Minakaze

Sei Spirit

The Sei Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Haze Village at 10:10 AM/PM EST with a 1/40 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Sei Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 100 +1,850 +1,850 +2,250 +1,850
Stage 3 (Z + 3) Level 230 +1,925 +1,925 +2,300 +1,925
Stage 4 (Z + 4) Level 340 +2,000 +2,000 +2,400 +2,000
Stage 5 (Z + 5) Level 440 +2,100 +2,100 +2,600 +2,100
Stage 6 (Z + 6) Level 700 +2,300 +2,300 +2,800 +2,300
Stage 7 (Z + 7) Level 840 +2,500 +2,500 +3,000 +2,500
Stage 8 (Z + 8) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 9 (Z + 9) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 10 (Z + 0) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Wood Style: Golem Vanishing Images 26,000 25 seconds The user summons a giant purple wooden golem that rushes the nearest enemy and attacks them. Being damaged once by anything will cause the golem to disappear immediately.
Wood Style: Worlding Invincible 20,000 17 seconds The user causes a purple tree with purple leaves that emit pollen to rise up from the ground while sitting on one of its branches. The pollen causes nearby enemies to fall asleep, stunning them for a few seconds while repeatedly damaging them. While this move is active, the user is invincible.
Wood Style: Dragon Flight 25,000 25 seconds The user creates a large purple wooden dragon and rides on top of it, which flies towards the direction of the cursor for four seconds. While flying, the user can damage enemies by running into them with the wooden dragon. After four seconds, the wood dragon disappears, and stuns nearby enemies by binding them against purple wood.

Mao Spirit

The Mao Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Nimbus Village at 3:10 AM/PM EST with a 1/45 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Mao Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 580 +2,100 +2,100 +2,600 +2,100
Stage 3 (Z + 3) Level 870 +2,500 +2,500 +3,000 +2,500
Stage 4 (Z + 4) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 5 (Z + 5) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 6 (Z + 6) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Mode

By holding C, the user can activate Raion-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Raion-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted. Pressing C while holding down right-click allows the user to damage nearby targets by firing blasts of black flames at them. These flames can stack if they hit multiple opponents who are grouped together, dealing more damage then normal. This ability uses 30,000 Chi and has a cooldown of 25 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Raion-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest Raion-Akuma’s Armored Samurai Spirit and fire an arrow at the direction of the cursor, which explodes into black flames and deals damage upon impact. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to use an ability similar to Stage 1’s, except the user fires a single blast of black flames instead of multiple, which uses 20,000 Chi and has a cooldown of 20 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Raion-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 Raion Spirit While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s True Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest the True Samurai Spirit and deliver three sword slashes of black flames in front of them, which damage and burn enemies. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability does not use Chi and has a cooldown of 20 seconds.

Mode

By holding C, the user can activate Renshiki-Gold’s mode, which requires Bloodline Level 400. When Renshiki-Gold’s mode is activated, the user dons a white cloak, and grows a pair of black horns and a third eye in the middle of their forehead. Their skin and hair also become white, with streams of black dripping down from their face, chest, and arms. A large axe and spear made of golden energy also appear on their back. The user also slightly levitates above the ground while this mode is active. This mode drains 25 MD per second.

Ability

While this mode is active, the user’s basic melee attack is also replaced with them swinging their axe and spear, using them like Weapon Ninja Tools.

After pressing C while holding down right-click in this mode, the user creates a medium-sized energy bomb similar to Renshiki Style: Kami Bomb, and flies forward with it until they hit a target. The user can also change their direction by shifting their cursor, and upon contact, the bomb explodes, dealing a few ticks of damage. This ability uses 25,000 Chi and has a 35 second cooldown.

After pressing Q while in this mode, the user manifests several large golden orbs above them and hurls them at the direction of the cursor. The volley of orbs explode on contact and stun the enemy with golden chains for a couple of seconds. This move is also capable of homing. This ability does not use Chi and has a 15 second cooldown.

Stat Bonuses

Stat bonuses given by Renshiki-Gold’s mode when activated are:

  • +2,400 Chi
  • +2,800 Ninjutsu
  • +2,600 Taijutsu
  • +2,300 Health

Mode

By holding C, the user can activate Inferno-Korashi’s mode, which requires Bloodline Level 600. When Inferno-Korashi’s mode is activated, the user turns into a skeleton, dons a red and black biker jacket with a yellow spear-tipped chain wrapped around it, and has black flames emitting from their body. The user also gains a significant speed boost, and has their dash changed into a teleport. This mode drains 25 MD per second.

