium is to use a Higgs Boson particle produced from a Hadron-type Particle Accelerator. This method is extremely simple, however, it requires massive amounts of work prior.
Simply surround 8 natural unenriched Uranium ingots around a Higgs Boson capsule to produce 8 Schrabidium ingots.
Schrabidium recipe from Uranium and a Higgs Boson particle
Pros and Cons:
+ Extremely simple.
+ Makes a lot of Schrabidium from simple Uranium.
— Schrabidium will probably have to be either used in as DFC fuel or a non-power production method for it to be worth the effort.
— Requires a powerful Particle Accelerator.
— Requires gargantuan amounts of resources to construct the Hadron.
Mechanics
Neutrons
Neutrons are what make fuel split and heat up. Neutrons are generated by fuels marked as self-igniting are in a fuel rod or when fuel is impacted by the right neutron type. Fuel has a tooltip which shows which neutron type it needs to split, as well as what type it splits into. Neutrons only travel horizontally and follow a straight path until they reach another fuel rod or a reflector. Self-igniting fuels generate neutrons automatically, and can react with itself; too many self-igniting fuel rods can lead to a meltdown.
Neutron source rods are a «special» type of self-igniting rod, they do not fission and do not produce a lot of heat on their own. They also deplete quickly, so you should remove it and replace it with a regular fuel rod once the reaction has started to be most efficient.
Heat
Fuel rods, when experiencing fission, generate heat. Heat is transferred to adjacent components, and can be used to generate steam for power generation. Components also gradually cool down through passive cooling, which increases depending on how many components your reactor has. This means you should be careful with adding too many structural columns, as it could cool the reactor down beyond any usable temperatures.
Xenon Poison
Xenon-135 is a common product resultant from fission reactions, which can build up in the fuel rods of a reactor and act as an undesirable neutron absorber. Simply put, this is something that slows down fuel reaction when you don’t want it. Xenon «burns» away at higher power, so if your reactor can output enough neutrons, you shouldn’t worry much about it. It may be problematic if you wish to run your reactor at low power however, as it may drop the reaction too much or halt the reaction entirely.
Fuel Temperature
When fuel reacts, it generates heat, which is shown as core and skin temperature. As stated before, core temperature doesn’t matter too much, as it can be way higher than the skin temperature which is what transfers to the fuel rod block. Skin temperature is almost always higher than the reactor temperature even if you have good cooling due to heat transfer. As long as the skin temperature is nowhere near the melting point of the rod, you should be fine.
Meltdown
RBMK meltdown mid-explosion. Notice the debris flying out.
Probably the most interesting part, a meltdown is when things get out of control and the reactor literally melts. It happens when the skin temperature gets past the melting point of a given fuel, or when a reactor component’s temperature reaches more than 1500 ºC. It explodes violently, releasing debris and high amounts of radiation into the environment. Debris can be collected by hand and will give you the respective debris item. They can’t be processed yet, and are just waste for now. After a meltdown, Corium replaces the fuel rods and is highly radioactive, while regular RBMK debris variants replace the rest of the components. Corium solidifies over time, turning into corium blocks which are fatally radioactive in seconds; cleanup is extremely difficult until they have decayed as a result. Reactor Corium and Sellafite-Corium are not to be confused.
Meteor Ores
Meteors have several specials ores that have generally better outputs outputs when smelted
Meteor ores.
The random meteor ores are weighted so some of them are more common than others. Weights are listed below.
Meteor ores include:
Meteor uranium (3/52 chance) gives 2 uranium ingots when smelted,
meteor thorium (5/52 chance) gives 2 th232 ingots when smelted,
meteor titanium (6/52 chance) gives 3 titanium ingots when smelted,
meteor sulfur (7/52 chance) gives 2 sulfur when shredded,
meteor copper (8/52 chance) gives 3 copper ingots when smelted,
meteor tungsten (5/52 chance) gives 3 tungsten ingots when smelted,
meteor aluminum (7/52 chance) gives 3 aluminum ingots when smelted,
meteor lead (6/52 chance) gives 3 lead ingots when smelted,
meteor lithium (4/52 chance) gives 1 lithium cube when smelted,
and meteor star metal (1/52 chance) gives 1 starmetal ingot when smelted.
