Doom2.wad
Содержание:
- From DoomWiki.org
- Latest version of Shareware Doomedit
- Почему играть в Doom все еще интересно
- How to play or start PWADS
- Directory[edit]
- Где брать файлы с эпизодами (WAD)?
- The Adventures of SquareEpisode 1:Cornered by Circles
- использованная литература
- Directory
- From DoomWiki.org
- Latest versions of Doom IIedit
- Console versionsedit
- Notesedit
- Miscellaneous
- Bloody Steel
- Редактирование
- Khorus
- Latest version of Shareware Doom[edit]
- Console versions[edit]
- Name[edit]
- Console versions[edit]
From DoomWiki.org
This article gives technical information about the shareware Doom data file. For level information and walkthroughs, see Knee-Deep in the Dead.
DOOM1.WAD is the IWAD used by the shareware version of Doom. It is a cut-down version of DOOM.WAD which contains only the first episode. Later on, «Doom 1» became a retronym for Doom after the release of Doom II.
Version 1.9 is 4,196,020 bytes in size, is dated 1995-02-01, and contains 1,264 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | f0cefca49926d00903cf57551d901abe |
SHA-1 | 5b2e249b9c5133ec987b3ea77596381dc0d6bc1d |
CRC-32 | 162b696a |
Older versionsedit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.0 | 1993-12-10 | 4,207,819 | 1,270 | 90facab21eede7981be10790e3f82da2 | fc0359e191bd257b3507863ae412ef3250515866 | eedae672 |
1.1 | 1993-12-15 | 4,274,218 | 1,270 | cea4989df52b65f4d481b706234a3dca | 9a24a7093ea0e78fd85f9923e55c55e79491b6a1 | 289f4d3f |
1.1 | 1993-12-16 | 4,274,218 | 1,270 | 52cbc8882f445573ce421fa5453513c1 | d4dc6806abd96bd93570c8df436fb6956e13d910 | 981dcebb |
1.2 | 1994-02-17 | 4,225,504 | 1,241 | 30aa5beb9e5ebfbbe1e1765561c08f38 | 77ef34de7f13dc36b792fb82ed6805e9c1dc7afc | bc842626 |
1.25 | 1994-04-21 | 4,225,460 | 1,243 | 17aebd6b5f2ed8ce07aa526a32af8d99 | 72caf585f7ce56861d25f8580c1cc82bf50abd1b | 225d7fb1 |
1.4 | 1994-06-28 | 4,261,144 | 1,256 | a21ae40c388cb6f2c3cc1b95589ee693 | b4a8e93f1f9544210a173035a0b04c19eb283a2a | f5c2708d |
1.5 | 1994-07-08 | 4,271,324 | 1,256 | e280233d533dcc28c1acd6ccdc7742d4 | b559ba93d0a96e242eb6ded9deeedbd6f79d40fc | 8653b0eb |
1.6 | 1994-08-03 | 4,211,660 | 1,256 | 762fd6d4b960d4b759730f01387a50a1 | 1437fc1ac25a17d5b3cef4c9d2f74e40cae3d231 | f26dcad8 |
1.666 | 1994-09-01 | 4,234,124 | 1,264 | c428ea394dc52835f2580d5bfd50d76f | 81535778d0d4c0c7aa8616fbfd3607dfb3dfd643 | 505fb740 |
1.8 | 1995-01-20 | 4,196,020 | 1,264 | 5f4eb849b1af12887dec04a2a12e5e62 | c6612ac5a8ac2e2a1d707f9b2869af820efb7c50 | 331ebf07 |
- An identical file published on 1994-08-30 exists, correlating with the different of that date.
Почему играть в Doom все еще интересно
Появившаяся еще в прошлом веке игра для ПК быстро завоевала популярность за счет плавного и динамичного экшена. При этом та эпоха еще ничего не знала о графических ускорителях. Захватывающая оригинальная атмосфера, реки крови, темные темы, возможность создания модов и карт, инновационная поддержка сети не могли остаться без внимания в нарождающемся сегменте компьютерных игр. Критики отмечали первоклассный опыт игры в Doom за счет отличных на то время графики, звука и непосредственно самого процесса прохождения. Каждый последующий шутер от первого лица пытался следовать ставшим уже классикой рецептам.