Ability

While this mode is active, the user’s basic melee attack is replaced with them swinging the chain wrapped around them, extending their range and damage.

After pressing C while holding down right-click in this mode, the user grabs their chain and swings it in front of them, dealing damage twice and draining 2,500 MD from enemies hit by the chain. This ability uses 25,000 Chi and has a cooldown of 30 seconds.

After pressing Q while in this mode, the user shoots a chain at the direction of their cursor. Upon contact with anything, the chain will stick to it and pull the user towards its location. If used on a player or NPC, the user will do a kick after arriving at the target’s location, dealing damage and knocking them back. This ability does not use Chi and has a 15 second cooldown.

Stat Bonuses

Stat bonuses given by Inferno-Korashi’s mode when activated are:

  • +2,600 Chi
  • +2,400 Ninjutsu
  • +2,800 Taijutsu
  • +2,500 Health

Mode

By holding Z, the user can activate Mecha-Spirit’s mode, initially starting at Stage 1. The user can switch between stages by holding Z and pressing the stage’s corresponding number, as long as they meet the level requirements of the stage. Uniquely, Mecha-Spirit has two levelling systems. Upon obtaining the Bloodline’s mode, by activating the mode, the user can gain levels similarly to a Tailed Spirit Sub-Ability for «Mecha Tailed Spirit». Mecha-Spirit’s mode drains 40 MD per 2 seconds for Stage 1, and 140 MD per 2 seconds for Stage 2.

Mode Stat Bonuses Requirement Description
Stage 1 +2,100 CHI +2,150 NIN +2,200 TAI +2,200 HP Bloodline Level 550 Upon activating this stage, small pieces of armor fly down from the sky and attach themselves to the user, forming a complete set of golden armor with a horned helmet. While in this stage, the user gains a speed boost and their dash is replaced with a teleport. Pressing Z causes the user to jump up into the air, create two purple Spirit Bombs in their palms, then strike down where the cursor was aimed, creating an explosion of black energy upon impact that deals high damage multiple times. This ability uses 23,000 Chi and has a cooldown of 12 seconds. Pressing Q allows the user to create a teal ball of energy in front of their face, before firing it in the form of a beam at the direction of the cursor. This ability does not use Chi and has a cooldown of 12 seconds.
Stage 2 +2,300 CHI +2,450 NIN +2,600 TAI +2,500 HP Mecha Tailed Spirit Level 350 For this stage, the user goes down on all fours similar to Okami’s mode and sprouts three tails made of fire. While in this stage, attacking and blocking will cause the user to summon a giant horned robot with nine tails made out of fire and artillery weapons mounted on its shoulders. The user’s melee attacks will fire four missiles at the nearest enemy, with each click consuming 5% of their total Chi. The first three missiles create small explosions upon impact, while the fourth creates a larger explosion of black energy. Pressing Z causes a howitzer-like cannon to appear on the user’s back that charges up energy before firing homing missiles at the direction of the cursor, each creating a large explosion of black energy upon impact. This ability uses 23,000 Chi and has a cooldown of 20 seconds. Pressing Q allows the user to fire a few small missiles at the direction of the cursor, which create small explosions upon impact and deal damage. This ability uses 5% of the user’s total Chi and has a cooldown of 20 seconds.

Eye Shindo Life Best Bloodlines

Eye Bloodlines Levels Rarity No of Modes
Satori Akuma 0 to 1000 1 out of 100 Four
Arahaki Jokei 0 to 1000 1 out of 200 Three
Tengoku 0 to 700 1 out of 150 One
Dokei 0 to 800 1 out of 35 Two
Shiver Akuma 0 to 800 1 out of 100 Four
Akuma 0 to 1300 1 out of 75 Seven
Raion Akuma 0 to 1000 1 out of 120 Four
Tengoku 0 to 700 1 out of 150 One
Jokei 0 to 1000 1 out of 100 Three
Shin Akuma 0 to 1000 1 out of 200 Four
Deva Rengoku 0 to 700 1 out of 60DEVA BOSS One
Renshiki 0 to 700 1 out of 150 One
Rengoku 0 to 800 1 out of 100 Five
Dark Jokei 0 to 1000 1 out of 200 Three
Sengoku 0 to 1000 1 out of 200 Two
Raion Rengoku 0 to 600 1 out of 200 One
Riser Akuma 0 to 1000 1 out of 140 Four
Light Jokei 0 to 1000 1 out of 200 Three
Deva Sengoku 0 to 700 1 out of 200 One

