Battlelog battlefield 3

Team

Brain Foo Long

Creator and developer from start to end

Austria — 30 years old (in 2016)

-Quote-
» Started with a single idea, ended in a huge project. Used worldwide and in multiple languages. I’m
thankful for the great time. I’ve learned much and worked together with lots of people around the world.
»

ORFK / M. Pal

Global mod / Beta testing / «Thinktank» from start to end

Switzerland — 27 years old (in 2016)

-Quote-
» You had a great idea. I wanted to support you in testing, brainstorming, user friendliness and in
community issues because of my experiences with GTA projects. Now i spend a lot of time with
motorcycling, adventure trips and intensive crossfit training. My big goal are the crossfit games. »

Adriano «-M-lNano»

Firstly as Portuguese Translator, later as Global Mod, from start to end

Rio de Janeiro/Brazil — 30 years old (in 2016)

-Quote-
» I think it’s a good project/tool and with a good chance to be awesome. I’ll continue to support free
and opensource projects, with localization, code or just my time. »

Danila / Daniel

Translator, plugin developer and community manager, Onboard since Oct. 2014

Russia

-Quote-
» It was a very nice experience for me. After this project i will try to improve new forum and continue
support the community. Thank you all very much! »

Meaurk / Mark

Dutch translator, beta tester, global moderator, Onboard since April 2012

The Netherlands — 24 years old (in 2016)

-Quote-
» The lacks of Battlelog’s were filled by BBLog’s functions. I liked the idea of bringing something
fresh and snippy to Battlelog. I think that task of BBLog was completed with utmost sophistication.
After the growth of BBLog, the team got bigger and bigger with an awesome group of backers. I really
enjoyed my time in this team. 🙂 »

ArnoldLayne-xXx

Portuguese translator, Onboard since Feb. 2014

Rio de Janeiro/Brazil — 32 years old (in 2016)

-Quote-
» I love projects and i love to help. Its open source and needs localization to be better… so i’m here
to try my best. »

xXJumpyXx / Kim

Translator, Beta Tester, Global Moderator, Theme Creator, Onboard Feb. 2012 — April 2014

Sweden — 22 years old (in 2016)

-Quote-
» I wanted to give back as a way to say thanks for BBLog, so I decided to join the team and help out in
whichever way I could. During my time with BBLog, I also found a new hobby which I still tinker with
today — CSS. I had a great time with BBLog, it’s a great project with an even greater community and team
🙂 »

seniledawdler / twoodts

Theme developer, Onboard Feb. 2012 — April 2014

Finland — 33 years old (in 2016)

-Quote-
» Better Battlelog has been a really awesome as Battlelog itself was/is sorely lacking in many wonderful
features this plugin boasts. As a graphic designer the clan logo upload feature was the one that hooked
me and later the theme customization that really got me on board. A big thank you to everyone for making
Better Battlelog the amazing product it is. »

dapil / Daniel Peukert

Plugin developer and translator, Onboard since November 2012

Czechia — 19 years old (in 2018)

-Quote-
» I don’t play games much anymore, but this amazing project has basically changed my life. It all
started
when I was trying to fix a plugin to work with a newer version of BBLog. That sparked my interest in
Javascript and I started learning it and web development in general, which became my hobby and
eventually
turned into a job. The community here has been brilliant and I want to thank everyone for making BBLog
what
it was. »

There where/are much more team members.
Unfortunately there is no detailed information available.
Just a list of all known team members of function.

Helping Hand — bf3stats.com and bf4stats.com admin

And even more…
AimNut
bartez300
GenericRandom
Hille
LeHvass
Patschi
Pun1a
RenjiNSK
ThePredatoR
Xan
And all the i’ve forgotten

Battlelog 2.0[]

Features

Customization — Customize weapons, dog tags, vehicles, appearance, kits and create emblems to be updated in the game in real-time

  • Server Browser — Search for servers at any time as well as in-game
  • Commander and Hack Mode — Commander Mode and Hacker Mode run off of Battlelog
  • Soldier Statistics
  • Battlescreen — Use as a minimap on tablet, mobile device, or another computer monitor in real time
  • Leaderboards — Depicts leaderboards that can be customized to range from a city to the whole world based on preferences
  • Platoons — Allows players to create groups which can compete against one another
  • Missions — Ability to create customized challenges for friends. Will notify creator upon completion
  • Loadout Preset — Allows players to save kit and vehicle loadouts
  • Suggestions — Displays items the player is closest at unlocking
  • News and Forums
  • Battlefeed
  • Facebook Sharing — Sharing of most statistics to your wall on Facebook

Gallery

Teaser image of Battlelog 2.0 released by DICE.

Battlelog 2.0 and Commander Mode.

iOS Battlelog interface for Battlefield 4.

Battlelog interface during the beta for Battlefield 4.

Battlelog interface during the beta for Battlefield Hardline.

History[]

Combining elements of the Battlefield Blog and BFHQ, Battlelog was first announced at E3 2011 and was subsequently made available upon the release of the Battlefield 3 beta, albeit in a beta itself, with the final version releasing on October 25, 2011. It was later heavily updated on June 4th, 2012 to help promote Battlefield Premium. Some of the new features included access to all Premium unlocks, easier access to co-op and multiplayer stats, assignments, leaderboards, unlocks, etc.

On October 4th, 2012, Battlelog included support for Medal of Honor: Warfighter alongside Battlefield 3, sharing Battlelog functions almost identically. The website was given a visual update in May 2013 that made greater use of WebFonts and reorganized the header menu so as to make accessibility easier.

Battlefield 4 marked the release of the website’s third use, labeled as Battlelog 2.0. It was integrated into the game similarly to Battlefield 3 but allows owners of consoles to utilize features that were previously PC exclusive. Many features are not available in real-time on the PS3 and Xbox 360 and the use of a minimap on an external device is not available to them entirely. Battlefield Hardline also uses Battlelog 2.0 and functions in a similar manner. The next two Battlefield-style games from DICE, Star Wars Battlefront and Battlefield 1, notably abandoned Battlelog for in-game UIs instead.

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