K/da

Team History

Combine Role Swaps:No|Yes

Dates:Approx|Exact

Team Start End
EU ⁠⁠SUPA HOT CREW May 20142014-05-12 Dec 20142014-12-08

6mo 27d
ejel

EU ⁠⁠Gamers2 ≈Jul 2014≈2014-07-?? ≈Aug 2014≈2014-08-??

≈1mo
ejel

EU ⁠⁠MeetYourMakers Dec 20142014-12-08 Jan 20152015-01-05

28d
ejel

NA ⁠⁠Roar Jan 20152015-01-21 Feb 20152015-02-10

20d
ejel

NA ⁠⁠Gravity Feb 20152015-02-19 Jun 20152015-06-05

3mo 14d
ejel

NA ⁠⁠Tempo Storm May 20172017-05-16 ≈Nov 2017≈2017-11-??

≈6mo 7d
ejel

KR ⁠⁠Incheon Aug 20182018-08-18 Aug 20182018-08-19

1d
ejel

NA ⁠⁠CLG Nov 20182018-11-30 Nov 20202020-11-24

2yr 24d
ejel

KR ⁠⁠bbq Olivers Dec 20182018-12-13 Jun 20192019-06-05

5mo 23d
ejel

KR ⁠⁠XYZ Nov 20192019-11-21 Dec 20192019-12-15

24d
ejel

KR ⁠⁠T1 Nov 20202020-11-24 Present 10mo 5dej
Team Start End
EU ⁠⁠SUPA HOT CREW May 20142014-05-12 ≈Jul 2014≈2014-07-??

≈1mo 20d
ejel

EU ⁠⁠Gamers2 ≈Jul 2014≈2014-07-?? ≈Aug 2014≈2014-08-??

≈1mo
ejel

EU ⁠⁠SUPA HOT CREW ≈Jul 2014≈2014-07-?? Dec 20142014-12-08

≈5mo 7d
ejel

EU ⁠⁠MeetYourMakers Dec 20142014-12-08 Jan 20152015-01-05

28d
ejel

NA ⁠⁠Roar Jan 20152015-01-21 Feb 20152015-02-10

20d
ejel

NA ⁠⁠Gravity Feb 20152015-02-19 Jun 20152015-06-05

3mo 14d
ejel

NA ⁠⁠Tempo Storm May 20172017-05-16 ≈Nov 2017≈2017-11-??

≈6mo 7d
ejel

KR ⁠⁠Incheon Aug 20182018-08-18 Aug 20182018-08-19

1d
ejel

NA ⁠⁠CLG Nov 20182018-11-30 Nov 20202020-11-24

2yr 24d
ejel

KR ⁠⁠bbq Olivers Dec 20182018-12-13 Jun 20192019-06-05

5mo 23d
ejel

KR ⁠⁠XYZ Nov 20192019-11-21 Dec 20192019-12-15

24d
ejel

KR ⁠⁠T1 Nov 20202020-11-24 Present 10mo 5dej

Pets

Control type Autonomous
Target type Minion

  • Bloblets can be targeted by Smite and

    A grabbed Bloblet, while visually separated from the others, will not delay Zac’s revival or cause him to recombine with less current health.

    .

  • Bloblets can be targeted by Teleport, becoming invulnerable for the channel’s duration.
  • considers Bloblets ‘isolated’ when being the last one alive or after having merged with the others right before Zac recombines (A Bloblet is not considered ‘isolated’ when close enough to the others)
  • Turrets will prioritize Bloblets over other minions.

Patch history

For the expanded patch notes, see here.
V11.12
  • General
V11.8
    • Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 40 / 55 / 70 / 85.
    • AP ratio increased to 4% per 100 AP from 2% per 100 AP.
— September 2nd Hotfix
  • Bug Fix: Cooldown is now properly reduced for picking Cell Division chunks.

V9.19
    • Heal increased to 4 / 5 / 6 / 7% (based on Let’s Bounce!’s rank) of his maximum health from 4% at all ranks.
    • New Effect: Cooldown is now pingable.
  • New Effect: Now increases Cell Division’s chunk heal to 5 / 6 / 7% of his maximum health.

V9.17
  • Bug Fix: Is now properly disabled when grounded.

V9.12
  • Base damage increased to 25 / 40 / 55 / 70 / 85 from 15 / 30 / 45 / 60 / 75.

    • Knockback changed to 250 units away from where target is hit from 400 units away from Zac’s center.
    • New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they’re hit by a bounce (subsequent bounces on the same enemy won’t spawn additional chunks).
V9.11
    • Slow strength reduced to 40% from 60%.
    • Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
  • New Effect: Health ratio now scales for 2% per 100 AP.

