Flans mod
Содержание:
Список паков Фланс
Modern Weapons Pack
Большой выбор современного оружия, от Desert Eagle до АК47, и брони.
5.0 (3,85 Mb; 7 сентября 2015; 28602)
modern-warfare-content-pack-1.8-5.3.jar (6,09 Mb; 9 февраля 2018; 5002)
Simple Parts Pack
Запчасти для различных паков. Установите обязательно!
5.0 (216,51 Kb; 7 сентября 2015; 21847)
simple-parts-content-pack-1.8-5.3.jar (227,73 Kb; 9 февраля 2018; 3803)
SMP Parts
Базовый пакет для всех расширений от Minecraft-SMP.
minecraft-smp-partspackage-5.0a-content-pack-1.8-5.1.jar (944,1 Kb; 9 февраля 2018; 3078)
World War II Pack
Танки, самолеты, оружие, броня и прочий контент, относящийся ко Второй мировой войне.
5.0 (2,91 Mb; 7 сентября 2015; 20222)
ww2-content-pack-1.8-5.3.jar (5,6 Mb; 9 февраля 2018; 3406)
Самолеты, мехи и разнообразный транспорт.
FC-Pack-V8-1.7.10-1.8.jar (5,08 Mb; 7 сентября 2015; 20408)
Ye Olde Pack
Бипланы и средневековое оружие.
5.0 (88,32 Kb; 7 сентября 2015; 12104)
ye-olde-content-pack-1.8-5.3.jar (88,82 Kb; 9 февраля 2018; 1950)
Роботы-мехи.
Titan-Content-Pack-1.8-5.0.jar (85,93 Kb; 7 сентября 2015; 14894)
Nerf Pack
Контент-пак для Flans 1.8 добавляет бластеры, лазеры и прочее оружие, ненаносящее урон.
5.0 (1,45 Mb; 7 сентября 2015; 12560)
nerf-content-pack-1.8-5.3.jar (1,44 Mb; 9 февраля 2018; 1866)
Космические корабли и мехи.
Prototype-Sci-Fi-V2-1.7.10-4.8.0-5.0.jar (1,47 Mb; 7 сентября 2015; 14833)
Zombie Pack
Вирус, превращающий людей в зомби, распространяется. Необходимо защитить себя! Данный пак добавляет в игру команду зомби с разнообразным ближним оружием, включая класс криперов со атакой камикадзе, и команду людей, способных подбирать любое оружие.
Zombie-Content-Pack-1.8-5.0.jar (491,61 Kb; 7 сентября 2015; 19403)
NCMC Gun Pack
Новые модельки оружия. Для работы пака должны быть установлены Simple Parts Pack, Modern Weapons Pack и Nerf Pack.
NCMC-Flansmod.jar (967,92 Kb; 7 сентября 2015; 16006)
Mecha Parts Pack
Содержит части, необходимые для крафта мехов.
Mecha-Parts-Content-Pack-1.8-5.0.jar (27,56 Kb; 7 сентября 2015; 12200)
British Military Pack
Разнообразная военная техника: самолеты, корабли, танки и прочее.
British-Military-Pack-V1.12.jar (4,7 Mb; 7 сентября 2015; 23506)
Greylight Content Pack
40+ предметов: оружие, сеты брони, гранаты и прочее.
Greylight_Pack_1.8.zip (12,08 Mb; 7 сентября 2015; 24579)
Категория: 1.8 Моды на машины для Minecraft Моды на оружие для Minecraft Броня Военная техника Моды на самолеты для Minecraft Контент паки для Flan’s Mod
Commands
This table shows an overview of each of the teams mod commands. It is much better to use this as a reference when needed than to go through and learn all the commands off by heart. Where a word appears in <these brackets> you need to replace it and the brackets with a valid input. For example, «/teams setGametype <gametype>» may become «/teams setGametype TDM».
