Applied energistics

Contribution

Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.

The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.

Here are a few things to keep in mind that will help get your PR approved.

  • A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
  • Use the file you are editing as a style guide.

Getting Started

  1. Fork this repository
  2. Clone the fork via
  • SSH or
  • HTTPS
  1. Change code base
  2. Run to apply automatic code formatting
  3. Add changes to git
  4. Commit changes to your clone
  5. Push to your fork
  6. Create a Pull-Request on GitHub
  7. Wait for review
  8. Squash commits for cleaner history

If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.

On Demand Automation

Orchestrated by the ME Molecular Assembler Chamber, an expansible  multi-block structure that is the central processing unit of ME automation. Crafting information is stored by encoding ME Blank Patterns with recipes using an ME Pattern Encoder. The resulting ME Encoded Pattern is then stored in the Assembler Chamber which makes these items become available to the Player on demand via the ME Access Terminal provided all the required items are available in the system or are encoded. This automation is easily extended to machine processing and managed by ME Interfaces, ME Import and Export Bus connected by ME Cable and Itemduct. This allows to pulverize, Smelt, and even Transpose Liquids needed to craft anything the Player orders.

Applied Energistics also adds a new Ore to world generation, the Certus Quartz, a main resource used in the crafting of ME Tools and components. When the ore is mined, there is also a chance of Certus Quartz Dust being dropped. If more Quartz Dust is needed, it can also be produced by grinding up the Quartz Crystal in Player’s available grinding machine.

Notification*

It is important to realize that Applied Energistics 2 (AE2) is a very different mod in the universe of Sky Factory 4 than it is in an isolated modded environment. The main reason for this is because the mod pack has disabled channels and removed a block called the ME Controller as it would be essentially useless in the absence of channels. The pack has also removed a number of other key elements of the mod such as a resource called Certus Quartz and a block called sky stone. Sky Factory 4 has instead altered crafting recipes accordingly so that these resources are not needed to progress. As a result, many aspects of the mod have limited usefulness and many of the tutorials or documentation on AE2 that are not made specifically for Sky Factory 4 will not be as useful. This guide will focus on the elements of AE2 which maintain functionality in the universe of Sky Factory 4.

Interfaces

A sample ME Interface UI is shown on Figure 1:

A simple subnetwork. On the left is Network A’s storage bus and on the right is Network B’s interface. Network A can see all the storage cell contents of Network B. Notice that Network A is sharing power with Network B via quartz fibre on the top.

ME Interfaces serve a number of purposes. Firstly, they can act as a glorified import and export bus. Inserting items directly into an interface will insert the item into the ME network. Inserting items into slot B shown on Figure 1 will also insert items into the network. Placing an item(s) into one of the 8 slots of slot A in Figure 1 will force it to export that many item(s) into slot B. Something will need to pull the item out of the interface after, since it does not auto-output like an export bus.

As previously mentioned, interfaces also expose the contents of its network to any storage bus that connects to it.

Interfaces also allow for autocrafting. The bottommost row of 9 slots (slot C in Figure 1) can hold crafting/processing patterns (will be explained shortly). The top right slot (slot D in Figure 1) can hold upgrade cards.

Interfaces can be shape-crafted to be in panel-mode or block-mode. Functionally, there is no difference between the two modes. Panel-mode interfaces can seamlessly exist within AE2 facades and can attach to any 6 sides of a cable or a block, whereas block-mode interfaces will take up the whole block space.

Stamping out Circuits​

Okay, so now we’ve got the crystals and other materials we need, let’s get crafting!

Oh, before we can, we need to do one teeny tiny little… umm… humongous project. You remember earlier I told you about those dang presses that might take a bit because they are RNG-based chest loot? Umm… yea, you’re going to need all four before proceeding. And we need to build the machines that use them. Namely: the Inscriber.

The four different plates correspond to four different materials they are made of.

  • Logic Press + Gold = Printed Logic Circuit
  • Calculation Press + Pure Certus Quartz Crystal = Printed Calculation Circuit
  • Engineering Press + Diamond = Printed Engineering Circuit
  • Silicon Press + Silicon = Printed Silicon

To make a Processor, you take the material circuit on top, the silicon circuit on the bottom, and the redstone in the middle in an Inscriber.

Typically, when automating this process, you have one Inscriber per plate, plus another inscriber for making the processors themselves, for a total of five Inscribers set up. However, you can start off with just one if you are low on resources.

Cables

Six main types of cabling exist: quartz fiber, glass cables, covered cables, smart cables, dense cables, and ME Conduits (from Ender IO).