  • — Rework

    • New Effect:

      • Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, , or for the duration. There is a 1-second delay between each bounce.
      • Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, knocking them back for 1 second and subsequently slowing them by 20% for the same duration.
      • Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not displacing them.
      • Effect Radius: 300 / 400.
      • Cooldown: 130 / 115 / 100 seconds.
    • Old Effect:

      • Active — First Cast: Zac squishes himself down while charging for up to 2.5 seconds, during which he is , and slowing by 30 / 40 / 50% any enemies standing on top of him.
      • Second Cast: Zac knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is immune to crowd control.
      • Upon landing, nearby and transported enemies take the same magic damage and are slowed by 25% for 0.5 seconds.
      • Target Range: 700 / 850 / 1000.
      • Effect Radius: 300.
      • Cooldown: 130 / 115 / 100 seconds.

See also

League of Legends Wiki | Champions

Cancelled Champions
  • Ao Shin
  • Avasha
  • Averdrian
  • CeeCee
  • Cyborg Cowboy
  • Eagle Rider
  • Gavid
  • Husk
  • Iron Engineer
  • Ivan
  • Omen
  • Pingu
  • Priscilla
  • Rob Blackblade
  • Seth
  • Tabu
  • Tiki
  • Urf
  • Well

History[]

After their European team was not accepted into the franchised LEC in spring 2019, Unicorns of Love moved to the CIS region and entered the LCL by acquiring the spot of Team Just. Their initial roster included three former Vega Squadron members, BOSS, AHaHaCiK, and Nomanz, who had competed in the 2019 Mid-Season Invitational a few weeks prior. They also re-acquired their old coach Sheepy, who had coached SK Gaming during the Spring Split. The team then won the LCL Summer Split, earning the right to return to Berlin for the 2019 Worlds Play-In. They advanced to the knockout stage after beating Clutch Gaming twice but were edged out in 5 games by old European rivals Splyce including UOL original member Vizicsacsi playing what would eventually be his last tournament.

Player Roster[]

Former

Players are shown for the entire duration of their tenure on the team, with the role and substitute/trainee status they had upon their departure.

Dates:Approx|Exact

Player Name Role Joined Left Next Team
CIS Smurf Dmitri Ivanov Top Laner Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
Aug 20212021-08-31
Smurf, Kreox, XoNix, and Adept leave.
None
CIS Kreox Ilya Grom Jungler Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
Aug 20212021-08-31
Smurf, Kreox, XoNix, and Adept leave.
None
CIS XoNix Khaled Noman Mid Laner Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
Aug 20212021-08-31
Smurf, Kreox, XoNix, and Adept leave.
None
EU Adept Andreas Blikfeldt Support Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
Aug 20212021-08-31
Smurf, Kreox, XoNix, and Adept leave.
⁠⁠WAVE
EU Mirbs Alex Holmin Bot Laner Feb 20212021-02-03
Mirbs joins.
Aug 20212021-08-30
Mirbs leaves.
None
EU Optimas Rolandas Vincalovičius Bot Laner Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
Jan 20212021-01-27
Optimas leaves.
None
CIS Teroor Artyom Korneichuk Sub/Bot Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Dec 20202020-12-18
XoNix, Optimas, and Adept join. Smurf and Kreox rejoin. Teroor leaves.
None
CIS Kreox Ilya Grom Jungler Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Dec 20202020-12-01
Kreox leaves.
⁠⁠OBG
CIS Smurf Dmitri Ivanov Top Laner Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Sep 20202020-09-17
Smurf, xTyLk, Kinzu, and Jestkui Max leave.
⁠⁠OBG
EU xTyLk Jordi Buvalets Mid Laner Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Sep 20202020-09-17
Smurf, xTyLk, Kinzu, and Jestkui Max leave.
⁠⁠CBI
CIS Kinzu Vladyslav Belokon Bot Laner Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Sep 20202020-09-17
Smurf, xTyLk, Kinzu, and Jestkui Max leave.
⁠⁠CC
CIS Jestkui Max Maksim Filipenko Support Jun 20202020-06-05
Smurf, Kreox, xTyLk, Kinzu, Jestkui Max, Wonderful (Head Coach), and Smile (Head Analyst) join. Teroor joins as substitute.
Sep 20202020-09-17
Smurf, xTyLk, Kinzu, and Jestkui Max leave.
⁠⁠CC

Tournaments[]

This table shows up to the 10 most recent results. For complete results, click here.

