Half-life: blue shift

Gallery

Easter eggs

Gina Cross seen delivering the crystal sample as seen through a security camera.

Gordon Freeman passing by, through a security camera.

Further views of the Freeman corridor show one scientist briefly dancing to himself, while another is watching, skeptical.

Dancing scientist, continued.

The contents of Calhoun’s locker show family/friends pictures, two books titled The Truth About Aliens and Government Conspiracies and a small cardboard box, mirroring Gordon Freeman’s locker contents in Half-Life.

When destroyed, the box reveals a Chumtoad.It will take all the ammo from the armory, including what comes with your hand gun when you first get it to destroy the box.

One of the toilets reveal a photo of a man with eggs (or Easter eggs) in his eye sockets. This picture can be found again in a vent later in . The person is one of the developers for Gearbox.

Near to where Harold is found, there is an unusual box of gears with a supply of ammunition. This is probably a reference to Gearbox.

Easter egg picture seen in a vent (as in ).

Weapons

  • Crowbar: A simple melee weapon that is iconic of the Half-Life series.
  • 9mm Pistol (Beretta M9 pistol with the High Definition Pack and Glock 17 without): The first and simplest ranged weapon. It has good accuracy and does more damage per shot than the MP5, but these advantages are offset by a low rate of fire that makes it more useful on weak targets, like headcrabs or laser tripmines. Unlike most other ranged weapons, this pistol is effective underwater. Primary fire is accurate with every shot; secondary fire uses the rapid-fire function, and is faster but less accurate. The rate of fire is then comparable with the MP5, but does slightly more damage per shot. The 9mm Pistol is the standard equipment of the Black Mesa Security Guards; Calhoun would obtain it before the crisis unfolds.
  • Colt Python: An extremely powerful and accurate gun. It has a long reload time and a 6-round cylinder. Good for dispatching enemies in one hit, especially from a distance.
  • Submachine gun / Assault Rifle (High Definition Pack) (Heckler & Koch MP5/M203 grenade launcher, Colt /M203 grenade launcher with the High Definition Pack): Excellent for close-range combat. Has a fast rate of fire that compensates for its poor damage and accuracy. Secondary fire launches an extremely powerful under-slung grenade that detonates on impact. It uses the same ammo pool as the pistol.
  • Shotgun: Does high damage at close range, but its broad fire cone makes it weak at a distance. It can be reloaded one shell at a time, but is slow to fully reload. Its secondary fire shoots two shells at once. The shotgun is the additional equipment of the Black Mesa Security Force, stored in the security armory, however Calhoun would not be able to get one before the crisis.
  • Rocket propelled grenade (RPG) launcher: Does a large amount of explosive splash damage. Secondary fire toggles a laser designator that guides the RPG to its target. Can only hold one rocket at a time with 5 more in reserve.
  • Hand grenade (Mk. II Fragmentation Grenade): A frag grenade that explodes a few seconds after being thrown. Can be bounced off of walls. Useful for killing enemies behind cover or softening up bigger targets.
  • Satchel Charge: A high-explosive that can be thrown a short distance and detonated when the player presses fire. Secondary fire allows the player to place several satchels and detonate them simultaneously.
  • Snarks (alien weapon): Small, aggressive alien creatures that quickly pursue their target, pestering and biting, until finally exploding after several seconds (or if shot). If they cannot locate a hostile target, they will turn on the player that set them loose. When used in numbers, they are very effective at drawing enemies out from their cover, or distracting them from attacking the player.
  • Flashlight: Cut item. Seen in an Early Trailer . In the final game it only usable as a non-weapon mechanic, in a similar fashion to the HEV Suit’s flashlight.

Console commands also make it possible to use Half-Life’s original weapons, including the Long Jump Module.