3 dense cables in action. Each colored line that is lit represents 4 channels in use. In smart cables, each line that is lit represents 1 channel.

  • Quartz Fiber holds power, but not channels. One of its primary uses is to share power between a network and its subnetworks.
  • Glass cables can hold up to 8 channels and power. Covered cables are functionally equivalent to glass cables.
  • Smart cables can hold up to 8 channels and power. In addition to this, they will visually show how many of the 8 channels are currently being used. This makes it very useful for debugging issues that will inevitably arise with any moderately complex network.
  • Dense cables can hold up to 32 channels and power. Just like smart cables, they visually display how many channels are currently in use. The downside is that they cannot connect directly to most other devices except P2P Tunnels and other cables. This means that one of their main purposes is to carry an entire Controller face’s worth of channels over long distances.
  • ME Conduits can hold up to 8 channels and power. They are from the Ender IO mod and cannot be colored the same way as AE2 cables. They also cannot connect to AE2 microblocks (such as terminals and flat-face interfaces).
  • Dense ME Conduits can hold up to 32 channels and power. They are the dense version of the Ender IO ME conduits.

Note that glass cables, covered cables, smart cables, and dense cables can all be colored with dye using a shaped crafting recipe. Colored cables will not connect to cables of a different color. The one exception is the default fluix color, which can connect to all other colors. Dyes can also be removed by shaped crafting with a water bucket.

Cable anchors can also be used to prevent same-colored cables from connecting to each other.

Notes[edit]

  • In Applied Energetics versions, released for Minecraft 1.5.0 and greater, Quartz has been renamed Certus Quartz to differentiate it from Nether Quartz added to vanilla MC.
  • In the event that the Energy Supply to the ME Controller is interrupted, the whole network would be inaccessible until power is restored. For this reason it is highly recommended to install an UPS system using Energy Cells.
  • Changing the ME Network (adding or removing a cable or block) will reset the Controller and cancel any pending automated crafting order.
  • The ability to automate is not only extended to the traditionally BuildCraft compatible Mods like Forestry and Thermal Expansion, but also to machines from IndustrialCraft2, GregTech 4, MineFactory Reloaded, and more.

Mod-Specific Compatibilityedit

  • BuildCraft — MJ usage, Pipe support Facade support, Wrench support, certain recipe changes
  • Factorization — Barrel support
  • GregTech 4 — Quantum Chest support
  • IndustrialCraft2 — EU usage, electric tools, additional Macerator and Compressor recipes.
  • JABBA — Better Barrel support
  • Logistics Pipes — Pipe support (not in Ultimate Pack)?
  • MineFactory Reloaded — Deep Storage Unit support
  • Minecraft Forge’s Ore Dictionary — The Quartz Grind Stone will be able to use existing Pulverizer and Macerator recipes, ensuring the low-tech grinder will work with all ores added by mods supporting Forge’s Ore Dictionary
  • Not Enough Items — Shift-Clicking the question mark to input recipes into a ME Crafting Terminal is supported.
  • OmniTools — The OmniWrench will work like the AE wrench, rotating buses and such as expected.
  • Thermal Expansion — RF usage, additional Pulverizer recipes.
  • Universal Electricity — Power Usage (only available in the most current version available for MC 1.6.2-1.5.2).
  • Extra Cells — Adds larger Storage Cells and adds the components necessary to store fluids directly into the ME Network.

Issues

Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!

  1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
  2. Go to the issues page and click new issue
  3. Enter your a title of your issue (something that summarizes your issue), and then create a detailed description of the issue.
    • Do not tag it with something like or . When it is applicable, we will take care of it.
    • The following details are required. Not including them can cause the issue to be closed.
      • Forge version
      • AE2 version
      • Other mods and their version, when reporting an issue between AE and another mod
      • A detailed description of the bug or feature
    • To further help in resolving your issues please try to include the follow if applicable:
      • What was expected?
      • How to reproduce the problem?
      • Server or Single Player?
      • Screen shots or Pictures of the problem
      • Mod Pack using and version?
        • Keep in mind that some mods might use an outdated version of AE2
        • If so you should report it to your modpack
  4. Click , and wait for feedback!

Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.

Autocrafting

When a valid pattern is inserted into an ME Interface, the recipe will be auto-craftable from a terminal. Once the autocraft for that recipe is initiated, all «input» items will be dumped into whatever inventory the pattern-holding interface is connected to.