С тех пор в области графических технологий произошло немало качественных скачков – просто посмотрите на Doom Eternal 2020 года! Но и оригинальная версия игры все еще интересна. Тем более, что классика от id Software все еще кажется более доступной и понятной, чем большинство современных шутеров от первого лица. Это связано с относительно простым управлением. В игре нет прыжков или взглядов вверх и вниз, тут сохраняется истинное чувство аркады, которое теперь редко где встретишь.
С бесплатной обновленной версией игрового движка вы легко можете потестировать оригинальную игру на своем ПК или Mac. При этом поддерживается как сеть, так и современные игровые контроллеры. Самое интересное, что вы можете поиграть в высоком разрешении и даже на широкоформатном мониторе с соотношением сторон 21:9, если он у вас есть.
How to play or start PWADS
You need to identify which IWAD is required to play the mod. The Doom series contains four different IWADs: Ultimate Doom, Doom 2, TNT: Evilution and Plutonia. Most Doom mods are made for Doom 2 but some were made for one of the other games in the series. The other Doom engine games, Heretic, Hexen, Strife and Chex Quest, each have only one relevant IWAD (although registered Strife, along with the map IWAD, also has a voices WAD). You cannot normally run mods with the shareware or demo IWADs.
You need then to identify which port, if any, is required for the mod. While many mods can be run in the original engine, some make use of advanced features or cannot run within the limits of the original exe. See the comparison of Doom source ports for further informations.
Command line
The same command line parameters apply for all Doom engine games and for most ports. Some ports have alternative file loading options, such as Chocolate Doom’s -merge command; consult the port’s documentation if needed. In this example, we load the mod «mymap.wad» with the IWAD doom2.wad in the old source port Boom. All files are in the same directory, which is the current working directory for the command window.
boom.exe -iwad doom2 -file mymap.wad
Selecting the iwad is unecessary if you have only one in the executable’s directory. If the files are not in the same directory, you need to give their paths. For example, here we have separated the engines, IWADs and PWADs in different directories:
C:/Games/Doom/Ports/boom.exe -iwad C:/Games/Doom/doom2.wad -file C:/Games/Doom/Mods/mymap.wad
If you are familiar with command lines, you probably already knew that. Note that the original Doom game does not support the -iwad parameter and will instead choose the first it finds in this list: plutonia.wad, tnt.wad, doom2.wad, doom.wad. To play in the original engine, you will need to place each IWAD in its own directory, with a copy of doom(2).exe.
Sourceports/frontends
Most frontends will have an option for starting a PWAD when you launch the game. For example:
- In DOOM Legacy
- Start Doom in Single Map mode, and select a PWAD in the «Additional Files» area.
- In ZDaemon
- Start a local game and select the PWAD from there.
- In ZDoom, GZDoom or Skulltag
- Drag and drop the PWAD over the ZDoom executable, and it will load it. You can also associate the port with the .wad extension and then use right-click -> Open With, or add a shortcut to it in your SendTo folder and use right->click -> Send To.
There are plenty of other frontends to use, and PWAD loading should be simple to do.
Directory[edit]
The directory associates names of lumps with the data that belong to them. It consists of a number of entries, each with a length of 16 bytes. The length of the directory is determined by the number given in the WAD header. The structure of each entry is as follows:
filelump_t | |||
---|---|---|---|
Offset | Length | Name | Content |
0x00 | 4 | filepos | An integer holding a pointer to the start of the lump’s data in the file. |
0x04 | 4 | size | An integer representing the size of the lump in bytes. |
0x08 | 8 | name | An ASCII string defining the lump’s name. Only the characters A-Z (uppercase), 0-9, and — _ should be used in lump names (an exception has to be made for some of the Arch-Vile sprites, which use «\»). When a string is less than 8 bytes long, it should be null-padded to the eighth byte. Values exceeding 8 bytes are forbidden. |
Tools should not assume the lump-order in the WAD to be sorted by their byte offset into the WAD.