Mode

By holding C, the user can activate Deva-Rengoku’s mode, which requires Bloodline Level 50. When Deva-Rengoku’s mode is activated, the user grows a pair of black horns on their head, dons a glowing purple cloak that emits black flames, has seven glowing purple orbs that also emit black flames hovering behind them and one under their left hand, and their skin and hair glow bright purple. The user also gains a significant speed boost, and has their dash changed into a teleport. This mode drains 30 MD per second.

Ability

While this mode is active, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a glowing orb, increasing their damage.

After pressing C while holding down right-click in this mode, the user creates a black sphere that glows purple and hurls it into the sky. While flying up, the orb pulls nearby enemies to it along with giant chunks of debris, eventually forming an enormous satellite once it stops. Afterwards, enemies pulled up by the orb will be crushed and continuously dealt damage for a few seconds before the satellite collapses and they are dropped back down. This ability does not use Chi and has a cooldown of 30 seconds.

After pressing Q while in this mode, the user pulls the nearest enemy to them before grabbing their neck and slamming them to the ground, dealing damage. This ability uses 32,000 Chi and has a cooldown of 25 seconds.

Stat Bonuses

Stat bonuses given by Deva-Rengoku’s mode when activated are:

  • +2,800 Chi
  • +2,700 Ninjutsu
  • +3,000 Taijutsu
  • +2,700 Health

Moveset

Move Name Image Chi Cooldown Description
Mecha Style: Missile Bullets 23,000 18 seconds The user fires three incredibly fast missiles at the direction of the cursor, which create small explosions upon impact and deal damage. The missiles are also capable of homing and breaking blocks.
Mecha Style: Ultrasonic Beam 18,000 25 seconds The user briefly flies towards the direction of the cursor by propelling themselves with jets under their hands and feet before firing a beam of teal energy that deals damage and burns enemies hit by it.
Mecha Style: Spirit Bomb Blast 22,500 22 seconds The user leaps into the air and creates a gigantic purple Super Odama Spirit Bomb in their right hand, before flying towards the direction of the cursor. Upon impact, the attack causes debris to fly out around them and deals area-of-effect damage.

Gai Spirit

The Gai Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Nimbus Village at 8:25 AM/PM EST with a 1/50 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Gai Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 240 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 400 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 700 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 830 +2,500 +2,500 +3,000 +2,500
Stage 6 (Z + 6) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 7 (Z + 7) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 8 (Z + 8) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Jokei: Air Blast 20,000 25 seconds The user releases a palm thrust at the direction of their cursor, firing a blast of wind capable of dealing damage multiple times and continuously knocking back enemies hit by it.
Jokei: Rotation 18,000 + 2,000/second 25 seconds The user quickly spins around while creating a rotating dome of blue energy around them, repeatedly damaging enemies inside the dome while making the user immune to damage for the duration. When the ability ends, the user knocks back nearby enemies and deals extra damage. The duration of this attack can be extended by holding down the key it is assigned to.
Jokei: 128 Palms 26,500 25 seconds The user creates a large Eight Trigrams symbol on the ground that stuns targets caught in it. The user then rapidly delivers a series of attacks to a target, damaging them several times. While this attack is performed, the user is immune to damage.

Sun Spirit

The Sun Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Obelisk Village at 11:30 AM/PM EST with a 1/45 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Sun Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health Image
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 300 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 480 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 720 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 880 +2,500 +2,500 +3,000 +2,500
Stage 6 (Z + 6) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 7 (Z + 7) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 8 (Z + 8) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Su Spirit

