Applied energistics 2/хранилища создания

Setting Up Crafting Storage and Co-Processors

Crafting storage is required alongside patterns. Crafting storage blocks come in 1K, 4K, 16K, and 64K byte variants (similar to storage cells). Crafting storage is essentially a buffer where items are held until the recipe is finished. Because of this, the longer a recipe is (let’s say you have 5 or more «chained» recipes for a single recipe) the more storage you will need to start that job.

Crafting Storage can be expanded in a multiblock structure. The only rules are that it must be cuboid and it must have at least 1 crafting storage block. The entire multiblock will only use 1 channel.

Co-Processors allow for recipes to be executed simultaneously amongst many interfaces. For example, if you had 4 encoded patterns for a 1x tin cable and each of those were inserted into 4 separate interfaces, having 3 Co-Processors would allow your ME network to leverage all 4 interfaces as part of the crafting recipe (this means it could use 4 assemblers simultaneously). By default, 0 co-processors in a network means that it can only do 1 interface’s worth of that recipe at a time. Co-Processors can be part of the crafting storage multiblock.

Установка[]

Основная статья: Установка модификаций с помощью Forge

  1. Установите Minecraft Forge.
  2. Скопируйте файл в папку .

Руды

Изображение Название Описание
Кварцевая руда Встречается на высоте от 16 до 72 блоков. Базовый элемент для создания всех предметов и блоков этой модификации. При разрушении выпадает 1-2 кварцевых кристалла и 0-1 кварцевой пыли.

Материалы

Изображение Название Описание
Кварцевый кристалл Базовый предмет, необходимый для изготовления конвертирующих матриц и компонентов молекулярного сборщика. В некоторых крафтах взаимозаменяем с кварцем Нижнего мира.
Кварцевая пыль Используется для создания кремния, а также при крафте аметистовой пыли. В некоторых крафтах взаимозаменяем с пылью кварца Нижнего мира.
Пыль кварца Нижнего мира Используется для создания аметистовой пыли. В некоторых крафтах взаимозаменяем с кварцевой пылью. Используется для создания кремния.
Аметистовая пыль Основной компонент для создания МЭ кабеля. Используется при создании конвертирующих матриц.
Аметистовый кристалл Компонент для создания МЭ контроллера.
Аметистовая жемчужина Основной элемент при создании предметов беспроводной МЭ сети.
Кремний Используется при крафте процессоров.
Конвертирующая матрица Важный предмет, используемый в крафте машин, в которых происходит превращение предметов в энергию и наоборот.
Энергетическая ячейка Промежуточный компонент для создания предметов, потребляющих энергию.
Беспроводной приёмник Основной элемент при создании предметов беспроводной МЭ сети.

Процессоры

Изображение Название Описание
Механизм базового процессора При переплавке образует МЭ базовый процессор.
МЭ базовый процессор Используется в крафте базовых механизмов и хранилищ.
Механизм улучшенного процессора При переплавке образует МЭ улучшенный процессор.
МЭ улучшенный процессор Используется в крафте более сложных механизмов и хранилищ.

Инструменты

Изображение Название Описание
Кварцевая кирка Полностью идентичны своим железным аналогам.
Кварцевая лопата
Кварцевый топор
Кварцевая мотыга
Кварцевый меч
Кварцевый нож Служит для создания механизмов процессоров.
Кварцевый ключ Служит для поворота шин, настройки приоритетов хранения и демонтажа механизмов. Взаимозаменяем с ключами из BuildCraft, Thermal Expansion и OmniTools.
Катализатор вибрации Раскаляет блоки: превращает лёд в воду, булыжник в камень, песок в стекло, при использовании на руде выпадает сразу переплавленная руда. Использует энергию.
Ускоритель энтропии Охлаждает блоки: превращает лаву в обсидиан; камень в булыжник; воду в лёд. Использует энергию.
Материальная пушка Дальнобойное оружие. Стреляет шариками материи или самородками (в том числе и из других модификаций).
Ручной дробитель Аналогичен дробителю из IndustrialCraft 2, но не использует энергию. Вместо этого вы должны крутить рукоятку. Необходимое количество оборотов зависит от типа руды. Очень рекомендована на начальных этапах игры.