Blue Shift: Unlocked

Blue Shift wasn’t initially available on Steam like Half-Life and Opposing Force. In August 2005, the Half-Life Improvement Team released a mod that ported the legacy version of Blue Shift to Steam, allowing the player to play it as a fully working mod for HL1 rather than its own stand-alone game. This had the added benefit of letting Blue Shift take advantage of features that had been added to the GoldSrc engine since then, such as detail textures. Almost immediately after, Valve made Blue Shift officially available—but it used its original engine, and suffered from many of the same bugs as the legacy version. A few months later, the porting project was updated, and renamed to Blue Shift: Unlocked.

Half-Life: Blue Shift выдает ошибку об отсутствии DLL-файла. Решение

Как правило, проблемы, связанные с отсутствием DLL-библиотек, возникают при запуске Half-Life: Blue Shift, однако иногда игра может обращаться к определенным DLL в процессе и, не найдя их, вылетать самым наглым образом.

Чтобы исправить эту ошибку, нужно найти необходимую библиотеку DLL и установить ее в систему. Проще всего сделать это с помощью программы DLL-fixer, которая сканирует систему и помогает быстро найти недостающие библиотеки.

Если ваша проблема оказалась более специфической или же способ, изложенный в данной статье, не помог, то вы можете спросить у других пользователей в нашей рубрике «Вопросы и ответы». Они оперативно помогут вам!

Благодарим за внимание!

Unused Sounds

Scientist

Most of these sounds are alternate takes on existing lines said by other actors’ characters (the Security Guard and Dr. Rosenberg) in the final game, but said by the Scientist’s actor instead.

Sound Clip File Name Description
sc canals1 Yes, of course, the drainage canal. I think that empties out somewhere near the freight yard. If we’re lucky, we can make our way out of the facility from there.
sc canals3 No, it’s too late! I can’t do it! I can’t! We’ll never make it!
sc power alt1 Hold yourself together! If we don’t get the power cells charged, then we’ll never make it out of here!
sc power alt2 Get out of here! I can take it.
sc power wound1 I was hoping you’d show up. You must get this power cell charged and back up to Dr. Rosenberg. I’d help, but I’m hurt pretty bad.
sc power wound2 You can probably push the power cell through the fence into the charging station behind me. Let me see if I can get out of the way.
tele work1 We were able to contact a number of other remaining scientists, so with any luck some of them may make it here as well. We would have chosen the Lambda Reactor for an escape, but the crew there is bent on fighting the creatures, with all their hopes set on someone named Freeman. Let those fools try and fight a battle they can’t win. I just want to get out of here!
sc tele xen1 Once we were able to consistently create the teleporter field, we ran into new problems. You see, Mr. Calhoun, teleportation isn’t as simple as going from point A to point B. We discovered a strange borderworld that was somehow involved in the process, and this kept us from accurately predicting where any given teleportation event would lead to back on Earth. Some of the more promising research on the matter led to a device that could be attached to the strange crystalline structures we found in this borderworld. This device could then be used as a focal point and relay to aid in the teleportation. Well, in theory that is. We lost contact with the survey group shortly after the device was in place. We later discovered other methods of aiming the field, but all the equipment in this lab uses the older technology. In order any of us to get out of here alive, someone will need go to the borderworld, and activate the device. I’m afraid you’re the only one that can do this, seeing as how everyone else will be needed to run the equipment. We should be able get you fairly close to where survey team had set up, but I fear the likelihood of running into alien creatures is very high. Be careful!

Security Guard

Sound Clip File Name Description
ba canal wound1 Look, I’m chewed up pretty bad and I think my leg’s broken. So you better go on without me. Get yourself out of here while you still can.
ba power4 Hey, hey!

Overview

An alternate version of the box cover.

The Blue Shift package offers the Half-Life High Definition Pack as an option at the time of install. The pack includes updated 3D characters, weapon and item models, often increasing the polygon count 10-fold over the 1998 originals. The U.S. Blue Shift release includes a full, stand-alone version of Opposing Force, but the international edition has the multiplayer-only Opposing Force CTF.

Blue Shift started out first as an exclusive part of the Half-Life . Due to Sega pulling the plug on the Dreamcast, and the subsequent abandonment of the platform by nearly every major publisher, this version was cancelled only weeks away from release (the Dreamcast Half-Life port has since been leaked onto the Internet, with both Half-Life and Blue Shift fully playable). Gearbox then turned the project into a stand-alone product; unlike Opposing Force, it does not require the original Half-Life.

