Дух

Overview

The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.

His personal Perks, Save the Best for Last , Play with Your Food , and Dying Light , select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession Status.

His Perks are focused around Obsessions, just like Michael Myers is obsessed with killing, the Killer picks a Survivor, and tags them as his Obsession.

Difficulty rating: Hard(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)

Proficiency Indicators

Proficiency Indicators indicate to both Killers and Survivors how various effects from either their own Add-ons, Perks, Offerings, etc., or those of other Players, affect their performance at the interaction they are currently performing.They do this by displaying the effect’s associated icon above the Progression Bar and by colouring said bar accordingly.

Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the Progression bar.

Progression Bar

The Progression Bar is displayed whenever an interaction requires a certain amount of Charges to be completed.The Bar has 3 possible states/colours:

State & Colour Icon Information
Default State: blueish white The Player’s Action speed is exactly 1 Charge per second (default).
Buff State: yellow The Player’s Action speed is greater than 1 Charge per second.
Debuff State: red The Player’s Action speed is less than 1 Charge per second.

It should be duly noted that the colour of the Progression is individual to each Player.Even if the overall interaction (i.e. Generator Repair with multiple Survivors) is faster than the default Action speed of 1 Charge per second, if your individual speed/contribution to this is below that (i.e. due to Efficiency penalty), or above that (i.e. Toolbox Repair), the Progression Bar will be coloured accordingly.

Chance

The Chance Proficiency Indicator works alongside the Luck mechanic and indicates whether the action the Player is currently performing has a higher or lower

Only applies to actions that have the possibility to fail, such as self-unhooking from a Hook .

chance at succeeding.

The following displays the Chance Proficiency Indicator:

  • Offering:
    • Chalk Pouch
    • Cream Chalk Pouch
    • Salt Pouch
    • Ivory Chalk Pouch
    • Black Salt Statuette
    • Vigo’s Jar of Salty Lips
  • Perks:
    • Deliverance
    • Slippery Meat
    • Up the Ante
    • Monstrous Shrine

Efficiency

The Efficiency Proficiency Indicator indicates whether an Item’s current Depletion rate is increased or decreased

This Proficiency Indicator was originally known as «Expertise».

.

The following displays the Efficiency Proficiency Indicator:

  • Add-ons:
    • Low Amp Filament
    • Odd Bulb
    • Retardant Jelly
  • Perks:
    • Botany Knowledge
    • Overwhelming Presence
    • Self-Care
    • Streetwise

Healing

The Healing Proficiency Indicator indicates whether a Player’s Healing speed is increased or decreased.

The following displays the Healing Proficiency Indicator:

  • Items:
  • Add-ons:
    • Butterfly Tape (Med-Kits )
    • Self Adherent Wrap (Med-Kits )
    • Needle & Thread (Med-Kits )
    • Medical Scissors (Med-Kits )
    • Surgical Suture (Med-Kits )
    • Abdominal Dressing (Med-Kits )
  • Perks:
    • Botany Knowledge
    • Coulrophobia
    • Desperate Measures
    • Dying Light
    • Leader
    • No One Left Behind
    • Object of Obsession
    • Resilience
    • Self-Care
    • Spine Chill
    • We’ll Make It
    • We’re Gonna Live Forever

Progression speed

The Progression speed Proficiency Indicator indicates whether a Player’s Progression speed in an action is increased or decreased.

The following displays the Progession Speed Proficiency Indicator:

  • Perks:
    • Botany Knowledge
    • Brutal Strength
    • Breakout
    • Desperate Measures
    • Dying Light
    • Fire Up
    • Hex: Thrill of the Hunt
    • Leader
    • No One Left Behind
    • Object of Obsession
    • Pharmacy
    • Remember Me
    • Resilience
    • Saboteur
    • Sloppy Butcher
    • Spine Chill
    • Thanatophobia
    • Unbreakable
    • Wake Up!
    • We’ll Make It
    • We’re Gonna Live Forever

Repairing

The Repairing Proficiency Indicator indicates whether a Player’s Repair speed is increased or decreased.