The Su Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Dunes Village at 3:30 AM/PM EST with a 1/35 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Su Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 740 +2,500 +2,500 +3,000 +2,500
Stage 3 (Z + 3) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 4 (Z + 4) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 5 (Z + 5) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Renshiki Style: Absorption 5,000 20 seconds The user holds out their right hand, which creates a green aura that absorbs all incoming attacks, making them immune to attacks while replenishing their Chi for each attack. The move can also be held down, increasing duration at the cost of stamina, with a maximum duration of five seconds.
Renshiki Style: Kami Hammer 25,000 23 seconds The user holds up their right hand or their Weapon Ninja Tool, jumps up while lunging forward, and strikes the ground with it. This creates a ripple of green energy around them that deals area-of-effect damage multiple times.
Renshiki Style: Kami Bomb 35,000 25 seconds Upon activation, the user hovers in the air while creating a large green sphere of energy, before throwing it at the direction of the cursor after a few seconds. Upon contact, the sphere explodes, dealing area-of-effect damage three times.

Moveset

Move Name Image Chi Cooldown Description
Minakaze Style: Kunai Raijin 5,000 1 Second (Throw)

25 seconds

The user summons four Senko Kunai on their back. Pressing the key again will throw the kunai, which, upon contact will bring up a Minakaze Marker, or Portal above the area where the kunai landed. If within range, the user can click on the marker to teleport to it. If the kunai hits a player, pressing the key again will instead teleport you to them. Keep in mind these kunai have a set range, and if you exit the range the markers will turn black and you will not be able to teleport to them until you re-enter the area. Only after all the kunai have been thrown will the move go into cooldown.
Minakaze Style: Sunsengan Barrage 25,000 25 Seconds The user prepares two Sunsengans, one on each hand. Clicking on an opponent (who is in range) while the move is active will teleport the user to their location, after which the user teleports around the opponent and hits them with the first Sunsengan, stunning them, then teleporting above the opponent’s head and slamming the second Sunsengan down onto the opponent.
Minakaze Style: Sunsengan Overdrive 25,000 25 Seconds The user randomly throws an vast amount of Senko Kunai into the air near the target. The user will then proceed to teleport while punching all targets in range. At the final hit the user will conjure a Sunsengan, jump back, and blast the opponents with it.

Clan Shindo Life Best Bloodlines

Clan Bloodlines Levels Rarity No of Modes
Shado 0 to 500 1 out of 30 One
Rykan Shizen 0 to 1000 1 out of 150 Three
Senko 0 to 700 1 out of 45 One
Azarashi 0 to 700 1 out of 55 Two
Kerada 0 to 700 1 out of 70 Two
Kaijin 0 to 600 1 out of 45 One
Kokotsu 0 to 700 1 out of 35 One
Minakami 0 to 500 1 out of 45 One
Azim Senko 0 to 700 1 out of 130 One
Shizen 0 to 1000 1 out of 100 Three
Dio Senko 0 to 700 1 out of 150 One
Glacier 0 to 500 1 out of 40 One
Koncho 0 to 700 1 out of 70 One
Nectar 0 to 700 1 out of 75 One
Eternal 0 to 700 1 out of 90 One
Wanziame 0 to 700 1 out of 40 One
Okami 0 to 700 1 out of 70 One
Hair 0 to 500 1 out of 140 One
Cobra 0 to 1000 1 out of 170 One
Dragon 0 to 700 1 out of 110 One
Odin Saberu 0 to 1300 1 out of 170 One
Kenichi 0 to 1000 1 out of 150 Two
Mecha Spirit 0 to 600 1 out of 200 Two
Seishin 0 to 700 1 out of 130 One
Saberu 0 to 1300 1 out of 140 One
Pika Senko 0 to 700 1 out of 180 One
Ghost Korashi 0 to 700 1 out of 300 One
KABU COBRA 0 to 1000 1 out of 200 One
Inferno Korashi 0 to 700 1 out of 300 One
Jotaro Shizen 0 to 1000 1 out of 200 Two
Giovanni Shizen 0 to 1000 1 out of 160 Two

Moveset

Move Name Image Chi Requirement Cooldown Description
Sengoku Style: Gezo Stellar 27,000 25 seconds The user summons the Gezo Mado and stands on top of it, controlling its movements for roughly 10 seconds. During this time, the user can fire a Forged Shuriken at the direction of the mouse cursor every 3 seconds at the cost of 500 MD by clicking. Targets who are hit by the shuriken will be stunned similarly to Reality Style: Control.
Sengoku Style: Gezo Soul 20,000 25 seconds The user summons the Gezo Mado and stands on top of it, which rampages around, damaging enemies in its path. At the end of this attack, the Gezo Mado releases a shout that creates a red shockwave around it, damaging and stunning all enemies in a large area around it and draining 2,000 of their MD. Additionally, the user is invincible for the duration of the attack.
Sengoku Style: Dimension Trap 22,500 22 seconds The user temporarily teleports nearby enemies to another dimension for a few seconds, damaging them while giving the user time to either heal or charge Chi similarly to Reality Style: Dimension.