The key thing to know is that, for processing patterns, the ME network will simply dump all the «input» items of the encoded pattern into the interface’s attached inventory and will expect the «output» item to be inserted into the network at some later point in time. If there isn’t enough space to dump items into, the ME network will wait until space frees up; it will not send parts of a recipe, it will send it all at once. The output item doesn’t have to be inserted into the same ME Interface that started the recipe; it can inserted from anywhere in the network, through any means (import buses work too), and it will satisfy the recipe. With this in mind, autocrafting in AE2 is actually very simple. The ME network has no idea what kind of inventory you are dumping the input items to, it simply dumps items and expects the pattern-specified output(s) back into the system. If it doesn’t ever get the expected output(s) back, the ME network will not allow you start another autocrafting recipe, so make sure that you have set the recipe properly. Recipes can also be cancelled at any point.

Let’s theorycraft an example. Let’s say you want to autocraft 1x tin cables. We need a processing pattern with: 1 1x tin wire and 1 rubber sheet. This can’t be dumped directly into an assembler because the rubber sheet has to be fluid extracted, so we will instead connect the interface to a chest. This will make the ME network dump a 1x tin wire and 1 rubber sheet into the chest whenever you request a tin cable from a terminal. From the chest, you can have a filtered Ender IO item conduit take all rubber sheets and insert them into a fluid extractor while taking all non-rubber items and inserting it into an assembler. The output of the assembler (a 1x tin cable) can then be inserted back into the ME network and the recipe will be considered «complete» by the ME network.

Note that you would probably also need to set up autocrafting for the 1x tin wires as well: 1 tin ingot->2 1x tin wires. This recipe could be hooked up directly to a Gregtech wiremill. But note if you do this, you will literally have a limit of 4×9 wiremill recipes. This is because interfaces can only hold 9 recipes each and only 4 of the 6 faces of a Gregtech machine can have an interface attached to it: one is a non-insertible «face» of the machine and the other would be used for EU input. To get around this, we can do what we did before and instead connect the interface to a chest. The chest can then have items transported from it to the machine. You will notice that doing it this way is also easily expandable since we can easily just add more chests/interfaces. As long as the ME network receives 2 1x tin wires after dumping a tin ingot into the chest, any setup is valid.

An interface connected to a chest allows for potentially infinite numbers of interfaces for a single machine.

Applied Energistics 2 Energy Usage in GT:NH

Nearly everything in AE2 requires power to run. Insert/extracting items from the system also consumes some energy. ME systems, by default, use an energy type of AE. Below are estimated quantities of AE/t required per device/storage unit when idle.

The Absolute Basics & Material Requirements[edit]

So, your chests have been overfilling, and you heard of this thing called a «ME System”, from the AE2 mod that might be able to help. What does that mean?

ME (pronounced Emm-Eee) Stands for Matter <=> Energy. It is a very useful advanced storage and automation mod that is very useful in handling your resources, and also helping you start basic to advanced automation.

First things first, that sounds cool! What do I need?

AE2 requires a lot of glass, sand, gold, iron, and nether quartz. It also adds Certus Quartz, a special quartz that you need for a lot of the technology. All you need to do now is go for a big mining trip and gather materials. Lots. For a basic ME System, you want at least a stack of iron, two stacks of redstone, two stacks of Certus Quartz, a stack of glass, half a stack of sand, a few diamonds, and 15 gold ingots, and a couple nether quartz.

Materials you will need​

Like before, this mod is very iron hungry, redstone hungry, very gold and diamond hungry, and introduces Certus Quartz. You’re also going to need power to run your system on.

New in this edition, however, you’re going to need four different Press Plates. These are ONLY found in Sky Stone Chests which are only found in the middle of meteors. If you can’t find a meteor on the surface, you may need to dig around a bit to find one. There’s also a compass you can use to find them, however it means you have to remove every last piece of Skystone from a meteor, or the compass will just point back to it. Joy. And there’s four different plates, but only two of them are found per chest. And no guarantees the next chest has anything unique. Skystone currently has only one use: the ME Controller.

Now, if you are on a multiplayer server, once all four have been located, you can copy them easy enough. But if you are playing single player, finding them all can be a royal pain.

Use

In a basic ME Network, one needs to supply and connect an ME Controller, an ME Drive (or ME Chest, not recommended as it’s not expandable), at least one storage disk, bare minimum being ME 1k Storage, though a few ME 4k Storage disks are recommended, and finally an ME Access Terminal. Arrange them, touching, in a way that you find acceptable, and place the Storage Disk(s) in the ME Drive or ME Chest.