The following displays the Repairing Proficiency Indicator:

  • Add-ons
    • Clean Rag
    • Socket Swivels
  • Items
  • Perks
    • Dying Light
    • Object of Obsession
    • Prove Thyself
    • Resilience
    • Spine Chill
    • Thanatophobia

Sabotaging

The Sabotaging Proficiency Indicator indicates whether a Player’s Sabotage speed is increased or decreased.

The following displays the Sabotaging Proficiency Indicator:

  • Add-ons:
    • Cutting Wire
    • Hacksaw
  • Items:
    • Alex’s Toolbox
    • Toolbox (Item)
  • Perks:
    • Dying Light
    • Leader
    • Object of Obsession
    • Resilience
    • Spine Chill
    • Thanatophobia

Skill Check Difficulty

The Skill Check Difficulty Proficiency Indicator indicates whether a skilful action’s success zone is increased or reduced.

The following displays the Skill Check Difficulty Proficiency Indicator:

  • Items:
    • Med-Kits
    • Worn-Out Tools
  • Perks:
    • Spine Chill
    • This Is Not Happening
    • Unnerving Presence

Skill Check Probability

The Skill Check Probability Proficiency Indicator indicates whether a skilful action has a higher or lower chance to trigger a Skill Check .

The following displays the Skill Check Probability Proficiency Indicator:

  • Add-ons
    • Needle & Thread
    • Surgical Suture
  • Items
  • Perks:
    • Spine Chill
    • Unnerving Presence

Сила

Чистое зло

Основная статья: Чистое зло
Тьма внутри питает его решимостью лишить жизни свою жертву.

Чистое злоАктивизация «Чистого зла» позволяет Тени четко видеть своих жертв и накапливать больше сил зла, преследуя их.

Чистое зло I Дает эффект «Незаметность«. Слегка снижает скорость движения. Слегка снижает дальность базовых атак с выпадом.
Чистое зло II Умеренно уменьшает радиус террора. Слегка увеличивает скорость движения. Слегка увеличивает дальность базовых атак с выпадом.
Чистое зло III При активации на всех выживших накладывается эффект «Уязвимость«. «Чистое зло III» действует 60 секунд, после чего превращается в «Чистое зло II«.
Особое умение: преследованиеУдерживайте кнопку силы, чтобы преследовать всех выживших в поле зрения. Преследование повышает ваш уровень «Чистого зла«.

«Я встретил его пятнадцать лет назад; мне сказали, что в нем ничего не осталось — ни разума, ни совести, ни сознания; и даже самого примитивного осознания жизни или смерти, добра или зла, хорошего или плохого. Я встретил этого шестилетнего ребенка с его пустым, бледным, бесчувственным лицом и черными глазами… глазами дьявола. Я провел восемь лет, пытаясь достучаться до него; а потом ещё семь, стараясь держать его взаперти, потому что я понял — за глазами этого мальчика скрывалось чистое… зло» (Доктор Сэм Лумис)

Усиления: Чистое зло (улучшения)

Список персональных умений:


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Поиграть сосвоей жертвой

Change Log

Patch 2.6.0

  • Buff: increased Corrupt Purge duration from 45 seconds to 60 seconds.
  • Buff: increased Environmental Infection duration from 20 seconds to 35 seconds.
  • Buff: increased The Plague’s Movement speed while charging Vile Purge and Corrupt Purge from To be added to To be added.
  • Buff: Survivor Infection no longer resets upon being hooked.
  • Quality of Life: added the ability for The Plague to infect Exit Gate Switches.
  • Quality of Life: once all Pools of Devotion are corrupted, they reset and automatically grant The Plague Corrupt Purge.
  • Quality of Life: improved The Plague’s Deviousness and Brutality scoring.
  • Nerf: decreased The Plague’s Movement speed while holding Vile Purge and Corrupt Purge from To be added to To be added.

Patch 5.1.0

Change: removed the redundant ability for The Plague to infect Breakable Walls, since Survivors have no means of interacting with them in the first place.