Unicorns Of Love Tournament Results — Show Prize as (Local • USD • Euros)
Date Pl Prize Event Last Result Roster
2021-09-04 1 ₽2,000,000$ 27,499.54€ 23,208.12 LCL 2021 Summer Playoffs 3 : 2⁠⁠CC  BOSS,  AHaHaCiK,  Nomanz,  Argonavt,  SaNTaS,  Sheepy,  Invi
2021-08-08 1 LCL 2021 Summer 12 — 2⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Argonavt,  SaNTaS,  Sheepy,  Invi
2021-05-09 7 — 9 $8,325$ 8,325$8,325 MSI 2021 2 — 6⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Lodik,  SaNTaS,  Sheepy,  Invi
2021-04-17 1 ₽2,000,000$ 26,388.26€ 22,025.12 LCL 2021 Spring Playoffs 3 : 1⁠⁠CC  BOSS,  AHaHaCiK,  Nomanz,  Lodik,  SaNTaS,  Sheepy,  Invi
2021-03-28 4 LCL 2021 Spring 10 — 4⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Frappii,  Lodik,  SaNTaS,  Sheepy,  Invi
2020-10-11 13 — 16 $33,375$ 33,375€ 28,641.47 Worlds 2020 0 — 6⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Gadget,  SaNTaS,  Sheepy,  Invi
2020-08-30 1 ₽2,000,000$ 27,123€ 22,646.6 LCL 2020 Summer Playoffs 3 : 1⁠⁠GMB  BOSS,  AHaHaCiK,  Nomanz,  Gadget,  SaNTaS,  Sheepy,  Invi
2020-08-09 1 LCL 2020 Summer 14 — 0⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Gadget,  SaNTaS,  Sheepy,  Invi
2020-04-26 1 ₽2,000,000$ 26,872.2€ 24,833 LCL 2020 Spring Playoffs 3 : 0⁠⁠RoX  BOSS,  AHaHaCiK,  Nomanz,  Gadget,  SaNTaS,  Sheepy,  Invi
2020-04-12 2 LCL 2020 Spring 13 — 1⁠⁠RR  BOSS,  AHaHaCiK,  Nomanz,  Gadget,  SaNTaS,  Sheepy,  Invi
Total Prize:USD 41,700 • RUB 8,000,000

Trivia

  • The origin of the word «Yordle» came from a dream that Paul ‘Pabro’ Bellezza had. He had a dream about Yoda and Yaddle from Star Wars, and woke up saying «Yordles».
  • Yordles were previously divided into Yordles and Meglings. The yordles were often seen furry in appearance, while the Meglings had blue skin. Since the «Yordle Unification Pass» development project, both sides of the same race have been unified to share similar features.
  • While originally envisioned as a human child Amumu has been described as a Yordle for most of his presence in the game. His current state is left intentionally ambiguous, with characters in his lore commenting on the possibility of him being a yordle while others scoff at the idea.
    • Amumu might have been the first and the last Yordle emperor of Ancient Shurima.
    • Yordles have been shown to use a visual transmorgrification charm to look human, which may have a role in the ambiguity of his identity.
  • According to a recognition scan made by Vel’Koz, a Yordle’s physiology appears to be «99% fur, 1% glee.»
  • Most yordles were listed as rivals to Tahm Kench on
  • Some say Yordles know secret ways through Runeterra others cannot perceive.
  • Xayah states that Yordles are often erronously thought to be related to the Vastaya, or that humans mistakenly label them as Vastayan.
  • Heimerdinger, Rumble and Ziggs are credited for the creation of Mecha Aatrox, Mecha Malphite and Mecha Zero Sion.
  • In the comic Paint the Town, it is known that:
    • Yordles are often feared, hunted, and eliminated all across Runeterra.
    • Ziggs and other Yordles are recognized as a Noxian weapon, possibly because of Kled’s participation in the invasion of Ionia.
  • There is apparently a high general bounty on Yordles in Bilgewater.
  • It is unclear if Yordles are spirits in lore, despite a few champions mentioning them as spirits.
Yordle Unification Pass

By Michael ‘IronStylus’ Maurino

A while back we stated the Yordle Unification Pass of 2014 (The Y.U.P.). This kicked off with Heimerdinger. He followed some unintentional design decisions from Ziggs and Lulu. However, at the same time we sat down to do some comparisons of Yordles as a whole and are touching here and there upon a Yordle style guide of sorts. We haven’t been able to yet to write in stone any hard and fast rules, but we have gotten general aspects decided upon. Such as Yordles needing actual ANATOMY, not just being potatoes with huge heads. Another touching on how we possibly want to explain the furry/non-furry aspects of some Yordles versus others. We’re still scratching our heads on the finer points of that, but we’ve got the informal ideas settled.

