Reliquary

Patch changes

  • Patch 1.7.0 (patch date:2005-09-22): Bind on Equip Bracers and Belts in Molten Core now drop more often. 
  • Patch 1.6.0 (patch date:2005-07-12):

    • The loot tables in Molten Core have been revised slightly.
    • Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain. 
  • Patch 1.5.0 (patch date:2005-06-07): Additional new raid items have been added to the treasure lists for bosses in Molten Core. 
  • Patch 1.4.0 (patch date:2005-05-05):

    • Molten Core boss creatures have all received some new items on their loot tables.
    • Most of the non-class set items that dropped from Molten Core have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
    • The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
    • Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. 
  • Patch 1.3.0 (patch date:2005-03-07):

    • Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths.
    • Fixed an issue that was causing the first Firelord to stop moving.
    • Line of Sight checks removed from many creature abilities in Molten Core. 
  • Patch 1.2.0 (patch date:2004-12-18): If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line. 

Patches and hotfixes

  • Trash mobs like Ancient Core Hounds and Lava Surgers no longer respawn.
    • Players should no longer be incorrectly placed into a Molten Core where Ragnaros has already been defeated.
    • Reduced the aggro radius for most non-boss creatures.
  • Creatures in the Molten Core now deal damage according to their intended pre-Mists of Pandaria melee damage values.
  • Patch 4.3.0 (2011-11-29): Lothos Riftwaker will now allow you to enter Molten Core without being in a raid group.
  • Patch 3.0.8 (2009-01-20): Aqual Quintessence or Eternal Quintessence is no longer required to douse the runes in Molten Core. Now, when the boss associated with the rune is killed, the rune will automatically extinguish.
  • Patch 1.9.3 (2006-02-07): It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.
  • Patch 1.8.0 (2005-10-10): Fixed a missile bug that could cause crashes in large battles such as Molten Core, Blackwing Lair, and Arathi Basin.
  • Patch 1.7.0 (2005-09-13):

    • Bind on Equip Bracers and Belts in Molten Core now drop more often.
    • Several of the Molten Core Epic Weapons have been updated with new weapon glows.
    • A few Molten Core bosses now drop Fiery or Lava Cores.
  • Patch 1.6.0 (2005-07-12):

    • The loot tables in Molten Core have been revised slightly.
    • Characters that die and release in the Molten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain.
  • Bosses in Molten Core have had their HP increased to compensate for a bug fix that will result in increased caster DPS.
  • Patch 1.5.0 (2005-06-07): Additional new raid items have been added to the treasure lists for bosses in Molten Core.
  • Patch 1.4.0 (2005-04-19):

    • Molten Core bosses have received some new items on their loot tables.
    • Most of the non-class set items that dropped from Molten Core have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
    • The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
    • Prior to this patch, Molten Core bosses could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets.
  • Patch 1.3.0 (2005-03-07):

    • Now has a group size cap of 40 members.
    • Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths.
    • Fixed an issue that was causing the first Firelord to stop moving.
    • Line of Sight checks removed from many creature abilities in Molten Core.
  • Patch 1.2.0 (2004-12-18): If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line.
  • Patch 1.1.0 (2004-11-07): Added.

From DoomWiki.org

Antaresian Reliquary
Author Seongbae Park
Port Boom-compatible
IWAD Doom II
Year
Link
This mod received one of the Cacowards on Doomworld!

Antaresian Reliquary is an nine-level PWAD for Doom II requiring a Boom-compatible source port, created by Seongbae Park (antares031). The WAD is a compilation of maps the author designed for various community projects across four years up to 2020, with the addition of minor tweaks to all maps and two new levels to prevent entry to regular IWAD levels.

Similar to Struggle — Antaresian Legacy, the WAD features new weapons and monsters replacement via DeHackEd. It also has some enemies from Struggle. The first release candidate of the WAD came out on May 17, 2020 and uploaded to /idgames archive on June 6, 2020. It received a Cacoward that same year. The made for the WAD was released separately on May 23, 2020.