«/teams help» | List all teams commands |
«/teams off» | Deactivate teams mod |
«/teams arena» | The arena setting presets are designed for round based combat |
«/teams survival» | These presets make teams as unobtrusive as possible and very much like vanilla |
«/teams getSticks» | Get the four sticks needed to do most of the admin work regarding setting up maps |
«/teams listGametypes» | List the available gametypes with short names in brackets |
«/teams setGametype <gametype>» | Set the current gametype. <gametype> should be a name from listGametypes |
«/teams listAllTeams» | List all teams available in the currently installed content packs, with short names in brackets |
«/teams listTeams» | List the teams currently in use |
«/teams setTeams <team1> <team2>» | Set the current teams. Each team name should be a short name from listAllTeams |
«/teams addMap <shortName> | Create a new map. <shortName> should be one word |
«/teams listMaps» | List all maps in the current world |
«/teams removeMap <shortName>» | Remove the given map from the current world |
«/teams setMap <shortName>» | Set the map currently in use. The shortName should be as listed in listMaps |
«/teams addRotation <map> <gametype> <team1> <team2>» | Add a map, gametype and pair of teams to the map rotation |
«/teams listRotation» | List the current map rotation |
«/teams removeRotation <ID>» | Remove a map from the rotation. ID is as given in listRotation |
«/teams useRotation <true / false>» | Set whether the map rotation should be used or not |
«/teams nextMap» | Skip to the next map in the rotation |
«/teams goToMap <ID>» | Go to a certain map in the rotation |
«/teams setVariable <variable> <value>» | Set gametype specific variables. More information later |
«/teams forceAdventure <true / false>» | Whether players should be forced into adventure mode upon respawning |
«/teams explosions <true / false>» | Whether explosions should damage terrain |
«/teams canBreakGlass <true / false>» | Whether bullets can break glass |
«/teams canBreakGuns <true / false>» | Whether players can pick up deployable MGs and AAGuns |
«/teams armourDrops <true / false>» | Whether team armour is dropped upon death |
«/teams weaponDrops <on / off / smart>» | How guns drop upon death. Smart drops collect guns and ammo into one entity |
«/teams fuelNeeded <true / false>» | Whether vehicles need fuel to run |
«/teams mgLife <time>» | How long the MG despawn timer is. 0 means they never despawn |
«/teams planeLife <time>» | How long the Plane despawn timer is. 0 means they never despawn |
«/teams vehicleLife <time>» | How long the Vehicle despawn timer is. 0 means they never despawn |
«/teams mechaLife <time>» | How long the Mecha despawn timer is. 0 means they never despawn |
«/teams aaLife <time>» | How long the AAGun despawn timer is. 0 means they never despawn |
«/teams vehiclesBreakBlocks <true / false>» | Whether vehicles break blocks upon collision |
Video:
Usage and Recipes:
Most actual items and blocks are separate from the mod, distributed in content packs, but there are still a few things you will need to know how to craft that are in the base mod.
Vehicle Crafting Table – 252 / 253 / 254
All 3 tables have been combined into one, but all the crafting recipes still exist. As such, this is the cheapest one
Some notes about plane and vehicle crafting
- The planes and vehicles will take any engine. The engine speed adds to the plane / vehicle speed so better engines make the plane / vehicle go faster.
- Guns are always optional. You can put any deployable guns into the gun slots, but some planes / vehicles disallow use of certain slots.
- The blueprints section lists all the planes / vehicles you have made in the past and clicking on one of these places as much stuff into the crafting table as possible to make that particular plane / vehicle.
(This will be changeable in the next update)
- E : Exit plane / vehicle
- R : Inventory
Planes (simple control mode) and Vehicles
- W : Accelerate
- S : Decelerate / Go backwards
- A : Turn left
- D : Turn right
- Left Ctrl : Shoot machine guns
- V : Drop bomb / fire shell
- Space : Pitch up (Planes only)
- Left Shift : Pitch down (Planes only)
- C : Switch control modes (planes only)
Planes (mouse controls)
- Same as simple controls except no pitching with space / shift
- Mouse up/down : pitch up/down
- Mouse left/right : roll left/right
- Left click : Shoot machine guns
- Right click : Drop bombs
Teams Mod Instructions
Teams Mod is designed to allow you to play FPS-like gametypes on your Minecraft server. To use it, you will need to be op on your server.
- 1) Enter “/teams listGametypes” into the chat window to see the available gametypes
- 2) Enter “/teams setGametype <Gametype>” where <Gametype> is one of the gametypes listed in step 1 (“TDM” for example)
- 3) Enter “/teams listAllTeams” to see the available teams
- 4) Enter “/teams setTeams <team1> <team2>” and add more teams if the gametype you chose requires more than two teams.
- 5) Enter “/teams getSticks”
- 6) Go to creative mode “/gamemode 1” and spawn in some Player Spawners, Item Spawners and Flags (all of which are in the “Flan’s Mod Teams Stuff” creative tab)
- 7) Place a flag at the centre of each base you want to create and then spread some player spawners around the flag in places where you want players to spawn.
- 8) Use the stick of connecting to connect the spawners to the flagpole by clicking one after the other
- 9) Use the stick of ownership on the flagpole to change the base owner
- 10) Item spawners may be left unconnected (in which case anyone can pick up their items) or connected (in which case only people on the team of the base connected to the spawner can pick up the items). To change the spawn delay of an item spawner, right click it with an empty hand. To add an item stack to the spawner, right click it with that stack in your hand.