Прочее

Изображение Название Описание
Кварцевый блок Декоративный блок.
Железная пыль Получается путём дробления железной руды в ручном дробителе. Совместима с другими модификациями.
Золотая пыль Получается путём дробления золотой руды в ручном дробителе. Совместима с другими модификациями.
Мука Получается путём дробления пшеницы в ручном дробителе. Совместима с другими модификациями.
Маленький динамит Уменьшенная версия стандартного динамита.

Unlocking Technology — Hunting For The Last Few Pieces

No, AE2 isn’t broken. The «final» pieces of the AE2 puzzle needed to move up the tech tree into ME Networks are the Inscriber Presses.  There are four presses that you need (Listed in order of «tier»):

These presses are used to make the Circuits needed for the Tech 2 machines and beyond.  They’re found randomly in Sky Stone Chest, which are located within Meteorites.  Meteorites are randomly spawned throughout the world, normally underground.  So, the hunt begins!

This hunt is a little less aimless than the hunt for your first Charged Certus Quartz Crystal. You’ll have a tool to help you on your way, the Meteorite Compass.  The Compass will point you toward the chunk the meteor has generated in, not the specific block or the center of the meteor itself.  You’ll have to do some digging and searching in order to find the meteor, and then you’ll have to take it apart and find the center, which is where the Sky Stone Chest will be located.

I did it!

After this is where the fun starts. You now have all the tools to start making the complex pieces that Applied Energistics has to offer!  Get out there and start filling up data drives.

Matter Energy Tech: ME Networks and Storage

What is ME Storage?

Its pronounced Emm-Eee, and stands for Matter Energy.

Matter Energy is the main component of Applied Energistics 2, it’s like a mad scientist version of a Multi-Block chest, and it can revolutionize your storage situation. ME is extremely different then other storage systems in Minecraft, and it might take a little out of the box thinking to get used to; but once you get started vast amounts of storage in tiny space, and multiple access terminals are just the tip of the iceberg of what becomes possible.

What do I need to know to get started?

First, ME Stores items inside of other items, called Storage Cells; there are 4 tiers with ever increasing amounts of storage. In order to use a Storage Cell it must be placed inside either an ME Chest, or an ME Drive.

The ME Chest shows you the contents of the Cell as soon as its placed inside, and you can add and remove items from it as if it were a Chest, with the exception that the items are actually stored in the Storage cells, and not the ME Chest itself.

While the ME Chest is a great way to get introduced to the concept of ME, to really take advantage you need to set up an ME Network.

How do I setup my first network?

An ME Network is pretty easy to get started you need 2 things, an ME Chest / or ME Drive, and an ME Terminal ( or ME Crafting Terminal ) you’ll also need some kind of cable, such as ME Glass Cable to attach the ME Terminal too.

Place all these next to each other, and you have the world’s simplest network, storage and access.

You can add storage cells to the ME Drive, or use one in a ME Chest for storage, and access it all from the ME Terminal.

You might want to add more ME Terminal to other rooms, for this you’ll want to make some ME Glass Cable, any ME Blocks attached to ME Glass Cable will be connected to the ME Network

Expanding your Network

So you have some basic storage, and access to that storage, its a good start, but you’ll likely be looking to maybe automate some processing.

A great example of this is to place a ME Export Bus on the top of a furnace to dump in ores, and a ME Import Bus on the bottom of the furance to extract furnaced ores.

The ME Export Bus lets you export items from the network, into the attached inventory, while the ME Import Bus imports items from the attached inventory into the network.

Overcoming Limits

At this point you probably getting close to 8 or so devices, once you hit 9 devices you’ll have to start managing channels. Many devices but not all, require a channel to function. If the device deals solely with power, or connectivity like cables the device will not require a channel. Anything that uses items, or moves them around, will.

By default  network can support 8 channels, once you break this limit, you’ll have to add an ME Controller to your network. this allows you to expand your network greatly.

Each face of the controller will output 32 channels, depending on whats is accepting these channels will determin how they get used, for instance, if you place a ME Dense Cable next tohe controller you will beable to carry a full 32 channels, however if you place a ME Drive next to it, or non-dense cable, you will only get 8 channels.