Mode

By holding C, the user can activate Shiver-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shiver-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted, and has their dash changed into a teleport that causes them to disappear. Pressing C while holding down right-click allows the user to warp themselves into an alternate dimension, turning them invisible from the view of other players and invincible while giving them a tremendous speed boost. However, while they are warped, the user cannot charge Chi or interact with the environment, such as attacking players or collecting scrolls. This ability uses 15,000 Chi and has a cooldown of 20 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Shiver-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. This ability uses 35,000 Chi and has a cooldown of 20 seconds. Pressing Q allows the user to manifest Shiver-Akuma’s Armored Samurai Spirit and throw two giant shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision. This ability uses 25,000 Chi and has a cooldown of 15 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800, Forged Spirit While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s True Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2 and 3’s, albeit the Q attack is performed by the True Samurai Spirit and no longer uses any Chi but has a cooldown of 20 seconds.

Mode

By holding C, the user can activate Jokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jokei’s mode drains 30 MD per second for all stages.

Mode Stat Bonuses Requirement Description
Stage 1 +1,000 CHI +1,000 NIN +1,300 TAI +1,200 HP Level 120 While in this stage, the user’s speed is slightly boosted. The user’s idle stance is changed, their basic melee attack is changed and drains Chi, and their eyes turn white with veins bulging around them. Pressing C while holding down right-click allows the user to temporarily see the blue avatar rigs of nearby players and NPCs, allowing them to locate enemies through obstructions. This ability uses 25,000 Chi and has a 21 second cooldown. Press Q causes the user to dash forward and strike with their right palm glowing with blue energy, dealing damage and draining Chi from the recipient. This ability uses 5,000 Chi and has a 10 second cooldown.
Stage 2 +2,200 CHI +2,200 NIN +2,400 TAI +2,100 HP Level 500 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of blue energy that resemble the heads of lions. After pressing C while holding down right-click, the user creates a large Eight Trigrams symbol on the ground and rapidly delivers a series of attacks to a nearby target, damaging them and draining their Chi several times. Afterwards, the user uses the RMB+C ability from Stage 1. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1’s.
Stage 3 +2,800 CHI +2,400 NIN +2,700 TAI +2,450 HP Level 800 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of purple energy that resemble the heads of lions. After pressing C while holding down right-click, the user jumps high into the air, before falling back down and releasing a large purple explosion upon touching and punching the ground, dealing damage to anything nearby. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1 and 2’s.

Ku Spirit

The Ku Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Obelisk Village at 12:10 AM/PM EST with a 1/50 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Ku Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 240 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 460 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 640 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 760 +2,400 +2,400 +2,900 +2,400
Stage 6 (Z + 6) Level 880 +2,500 +2,500 +3,000 +2,500
Stage 7 (Z + 7) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 8 (Z + 8) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 9 (Z + 9) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Chu Spirit

The Chu Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Dunes Village at 7:10 AM/PM EST with a 1/30 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Chu Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 210 +1,925 +1,925 +2,300 +1,925
Stage 3 (Z + 3) Level 320 +2,000 +2,000 +2,400 +2,000
Stage 4 (Z + 4) Level 420 +2,100 +2,100 +2,600 +2,100
Stage 5 (Z + 5) Level 500 +2,300 +2,300 +2,800 +2,300
Stage 6 (Z + 6) Level 700 +2,450 +2,450 +2,900 +2,450
Stage 7 (Z + 7) Level 830 +2,500 +2,500 +3,000 +2,500
Stage 8 (Z + 8) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 9 (Z + 9) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 10 (Z + 0) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Rengoku: Gravity Havoc 25 seconds The user pulls nearby enemies towards them with gravity, before repelling them away with a gravitational push, dealing damage and creating a crater around them. This ability also makes the user temporarily immune to attacks.
Rengoku: Meteor Burst 50,000 20 seconds The user summons a giant meteor that falls from the sky and crashes at the location of their cursor, creating a large explosion that deals area-of-effect damage to nearby enemies multiple times.
Rengoku: Heavenly Throttle 24,000 25 seconds The user hovers in the air before unleashing a giant gravitational shockwave that damages and knocks back players hit by it. This move is capable of breaking blocks.