Note: These do have ore dictionary support, so even stuff that gives less than 3 output can be processed by machines from other mods to give more.
List
-
Thingy
- Best DFC core. Invisible to the creative menu and NEI. Still craftable.
- Sorta a secret, but many people know it exists at this point.
- Very Expensive, But well worth it. Allows for one if not the best power output and power to material ratio.
- ZOMG Cannon
- Negative energy super-weapon. Not invisible at all. Crafted using the assembly machine.
- Not really a secret.
- Very Good for destroying bases and things quickly, it’ll shred through any block necessary.
- Uses Euphemium Nuggets as ammo.
- Although it absolutely destroys everything it touches, high viscosity fluids (such as buildcraft oil) just delete it, due to it not having a propulsion of its own.
-
The Book Of Boxcars (aka Black Book)
- «Magic» book necessary to create Electronium. Invisible to both the creative menu and NEI. Can be crafted if Baby Mode is enabled. Otherwise, it can only sometimes be found in a Meteor Dungeon.
- Also can be bought from the hidden catalog or 100 caps.
- Not really a secret, since certain high-tier items need it in order to be made.
- Used to craft multiple special and bizarre items, including Boxcar Bullets, Metastable U-238-m2, and a few more.
-
Euphemium Armor
- Invincible armor, quite simply. Invisible to the creative menu, but not NEI. Can be crafted, though it is extremely expensive.
- Not a secret, everyone knows it exists.
- tile.#undef.name
- An indestructible statue that can be found in the Meteor Dungeon. Hidden from both the creative menu and NEI. You can give it a Cursed Revolver and a Broken Pocket Watch. It glows brightly.
- Actually kind of a secret.
- Gives the Regeneration effect when it is equipped with the pocket watch and a cursed revolver, similar to a beacon.
- The initials “ELB” are inscribed on the base. This is likely referring to the character Euphemia Li Britannia from Code Geass.
-
Meteor Dungeon
- A super-rare generated structure that contains many special items and areas.
- Not much of a secret at all in any sense of the term, it’s just rare.
- Spawns Every 15000 chunks or so.
- Broken Pocket Watch
- Used in Euphemium Armor, serves little purpose outside of that. Hidden from the creative menu, craftable.
- Not really a secret either.
- The Polaroid
- An item that does, things(?) Not hidden from the creative menu, craftable.
- It being readily available in the creative menu makes it one of the least «secretive» item on this list.
- Has multiple textures and writings at the bottom of it, it all depends on game/world load.
- item.memory.name
- A battery item that has an obscene amount of power storage. It was an item made to test batteries of extremely high capacities. It may be considered the item equivalent or predecessor to the FEnSU. It was usually used to test DFC configurations as Spark Energy Storage Blocks are insufficient for it. It is hidden from both the creative menu and NEI.
- Sort of a secret.
-
Locksmith Table
- Put a stick into the randomizer slot of a locksmith table, Guess what. It explodes.
- More of a joke/Easter egg, but sure.
- heh.
-
Ducks
- Some Chickens are actually NTM «Ducks».
- More of an Easter egg, as the beginning of the world says you can «Duck» by pressing «O».
-
NTM Dirt
- Right-clicking it with a brittle spade will make it drop the 3 «elements» needed to craft Metastable-U238.
- Sorta a secret.
- Can be bought from Hidden Catalog or found in the Meteor dungeons.
-
Fabulous Hat
- May or may not exist.
- Fabulous.
- Unique.
-
Hidden Catalogue
- Only (legitimately) obtainable by obtaining special achievement and completing the Secret Puzzle. Sells powerful items at a sharp discount. To spawn it in use «/give @p hbm:item.bobmazon_hidden»
- Sorta a secret, except lots of people know about it now.
- You Need the Level 6 NTM Achievement to buy anything.