Either way, as we crunch along, you’ll see Yordles becoming more coherent as a race, at least from a visual side of things where the Champion Update team is concerned. There are also larger discussions about background and other narrative stuff, but we deal mostly with visuals obviously. As we crank through these characters you’ll see some consistency emerge. We have a couple that are in our sites currently which will be touched on in due time!»

Patch history

For the expanded patch notes, see here.
— September 24th Hotfix
  • Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).

  • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.

V11.19 — Added
  • (Innate)

    • Passive — Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% − 99% (based on distance from Vex).
    • Doom’s  cooldown resets upon respawning. If triggers Doom, all targets will flee from the center of its area of effect instead.
    • Innate — Gloom: Nearby enemy champions that dash or blink, as well as targets hit by , will be marked with Gloom for 6 seconds. Vex’s next basic attack, which becomes non-projectile, , or against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP) bonus magic damage and refund 25% of Doom’s cooldown.
    • Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom’s cooldown.
    • Effect Radius: 1600 .
    • Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
  • (Q)

    • Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
    • Mana Cost: 45 / 50 / 55 / 60 / 65.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Range: 1200, Width: 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
  • (W)

    • Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
    • Mana Cost: 75.
    • Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
    • Effect Radius: 475 / 550, Cast Time: 0.25 seconds.
  • (E)

    • Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
    • Looming Darkness will cast at max range if cast beyond it.
    • Mana Cost: 70 / 80 / 90 / 100 / 110.
    • Cooldown: 13 seconds.
    • Target Range: 800, Effect Radius: 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
  • (R)

    • Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
    • Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and them for the duration. Shadow Surge can be recast while the target is marked.
    • Recast: Vex commands Shadow to pull her towards the marked target with , upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
    • If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
    • Mana Cost: 100.
    • Cooldown: 140 / 120 / 100 seconds.
    • Range: 2000 / 2500 / 3000, Effect Radius: Global, Width: 260, Speed: 1600, Cast Time: 0.25 / None seconds.

Lore

Other Related Champions

  • Akali fought alongside Kennen in the Kinkou Order.
  • Amumu, an ancient Shuriman rumored to be a yordle.
  • Jinx is a partner-for-explosions with Ziggs.
  • Lissandra froze Gnar by accident when freezing the Watchers after realizing her mistake.
  • Mordekaiser is the cause of Veigar’s suffering and obsession with evil, and is notably able to see right through Yordle glamours and tricks.
  • Nautilus sank several Bilgewater ships that Fizz accidentally took gold offerings from.
  • Rengar survived Mega Gnar’s attack.
  • Shen leads Kennen and the Kinkou Order.
  • Twisted Fate and Graves fought Yordles in the past. While Graves is quite willing to attempt to capture Yordles for the apparent high bounty they bring in, Twisted Fate refuses because «messing with Yordles brings a whole heap of trouble.»
  • Vayne fought alongside Poppy.
  • Yuumi is a magical cat familiar to a Yordle Enchantress named Norra.

Players By Appearances[]