Tunneling

So your getting things started, but getting channels where you want them is kinda a nusance. Its time to start using P2P Tunnels. These when configured for ME, allow you to move channels from point to point; this allows you to move up to 32 channels per pair of P2P Tunnel.

Last modified on 08/20/2014 12:16 PM CDTBy AlgorithmX2

It’s Auto-crafting, Jim, but not as you know it​

Auto-crafting in AE was absolutely amazing. It got hit with a huge nerf-bat. But it still has its uses, so let us go over it.

First off, automating any kind of crafting requires a minimum of one Crafting CPU. Yes, even auto-crafting using ME Interfaces require this to be hooked up somewhere. The CPU multiblock needs to be «cuboid» (a rectangular prism), and must be created using Crafting Storage, Crafting Co-Processing Unit, and Crafting Unit blocks. The smallest possible Crafting CPU is just a 1k Crafting Storage block attached to the ME Network. Crafting Storage allows more complex crafting operations; Crafting Co-Processing Units increase the number of operations the Crafting CPU can perform at a time. Crafting Units do not enhance the Crafting CPU in any way. They only serve as filler for the multiblock.

Basically, any sort of auto-crafting job requires a certain amount of processing power. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously.

Crafting using other machines is about the same as it always was, except that it will eat up CPU and processing cycles while it is running, and it requires the Crafting CPU to function. So a slight nerf, but otherwise business as usual (although don’t forget that each Interface requires its own channel!), not too bad.

But what if I just want regular old crafting recipes auto-crafted? Well, for that, we look to the Molecular Assembler. No longer a multi-block structure, this stand-alone device has two modes. If you put an Encoded Pattern into it, then it will be able to craft that one pattern independently. Kinda boring, but if you just want one item auto-crafted, it doesn’t need the CPU in this mode. The other mode requires you to place it adjacent to an ME Interface, and you can not put an Encoded Pattern into it. Basically, any of the Encoded Patterns in the attached ME Interface can use the Molecular Assembler to perform that crafting task. This is not an instantaneous task, it now takes time to craft. However, you can have multiple Molecular Assemblers attached to a single ME Interface as a load-sharing program.

For example, if you have five MA’s attached to an Interface, and you ask for 20 torches, and that interface has an Encoded Pattern that knows about Torches, it will send one crafting request to each of the five MA’s attached to it and they will all produce it separately. So it will run 5x as fast as one that just had a single one for large jobs. However, if you just wanted one diamond pick, it would still only use the one MA for the task.

Since the Crafting CPU can only perform a single task at a time, there’s a reasonable limit to how many Interfaces are used in this way at any given time. However, you can tweak the performance of your crafting system by making a honeycomb of MA’s and Interfaces, and if you set up your recipes properly, you can get some good optimization.

For example, let’s take the old BuildCraft Diamond Gear recipe, which requires a lot of sub-combines. Now, you could put all of the sub-combines into a single ME Interface, since each successive recipe requires the ingredient from the previous one. However, if you wanted to set up, for example, a couple stacks of torches and a couple stacks of bread being made with three wheat each, then if both of these recipes are in the same ME Interface, you’re going to hit a log-jam, because the ME’s are going to be too busy making torches to make bread. But, if you have a Co-Processor in your CPU arrangement, and you decide to build two Interfaces, each with their own separate set of MA’s, then they could run parallel. Of course, you don’t often make both torches and bread at the same time. So you could have one interface with one, one interface with the other, and you could share an MA. Now, that MA is either going to be making torches or bread, however you 1) save the cost of having to make another MA, 2) still have load-sharing capability, and 3) if you do make them in bulk at the same time, only one MA is going to be occupied with one or the other recipe.

So when making your crafting wall checker boarded with Interfaces and Molecular Assemblers, try to make sure that anything you are likely to be requesting in bulk at the same time not be adjacent, however any serial or sequential building can all be done from the same ME Interface. You can also have multiple ME Interfaces with the same recipe if you are really worried about speed of bulk orders.

In Conclusion​

It really is a different mod from the predecessor, isn’t it? Yes, there’s been some nerfs, but let’s be fair… they probably needed to happen. It requires a lot more thinking to set up a good ME Network, and some things you used to hook up to your main system because ‘why not’ you’ll find can often be put on their own separate channels. Once you get your head wrapped around the new system, I think you’ll agree that while it is a bit more challenging to play with, it’s also a lot more engaging and fun to play with as well. I really think a good balance has been struck here.