After attaching the machines, you’ll notice that they’re not doing much. Applied Energistics Machines require energy, and thankfully, in the version current with FTB Ultimate and DireWolf20 Modpacks, they can take it in the form of either EU or MJ. MJ is worth about 2.5 times more than EU. Each EU is worth 2 AE power units while each MJ is worth 5 AE power units. One can see the power needs by right clicking the ME Controller to access the GUI. Individual ME devices will not need independent power sources as long as they remain physically connected to the network. Power for the entire network can be supplied by attaching sufficient power to any Cubic Block in the network.

This storage system alone may satisfy you, giving you an indispensable solution to organizing the large amounts of items that you mine, punch, or otherwise find. Keeping an ME Network simply for storage eliminates the need for large storage rooms, saves you hours of time wasted on sorting items, and almost makes the everyday chest obsolete. Additionally, an ME Network can fulfil a couple more roles in your base.

The first, more basic addition, is ME Automation. Most of ME Automation is simply managed through the use of Import Buses and Export Buses that have been connected to the main ME Network, usually via an ME Cable. ME Automation allows you to place items directly inside machines for processing, and then to remove the finished product to return to your central inventory, or for further use — it’s all as specified by you. The Bus interfaces are simple without being too constricting; if there’s a problem, it’s generally easy to see and fix. Overall the Import and Export Buses are very functional and are very compatible as far as their ability to interface with and automate machines external to the ME Network.

A second optional addition to the ME Network adds the possibility to simplify your MineCraft life even further by allowing for crafting run by the ME Network. One may add the capability for this auto-crafting onto the network by building a multiblock Molecular Assembler Chamber, connecting it to the ME Networ] with ME Cables, and then supplying this Container with ME Blank Patterns that have been encoded with recipes with an ME Pattern Encoder. These recipes can then be requested to be crafted directly from the ME Access Terminal. Once a craft is requested, if the required items are available in the system, it is automatically crafted. Even more interesting, if the required items do not exist, but the recipes for those items do exist in the system (assuming they come with with proper supplies and any further recipes needed), the system will craft what is necessary to craft the requested item for you. It is entirely possible to automate the creation of everything from Levers and Torches to a GraviChestPlate if done properly.

While access to the full capabilities of an ME Network with ME Crafting Access and ME Automation are often out of the reach of players until late-mid- or late- game, it is very possible to create at least a capable storage system relatively soon after establishing a reliable source of power as long as one avoids making storage disks larger than the 4k Storage as disks larger than this can completely drain one’s resources and usually aren’t worthwhile until late in game.

Applied Energistics also adds one ore to WorldGen — Quartz Ore, from which tools can be made. The quartz contained within is also a base component in many of the AE crafting recipes. When the ore is broken, there is also a chance of Quartz Dust being dropped. If more Quartz Dust (AE)Quartz Dust is desired, it can be produced by grinding up the Quartz Crystal in one’s favourite grinding machine.

It should be noted that in versions of AE released after Minecraft 1.5, due to the addition of Nether Quartz in the vanilla game, all Quartz Crystal will be renamed to Certus Quartz Crystal, to differentiate it from Nether Quartz.

Synopsis

A basic ME Network starts with an ME Controller powered by a reliable energy source (EU RF or MJ) and an ME Drive or ME Chest with a Storage Cell inserted to be functional. Although the chest’s storage capacity is limited to one Cell, it has it’s purpose. The ME 1k Storage cell is the smallest and easiest to craft to get started, and can easily be upgraded to an ME 4k Storage cell as needed in time.  Finally adding an ME Access Terminal will give access to the Network’s inventory. The layout of the components is versatile as long as they are touching each other or connected using ME Cable or ME Covered Cable.

The ME Controller is the hub of the network and coordinates and supply power to all components connected to it. From this basic set-up there are practically no limits to the ability to expand the network with a whole array of ME devices from remote access to full on demand Automation, the highlight of the ME Network.

The Basic Network

Now comes the fun part. A basic AE2 network consists of a powered Energy Acceptor, an ME Drive or ME Chest, some cable, and a terminal. Your items are stored in items called storage cells which come in four different sizes: 1K, 4K, 16K, and 64K bytes of storage. Regardless of size, each storage cell can only hold 63 unique items. The difference between the ME Chest and the ME Drive is that the chest has a built in terminal, but can only hold 1 storage cell as opposed to the ME Drive which needs an external terminal to access your items, but can store up to 8 storage cells. The ME Chest’s terminal can also only access items within itself even if it is connected to other ME Drives.