«Virtual» lumps (such as F_START) only exist in the directory, having a size of 0. Their offset value therefore is nonsensical (often 0).
It is possible for more than one lump to have the same offset value, as well as having offsets that overlap other lump data.
When a modder imports lumps into a WAD from other files, file extensions are not included. Doom’s executable examines only the name field to determine whether all required entries are present at launch. This means, for example, that the encoding of a music track may not be immediately obvious if the WAD’s intended port supports multiple formats.
Typical wad file:
wadfile_t |
---|
Header |
Lump Data |
Names and pointers of Lumps |
Где брать файлы с эпизодами (WAD)?
С современными исходными портами Doom есть нюанс. Большинство из них не поставляются с файлами игровых данных или WAD. Оригинальные карты, графика и звуки Doom все еще защищены авторским правом и недоступны в открытых источниках. Вы должны найти для себя созданные кем-то другим WAD для использования с исходными портами, аналогичными GZDoom.
К счастью, есть много вариантов получения Doom WAD, включая следующие:
- Условно-бесплатная Doom (Shareware). Изначально Doom поставлялась в условно-бесплатном варианте с одним бесплатным эпизодом. Вы все еще можете вполне легально скачать и использовать этот эпизод. Файл, который вам нужен, обычно называется DOOMWAD.
- Freedoom. В рамках этого проекта интернет-фанаты работают над бесплатным набором графики, звуков и карт с открытым исходным кодом для движков Doom. Вы можете скачать набор бесплатно, и он хорошо работает с GZDoom.
- Freedoom + другие WAD. Freedoom дает вам возможность использовать множество других WAD, созданных фанатами. Многие из карт являются результатом чьего-либо собственного уникального игрового опыта. Freedoom заменяет потребность в оригинальных WAD-играх Doom или Doom II за счет созданных игроками карт с графическими и звуковыми ресурсами.
- Коммерческая Doom. При желании можно приобрести оригинальный Doom и установить игру на Windows. Просто зайдите в каталог с игрой и скопируйте файл DOOM.WAD для использования с портом источника, таким как GZDoom. Вы можете сделать то же самое с другими играми, включая Doom II и Final Doom. Если у вас есть оригинальные физические копии игры на дискете или компакт-диске, вы можете скопировать файлы DOOM.WAD с оригинального носителя. Вы также можете найти эти файлы WAD в Интернете. Однако, как и загрузка ПЗУ ретро-видеоигр, загрузка оригинальных файлов WAD с неавторизованных веб-сайтов фактически считается нарушением авторских прав.
The Adventures of SquareEpisode 1:Cornered by Circles
Game: The Adventures of Square (standalone game)Year: 2014Source Port: ZDoomSpecs: E1A1-E1A10, TRAININGGameplay Mods: All new everything!!Author: James Paddock aka “Jimmy” et alhomepage | doomwiki | onemandoom
Doctor Octagon has been kidnapped by the Circle Jerks and the cigar-chomping Square is out to rescue him. The two-dimensional hero must battle through a number of enemy strongholds in Shapeland before reaching the transfer point to his next destination — the moon.
The Adventures of Square is basically a brand new game in the ZDoom engine. You’ll see some similarities to Doom’s equipment and monsters, but only because when you’ve played so much Doom, you start noticing parallels everywhere. It’s got tons of wonderful colors, plenty of monster types, and lots of unique destinations. I was kind of expecting more cheesy BUILD jokes, but the only thing I was really promised was a glut of cheesy puns, so I guess we’re good. If this is only the first episode — “Squareware” — I’m waiting to see what other madness the mappers can fabricate. Note that this is pretty dang hard on the UV equivalent; those cannon balls have a way of sneaking up on you…
использованная литература
Библиография
- Джозеф Белл, Дэвид Скреде: The Doom Construction Kit: Mastering and Modification Doom , Waite Group Press (1 апреля 1995 г.), ISBN 1-57169-003-4
- Ричард Х. «Хэнк» Лейкарт, III: Руководство хакера Doom , Mis Press (1 марта 1995 г.), ISBN 1-55828-428-1
- Стив Беннер и др .: 3D Game Alchemy for Doom, Doom II, Heretic and Hexen , SAMS Publishing (1996), ISBN 0-672-30935-1
- Кушнер, Дэвид: Мастера судьбы: как два парня создали империю и преобразовали поп-культуру , издательская группа Random House 2003, ISBN 0-375-50524-5 ; страницы 166–169
- Ларсен, Хенрик: FAQ по неофициальным мастер-уровням для Doom II , версия 1.02 (получено 4 октября 2004 г.)