And if you are having trouble finding your press plates, and you just ‘happen’ to end up in creative mode and have them ‘mysteriously’ appear in your inventory… eh, who’s gonna know? Who knows, maybe someone with MineTweaker will create expensive but fair recipes for them in the mod pack you play on. Just sayin’… it’s an option.

Issues

Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!

  1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
    • If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid.
    • Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid.
  2. Go to the issues page and click new issue
  3. If applicable, use on of the provided templates. It will also contain further details about required or useful information to add.
  4. Click , and wait for feedback!

Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.

Please note that we might close any issue not matching these requirements.

Applied Energistics 2 API

The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.

Maven

Our authoritative Maven repository is Github Packages, which you can also use in your builds. Use of Github Packages

to authenticate with your personal access token.

AE2 is also available without authentication from Modmaven. You can use the following snippet as example on how to add a repository to your gradle build file.

When compiling against the AE2 API you can use gradle dependencies, just add

or add the line to your existing dependencies task to your build.gradle.

An example string would be for the API only or for the whole mod.

Builds obtained here or via maven should work in a development environment.
However the dependency might need to be wrapped in like

Cables

Six main types of cabling exist: quartz fiber, glass cables, covered cables, smart cables, dense cables, and ME Conduits (from Ender IO).

3 dense cables in action. Each colored line that is lit represents 4 channels in use. In smart cables, each line that is lit represents 1 channel.

  • Quartz Fiber holds power, but not channels. One of its primary uses is to share power between a network and its subnetworks.
  • Glass cables can hold up to 8 channels and power. Covered cables are functionally equivalent to glass cables.
  • Smart cables can hold up to 8 channels and power. In addition to this, they will visually show how many of the 8 channels are currently being used. This makes it very useful for debugging issues that will inevitably arise with any moderately complex network.
  • Dense cables can hold up to 32 channels and power. Just like smart cables, they visually display how many channels are currently in use. The downside is that they cannot connect directly to most other devices except P2P Tunnels and other cables. This means that one of their main purposes is to carry an entire Controller face’s worth of channels over long distances.
  • ME Conduits can hold up to 8 channels and power. They are from the Ender IO mod and cannot be colored the same way as AE2 cables. They also cannot connect to AE2 microblocks (such as terminals and flat-face interfaces).
  • Dense ME Conduits can hold up to 32 channels and power. They are the dense version of the Ender IO ME conduits.

Note that glass cables, covered cables, smart cables, and dense cables can all be colored with dye using a shaped crafting recipe. Colored cables will not connect to cables of a different color. The one exception is the default fluix color, which can connect to all other colors. Dyes can also be removed by shaped crafting with a water bucket.

Cable anchors can also be used to prevent same-colored cables from connecting to each other.

Upgrades​

In AE, you upgraded a basic bus to a fuzzy or precision bus when you wanted it to run stacks at a time. In AE2, however, this is handled differently.

There are various Upgrade Cards you can craft and slot into various components. For example, if we wanted to import five specific items, we’d want to put a Capacity Card upgrade into that import bus so it can handle more than one unique item. If we’re wanting to add the capability of using fuzzy logic, then you’d add in a Fuzzy Card. You can put an Acceleration Card into a bus to make it process more things at a time, or into a Molecular Assembler to make it craft faster.

Upgrade Cards aren’t cheap, but they can be used quite effectively.

Interfaces

A sample ME Interface UI is shown on Figure 1:

A simple subnetwork. On the left is Network A’s storage bus and on the right is Network B’s interface. Network A can see all the storage cell contents of Network B. Notice that Network A is sharing power with Network B via quartz fibre on the top.

ME Interfaces serve a number of purposes. Firstly, they can act as a glorified import and export bus. Inserting items directly into an interface will insert the item into the ME network. Inserting items into slot B shown on Figure 1 will also insert items into the network. Placing an item(s) into one of the 8 slots of slot A in Figure 1 will force it to export that many item(s) into slot B. Something will need to pull the item out of the interface after, since it does not auto-output like an export bus.

As previously mentioned, interfaces also expose the contents of its network to any storage bus that connects to it.