For more help with teams try “/teams help”
Other useful commands
- “/teams setGametype None” : Switch Teams mod off
- “/teams setVariable friendlyFire false” : Allow / disallow friendly fire
- “/teams setVariable autobalance true” : Enable / disable autobalance
- “/teams setVariable scoreLimit 100” : Set the TDM score limit
- “/teams armourDrops false” : Turn off armour drops
- “/teams weaponDrops smart” : Turn on smart drops (other options are on/off)
- “/teams canBreakGlass false” : Whether bullets break glass, lightstone and the like
- “/teams explosions false” : Whether explosive weaponry damages the environment
- “/teams mgLife 100” : Set the lifespan of MGs. 0 means they never dissapear
- “/teams vehicleLife 100” : Set the lifespan of vehicles. 0 means they never dissapear
- “/teams planeLife 100” : Set the lifespan of planes. 0 means they never dissapear
Maps features
Now you can set your bases into groups (called maps) and use a simple command to set the current map, and hence the set of currently used bases.
- “/teams listMaps” : List the maps
- “/teams addMap shortName The Long Name of The Map” : Make a new map. “shortName” is a reference name used to set the map and the full name follows.
- “/teams setMap shortName” : Sets the current map to be the map with the given shortName
- “/teams removeMap shortName” : Remove a map from the list
- Use the Stick of Mapping (“/teams getSticks”) to set the map of a base
Map Rotation
- “/teams listRotation” : Show the current rotation
- “/teams useRotation true” : Use the map rotation
- “/teams addRotation <map> <gametype> <team1> <team2>” : Add a map with set gametype and teams to the map rotation
- “/teams removeRotation <ID>” : Remove a map from the rotation. IDs are as in listRotation
- “/teams nextMap” : Skip the current map and move on to the next one
- “/teams goToMap <ID>” : Jump around the rotation at will
Op Sticks
There are 4 sticks (or wands) that you can obtain, through the command «/teams getSticks» as an op, which allow you to set up maps for playing round based games.
- The Stick of Connecting connects flags to spawners. Right click on a flag and then again on each spawner you want to connect. A fishing rod graphic helps indicate what you are connecting.
- The Stick of Ownership changes the owner of a flag upon right clicking, through none, Spectator, and each team currently in use.
- The Stick of Mapping changes the map that a flag belongs to. More on maps later.
- The Stick of Destruction destroys flagpoles, flags and spawners upon right clicking.
Spawners
Spawners come in 3 types:
- Player spawners designate spawn points for players.
- Item spawners spawn certain stacks of items you specify. Right click to add the currently held stack, and right click with an empty hand to change the delay.
- Vehicle spawners spawn vehicles as entities rather than items (currently somewhat buggy). Right click with a vehicle in hand to set the vehicle to spawn, and right click with an empty hand to change the delay.
All can be spawned via the «Flan’s Mod Teams» tab in creative mode.
By default, spawners are not connected to any bases and so the player spawners will do nothing and the item spawners will spawn items that can be picked up by anyone.
Basic Setup
This section gives a checklist for making a simple one map round based combat server
- Build a map. You can be as imaginative as you like here. Your map could be anything from an abandoned town or a train station to a mineshaft or a cactus farm.
- Place flags to denote each team’s base and spawners nearby to indicate where the players will spawn.
- Enter «/teams getSticks» in chat.
- Do «/teams addMap <shortName> <Long Name>». <shortName> is an identifier to refer to your map by with all commands. It may not contain spaces. The <Long Name> is what the players see in the vote panel.
- Right click on the flagpoles with the Stick of Mapping to get the editing GUI. You can set the team and map of this base here.
- Right click on a flagpole with the Stick of Connecting (You should get a fishing rod line connected to the flagpole).
- Right click on each spawner you want to connect to the flagpole. Note that if you change selected item, the line will disappear.
- Do «/teams addRound <mapShortName> <gametype> <team1> <team2> <timeLimit> <scoreLimit>
- can be one of «DM», «TDM» or «CTF». For a list of team names (shortNames in brackets) do /teams listTeams
- Then do «/teams start»
- Play! Players can press G at any time to pick a team and H to view scores.
How to install Flan’s Mod for Minecraft:
- Download and install Minecraft Forge.
- Download the mod.
- Click on the Start Menu in Windows.
- Type run into the search box, and select the Run program at the top of the results.
- Type %appdata% into the Run program, and press Enter.
- Go to .minecraft/mods folder.
- Drag and drop the downloaded jar (zip) file into that.
- Get some content packs.
- Now run Minecraft through the launcher and quit.
- Returning to your game directory, there should be a “Flan” folder.
- Put all the content pack zips (don’t extract them) in the newly created “Flan” folder.
- Run Minecraft again and you should be good to go.
- Enjoy the mod.
FLAN’S MOD: APOCALYPSE:
To get to the Apocalypse, craft an AI Chip and build a mecha with it:
If you don’t want the Apocalypse mod, just remove “Flan’s Mod Apocalypse .jar” from the mods folder.
Flan’s Content Packs: http://mod-minecraft.net/tag/flans-content-packs/