Patch 5.3.0

  • Quality of Life: releasing the power button early will now continue to charge Vile Purge until the minimum threshold is reached, instead of cancelling it.
  • Buff: increased the cooldown Movement speed of Vile Purge from 2.3 m/s to 3.6 m/s.
  • Buff: increased infection time on objects from 35 seconds to 40 seconds.
  • Buff: interacting with infected objects will now cause a Survivors’ sickness meter to increase twice as fast.
  • Buff: increased the time it takes to cleanse from 6 seconds to 8 seconds.

The Executioner

Rites of Judgement

Open the Gates of Suffering and be judged! The Great Knife splits the ground, giving rise to an infernal construct and spreading agony to all who approach.

RITES OF JUDGEMENT:
Hold the Power button to activate, then move forwards in any direction to carve a Torment Trail into the ground.

Survivors who walk or run on the Torment Trail will trigger Killer Instinct, as well as become afflicted with Torment.Survivors afflicted with Torment may be sent to a Cage of Atonement when they are in the Dying State .Being rescued or rescuing another Survivor from a Cage of Atonement will remove Torment.

SPECIAL ATTACK: Punishment of the Damned
Press the Attack button while Rites of Judgement is active to perform Punishment of the Damned.This unleashes a wave of force in the form of an Attack Trail, damaging any Survivors in its path.

SPECIAL ABILITY: Cage of Atonement
Press the Active Ability button while standing over a dying Survivor afflicted with Torment to send them to a Cage of Atonement .Survivors in a Cage of Atonement undergo the regular Sacrifice process as if they were on a Hook .

SPECIAL ABILITY: Final Judgement
Press the Active Ability button while standing over a dying Survivor afflicted with Torment and who has reached the second Hook Stage either on a Hook or in a Cage of Atonement to execute them using a Mini-Mori.

The Clown

The Afterpiece Tonic

Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas.His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.The associated Afterpiece Antidote also has useful effects.

THE AFTERPIECE TONIC:
Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote.Tap or hold and release the Power button to launch a Bottle.

SPECIAL ABILITY: Afterpiece Tonic
On contact, the Tonic Bottle will break, releasing a purple Gas Cloud that intoxicates Survivors.

Intoxicated Survivors will suffer from impaired vision, the Hindered Status Effect, and involuntary coughing, which linger for 2 seconds after leaving the Gas Cloud.

The Afterpiece Gas Cloud is neutralised by an active Antidote Gas Cloud.

SPECIAL ABILITY: Afterpiece Antidote
On contact, the Antidote Bottle will break, releasing a white Gas Cloud, which turns yellow after activation (2.5 seconds) and invigorates The Clown and Survivors.

Invigorated Players gain a Movement Speed bonus of 10 % for 5 seconds.

Intoxicated Survivors who enter an Antidote Gas Cloud are cured.

The Antidote Gas Cloud is neutralised by an Afterpiece Gas Cloud.

Reload:
Press and hold the Active Ability button to replenish your Bottles.

The Hillbilly

Chainsaw

A hulking and deadly Chainsaw of terrifying strength. Grinds through flesh, bone, and soul. Once revved up, sends its user into a violent frenzy.

CHAINSAW:
Press and hold the Power button to break into a Chainsaw Sprint, moving at twice your regular Movement speed (9.2 m/s).Survivors hit during a Chainsaw Sprint are put into the Dying State .

  • Each Chainsaw action (starting, revving, and sprinting) will cause the Overheat meter to fill.
  • When the Overheat meter is filled, the Chainsaw

    Reaching the Overheat limit will not interrupt an ongoing Chainsaw Sprint.

    cannot be used until its fully cooled down.

  • The Overheat meter decreases when the Chainsaw is not in use.

Overview

The Pig is a tormenting Killer, able to crouch into stealth mode, then ambush Survivors from a short distance. She can also apply Reverse Bear Traps to downed Survivors, forcing them to remove it before the timer runs out, triggering an instant death.