Directory
The directory associates names of lumps with the data that belong to them. It consists of a number of entries, each with a length of 16 bytes. The length of the directory is determined by the number given in the WAD header. The structure of each entry is as follows:
filelump_t | |||
---|---|---|---|
Offset | Length | Name | Content |
0x00 | 4 | filepos | An integer holding a pointer to the start of the lump’s data in the file. |
0x04 | 4 | size | An integer representing the size of the lump in bytes. |
0x08 | 8 | name | An ASCII string defining the lump’s name. Only the characters A-Z (uppercase), 0-9, and [] — _ should be used in lump names (an exception has to be made for some of the Arch-Vile sprites, which use «\»). When a string is less than 8 bytes long, it should be null-padded to the tight byte. |
Tools should not assume the lump-order in the WAD to be sorted by their byte offset into the WAD.
«Virtual» lumps (such as F_START) only exist in the directory, having a size of 0. Their offset value therefore is nonsensical (often 0).
It is possible for more than one lump to have the same offset value, aswell as having offsets that overlap other lump data.
Type of file is not stated in the lump’s data.
Typical wad file:
wadfile_t |
---|
Header |
Lump Data |
Names and pointers of Lumps |
From DoomWiki.org
This article gives technical information about the Doom II data file. For gameplay information and walkthroughs, see Doom II.
DOOM2.WAD is the IWAD used by Doom II.
Latest versions of Doom IIedit
Version 1.9 is 14,604,584 bytes in size, is dated 1995-02-01, and contains 2,919 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 25e1459ca71d321525f84628f45ca8cd |
SHA-1 | 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7 |
CRC-32 | ec8725db |
The BFG Edition version is 14,691,821 bytes in size, contains 2,935 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | c3bea40570c23e511a7ed3ebcd9865f7 |
SHA-1 | a59548125f59f6aa1a41c22f615557d3dd2e85a9 |
CRC-32 | 927a778a |
A version of Doom II from Bethesda.net packaged with the vanilla engine contains a modified IWAD with similar resources as the BFG Edition. It is 14,603,212 bytes in size, contains 2,919 entries, and has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 97573aaf26957099ed45e61d81a0a1a3 |
SHA-1 | f1b6ba94352d53f646b67c01d2da88c5c40e3179 |
CRC-32 | 62fd057f |
Older versionsedit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.666g | 1994-08-29 | 14,824,716 | 2,934 | d9153ced9fd5b898b36cc5844e35b520 | a4ce5128d57cb129fdd1441c12b58245be55c8ce | c08005f7 |
1.666 | 1994-08-29 | 14,943,400 | 2,956 | 30e3c2d0350b67bfbf47271970b74b2f | 6d559b7ceece4f5ad457415049711992370d520a | e2a683bd |
1.7 | 1994-09-21 | 14,612,688 | 2,919 | ea74a47a791fdef2e9f2ea8b8a9da13b | 78009057420b792eacff482021db6fe13b370dcc | 47daeb2e |
1.7a | 1994-10-18 | 14,612,688 | 2,919 | d7a07e5d3f4625074312bc299d7ed33f | 70192b8d5aba65c7e633a7c7bcfe7e3e90640c97 | 952f6baa |
1.8f | 1994-12-01 | 14,607,420 | 2,914 | 3cb02349b3df649c86290907eed64e7b | d510c877031bbd5f3d198581a2c8651e09b9861f | 27eaae69 |
1.8 | 1995-01-20 | 14,612,688 | 2,919 | c236745bb01d89bbb866c8fed81b6f8c | 79c283b18e61b9a989cfd3e0f19a42ea98fda551 | 31bd3bc0 |
Console versionsedit
Port | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|
Doom Classic Unity port 1.0 | 14,668,180 | 2,920 | e7395bd5e838d58627bd028871efbc14 | 9b39107b5bcfd1f989bcfe46f68dbc1f49222922 | 897339a7 |