Players with at least five appearances are listed.
Player Position # 2011 (S1) 2012 (S2) 2013 (S3) 2014 (S4) 2015 (S5) 2016 (S6) 2017 (S7) 2018 (S8) 2019 (S9) 2020 (S10)
Doublelift 8 ⁠⁠EPIK ⁠⁠CLG ⁠⁠CLG ⁠⁠TSM ⁠⁠TSM ⁠⁠TL ⁠⁠TL ⁠⁠TSM
Sneaky 7 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9
ClearLove 6 ⁠⁠WE ⁠⁠EDG ⁠⁠EDG ⁠⁠EDG ⁠⁠EDG ⁠⁠EDG
Impact 6 ⁠⁠SKT ⁠⁠C9 ⁠⁠C9 ⁠⁠TL ⁠⁠TL ⁠⁠TL
Jensen 6 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠C9 ⁠⁠TL ⁠⁠TL
Karsa 6 ⁠⁠FW ⁠⁠FW ⁠⁠FW ⁠⁠RNG ⁠⁠RNG ⁠⁠TES
Rekkles 6 ⁠⁠FNC ⁠⁠FNC ⁠⁠FNC ⁠⁠FNC ⁠⁠FNC ⁠⁠FNC
sOAZ 6 ⁠⁠aAa ⁠⁠FNC ⁠⁠FNC ⁠⁠OG ⁠⁠FNC ⁠⁠FNC
SwordArt 6 ⁠⁠GAB ⁠⁠FW ⁠⁠FW ⁠⁠FW ⁠⁠FW ⁠⁠SN
Uzi 6 ⁠⁠RYL ⁠⁠SHR ⁠⁠RNG ⁠⁠RNG ⁠⁠RNG ⁠⁠RNG
Xmithie 6 ⁠⁠VUL ⁠⁠CLG ⁠⁠CLG ⁠⁠IMT ⁠⁠TL ⁠⁠TL
Bjergsen 5 ⁠⁠TSM ⁠⁠TSM ⁠⁠TSM ⁠⁠TSM ⁠⁠TSM
CoreJJ 5 ⁠⁠SSG ⁠⁠SSG ⁠⁠GEN ⁠⁠TL ⁠⁠TL
Deft 5 ⁠⁠SSB ⁠⁠EDG ⁠⁠EDG ⁠⁠KT ⁠⁠DRX
Dyrus 5 ⁠⁠EPIK ⁠⁠TSM ⁠⁠TSM ⁠⁠TSM ⁠⁠TSM
Faker 5 ⁠⁠SKT ⁠⁠SKT ⁠⁠SKT ⁠⁠SKT ⁠⁠SKT
Maple 5 ⁠⁠GAB ⁠⁠FW ⁠⁠FW ⁠⁠FW ⁠⁠FW
Mata 5 ⁠⁠SSO ⁠⁠SSW ⁠⁠RNG ⁠⁠KT ⁠⁠SKT
Perkz 5 ⁠⁠G2 ⁠⁠G2 ⁠⁠G2 ⁠⁠G2 ⁠⁠G2
PraY 5 ⁠⁠NJ SWD ⁠⁠NJBS ⁠⁠KOO ⁠⁠ROX ⁠⁠LZ
Svenskeren 5 ⁠⁠SK ⁠⁠TSM ⁠⁠TSM ⁠⁠C9 ⁠⁠C9
YellOwStaR 5 ⁠⁠aAa ⁠⁠SK ⁠⁠FNC ⁠⁠FNC ⁠⁠FNC

Спин-офф и другие медиа

Игры

К 10-летию League of Legends в 2019 году Riot Games анонсировала несколько игр на разных стадиях производства, которые имели прямое отношение к интеллектуальной собственности (IP) League of Legends . Автономная версия Teamfight Tactics была анонсирована на мероприятии для мобильных операционных систем iOS и Android и выпущена в марте 2020 года. Игра имеет кроссплатформенную игру с клиентами Windows и macOS. Legends of Runeterra, бесплатная цифровая коллекционная карточная игра , запущенная в апреле 2020 года для Microsoft Windows; В игре представлены персонажи из League of Legends . League of Legends: Wild Rift — это версия игры для мобильных операционных систем Android, iOS и неуказанных консолей . Вместо того, чтобы переносить игру из League of Legends , модели персонажей и окружение Wild Rift были полностью перестроены. Третьим и последним анонсом, связанным с League of Legends, на юбилейном мероприятии стала однопользовательская пошаговая ролевая игра под названием Ruined King: A League of Legends Story. Релиз игры запланирован на 2021 год для PlayStation 4 , PlayStation 5 , Xbox One , Xbox Series X / S , Nintendo Switch и Windows. Это будет первая игра, выпущенная под эгидой Riot Games, Riot Forge , в которой студии, не входящие в Riot, разрабатывают игры с использованием персонажей League of Legends . В декабре 2020 года Грег Стрит, вице-президент по интеллектуальной собственности и развлечениям Riot Games, объявил о разработке многопользовательской сетевой ролевой игры, основанной на этой игре.

Музыка

Первое предприятие Riot Games в области музыки было в 2014 году с виртуальной хэви-металлической группой Pentakill , продвигавшей одноименную серию скинов . Пентакилл состоит из шести чемпионов. Их музыка в основном создавалась собственной музыкальной командой Riot Games, но в некоторых эпизодах участвовали барабанщик Mötley Crüe Томми Ли и Дэнни Лонер , бывший участник индустриальной рок-группы Nine Inch Nails . Их второй альбом, Grasp of the Undying , занял первое место в металлических чартах iTunes в 2017 году.