Her personal Perks, Hangman’s Trick , Surveillance , and Make Your Choice , give her more Map control and expose altruistic Survivors.

The focus of her Perks is on pain and torture. A Hook is not that easy to flee from and all Survivors will be seriously tested when it comes to Skill Checks.

Difficulty rating: Intermediate(based on the amount of time and effort that is required to properly learn to play her and use her Power effectively)

The Ghost Face

Night Shroud

The Ghost Face used to study his victims for weeks, meticulously registering their habits.When the urge to kill swelled, he’d know exactly how and where to strike.

NIGHT SHROUD:
Press the Power button to activate Night Shroud when the Power gauge is full.The Ghost Face is granted the Undetectable Status Effect when Night Shroud is active.Performing a Basic Attack fully depletes the Power gauge and deactivates Night Shroud.

Reveal:
Survivors within close proximity to The Ghost Face may attempt to reveal him by looking in his direction for 1.5 seconds.A successful reveal fully depletes The Ghost Face’s Power gauge and automatically deactivates Night Shroud for 24 seconds.Survivors who reveal The Ghost Face have their current location indicated by Killer Instinct for 2 seconds.

SPECIAL ABILITY: Stalk

Hold down the Power button to stalk Survivors when Night Shroud is active.Hold down the Power button when behind cover to lean out and stalk at a faster rate (x2).Completing stalk progress on a Survivor will cause them to become Marked, applying the Exposed Status Effect for 45 seconds.

SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch.Press it again when crouched to stand.The Ghost Face moves at a slower speed when crouched (3.6 m/s).

«Don’t mind me. That’s it, keep going. Perfect. That’s the image I’ll keep of you.» — The Ghost Face

The Huntress’ Perks

These are Perks which start off only appearing in The Huntress’ Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

  • Beast of Prey — Level 30
  • Territorial Imperative — Level 35
  • Hex: Huntress Lullaby — Level 40

Once obtained, other Killers will be able to find The Huntress’ Perks in their respective Bloodwebs from that point onwards.

Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon gaining the Bloodlust Status Effect, Beast of Prey activates:

Grants the Undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.

«Where did she go?»

Territorial Imperative

Unlocks potential in your Aura-reading ability.

The Aura of a Survivor entering the Basement when you are at least 32 metres away is revealed to you for 3 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.

«We’re not safe anywhere…»

Hex: Huntress Lullaby

A Hex rooting its power in despair.Your hunt is an irresistible song of dread which muddles your prey’s attention.

Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem is standing.

«That song, it drives me crazy!»

Tapp’s Perks

These are Perks that start off only appearing in Tapp’s Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

  • Tenacity — Level 30
  • Detective’s Hunch — Level 35
  • Stake Out — Level 40

Once obtained, other Survivors will be able to find Tapp’s Perks in their respective Bloodwebs from that point onwards.

Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.

«What the hell is this? I’m taking this bastard down!» — Detective David Tapp

Detective’s Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators , Chests , and Totems within 32/48/64 metres are revealed to you for 10 seconds.

If you are holding a Map , any objects revealed by Detective’s Hunch will automatically be tracked by it.

«Are you able to tell us where you were last night?» — Detective David Tapp

Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer’s Terror Radius without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

«I had you, I had you on your knees. You’re runnin’ scared because we had you. We’re gonna close this case!» — Detective David Tapp

Биография

Некоторые люди подобны плохим семенам. Семенам, которые переплетены с чистой формой зла без каких-либо примесей. Майкл Майерс является одним из таких семян. У него не было проблем с причинением боли другим людям. Напротив, это было именно то, к чему он стремился.

Жизнь с теми, чей разум наполнен ужасом, бывает непростой. Отличие лишь в том, какими способами можно решить эти проблемы. Для Майкла таким решением являлось убийство кого-либо с внутренним покоем. Так он отнял жизнь у своей сестры, полицейские нашли на месте преступления молчаливого мальчика, одетого в костюм клоуна.