Although fans of Half-Life were eager to play more of their beloved game, many complained that Blue Shift did not measure up to the high standards set by the Opposing Force expansion. The game offers some new levels and areas of Black Mesa previously unseen in a relatively short new campaign, but no new weapons or enemies, as Opposing Force offered. Aside from the High Definition Pack, the only new content was a character named Rosenberg, a Black Mesa scientist who has his own unique character model and played a major role in the story, and alternate scientist and security guard models wearing civilian attire. Blue Shift reviews were very poor in comparison to other games in the series.

On August 24, 2005, Blue Shift became available for download via the Steam content delivery program. Anyone who owned an old copy of Half-Life, or the Half-Life 2 Silver or Gold packages (thus, having access to the back catalog) could download it for free. Since then, access to Valve’s back catalog for free after registering a previously owned copy of Half-Life has been discontinued, and Blue Shift must now be bought either alone, as part of the Half-Life 1 Anthology, or as part of the Valve Complete Pack. The High Definition Pack is also available via Steam.

The Steam port suffers from numerous issues, most probably because the GoldSrc engine used in the game has been changed, preventing Blue Shift maps from being correctly played. Additionally, the Steam port omits the fixes from the Blue Shift patch that prevent known map and model glitches. The Steam port also introduced several other bugs that did not exist in the original release, such as the graphical user interface color now being displayed in the standard Half-Life orange, not Blue Shift blue. A third-party mod, Blue Shift: Unlocked, addresses these issues and can successfully patch files from either a CD or Steam version of Blue Shift. But many of the issues have already been fixed in recent updates to the game.

Chapter 1: Living Quarters Outbound

Area 8 Topside Dormitories and the Transit System track passing through it.

The fast-food court as seen during the train ride.

«This train is inbound from the Area 8 Topside Dormitories to the Central Transit Hub in Area 9«
―Black Mesa Announcement System 

As the game begins, Barney Calhoun rides the tram from the Area 8 Topside Dormitories on the surface, into the underground sector of the Black Mesa Research Facility. Along the way many new details about Black Mesa are revealed; Calhoun passes a laundromat and several fast food outlets, suggesting that the facility is very self-sufficient and probably houses many of its workers.
While Calhoun is locked outside the door to Area 3 Security Facilities, he is passed by Gordon Freeman riding in another tram heading towards Sector C in a scene that mirrors one in the original game, in which Gordon Freeman sees a guard locked out of a door on the inside of a tunnel.

Что сделать в первую очередь

  1. Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
  2. Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
  3. Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.

Details

The main objectives of this project:

  • A complete re-creation of each chapter.
  • Models and sequences will push the game engine to the limit.
  • Multiplayer will be completely different then other modifications. Rather than a Deathmatch mode, there will be Team Deathmatch and Capture the Flag modes. There will be a «running, surviving, and working together» game mode, with the purpose of escaping the facility before it is completely destroyed. This won’t be in the initial release.
  • New voice acting, sounds, and visuals.
  • Level design of the chapter will be expanded. It will utilize the Source Engine.
  • Complete original music tracks that is not sharing with the original game.
  • An all-new soundtrack.

Half-Life: Blue Shift не запускается. Ошибка при запуске. Решение

Half-Life: Blue Shift установилась, но попросту отказывается работать. Как быть?

Выдает ли Half-Life: Blue Shift какую-нибудь ошибку после вылета? Если да, то какой у нее текст? Возможно, она не поддерживает вашу видеокарту или какое-то другое оборудование? Или ей не хватает оперативной памяти?

Помните, что разработчики сами заинтересованы в том, чтобы встроить в игры систему описания ошибки при сбое. Им это нужно, чтобы понять, почему их проект не запускается при тестировании.