Moveset

Move Name Image Chi Cooldown Description
Kami Style: Final Strike 25,000 25 seconds The user summons Sengoku’s True Samurai Spirit, which bashes the ground with its lightning-coated right hand, creating a large blue explosion of lightning, dealing damage and stunning nearby enemies. While the user’s True Samurai Spirit is active, they are immune to all damage for the duration.
Kami Style: Gravity Blaze 30,000 30 seconds The user pulls nearby enemies into the air in front of them, dealing damage and stunning them before setting them ablaze with black flames, which deal high damage and burn them for about 10 seconds afterwards. If any enemies go under the black flame, they will also be damaged. When the user uses this move, there will be a sound notification to warn opponents.
Kami Style: Ultra Counter 25,000 20 seconds Upon activation, if the user is hit by an attack, they will dodge the attack and teleport behind the enemy, burning them with black flames before dropping down a meteor, creating a large explosion. While this technique is active, the user’s view has a red tint and a swirling image of the Sengoku icon appears at the top of their view.

Mode

By holding C, the user can activate Jotaro-Shizen’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jotaro-Shizen’s mode drains 125 MD per second for all stages.

Mode Stat Bonuses Requirement Description
Stage 1 +2,700 CHI +2,600 NIN +2,500 TAI +2,400 HP Level 400 While in this stage, the user’s speed is significantly boosted, their dash changes into a teleport, and they don a black coat with a chain on its collar. The user’s melee attacks are also done with a purple wooden golem, increasing their range and damage. Pressing C while holding down right-click allows the user to fire multiple homing purple wood dragons at the direction of the cursor, which damage and knock back enemies. This ability doesn’t use Chi and has a cooldown of 30 seconds. Pressing Q causes the user to summon the wooden golem and slam its fist down on the ground, creating a shockwave that deals area-of-effect damage. This ability uses 23,000 Chi and has a cooldown of 30 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP Level 800 While in this stage, a giant purple humanoid wooden entity manifests and hovers behind the user, and the user’s idle stance changes. The user’s melee attacks are done with this wooden entity, increasing their range and damage. Pressing C while holding down right-click causes the wooden entity to rapidly punch, firing several homing wooden fists at the direction of the cursor, which create large yellow explosions on impact that deal area-of-effect damage. This ability does not use Chi and has a cooldown of 30 seconds. Pressing Q causes the wooden entity to slam its fists on the ground, causing multiple trees to sprout out of the ground around the users, dealing area-of-effect damage. This ability uses 23,000 Chi and has a cooldown of 30 seconds.

Moveset

Move Name Image Chi Cooldown Description
Korashi Style: Motor Slam 20,000 18 seconds The user summons and rides on top of a motorcycle that exudes black flames out of its exhaust pipe. While driving the motorcycle, the user gains a boost in speed and is immune to attacks. Upon hitting an enemy with the motorcycle, the enemy is damaged and wrapped in chains, stunning them. The user then gets off of the motorcycle, which stays in place, during which it will deal damage to enemies who come in contact with it.
Korashi Style: Motor Meteor 22,000 20 seconds The user summons and stands on top of a motorcycle that exudes black flames out of its exhaust pipe. After a few seconds, the user flies into the air with the motorcycle and dives down towards the direction of the cursor. Upon impact with the environment, the motorcycle disappears and causes several spear-tipped chains to rise out of the ground nearby, dealing damage to enemies within the area multiple times. If the user has Ghost-Korashi’s mode activated, while they are riding the motorcycle, their melee attacks will stun enemies by wrapping them in chains.
Korashi Style: Motor Implode 25,000 25 seconds The user summons and rides on top of a motorcycle that exudes black flames out of its exhaust pipe. While on the motorcycle, the user swings around a long chain in a tornado-like fashion, creating a yellow whirlwind around them that deals damage multiple times to nearby enemies and burns them as well. After a few seconds, the motorcycle explodes, creating a giant explosion that deals area-of-effect damage multiple times.
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