Когда кто-то по ошибке разжигает огонь, никто не заливает его бензином. Однако, чиновники, которые не понимали, как в теле мальчика мог сформироваться подобный демон, предприняли меры. Решение отправить Майкла в психиатрическую больницу было слабой попыткой спасти ребенка. Безуспешная терапия и ночные крики сделали его еще более замкнутым и отрешенным. Люди надеялись, что с Майклом Майерсом будет покончено, и скоро он будет похоронен и забыт, а все неудачи уйдут вместе с ним.

Но неожиданно… он сбежал.

The Nemesis

T-Virus

A virus that causes extreme mutations and can be transferred to others.Its effects heighten aggression and strength within The Nemesis.

T-VIRUS
Your Power expands as your Mutation Rate grows.

SPECIAL ATTACK: Tentacle Strike
Press and hold the Power button to charge an attack.Once charged, tap the Attack button to unleash a Tentacle Strike.

Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and increases your Mutation Rate.If a Survivor is already Contaminated, a Tentacle Strike will damage them. It also will increase your Mutation Rate by the same amount as hitting a zombie.

Contamination:
Survivors who become Contaminated suffer briefly from the Hindered Status Effect.

Survivors can cure Contamination by using a Vaccine on themselves or other Survivors.Vaccines can be found in Supply Cases located throughout the environment, but their number is limited to 4 Supply Cases.

After using a Vaccine, the Survivor’s location is briefly revealed by Killer Instinct.

Mutation Rate 1:

No special benefits.

Mutation Rate 2:

Tentacle Strike can destroy Breakable Walls and Pallets .

Mutation Rate 3:

  • Tentacle Strike range.
  • Movement speed while charging Tentacle Strike.

SPECIAL ENEMY: ZombiesT-Virus causes 2 Zombies to spawn and roam about the Trial Grounds.

When a Zombie attacks a Survivor, they inflict Contamination.If a Survivor is already Contaminated, they receive damage.

Zombies can be destroyed with a Tentacle Strike to increase The Nemesis’ Mutation Rate, doing so with a Basic Attack will not do so.

Survivors have limited options to interact with Zombies:

  • Blinding them to lose line-of-sight using Flashlights or Firecrackers .
  • Destroying them to force a respawn using Pallets .

Zombies destroyed by The Nemesis respawn after 12 seconds.Zombies destroyed by Survivors respawn after 45 seconds.

The Pig

Jigsaw’s Baptism

Forever devoted to her master’s cause, she punished the ungrateful and the guilty with slyness and murderous puzzles.The Pig can move stealthily, dash in Ambush Attacks and put deadly Reverse Bear Traps on Survivors’ heads.

JIGSAW’S BAPTISM:The Pig starts the Trial with 4 Reverse Bear Traps.

Inactive Reverse Bear Traps:
While standing over a Survivor who is in the Dying State , press the Active Ability button to place an Inactive Reverse Bear Trap on that Survivor’s head.

  • Survivors may attempt to free themselves from an Inactive Reverse Bear Trap by searching Jigsaw Boxes for the key.
  • Jigsaw Boxes are located around the environment.
  • Survivors may leave through an Exit Gate while wearing an Inactive Reverse Bear Trap.

Active Reverse Bear Traps:
Whenever a Generator is completed, all currently Inactive Reverse Bear Trap will activate:

  • Active Reverse Bear Traps initiate the Death timer, a countdown timer displayed on the Survivor’s Status icon that expires after 150 seconds.
  • Once the Death timer expires, the Active Reverse Bear Traps snaps open, automatically sacrificing the Survivor.
  • A Survivor attempting to leave the Trial Grounds through an Exit Gate with an Active Reverse Bear Traps immediately trips the Reverse Bear Trap.
  • The Death timer is paused whenever the Survivor is being chased by The Pig or is in the Dying State.

SPECIAL ABILITY: Crouch
Press the Active Ability button to crouch and uncrouch.

When crouched, The Pig is granted the Undetectable Status Effect at the cost of moving at a slower speed (3.6 m/s).

SPECIAL ATTACK: Ambush Dash
Press and hold the Attack button when crouched to perform an Ambush Dash attack at increased speed (6.9 m/s) and range.