Обязательно запишите текст ошибки. Если вы не владеете иностранным языком, то обратитесь на официальный форум разработчиков Half-Life: Blue Shift. Также будет полезно заглянуть в крупные игровые сообщества и, конечно, в наш FAQ.

Если Half-Life: Blue Shift не запускается, мы рекомендуем вам попробовать отключить ваш антивирус или поставить игру в исключения антивируса, а также еще раз проверить соответствие системным требованиям и если что-то из вашей сборки не соответствует, то по возможности улучшить свой ПК, докупив более мощные комплектующие.

Video[edit]

In-game video settings.

Graphics feature State Notes
Widescreen resolution Need to adjust FOV accordingly so first person view doesn’t seem cropped.
Multi-monitor
Ultra-widescreen Need to adjust FOV accordingly so first person view doesn’t seem cropped.
4K Ultra HD In-game and menu UI become too small.
Field of view (FOV) See
Windowed
Borderless fullscreen windowed See .
Anisotropic filtering (AF) Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with command (i.e. means 16 samples anisotropic filtering).
Anti-aliasing (AA) Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use command line argument to force anti-aliasing off. Enhanceable to SGSSAA on Nvidia systems.
Vertical sync (Vsync)
60 FPS
120+ FPS See .
High dynamic range display (HDR)

Field of view (FOV)edit

When running at widescreen-resolutions adjusting the FOV is probably necessary.
Field of view[citation needed]
  1. While in game, open the console (~).
  2. Type and press ↵ Enter.

Borderless fullscreen windowededit

-window -noborder[citation needed]
  1. Find Half-Life: Blue Shift in your Steam Library
  2. Right-click the game name
  3. Select
  4. Select
  5. Input
  6. Press
  7. Launch the game

High frame rateedit

Game is capped at 72 FPS (without Vsync) by default.
Set FPS limit[citation needed]
  1. Go to the .
  2. Create a new file called
  3. Add in the following lines:
fps_max "<desired FPS value>"
fps_override 1

The fps_override 1 command disables GoldSrc’s arbitrary 100 FPS limit.

4. Save the file and launch the game.

5. Disable Vsync in-game.

Disabling the cap may reduce the speed at which you move objects. NPC turn rate bug was fixed.
May cause game over in the elevator with scientists.

OpenGL overbright lightingedit

Overbright lighting increases the rendering dynamic range, resulting in a primitive «bloom» effect.
Overbright lighting normally only works on the Direct3D and software renderers.
Nvidia cards: Enable the GL extension limiter
  1. Download and run Nvidia Profile Inspector.
  2. On the Half-Life Blue Shift profile, set to . Apply changes.
  3. Go to .
  4. Create a file called .
  5. Add new line .
  6. Save the file.

Notes

Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.

Reception[edit]

Blue Shift received a mixed reaction from critics, holding overall scores of 67.40% and 71/100 on the review aggregator sites GameRankings and Metacritic, respectively. The game has sold around 800,000 copies at retail (this figure does not include later sales on Steam). In a review for IGN, critic Tal Blevins noted that Blue Shift‘s gameplay «is pretty much what we’ve come to expect out of Half-Life» by blending action and puzzle solving, stating that the latter «were all logical and well done, although some of the jumping puzzles were frustrating». Though IGN praised the game for maintaining the «epic» feel of the original, Blevins was critical of the relatively short length of the game.GameSpot reviewer Greg Kasavin agreed with many of IGN’s criticisms, stating that «it’s not that the game is easy so much that it’s extremely short» and that Blue Shift «doesn’t amount to much on its own terms». In addition, Kasavin described the graphical enhancements brought about by the High Definition pack as «helpful», but noted that «they still don’t make Half-Life look like a new game—nor are many of the changes themselves very noticeable».