- Bobcat
- Pink Log
- Oak log but with pink colored wood. Normal colored bark makes it indistinguishable from regular oak. Hidden from the creative menu and NEI. Has a 1/10000 of spawning randomly in trees instead of normal oak logs, it is only made in world generation, it cannot be grown. Needed to craft .
- A secret, but it can be found accidentally in recipes easily due to it being able to be used like regular wood and is needed to craft Gerald.
- Secret Air Strike Designators
- There are 3 secret air strike designators that you can get through commands. One is VT stinger rockets, it shoots multiple homing missiles. Another drops cloud in a line, and the 3rd drops boxcars in a line.
- Actually a secret
Changed
- Updated russian localization
- The radiation generator’s template now uses a seperate icon. In the future, this type of template will not be creatable with the template folder.
- HEV armor is now fireproof
- Assemblers will now show the item being made inside the glass dome
-
Reworked all jetpacks
- All jetpacks now hold more fuel
- Jetpacks are now used with space instead of the sneak key
- The particle effects of the jetpacks have been overhauled
- The vectorized jetpack now steers a lot nicer
- The «breakpack» has been turned into the builder’s jetpack which is similar to the regular jetpack but comes with an automatic hover ability
- The boostpack, more true to its name, now behaves like the vectorized jetpack but much, much faster
- The boostpack also uses BF fuel now and can no longer be refueled with the reserve tank
-
Overhauled small nuclear explosions
- The particles have been completely reworked
- Most mini nukes now use a different system that is less overpowered and less laggy
- Some players might experience a new, experimental immersive recoil effect which will tilt the screen subtly when using weapons
- Changed all jetpack recipes to be generally cheaper
- Electric armor will no longer use passive energy when used in creative mode
- All handheld nuclear launchers now have their first-person render size doubled
- Tier 2 and 3 hazmat helmets now work as safety goggles
- Recipes have changed to use the new mini nuke variants
- Rare loot chests will now spawn mini nukes more frequently with the lower-tier variants
- The supershotgun now has a texture
- Changed the gerald recipe to use all four coins
- CMB armor has been highly buffed, it’s damage cap is now on-par with schrabidium and its general modifier is now twice as good (5%)
- CMB armor also gives damage boost 5 and haste 3 (instead of 1)
- Weapons what do not use up ammo can now be unloaded to prevent being stuck with one ammo type only. To do so, press the reload key while sneaking. Note that this will not return the loaded ammo.
Types
Special Meteors!!!
A video displaying all the specials meteors.
Each special type has a 1 in 300 chance of spawning. Disabled by default in the config
Large nuclear meteorite
A large meteorite which generates the outside entirely of treasure, and the inside entirely of stereotypical green ooze. WARNING: this is highly radioactive.
Giant ore meteorite
A giant meteorite with the outer layer generating meteor blocks, and the inner layer (basically a large meteor) entirely meteor ores.
Atomic meteorite
Creates a nuclear explosion on impact. The fallout spreads very far and creates a lot of radiation in the process. A direct hit from one of these meteors can very easily destroy your base.
Danger
Make sure the reactor has a steady supply of coolant when active and water at the ready, otherwise it will overheat and violently explode in the meltdown. Coolant consumption depends on the strength of the fuel. The water cooled down by steam turbines may be pumped back inside, but it will eventually run out due to the reactor not converting at 100% efficiency. Using a remote reactor block and setting automatic shutdown to on will prevent meltdowns.
If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.
If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.
Either of those scenarios can be caused by external modifier blocks, such as ones that have heat modifiers and the reactor itself is running high strength fuels also, such as Plutonium.
Trivia
- Considering its lore discovery and production methods in outdated versions, it implies that depleted Schrabidium fuel contains tiny amounts of Euphemium, but not enough to be of any worth.
- Of particular interest, only the base ingredients (ingots, nuggets, powder, etc.) of Euphemium tools and weapons appear in the creative menu, despite the whole set appearing in NEI.