«You will give everything to me, every cell in your body. The marks on your arms, they’re from another life. We’ll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?» — Jigsaw’s Baptism

Deep Wound State[]

Refer to the

This Health State is also a Status Effect inflicted by various Unlockables.

While Deep Wounded, Survivors are on a bleed-out timer (shown as a yellow bar on the HUD) until they either Mend themselves, are Mended by other Survivors, or the timer runs out.

The bleed-out timer is paused whenever the affected Survivor is either running or Mending.Partial Mending progress is saved, if the interaction is interrupted.

If the bleed-out timer runs out, the Survivor will fall into the Dying State.

As a unique side-effect of Madness , Survivors cannot Mend themselves, if they are on Madness Tier III, but can still be Mended by other Survivors that are not on that Tier.

The Deathslinger

The Redeemer

The Deathslinger’s ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain.

THE REDEEMER:
Press and hold the Power button to aim down sights.Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be reeled in towards The Deathslinger against their will.

Reel:
While a Survivor is speared by The Redeemer, press and hold the Power button to reel them in towards you.Survivors may struggle against the chain or use the environment to pressure the chain to break.Doing so will result in briefly stunning The Deathslinger as well as putting the Survivor in the Injured State and applying the Deep Wound Status Effect.

Using a Basic Attack while a Survivor is speared will break the chain without applying either a stun penalty to The Deathslinger or the Deep Wound Status Effect to the Survivor.

Successfully hitting a Survivor with a Basic Attack while they are speared and healthy will also apply the Deep Wound Status Effect.

Reload:The Redeemer must be reloaded after every shot, before it may be fired again. Press and hold the Active Ability button to reload The Redeemer.

Trivia

  • The last name «Ojomo» is of Nigerian origin, meaning «change», «freedom», «risk»

    New Lore from Tome IV — Conviction confirmed his Nigerian origin and history.

    .

  • The Wraith is affiliated with the Autohaven Wreckers Realm in the Lore.
  • The Wraith is possibly inspired by Grim Reaper tropes, as he carries a scythe, causes a Bell to toll, and can hide himself from the Survivors.
  • The Wraith’s Alpha name was «Banshee»

    In the Game files, he is sometimes nicknamed «Bob».

    .

  • Just before The Wraith swings his Weapon, a Xylophone-like rattling noise can be heard as he lifts it above his head.
  • The Wraith’s breathing sounds like a quiet, garbled growl, as if he had a congested throat.
  • The Wraith is one of just two Killers suffering from a unique Game mechanic called Lightburn.
  • The Entity imbued The Wraith’s father’s Wailing Bell with its powers during The Wraith’s transition into a Killer.

Change Log

Patch 2.5.0

  • Buff: reduced the Crouch State transition time from 2 seconds to 1.3 seconds.
  • Nerf: increased The Pig’s the Terror Radius from 28 metres to 32 metres

    This was done to standardise her Terror Radius with that of other 4.6 m/s Killers.

    .

  • Buff: reduced the fade-in/fade-out timers for the Terror Radius from 6.6 seconds to 4 seconds.

Patch 2.7.0

  • Nerf: Reverse Bear Traps

    This means that they no longer activate when initiating the Endgame Collapse .

    only become active when a Generator is completed.

  • Nerf: inactive Reverse Bear Traps no longer trigger when attempting to leave via the Exit Gate.

Patch 3.1.0

  • Nerf: The Pig’s Ambush Attack is no longer considered a Basic Attack.
  • Quality of Life: adjusted The Pig’s speed curves for crouching and uncrouching to be smoother.

Patch 3.2.1

  • Nerf: adjusted The Pig’s Carrying speed to match that of other Killers, reducing it from 3.85 m/s or 96.25 % to 3.68 m/s or 92 %

    This was due to an oversight. The Pig’s code is mostly copy-pasted from The Huntress, who, as a 4.4 m/s Killer, uses a higher Carrying speed modifier (x0.8365), which was not adjusted to the fact that The Pig is a 4.6 m/s Killer.