Other reviews echoed complaints about the similarity of Blue Shift to previous games. GameSpy’s reviewer Jamie Madigan stated that «what really pulls the game down is the ‘more of the same’ factor». Although writing that the game «feels like just a few more levels for the original game», he noted that this is what Blue Shift was designed to be, given its origins as an add-on for a Dreamcast version of Half-Life. Madigan described the single-player campaign as «decent» and commented that the High Definition pack made the game «worthy of consideration».Eurogamer echoed criticism on the game’s length; reviewer Tom Bradwell commented that «although I’m hard pressed to criticize what you get, the complete absence of everything we’ve learnt from the likes of Counter-Strike and everything since is frankly bizarre». Bradwell did, however, criticize the game’s artificial intelligence and the occasional bug that caused a player to get stuck on a wall.PC Zone‘s Mark Hill was more lenient in his comments, praising the game’s artificial intelligence as «intelligent as you could hope an AI enemy to be». In addition, Hill praised the game for showing more activity in the base, noting that «a whole world goes on around you, with people eating at a cantina and scientists doing their laundry. The complex is more alive than ever before». Hill also praised the focus «on a greater interaction with scientists as proper people rather than the two or three models that were cloned throughout the facility who kept repeating the same phrases», describing this as Blue Shift‘s «greatest achievement». PC Zone‘s review closed by commenting that «as a Dreamcast extra it works perfectly, but as a standalone PC title there’s not nearly enough to it.»

Игра Half-Life Blue Shift

На этот вашему вниманию представляется дополнительный эпизод первой части легендарной игры Халф-Лайф от разработчиков компании Gearbox Software. В данном проекте вам предстоит играть за одного из друзей Гордона – охранника Барни. Сразу после того, как Фримен поместил в ретранслятор тот самый зловещий портал, лаборатория превратилась просто в сущий ад. Если бы Барни не был добропорядочным служащим и не взял с собой пистолет, то вполне вероятно, что он смог бы застрять в лифте и погибнуть, после такой катастрофы. Теперь его главная цель – сопровождение очень важных ученых до места эвакуации, делает он это для того, чтобы лучше узнать всю ситуация произошедшего.

Сюжет

Поговорим немного о сюжете игры. В секретном научном исследовательском комплексе произошла масштабная катастрофа. Из-за неудачного эксперимента грань между параллельными мирами была стёрта, и теперь из потустороннего мира начали выбегать мрачные, страшные, ужасные монстры, которые к тому же очень негативно настроены против населения. Теперь главному герою предстоит расчищать себе путь к свободе из этого кошмарного здания, все время сражаясь с различными чудовищами. Ведь другого выхода у него нет. Ну что, вы готовы помочь нашему персонажу? Тогда торопитесь Half-Life Blue Shift скачать торрент бесплатно на нашем замечательном сайте. Ведь без вас он не справится.

Осмотрите внимательно все виды оружия, ведь с их помощью вам необходимо уничтожить монстров, поэтому старайтесь выбрать самое мощное и быстро действующее. Не стоит забывать о том, что здесь дорога каждая минута, старайтесь не делать лишних телодвижений. Если вы будете наносить удары точно и прицельно, то победа вам обеспечена.

Игровой процесс

В представленной игре Half-Life: Blue Shift вам предстоит взять на себя управление обычным охранником Чёрной Мезы, у которого, конечно же, нет никакого защитного костюма H.E.V., как это было у Гордона Фримена в оригинальном Half-Life, или брони P.C.V., как у Адриана Шепарда в Opposing Force. Именно по этой причине геймер не может применять встречающиеся по мере прохождения зарядные устройства. Но, хочется вас порадовать, что в качестве альтернативы H.E.V. и P.C.V. у вас будет типичная экипировка охранника, процент которой он может восстанавливать, если будет собирать чужую броню с мёртвых тел других охранников, которые попадаются ему на протяжении игры. Также в данной игре имеется собственная версия тренировки — Hazard Course, которая скорректирована специально для охранников. Желаем вам удачи!