Interfaces also allow for autocrafting. The bottommost row of 9 slots (slot C in Figure 1) can hold crafting/processing patterns (will be explained shortly). The top right slot (slot D in Figure 1) can hold upgrade cards.

Interfaces can be shape-crafted to be in panel-mode or block-mode. Functionally, there is no difference between the two modes. Panel-mode interfaces can seamlessly exist within AE2 facades and can attach to any 6 sides of a cable or a block, whereas block-mode interfaces will take up the whole block space.

Steve’s First ME Network​

Now then, I have some good news, and some bad news. The good news is that you don’t actually need a Controller to start up an ME Network! The bad news is… once you get to the point where you need one, it is going to get very complicated. But for now, hey… not too shabby.

You’re still going to need power it, and for that, you need an Energy Acceptor. For that, however, we get introduced to something new: Quartz Glass. Certus Quartz Dust and Glass in a checker pattern. Combine it with glowstone dust to make Vibrant Quartz Glass which will emit light! But the Power Acceptor itself just needs four Quartz Glass, four iron, and a Fluix Crystal. It’ll accept just about any ol’ kind of power, including Energy Units, Minecraft Joules, Redstone Flux, and Joules from either Mekanism or the identically named Joules from RotaryCraft.

Now that you’ve got that, we’re going to need some storage. For this, I’d strongly recommend an ME Drive. The reason for this is due to the number of channels, which is something we haven’t covered yet. Suffice to say, if you have more than eight channels, you need an ME Controller. And, unfortunately, each ME Chest is going to be its own independent channel, which pretty much makes ME Chests even less useful than they were previously. I wasn’t a fan of ME Chests before, but this pretty much makes them impossible to use for any practical purposes.

For this, we need some ME Cable, which means now we get to be introduced to Quartz Fiber. Three quartz glass in a row makes four quartz fiber. And yes, ME Cable is now significantly more expensive than it used to be. Quartz Fiber by itself can also be used to break up networks to avoid overloading channels, but still share energy. We’ll get into that when we start talking about channels, but for now, just know that it can be useful for things other than ME Cable.

The ME Drive takes up one channel. This will be important later. It is used to store the storage cells, but by itself doesn’t really do much. So now we need some storage. Generally, I suggest 4k storage cells. It can only store 63 items, just like any other storage cell, but it lets you store more stacks of the same items. But if you just want to make some basic 1k cells, that’s certainly a viable option, at least early on.

You start off making storage cells by making Storage Components, the most basic storage part there is. Four certus quartz and four redstone around a gold processor. Now, to make a 4k disk, you need a Storage Segment, which is three of these, and a Pure Certus Quartz processor, plus some more redstone around a quartz glass.

Okay, so now we’ve got some storage and the drive to put the disks in. Now we need to access it, which brings us to another significant change, and one which I am really in favor of: the ME Terminal. This isn’t a block anymore, it’s a multipart facade that goes on cable. More importantly, you can use a View Cell to filter what each individual ME Terminal accesses. And yes, you can upgrade them to ME Crafting Terminals. Do keep in mind that every Terminal also requires a Channel.

Channels

Most, but not all, AE2 devices require a channel before it will turn on.

Mousing over a cable shows how many channels are in use

Exceeding the channel capacity of your network will result in the network being shut down until the excess channels are freed up. In general, most things that involve transporting items or permanently holding items (i.e. drives and storage buses) require a channel. Here is a short list of things that require a channel:

  • ME Interface
  • ME Drive
  • ME Import/Export Bus
  • ME Ore Dictionary Export Bus
  • ME Storage Bus
  • ME Chest
  • Crafting Storage Multiblock

Here is a short list of things that don’t require a channel:

  • Molecular Assembler
  • Storage Cells (the things that go into an ME Drive)
  • Energy Cell
  • Cables

An ME Controller is a device that will provide 32 channels on each of its faces. Without an ME Controller, your ME network will only be able to support up to 8 channels, so it is highly recommended to have a Controller. If more faces/channels are needed, the controller can also be expanded as a multiblock following these rules:

  1. All ME Controllers in a network must be touching
  2. The maximum length of one axis of the multiblock is 7 blocks
  3. An ME Controller can have 2 adjacent blocks in at most 1 axis

Rule #3 essentially means that, of the 3 axes (north/south, east/west, up/down), only one of those axes can have 2 controller blocks on both sides of any given controller and that the other axes may only have one controller after that. One of the implications of this is that you cannot form a «+» shape with your controllers, whereas a «T» shape is fine.