За Pentakill последовала виртуальная поп-группа K / DA , состоящая из четырех чемпионов. Как и Pentakill, K / DA является рекламным материалом для одноименной линии кожи

Его дебютный сингл » Pop / Stars «, премьера которого состоялась на чемпионате мира по League of Legends 2018 года , собрал более 38 миллионов просмотров на YouTube и привлек внимание людей, незнакомых с League of Legends. После двухлетнего перерыва Riot Games выпустили второй сингл виртуальной группы в августе 2020 года.

В 2019 году Riot создали виртуальную хип-хоп группу под названием True Damage, в которую вошли пять чемпионов. Во время церемонии открытия чемпионата мира по League of Legends 2019 года вокалисты исполнили живую версию дебютной песни группы Giants вместе с голографическими версиями своих персонажей. Внутриигровая косметика, продвигаемая в клипе, была создана при сотрудничестве с модным домом Louis Vuitton .

Комиксы

Riot объявила о сотрудничестве с Marvel Comics в 2018 году. Ранее Riot экспериментировала с выпуском комиксов через свой веб-сайт. Шеннон Ляо из The Verge отметила, что комиксы были «редкой возможностью для Riot продемонстрировать свои многолетние знания, которые часто появлялись как запоздалые мысли». Первым комиксом был League of Legends: Ashe-Warmother , который дебютировал в 2018 году, за ним в том же году последовала League of Legends: Lux . Печатная версия последней вышла в 2019 году.

Анимационный сериал

В видео , размещенные на празднование десятой годовщины Лиги Легенд , Бунт объявил анимированные телевизионные серии, Arcane . В интервью The Hollywood Reporter глава отдела творческого развития Грег Стрит сказал, что сериал — «не беззаботное шоу. Мы исследуем некоторые серьезные темы, поэтому мы не хотим, чтобы дети настраивались и ожидали чего-то такого, что это нет.» Действие сериала будет происходить в Пилтовере и Зауне, и, как ожидается, в нем будут участвовать чемпионы Джинкс и Ви. Сериал должен был быть выпущен в 2020 году, но был отложен из -за пандемии COVID-19 . Сериал будет транслироваться на Netflix в конце 2021 года.

Tournament Results[]

This table shows up to the 10 most recent results. For complete results, click here.

LS Tournament Results
Date Pl Event Last Result Team Roster
2020-01-22 5 — 8 Twitch Rivals NA Team Draft II 2 — 4⁠⁠RR ⁠⁠THE  Sanchovies,  LS,  Yassuo,  Benji,  Starsmitten
2019-12-15 NQ CK 2020 Spring Promotion Qualifiers FF — W⁠⁠RR ⁠⁠XYZ  Heokong,  Malice,  Selfie,  Reven,  autumn,  LS
2019-04-04 3 — 4 CK 2019 Spring Playoffs 1 : 3⁠⁠APK ⁠⁠bbq  Heokong,  Malice,  autumn,  wind,  Zzus,  LS
2019-04-01 5 CK 2019 Spring 6 — 8⁠⁠RR ⁠⁠bbq  Heokong,  Deus,  wind,  Malice,  autumn,  Zzus,  Rebel,  Quest,  LS
2018-12-25 9 — 12 KeSPA Cup 2018 0 : 2⁠⁠SKT ⁠⁠bbq  HeoKong,  Malice,  autumn,  wind,  Zzus,  LS
2018-08-19 9 — 16 KeG Championship 2018 0 : 1⁠⁠Seoul ⁠⁠Incheon  정산,  진정용,  정수환,  오명진,  정상현,  LS
2015-04-19 5 — 6 NA LCS 2015 Spring Playoffs 1 : 3⁠⁠TIP ⁠⁠GV  Hauntzer,  Saintvicious,  Keane,  Cop,  Bunny FuFuu,  LS
2015-03-29 5 NA LCS 2015 Spring 10 — 8⁠⁠RR ⁠⁠GV  Hauntzer,  Saintvicious,  Keane,  Cop,  Bunny FuFuu,  SoulDra,  Ginko,  Samurai,  LS,  David

В киберспорте

Финал чемпионата мира по League of Legends 2015 в Берлине

League of Legends — один из крупнейших киберспортивных состязаний в мире, который The New York Times описывает как «главную достопримечательность». Онлайн-просмотр и личное присутствие на киберспортивных мероприятиях игры превзошли показатели Национальной баскетбольной ассоциации , Мировой серии и Кубка Стэнли в 2016 году. В финалах чемпионатов мира по League of Legends 2019 и 2020 годов Riot Games сообщила о 44 и 45 пиках. миллионов одновременных зрителей соответственно. В Harvard Business Review говорится, что League of Legends стала олицетворением зарождения индустрии киберспорта.