Системные требования

  • Операционная система: Windows Vista / 7 / 8 / 8.1 / Win10
  • Процессор: AMD/Intel 1 GHz
  • Оперативная память: 128 MB
  • Видеокарта: Direct X 9.0+ Capable GPU with 64 MB VRAM
  • Место на жестком диске: 500 Mb

Об игре

  • Год выпуска: 2001
  • Жанр: Шутеры / Экшен / Игры на русском
  • Разработчик: Valve Corporation, Gearbox Software
  • Издатель: Valve Corporation
  • Язык интерфейса: Русский, Английский
  • Язык озвучки: Английский
  • Субтитры: Русский
  • Таблетка (Кряк): Вшита
  • Платформа: на РС

Информация о торренте

  • Ничего не вырезано, не перекодировано;
  • Игра обновлена до поледней версии;
  • Простая и быстрая установка.
  • Тип издания: RePack;
  • Версия игры: 1.1.2.1;

Development Timeline (Ongoing)

On January 28, 2012, the team merged with the Operation: Black Mesa developers and formed Tripmine Studios. At the same time, they released the first update media for both projects.

On May 1, 2012, the team announced the second update of the media after the merging of the two teams.

On September 19, 2012, they released the cover art for the mod in Russian, posted on Facebook.

On December 8, 2012, they released more screenshots and concept arts for the project in the following event of the 2012 MOD of the year.

On February 17, 2013, they announced the Greenlight vote for both projects on Steam.

On May 28, 2013, they released a video demonstrating NPC combat AI.

On March 29, 2014, they released screenshots and concept art from both games in a media update.

On January 16, 2017, a monthly update post was posted on the Tripmine Studios Forum.

On July 28th, 2018, A summer update post detailing the studio’s progress on both projects was posted on the Tripmine Studios Forum.

On June 3rd, 2019, Another summer update post gave fans a much closer look at in-game weapon and character animations.  

External links

  • on the
  • Installing the Half-Life High Definition Pack for Steam (official)
  • GameRankings.com: Blue Shift
  • Blue Shift at Planet Half-Life
  • Half-Life Improvement team, home of Blue Shift: Unlocked modification
  • on
Software
Half-Life game series Half-Life (Opposing ForceBlue ShiftDecay) • Half-Life 2 (Episode OneEpisode Two) • Half-Life: Alyx
Portal game series Portal (Still Alive) • Portal 2 (Peer ReviewPeTI) • The LabAperture Hand Lab
Demos Directed Design Experiments • Get Your Free TVs!Half-Life: Day OneHalf-Life 2: Lost CoastPortal: First Slice • Source Particle Benchmark • Zentraedi Tactical Battle Pod
Cut content ProsperoHalf-Life Alpha • Half-Life: UplinkHalf-Life 2 Beta • Half-Life 2: Episode ThreeHalf-Life 2: Episode Four
Other official games Deathmatch ClassicHalf-Life Deathmatch: SourceSourceHalf-Life 2: DeathmatchHalf-Life 2: Survivor
Compilations Half-Life: Further DataHalf-Life: GenerationHalf-Life: Initial EncounterThe Orange Box
Related third-party games Codename: GordonLEGO Dimensions • Mods • Narbacular DropTag: The Power of Paint
Game engines GoldSrc • Source • Source 2
Development software Half-Life SDK • Source SDK • Valve Hammer Editor

Gallery

Concept Art

Alien Grunt Concept

Boid Concept

Captive Freight Outside Concept.

Duty Calls Canal Concept.

Duty Calls Exit from the Canals Concept.

Duty Calls Canals Exit Concept.

Concept art of the Whole Duty Calls Chapter.

HECU Concept Art of the Project.

Scientist’s Concept.

Old Abandon Teleporter Facility concept.

Security Guard Concept

Alien Controller Concept.

Security Guard Zombie Concept.

Tram Concept.

Tunnel area of Captive Freight Chapter Concept.

The Concept Art of lifter inside the facility.

First Zombie Concept.

Second Zombie Concept.

Third Zombie of Concept.

The Concept Art of the Old Abandoned Teleportation facility.

Concept Art of Barney Calhoun’s hands.

The Concept Art of Underground facility.

Another Concept Art of the underground facility.

Screenshots

Uplink Chapter of the surface.

Captive Freight chapter showing outside of the view after crawling out from the Canal Screenshot.