Storage Bus

Storage buses connect to other inventory-like devices, such as JABBA barrels, and treats those inventories like they were storage cells, allowing you to insert/extract from those inventory-like devices. Right clicking on a storage bus will bring up a UI in which one can specifiy which items will be stored by this storage bus, essentially acting as a filter of sorts. Since the inventory is treated as a medium to hold item, like a storage cell, one could theoretically have a drive-less ME network and use pure storage buses instead. Storage buses can be very useful in instances where an upgraded barrel (or a super chest) can hold more of a single item than a storage cell ever could. Storage busses can also be used on Drawer controllers for easy mass storage of multiple types with only one storage bus.

Furthermore, connecting a storage bus to an ME Interface will expose the contents of the network connected to that Interface to the network connected to the storage bus. In other words, if Network A has a storage bus and Network B has an ME Interface, connecting Network A’s storage bus to Network B’s interface allows Network A to see and interact with all items stored in Network B. This interaction is not two-way. In the aforementioned scenario, A can see the contents of B, but B does not see the contents of A. This allows one to create subnetworks. This feature should be used sparingly for performance reasons.

Figure 1: Interface UI

Materials you will need​

Like before, this mod is very iron hungry, redstone hungry, very gold and diamond hungry, and introduces Certus Quartz. You’re also going to need power to run your system on.

New in this edition, however, you’re going to need four different Press Plates. These are ONLY found in Sky Stone Chests which are only found in the middle of meteors. If you can’t find a meteor on the surface, you may need to dig around a bit to find one. There’s also a compass you can use to find them, however it means you have to remove every last piece of Skystone from a meteor, or the compass will just point back to it. Joy. And there’s four different plates, but only two of them are found per chest. And no guarantees the next chest has anything unique. Skystone currently has only one use: the ME Controller.

Now, if you are on a multiplayer server, once all four have been located, you can copy them easy enough. But if you are playing single player, finding them all can be a royal pain.

Contribution

Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.

The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.

Here are a few things to keep in mind that will help get your PR approved.

  • A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
  • Use the file you are editing as a style guide.

Getting Started

  1. Fork this repository
  2. Clone the fork via
  • SSH or
  • HTTPS
  1. Change code base
  2. Add changes to git
  3. Commit changes to your clone
  4. Push to your fork
  5. Create a Pull-Request on GitHub
  6. Wait for review
  7. Squash commits for cleaner history

If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.

Setting Up a Pattern

Encoded Patterns hold recipes inside them. Inserting this pattern into an ME Interface will allow one to autocraft that recipe from any terminal of the ME network. To create an Encoded Pattern, a blank pattern and a pattern terminal is needed. Inside the terminal, it will look like Figure 2:

Figure 2: A pattern terminal

It is possible to toggle between creating crafting or processing patterns by clicking on the top right button. The button looks like a crafting table for crafting patterns and a furnace for processing patterns. Blank patterns can be inserted into slot C shown on the diagram. Once a valid pattern is entered, press the button on slot D in the diagram to encode the pattern. Encoded patterns can be overwritten with new recipes (insert it into slot E shown on the diagram and re-encode).

Crafting patterns are for 3×3 shaped crafting recipes. If a valid 3×3 combination of items is set in slot A of the diagram, the corresponding item will automatically show up in the output slot B, which allows you to actually encode the pattern; an empty output is not a valid pattern and cannot be encoded yet. Crafting patterns should be inserted into ME Interfaces that are connected to a Molecular Assembler. Note that any tools used in a shaped crafting recipe will be inserted back into the ME network after the recipe is finished.

Processing patterns are for every other non-shaped crafting recipe, most notably for machines. The left 3×3 grid is set in slot A, which is user configurable and slot B outputs represent the output items for the recipe, which are also user configurable. Just like in crafting patterns, a recipe with an empty output is not a valid pattern. Remember that quantity of items matters here, unlike for a crafting pattern. Processing patterns should be inserted into ME Interfaces that are not connected to a Molecular Assembler.

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