Doom Classic Unity port 1.1 | 14,685,607 | 2,920 | 7895d10c281305c45a7e5f01b3f7b1d8 | b723882122e90b61a1d92a11dcfcf9cbf95a407e | 22c291c8 |
Xbox 360 BFG Edition | 14,677,988 | 2,931 | f617591a6c5d07037eb716dc4863e26b | b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 | 1350e452 |
XBLA standalone | 14,685,034 | 2,931 | 43c2df32dc6c740cb11f34dc5ab693fa | 55e445badd63d8841ebea887910c26c62c7f525e | 3f2b4852 |
Xbox Resurrection of Evil | 14,683,458 | 2,931 | a793ebcdd790afad4a1f39cc39a893bd | 1c91d86cd8a2f3817227986503a6672a5e1613f0 | 218030c8 |
PlayStation Network | 14,599,800 | 2,919 | 4c3db5f23b145fccd24c9b84aba3b7dd | ca8db908a7c9fbac764f34c148f0bcc78d18553e | 7755acfc |
Tapwave Zodiac | 14,639,397 | 2,923 | 9640fc4b2c8447bbd28f2080725d5c51 | 2cda310805397ae44059bbcaed3cd602f4864a82 | 541a97c2 |
Notesedit
The BFG Edition variant of the DOOM2.WAD file is inappropriately marked as a PWAD and the TITLEPIC lump is missing. This will cause some source ports to malfunction or to issue warning messages when using it.
The Nintendo Switch version is the same as the Unity 1.0 version.
Doom Eternal includes a copy of the Bethesda.net version of DOOM2.WAD (along with the PlayStation Network version of DOOM.WAD) under its install directory, in base/classicwads.
DOOM2.EXE
Miscellaneous
The following files are mostly of historic interest.
This is the latest source code for ZDoom’s version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its .
This version of ACC is only if you’re old-school and using WadAuthor or a DOS-based editor like ZETH.
ZDoom supports using for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
ZDoom supports using for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
This is the source code for ZDoom’s custom version of TiMidity++. Alternatively, a with the custom changes can be downloaded and applied on the original TiMidity++ source code.
Contains a wcf file for use with WadAuthor.
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its .
A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don’t already know how to use DETH, you should go find a good that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
This is the source code for ZETH. Hopefully somebody will find it useful.
Shows off some of the features that were new as of ZDoom 1.22.
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.
Bloody Steel
Game: Doom IIYear: 2014Port: Boom-compatible (GLBoom or GZDoom preferred)Specs: MAP01-MAP10Gameplay Mods: NoneAuthor: “
Big Memka
” idgames | onemandoom
A secret UAC facility hidden beneath a steel mill is jeopardized following the outbreak of a deadly plague that makes way for demonic occupation, which shouldn’t come as any surprise when the research being conducted is as usual matters of time and space. It’s up to you to defend the very fabric of reality from being rent asunder by demonic aims…
Bloody Steel’s realistic environments shine, with the bulk of it taking place in a dystopian industrial complex, followed by field trips to what look like 18th century France and 3rd century Rome. The gameplay is a mix of styles, from open-air free roaming to cover shooter, corridor shooter, Eternal Doom, slaughtermap, and all parts in between. Expect a healthy dose of claustrophobia, too, when battling stronger enemies in close quarters.