- It supposedly tastes like strawberries (relating to its pink color perhaps), but we do not recommend you consume or make oral contact with any exotic matter.
- In older releases, Euphemium’s production has been buffed due to how easy Schrabidium was obtainable, then when Schrabidium’s production itself was buffed, it was «de-buffed» back to normal.
- Euphemium appears to be negative-energy type exotic matter, which means that it should
Negative energy should not be confused with antimatter, which is still positive energy. Instead of creating a massive energy release on contact (), it simply erases itself and whatever it contacted out of existence ().
erase matter and energy out of existence on contact (which it does in the custom nuke) without proper containment. Thankfully, it does not due to it being unusually inert.
- The name appears to be a reference to Euphemia li Brittania, a character from Code Geass. It would make sense as she was related to the creation of the F.L.E.I.J.A. bomb, which is also present in this mod and requires this material.
Uses
Euphemium can be used for:
—Validating Ammo in the «Annihilation Ray ZOMG Cannon»
-Crafting the Pacifist’s Machine Gun
-Making extremely endgame items, such as Artificial Xen Crystal, Spark Blend, Euphemium Compound Plates (which can be used to make Euphemium armor), Dineutronium Dynosynthesis (Dineutronium is even more endgame), etc.
It has can be used in the Custom Nuke. It contributes 1 to its anti-mass stage. Ingots and nuggets contribute the same, so nuggets are preferred in this case.
Compound Plate Recipe
Euphemium cannot be stamped, so a plate form must be produced like this in one of the Anvils:
- 2 Euphemium Ingots
- 2 Astatine Powder
- 1 Nether Star
(Produces 4)
Fixed
- Fixed schrabidic acid and schrabidate recipes not having icons
- Black book recipes are no longer shapeless in order to fix a bug where no ore-dicted recipe can be used
- Fixed titanium filters exceeding the item meta and saving incorrectly
- Fixed HEV and AJR armor not working as faraday cages
- Fixed chain’s hitbox length not matching the texture
- Fixed 4 gauge claw shells operating incorrectly with entities that have 0 health
- Fixed 4 gauge wooden stake shells outright not working
- As a work around due to faulty server software, some anvil operations can now be done using the blast furnace
- Fixed guns that fire multiple round per cycle having negative ammo
Metallurgy 101
Armed with copper plates (which you can make into copper panels at an anvil for 4 pieces each) and hopefully some tungsten, you can now craft your second machine, the blast furnace. This machine has many recipes, but for now you’ll only need the two most important ones: Steel and minecraft grade copper (also known as red copper). The blast furnace can be powered with coal or lava, which gets stored internally so that nothing is lost when the furnace is currently idling.
- Steel: A piece of iron and a lump of coal make two ingots of steel
- Red copper: It’s an alloy of redstone and regular «industrial grade» copper.
The mod makes use of many alloys, but these two are the most important ones. The furnace is slow, so it would be a good idea to make multiple (or to steal them from a factory structure).
Production
All circuit types are made using a lower tier circuit. A Basic Circuit is made by pressing a Basic Circuit Assembly using a Press and any of the Circuit Stamps. Alternatively once you have an Assembly Machine (which requires a Basic Circuit to craft), you can use it to assemble the Basic Circuit Assembly. Once the basic circuit is made, it can be upgraded into a higher tier circuit, and so on. This makes late-tier circuits even more expensive as they require all of the previous tier circuits. It is worth noting that you can downgrade a circuit to the next lower tier by smelting it, however this wastes all of the components used for upgrading to that tier.
Alternatively, if you feel like there’s too much effort in making circuits, lots of different circuits or circuit boards can be found in structures, though they are usually low to mid-tier and are only there for early game progression assistance.
Military Grade Circuit Boards can be turned back into the 2 respective circuits required to craft it using any crafting grid. However, you lose the powder required to craft the military grade circuit board.
All circuits except the basic one follow the template of 4 items:
1 previous tiered circuit
1 base plate
4 wires
1 powder
Keep this in mind when reading ahead about the circuits.