The energy acceptor can be placed anywhere in the network, as long as it is connected, meaning adjacent, to an ME Drive or a cable in the network. What the energy acceptor does is take energy from other mods/forms and convert it to a usable form for AE2. ME Drives which are placed next to each other will connect to each other as if they are wired together, so there is no need to lay cables connecting every ME drive. With that said, anything else that you want to be in the network will have to be connected with cables, including a terminal. In order to create storage space in the network for items, you have to craft some storage cells and place them into your ME Drives, or in your ME Chest. When you put storage cells into the ME Drives, you can see a visual update on the front of the ME Drive. When they are powered, ME Drives will show green lights in the slots that contain almost-empty storage cells, orange lights in the slots that contain semi-filled storage cells, and red lights in the slots that contain full storage cells. Additionally, most of the devices, including ME Drives, can have a priority set so that items will always try to go into devices with higher priorities first. The last thing to do is place a terminal onto some cable and right click the terminal to open up your AE2 network. You can see any items in the network using the terminal, as well as put items into and take items out of the system.

You will have to use the same type of cable for each network because different types of cable do not connect to each other. This is useful for creating different networks using different colored cables.

Установка[]

Основная статья: Установка модификаций с помощью Forge

  1. Установите Minecraft Forge.
  2. Скопируйте файл в папку .

Руды

Изображение Название Описание
Кварцевая руда Встречается на высоте от 16 до 72 блоков. Базовый элемент для создания всех предметов и блоков этой модификации. При разрушении выпадает 1-2 кварцевых кристалла и 0-1 кварцевой пыли.

Материалы

Изображение Название Описание
Кварцевый кристалл Базовый предмет, необходимый для изготовления конвертирующих матриц и компонентов молекулярного сборщика. В некоторых крафтах взаимозаменяем с кварцем Нижнего мира.
Кварцевая пыль Используется для создания кремния, а также при крафте аметистовой пыли. В некоторых крафтах взаимозаменяем с пылью кварца Нижнего мира.
Пыль кварца Нижнего мира Используется для создания аметистовой пыли. В некоторых крафтах взаимозаменяем с кварцевой пылью. Используется для создания кремния.
Аметистовая пыль Основной компонент для создания МЭ кабеля. Используется при создании конвертирующих матриц.
Аметистовый кристалл Компонент для создания МЭ контроллера.
Аметистовая жемчужина Основной элемент при создании предметов беспроводной МЭ сети.
Кремний Используется при крафте процессоров.
Конвертирующая матрица Важный предмет, используемый в крафте машин, в которых происходит превращение предметов в энергию и наоборот.
Энергетическая ячейка Промежуточный компонент для создания предметов, потребляющих энергию.
Беспроводной приёмник Основной элемент при создании предметов беспроводной МЭ сети.

Процессоры

Изображение Название Описание
Механизм базового процессора При переплавке образует МЭ базовый процессор.
МЭ базовый процессор Используется в крафте базовых механизмов и хранилищ.
Механизм улучшенного процессора При переплавке образует МЭ улучшенный процессор.
МЭ улучшенный процессор Используется в крафте более сложных механизмов и хранилищ.

Инструменты

Изображение Название Описание
Кварцевая кирка Полностью идентичны своим железным аналогам.
Кварцевая лопата
Кварцевый топор
Кварцевая мотыга
Кварцевый меч
Кварцевый нож Служит для создания механизмов процессоров.
Кварцевый ключ Служит для поворота шин, настройки приоритетов хранения и демонтажа механизмов. Взаимозаменяем с ключами из BuildCraft, Thermal Expansion и OmniTools.
Катализатор вибрации Раскаляет блоки: превращает лёд в воду, булыжник в камень, песок в стекло, при использовании на руде выпадает сразу переплавленная руда. Использует энергию.
Ускоритель энтропии Охлаждает блоки: превращает лаву в обсидиан; камень в булыжник; воду в лёд. Использует энергию.
Материальная пушка Дальнобойное оружие. Стреляет шариками материи или самородками (в том числе и из других модификаций).
Ручной дробитель Аналогичен дробителю из IndustrialCraft 2, но не использует энергию. Вместо этого вы должны крутить рукоятку. Необходимое количество оборотов зависит от типа руды. Очень рекомендована на начальных этапах игры.

Прочее

Изображение Название Описание
Кварцевый блок Декоративный блок.
Железная пыль Получается путём дробления железной руды в ручном дробителе. Совместима с другими модификациями.
Золотая пыль Получается путём дробления золотой руды в ручном дробителе. Совместима с другими модификациями.
Мука Получается путём дробления пшеницы в ручном дробителе. Совместима с другими модификациями.
Маленький динамит Уменьшенная версия стандартного динамита.
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