По состоянию на апрель 2021 года Riot Games управляет 12 региональными лигами на международном уровне, четыре из которых — Китай , Европа , Корея и Северная Америка — имеют . В 2017 году в эту систему входили 109 команд и 545 игроков. Игры лиги обычно транслируются в прямом эфире на таких платформах, как Twitch и YouTube . Компания продает права на потоковую передачу игры; плей-офф Североамериканской лиги транслируется по кабельному телевидению спортивной сетью ESPN . В Китае права на трансляцию международных событий, таких как чемпионаты мира и Mid-Season Invitational, были проданы Bilibili осенью 2020 года по трехлетнему контракту на сумму 113 миллионов долларов США, в то время как эксклюзивные права на стриминг для национальных и других региональных лиг. принадлежат Huya Live . Самые высокооплачиваемые профессиональные игроки получили зарплату более 1 миллиона долларов, что в три раза больше, чем у самых высокооплачиваемых игроков Overwatch . Сцена привлекла инвестиции от бизнесменов, не связанных с киберспортом, таких как баскетболист на пенсии Рик Фокс , который основал свою команду . В 2020 году место его команды в североамериканской лиге было продано организации Evil Geniuses за 33 миллиона долларов.

Media

See also Cinematic, Music & PVP.net
Related Videos

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League of Legends Update Logo Concept 4 (by Riot Artist T.J. Geisen)

League of Legends Update Logo Concept 5 (by Riot Artist T.J. Geisen)

Casting History[]

The 10 most recent games are shown (each line contains all games of a series). Click here to open as a modifiable query.

Casting History — LS
Date Event Round Team 1 Team 2 Score VODs PBP Color
2021-08-20 22:00:00 Unified Grand Prix 2021 Summer Grand Final DIG.A GG.A 3 — 2 CaptainFlowers LS, Nemesis
2021-08-19 22:00:00 Unified Grand Prix 2021 Summer Round 6 TSM.A GG.A 1 — 3 Nemesis LS
2021-03-04 00:00:00 Unified Grand Prix 2021 Spring Grand Final SF NO 0 — 3 CaptainFlowers LS
2021-03-03 00:00:00 Unified Grand Prix 2021 Spring Round 4 ZOO NO 0 — 3 CaptainFlowers LS
2020-10-15 10:00:00 Worlds 2020 Main Event Quarterfinals DWG DRX 3 — 0 Atlus LS
2020-10-10 13:00:00 Worlds 2020 Main Event Day 7 GEN FNC 1 — 0 Atlus LS
2020-10-10 12:00:00 Worlds 2020 Main Event Day 7 LGD TSM 1 — 0 Atlus LS
2020-10-10 11:00:00 Worlds 2020 Main Event Day 7 FNC LGD 1 — 0 Atlus LS
2020-10-08 10:00:00 Worlds 2020 Main Event Day 5 G2 MCX 1 — 0 Atlus LS
2020-10-08 09:00:00 Worlds 2020 Main Event Day 5 MCX SN 0 — 1 Atlus LS

Abilities

Break the Mold

Innate: Rell’s basic attacks deal 8 − 16 (based on level) bonus magic damage and reduce the target’s  armor and  magic resistance by 10% for 4 seconds, refreshing on subsequent attacks against them. Basic attacks against enemy champions will refresh the duration for all nearby afflicted enemies.

Rell gains  bonus armor and  bonus magic resistance equal to the sum of the resistances reduced from all afflicted enemies, respectively, and Break the Mold’s bonus damage is increased equal to the sum of the resistances reduced from the target.

Break the Mold will reduce the target’s armor and magic resistance by a minimum of 5 − 12 (based on level), or 0.5 / 1.25 / 2 (based on level) versus minions.

Rell’s is reduced「 by 0% − 7.14% (based on level). 」「 to 42% − 39% (based on level). 」

  • The resistances are stolen after the damage from the triggering attack is calculated, meaning only subsequent attacks will benefit from the reduction.
  • Rell’s buff accumulates enemies with Break the Mold’s debuff and she will consequently lose a portion of the bonus resistances gained as afflicted enemies die. This is contrary to other effects described as «thefts» (e.g. and ) that are implemented by granting a buff to the caster that is proportionate, though independent, to the debuff applied to the target (i.e. in those instances, each persists for the full duration regardless).

Shattering Strike

Active: Rell thrusts her lance in the target direction, completely destroying damage-mitigating shields of enemies hit before dealing them magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with .