Contentedit

Gameplay changesedit

  • The player starts with 60 bullets, instead of 50
  • Lost soul’s HP is decreased from 100 to 45
  • Cacodemon’s corpse has been adjusted a little bit
  • Arachnotron’s plasma projectile is replaced with energy bolt; higher velocity, lesser damage
  • Former human is replaced by Former Ranger: shoots one energy bolt, has 25% more HP, and faster movement speed
  • Baron of Hell is replaced by Antaresia from Struggle — Antaresian Legacy
  • Chaingun Elite from Struggle — Antaresian Legacy has been added
  • Bullet capacity is increased from 200/400 to 240/480
  • Shell capacity is decreased from 50/100 to 40/80
  • Rocket capacity is decreased from 50/100 to 40/80
  • Cell capacity is decreased from 300/600 to 240/480
  • Bullet items now give 20% more bullets; 12/60
  • Cell items now give 20% less energy; 16/80

Weapon changesedit

Note: Every weapon has notably faster weapon-switching speed

  • Fist: Faster reaction time and doubled the damage
  • Pistol: Replaced by Machinegun with faster firing rate, and always accurate
  • Shotgun: Slightly faster firing rate
  • Super shotgun: Increased firing rate by 18%
  • Chaingun: Notably faster firing rate and added post-fire delay sequence
  • Rocket launcher: Faster projectile speed and increased projectile damage
  • Plasma rifle: Decreased firing rate by 50%, slightly increased projectile speed, increased projectile damage by 140%, and removed post-fire delay sequence
  • BFG: Pre-fire delay is decreased (overall firing rate is still the same), projectile damage is decreased from 100 to 80, and now requires 30 cells per shot, instead of 40

Levelsedit

  • MAP01: Moonstriker’s Outpost (from 1000 Line Community Project — MAP27)
  • MAP02: A Forlorn Outpost (from DyingCamel’s Demons #1 — MAP09)
  • MAP03: Harvester’s Reminiscence (from Doomworld Mega Project 2016 — MAP25)
  • MAP04: Purgatorial Technologies (from DyingCamel’s Demons #3 — MAP09)
  • MAP05: Alpha Scorpii Supercluster (from Nova III — MAP25)
  • MAP06: The Kerberos Complex (from Doomworld Mega Project 2017 — MAP24)
  • MAP07: Druidia Borealis
  • MAP31: The Eclipse of Betelgeuse (from SlaughterMAX — MAP28)
  • MAP32: Cheonsanggye

Note: Every level got minor changes in layout, item placement, and monster placement

  • MAP01: Jeremy Doyle — «Ripsnort»
  • MAP02: Psychedelic Eyeball — «Bloody Skies»
  • MAP03: Eris Falling — «Skeleton’s Waltz»
  • MAP04: Psychedelic Eyeball — «Stones of Cartmania»
  • MAP05: Eris Falling — «Stardust»
  • MAP06: Fortress 2 Blue — «Welcome To Skull’s Hell»
  • MAP31: Psychedelic Eyeball — «The Day of Defeat»
  • Intermission: Psychedelic Eyeball — «Lab Wreck»
  • Title screen: Eris Falling — «Thanatos»
  • Text screen: Eris Falling — «Cry of Desperation»
  • Outro: Eris Falling — «Tranquil Land»

Built-in demosedit

This WAD features three . All require Doom II with a Boom-compatible v2.02 source port to view them. The demo levels are:

Demo Level Tics Length
DEMO1 MAP02: A Forlorn Outpost 4 9921 4:43.46
DEMO2 MAP04: Purgatorial Technologies 4 9787 4:39.63
DEMO3 MAP06: The Kerberos Complex 4 4214 2:00.40

Classic Molten Core Legendaries

Сульфурас, Рука РагнаросаГромовая Ярость, благословенный клинок Искателя ВетраСульфурас, Рука РагнаросаГромовая Ярость, благословенный клинок Искателя Ветра