Редактирование
Для Doom доступно множество редакторов уровней . Первоначальная утилита редактирования Doom (DEU) была перенесена на ряд операционных систем , но со временем потеряла значение; многие современные редакторы Doom все еще уходят корнями в DEU и его парадигму редактирования, включая DETH, DeePsea, Linux Doom Editor и Yadex. К другим редакторам уровней относятся WadAuthor, Doom Builder (выпущен в январе 2003 г.) и Doom Builder 2 (выпущен в мае 2009 г. как преемник Doom Builder). Некоторые редакторы уровней Doom , такие как Doom Builder и Doom Builder 2, имеют режим 3D-редактирования. На данный момент эти два были прекращены, но был выпущен и регулярно обновляется более новый форк, известный как GZDoom Builder.
Многие специализированные редакторы Doom используются для изменения фрагментов графики и звука, такие как XWE, SLADE, Wintex и SLumpEd. DeHackEd исполняемые латания утилита модифицирует монстр, предметы и поведение оружия. В ZDoom пользователи могут создавать новых монстров, оружие и предметы с помощью языка сценариев под названием DECORATE, предназначенного для устранения многих недостатков DeHackEd, таких как невозможность добавлять новые объекты и невозможность далеко отклоняться от поведения. оригинального оружия и монстров.
Khorus
Game: Doom IIYear: 2013Port: Boom-compatibleSpecs: MAP01Gameplay Mods: NoneAuthor: “Shadowman” idgames | doomwiki | onemandoom
Khorus is the name of the world where the Inquisitor series takes place, but that’s about the only relation
Shadowman has an unusual aesthetic that blends wilderness and ancient ruins with Russian folk music. Personally, I like the tracks, and I enjoyed some of the puzzle play. I quickly tired of the grid 64 mazes, though, a common theme of Shadowman’s levels, and some of the maps are overwhelming. “Sepulchre” has an amazing atmosphere but you’re harried from all sides with little or no relief.
Version 1.9 is 4,196,020 bytes in size, is dated 1995-02-01, and contains 1,264 entries. It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | f0cefca49926d00903cf57551d901abe |
SHA-1 | 5b2e249b9c5133ec987b3ea77596381dc0d6bc1d |
CRC-32 | 162b696a |
Older versionsedit
Version | File date | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|---|
1.0 | 1993-12-10 | 4,207,819 | 1,270 | 90facab21eede7981be10790e3f82da2 | fc0359e191bd257b3507863ae412ef3250515866 | eedae672 |
1.1 | 1993-12-15 | 4,274,218 | 1,270 | cea4989df52b65f4d481b706234a3dca | 9a24a7093ea0e78fd85f9923e55c55e79491b6a1 | 289f4d3f |
1.1 | 1993-12-16 | 4,274,218 | 1,270 | 52cbc8882f445573ce421fa5453513c1 | d4dc6806abd96bd93570c8df436fb6956e13d910 | 981dcebb |
1.2 | 1994-02-17 | 4,225,504 | 1,241 | 30aa5beb9e5ebfbbe1e1765561c08f38 | 77ef34de7f13dc36b792fb82ed6805e9c1dc7afc | bc842626 |
1.25 | 1994-04-21 | 4,225,460 | 1,243 | 17aebd6b5f2ed8ce07aa526a32af8d99 | 72caf585f7ce56861d25f8580c1cc82bf50abd1b | 225d7fb1 |
1.4 | 1994-06-28 | 4,261,144 | 1,256 | a21ae40c388cb6f2c3cc1b95589ee693 | b4a8e93f1f9544210a173035a0b04c19eb283a2a | f5c2708d |
1.5 | 1994-07-08 | 4,271,324 | 1,256 | e280233d533dcc28c1acd6ccdc7742d4 | b559ba93d0a96e242eb6ded9deeedbd6f79d40fc | 8653b0eb |