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)
Secondary Damage:
35 / 52.5 / 70 / 87.5 / 105 (+ 25% AP)

If Rell is tethered with , she and the bound ally heal for each enemy champion hit.

Heal Per Champion:
10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health)
  • Shattering Strike will cast from wherever Rell is at the end of the cast time.
  • Rell is of moving, attacking, and casting any other ability except for 0.35 seconds after Shattering Strike

    Casting Attract and Repel will cancel Shattering Strike. The ability will not go on cooldown but will still expend mana.(bug)

    is cast.

  • Shattering Strike, while binded to an ally, will grant the heal from hitting as well.

Ferromancy: Crash Down

Passive: While mounted, Rell gains 5% − 15% (based on level)  bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non- minions and is removed for 4 seconds when she becomes .

Active: Rell leaps to the target location over the cast time, transforming her mount into durable armor and upon landing dealing magic damage to nearby enemies and knocking them up for 1 second. Rell keeps sliding forward another 300 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 60% AP)

While dismounted, she gains the ability to cast . Rell will automatically mount up without casting upon completing a Recall channel.

This ability can only be cast while mounted. Rell can cast and during the leap, and is not considered to be dismounted until after the leap ends.

 
  «Armoring up!»

Ferromancy: Mount Up

Passive: While dismounted, Rell gains  10% bonus armor and  10% bonus magic resistance and a shield that lasts until destroyed or casting , but her base movement speed is modified to 250.

Shield:
40 / 70 / 100 / 130 / 160 (+ 13% of maximum health)

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to an amount when moving towards enemy champions.

Increased Movement Speed:
25 / 30 / 35 / 40 / 45%

Rell’s next basic attack during this time gains  100 bonus attack range and consumes the bonus movement speed to have a 0.2-second cast time during which she charges at the target’s location. At the end of the dash or upon premature collision, she deals them bonus magic damage, stuns them for 1 second, and flings them 150 units over herself.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 40% AP)

Ferromancy: Mount Up Rell’s basic attack timer.

While mounted, she gains the ability to cast .

This ability can only be cast while dismounted.

 
  «Mount up!»

Patch history

For the expanded patch notes, see here.
V11.19
  • AP ratio reduced to 40% AP from 45% AP.

  • Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.

— June 23rd Hotfix
    • Bug Fix: Channel is once again interrupted by activating Zhonya’s Hourglass or Stopwatch

      Channel is now also interrupted by an allied Bard’s Tempered Fate.(bug)

      .

V11.13
  • Undocumented: Channel is no longer interrupted by activating Zhonya’s Hourglass or Stopwatch.

V11.11
  • Stats
V11.1
  • Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.

V10.23
  • Stats
V10.20
  • Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.

V10.13
  • Stats
    • Base magic resistance increased to 36 from 34.
    • Base attack damage increased to 58 from 56.
V10.8
  • Stats
    • Base health increased to 575 from 570.48.
    • Base armor increased to 22 from 21.552.
    • Base attack damage increased to 56 from 55.04.
  • Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.

V10.6
  • Stats
  • Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.

V9.24
  • Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.

V9.17
  • Stats
— July 17th Hotfix
  • General
V9.14
  • General
  • Stats
    • Base health regeneration increased to 8 from 7.
    • Health regeneration growth increased to 0.8 from 0.55.
    • Bug Fix: No longer cancels his movement when spammed during its cast time.
    • Bug Fix: No longer bounces back to its original target if is applied to it during other bounces.
    • Bug Fix: Now correctly triggers Manaflow Band when it bounces to a champion.
    • Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
V9.12
  • Stats
    • Base mana reduced to 300 from 400.
    • Base mana regeneration increased to 8 from 6.
    • Spell ranks reduced to 5 from 6.
    • Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185.
    • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
    • Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp’s rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux’s rank).
    • Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
    • Mana ratio increased to 4% bonus mana from 1%.
    • Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
    • New Effect: Now slows for 35% for 1.5 seconds rather than rooting for 0.75 seconds.
    • New Effect: now converts the slow to a root rather than increasing the crowd control duration.
    • Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150.
    • Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
    • New Effect: Now always bounces off the primary target.
    • Removed: Bounces no longer damages secondary enemies hit for half damage.
    • Removed: No longer spreads Spell Flux on kill.
    • Spell ranks increased to 3 from 2.
    • New Effect: Now increases increased damage to 40 / 70 / 100% against targets with .
    • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
    • Minimum cast range increased to 1000 units from 730.
    • Maximum cast range increased to 3000 units at all ranks from 1750 / 3000.
    • Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.
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