Entrance of the Security Checkpoint, where system is not responding.

Sub-way of the Insecurity traveling to Sector G Elevator Screenshot.

Passing of the InSecurity for the long shift Screenshot.

Traveling end from the Underground up to the old apartment that hidden the Old Abandon Teleporter Facility.

Main Exit of the Canal Screenshot.

Acid on floor after the incident is occurred Screenshot.

Sub-Exit of the canal breach Screenshot.

Canal flooding rising up Screenshot.

Another Screenshot showing of the rising lifting compartment to going up.

Collapsing Sealing before going to the Canal Screenshot.

The Sub-Exit of the crate to Canal draining ditch Screenshot.

Yet, another to the canal draining ditch Screenshot.

Another Screenshot for the Canal being seeing through the Elevator Screenshot.

Duty Calls first part of area after shooting the Power pad to turn off and unlock the Safety Door Screenshot.

Canals Entrance Screenshot.

Duty Calls first part of area before shooting the power pad to turning off the whole electrical and unlock the Safety Door Screenshot.

Level 3 Laboratory Tram Station still W.I.P. Screenshot

Tram View Screenshot.

SkyBox Screenshot.

Uplink Chapter in the Underground Facility Screenshot.

Captive Freight Old Abandon Teleporter facility Entrance Screenshot.

Hound-Eye in Duty Calls Screenshot.

Captive Freight Hound-eye releasing the shockwave Screenshot.

Bullsquid in Duty Calls Screenshot.

The Living Quarter Outbout Chapter in Guard Duty.

The Power Struggle Chapter in Guard Duty.

The Insecurity chapter in Guard Duty.

The Living Quarter Outboud Chapter in Guard Duty.

Hazard Course in Guard Duty.

Another Screenshot of Living Quarter Outboud with the updated texture of the level design.

Models

Normal Barrel Model.

Bullsquid Model.

Explosive Barrels Model.

Desert Foliage Model.

Model of the Door.

Glock 17 Model.

Houndeye Model.

Labs Property Models.

Crate Model.

Military Storage Supplier Model.

Pressure Terminal Model.

Safety Cones Model.

Security Wall Camera Model.

Snark Model.

SPAS-12 Shotgun Model.

Rubbish Trash Bin Model.

TV Rack Model.

Construction Property Model.

Overview[edit]

Main article: Half-Life: Blue Shift storyline

The retail Blue Shift package offers the Half-Life High Definition Pack as an option during installation. The pack includes updated 3D character, weapon, and item models, some of which increase the polygon count 10-fold over the 1998 originals. The U.S. Blue Shift release includes a full, stand-alone version of Opposing Force, but the international edition has the multiplayer-only Opposing Force CTF.

Blue Shift’s content was at first designed as an exclusive add-on to the Half-Life Sega Dreamcast port. Due to Sega pulling the plug on the Dreamcast, the port was cancelled weeks from release. It was originally titled Half-Life: Guard Duty. The Blue Shift content was re-tooled into a stand-alone product; unlike Opposing Force, it does not require the original Half-Life to run.

The game features areas of Black Mesa previously unseen in a relatively short campaign. Along with the High Definition Pack, new content includes a unique character model belonging to Rosenberg, a Black Mesa scientist who plays a major role in the story, and additional scientist and security guard models sporting casual attire.

Chapter 2: Insecurity

The Shooting Range seen through a camera

As a seemingly normal day at work starts, Barney Calhoun visits security headquarters, including a shooting range and a surveillance room where it is possible to see Gordon Freeman again on camera heading towards the HEV Storage Area. Calhoun is then sent to help some scientists with an elevator; along the way, he witnesses many incidents foreshadowing the resonance cascade, such as a pair of scientists vainly trying to fix a supercomputer. He also sees the G-Man passing by in a tram.
After repairing the elevator, the resonance cascade occurs; the elevator is jammed, the cable snaps and sends Calhoun and two scientists plummeting down the shaft as chaos breaks out around them. As the elevator collides with the bottom of the elevator shaft, Calhoun falls unconscious.

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