1.6 | 1994-08-03 | 4,211,660 | 1,256 | 762fd6d4b960d4b759730f01387a50a1 | 1437fc1ac25a17d5b3cef4c9d2f74e40cae3d231 | f26dcad8 |
1.666 | 1994-09-01 | 4,234,124 | 1,264 | c428ea394dc52835f2580d5bfd50d76f | 81535778d0d4c0c7aa8616fbfd3607dfb3dfd643 | 505fb740 |
1.8 | 1995-01-20 | 4,196,020 | 1,264 | 5f4eb849b1af12887dec04a2a12e5e62 | c6612ac5a8ac2e2a1d707f9b2869af820efb7c50 | 331ebf07 |
Console versions[edit]
Port | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|
Doom Classic Unity port 1.0 | 14,668,180 | 2,920 | e7395bd5e838d58627bd028871efbc14 | 9b39107b5bcfd1f989bcfe46f68dbc1f49222922 | 897339a7 |
Doom Classic Unity port 1.1 | 14,685,607 | 2,920 | 7895d10c281305c45a7e5f01b3f7b1d8 | b723882122e90b61a1d92a11dcfcf9cbf95a407e | 22c291c8 |
Xbox 360 BFG Edition | 14,677,988 | 2,931 | f617591a6c5d07037eb716dc4863e26b | b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 | 1350e452 |
XBLA standalone | 14,685,034 | 2,931 | 43c2df32dc6c740cb11f34dc5ab693fa | 55e445badd63d8841ebea887910c26c62c7f525e | 3f2b4852 |
Xbox Resurrection of Evil | 14,683,458 | 2,931 | a793ebcdd790afad4a1f39cc39a893bd | 1c91d86cd8a2f3817227986503a6672a5e1613f0 | 218030c8 |
PlayStation Network | 14,599,800 | 2,919 | 4c3db5f23b145fccd24c9b84aba3b7dd | ca8db908a7c9fbac764f34c148f0bcc78d18553e | 7755acfc |
Tapwave Zodiac | 14,639,397 | 2,923 | 9640fc4b2c8447bbd28f2080725d5c51 | 2cda310805397ae44059bbcaed3cd602f4864a82 | 541a97c2 |
Name[edit]
Before the expansion’s release and before the name The Ultimate Doom was chosen, the game was referred to as The Definitive Doom Special Edition. References to the original name can be found in the source code and in the DOS installer of the game, which features the shortened name DOOM: Special Edition on the titlebar and suggests DOOM_SE as the default installation directory.
In the 2015 Doom source data release, an early version of the Ultimate Doom executable is included in the DoomMapsSE folder of the doom-maps.zip file. When run, its startup displays the title «DOOM System Startup 1.9 Special Edition» in black characters on a cyan background, instead of «The Ultimate DOOM Startup v1.9» in dark gray on light gray background.
Console versions[edit]
Port | Size (bytes) | Entries | MD5 | SHA-1 | CRC-32 |
---|---|---|---|---|---|
Doom Classic Unity port 1.0 | 12,468,955 | 2,307 | 232a79f7121b22d7401905ee0ee1e487 | f770111ca9eb6d49aead51fcbd398719b462e64b | 46359dfb |
Doom Classic Unity port 1.1 | 12,468,955 | 2,307 | 21b200688d0fa7c1b6f63703d2bdd455 | 08ab2507e1d525c4c06b6df4f6d5862568a6b009 | 346a4bfd |
Xbox | 12,538,385 | 2,318 | 0c8758f102ccafe26a3040bee8ba5021 | 1d1d4f69fe14fa255228d8243470678b1b4efdc5 | ff1ba733 |
PlayStation Network | 12,474,561 | 2,307 | e4f120eab6fb410a5b6e11c947832357 | 117015379c529573510be08cf59810aa10bb934e | 3f646587 |
Xbox 360 BFG Edition | 12,474,561 | 2,307 | 7912931e44c7d56e021084a256659800 | d6a9f0172eca101471128ec61be975361f2ad28e | 6010fd43 |
XBLA standalone | 12,475,196 | 2,307 | 72286ddc680d47b9138053dd944b2a3d | 37de4510216eb3ce9a835dd939109443375d10c5 | b8583cd5 |
Doom for Pocket PCnamed doom1.wad | 14,445,632 | 2,305 | 3e410ecd27f61437d53fa5c279536e88 | 1d3c00534c452e266012e28ddc399ffe4d9ac8ed | b5353911 |