    .

Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Huntress reaches Level 50 and prestiges.

Some Items of clothing can only be worn if the appropriate DLC is owned.

The Huntress attire includes:

Base Cosmetics

Default

Icon Name Body Rarity Description
Hare Common Don’t be afraid child. The gentle Hare will take good care of you.
Pillager’s Sarafan Common A torn sarafan, customized with pillaged soldier utility belts.
Broad Axe Common A traditional axe with a large and heavy head, suitable for squaring logs and planks.

Prestige

Icon Name Body Rarity Description Additional Notes
Bloody Hare Rare Don’t be afraid of the blood, child. The gentle Hare will take good care of you. 3rd Prestige Reward
Bloody Pillager’s Sarafan Rare A torn sarafan, customized with pillaged soldier utility belts and covered in their blood. 2nd Prestige Reward
Bloody Broad Axe Rare A traditional axe with a large and heavy head, suitable for smashing skulls and cutting limbs. 1st Prestige Reward

Trivia

  • The Shape was the first Killer to be introduced as a paid DLC and as a licensed Character.
  • The Shape’s in-game name is a reference to the original 1978 movie: during the credits, his character is credited as «The Shape».
  • The Shape was the first, and for a long time only Killer, to feature a unique Terror Radius and Chase Music.

    • The Terror Radius, as well as the Tier-up music, is a version of the original Halloween OST, specifically «The Hanger».
    • The Tier-up Warning sound cue (no longer in use) is a version of «The Hedge».
  • The Shape was the first Killer to feature a Power gauge.
  • The Shape was the second Killer to wear a face mask.
  • The Shape has a small animated trail behind his knife when he swings.
  • The Shape features standard boots in Dead by Daylight, whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots.
  • The Shape shares his voice-actor with Felix Richter .
  • The Shape’s Memento Mori is likely a reference to how he kills people in the original film, as he grabs, then either stabs or strangles them.
  • A common misconception is that The Shape has a faster movement speed in Evil Within III. He in fact has the same movement speed, only having a faster vaulting speed and an increased lunge.
  • The Shape is one of few Killers featuring 2 Memento Mori animations.In his case, it depends on his load-out, which one he will use:

    • Killing Survivors using his Add-ons , The Shape grabs them from behind, turns them around, and lifts them up before stabbing them.
    • Killing Survivors using Perks or Offerings , The Shape lifts the downed Survivor by their neck up from the ground before stabbing them.

Ranking

Main article: Rank

The Quality of the Emblems determines the amount of points they award towards ranking:

Quality Points awarded
None (no Emblem received)
Bronze 1
Silver 2
Gold 3
Iridescent 4

Pip Conditions

As of Patch 2.6.0, the Pip conditions depend on the specific Rank group (colour) the Player’s Character is in.

Grades Killer Emblem Points Survivor Emblem Points Pip Change
Ash IV-I 0-8 0 (Safety Pip)
9-13 +1 (Pip)
14-16 +2 (Double Pip)
Bronze IV
0-9 0 (Safety Pip)
10-13 +1 (Pip)
14-16 +2 (Double Pip)
Bronze III-I 0-5 -1 (De-Pip)
6-9 0 (Safety Pip)
10-13 +1 (Pip)
14-16 +2 (Double Pip)
Silver IV-I 0-6 -1 (De-Pip)
7-10 7-9 0 (Safety Pip)
11-14 10-13 +1 (Pip)
15-16 14-16 +2 (Double Pip)
Gold IV-I 0-7 -1 (De-Pip)
8-11 8-10 0 (Safety Pip)
12-14 11-13 +1 (Pip)
15-16 14-16 +2 (Double Pip)
Iridescent VI-II 0-8 -1 (De-Pip)
9-12 9-11 0 (Safety Pip)
13-15 12-14 +1 (Pip)
16 15-16 +2 (Double Pip)
Iridescent I 0-8 -1 (De-Pip)
9-16 0 (Safety Pip)
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