  • Сульфурас, Рука Рагнароса — Obtained by combining Око Сульфураса and Сульфуронский молот. Око Сульфураса is obtained as a low drop rate item from Ragnaros, the final boss of the instance.
  • Громовая Ярость, благословенный клинок Искателя Ветра — Obtained by combining Наручники Искателя Ветра and Наручники Искателя Ветра, then completing a quest chain to forge Thunderfury. During this quest line, you have to kill Ragnaros for Сущность повелителя огня, and obtain Зачарованный элементиевый слиток x10.

Reliquary Mod Download Links:

File Name Status Game Version Date
Reliquary-1.12.2-1.3.4.755.jar Release 1.12.2 Mar 6, 2018
Reliquary-1.12-1.3.4.710.jar Release 1.12.1/1.12 Aug 23, 2017
Reliquary-1.11.2-1.3.4.678.jar Release 1.11.2 Jul 22, 2017
Reliquary-1.10.2-1.3.3.664.jar Release 1.10.2 May 22, 2017
Reliquary-1.11-1.3.3.612.jar Release 1.11 Dec 25, 2016
Reliquary-1.10.2-1.3.3.571.jar Release 1.10.2 Sep 25, 2016
Reliquary-1.10.2-1.3.3.543.jar Release 1.10.2 Sep 13, 2016
Reliquary-1.10.2-1.3.3.521.jar Release 1.10.2 Sep 5, 2016
Reliquary-1.7.10-1.2.1.483.jar Release 1.7.10 Aug 16, 2016
Reliquary-1.10-1.3.2.416.jar Release 1.10 Jul 2, 2016
Reliquary-1.9.4-1.3.2.404.jar Release 1.9.4 Jun 26, 2016
Reliquary-1.9-1.3.2.369.jar Release 1.9 May 27, 2016
Reliquary-1.8.9-1.3.1.296.jar Release 1.8.9 Apr 10, 2016

Credits: P3pp3rF1y

← Blood Moon Mod for Minecraft 1.12.2/1.11.2Mineralogy Mod for Minecraft 1.12.2/1.11.2 →

Garr

For more detailed information on Garr’s abilities and how to deal with them, as well as a loot list, check our Garr Molten Core Strategy Guide!
Boss abilities

  • Антимагический импульс
  • Бешенство
  • Оковы магмы
  • Вызов игрока

Add abilities

  • Извержение
  • Боль разлуки

ГаррГаррГаррИзвержениеОгнекаменьГаррБоль разлукиИзвержениеОгнекаменьГлухая оборонаНи шагу назадСильное зелье каменного щитаОгненные НедраЧернокнижникОгнекаменьЧернокнижникОгнекаменьSafe killОгнекаменьГаррЧернокнижникГаррDifficult killОгнекаменьГаррОгнекаменьИзвержениеГаррГаррОгнекаменьИзвержение

Expansion Relevance

With the arrival of World of Warcraft: The Burning Crusade the popularity of the Molten Core took a turn for the worse, with items available in the expansion superior in quality to that of the Molten Core or any of the other forty player instances at the time. However, frustration with the hours-long instance duration were alleviated, allowing players to power through the Molten Core in record time — trivializing content. New abilities and better gear reduced the numbers of players needed to complete Molten Core from 40 to below 10.

In Wrath Of the Lich King, it is possible for some classes to solo Molten Core. The classes doing this are usually Paladins and Death Knights, but Hunters, Shamans, Warlocks and Warriors have also managed to single-handedly defeat bosses.

Зафиксированные появления

Явление №1 28.07.2020

«—…О, говоря о мистике, я как-то столкнулся с такой штукой. Я игрок бывалый и не сильно жалую новые версии, дух не тот, да и теряется изначальная атмосфера игры. Играл на 1.6.4, и как-то раз мне стало скучно. Решил с тотемами побаловаться, или как мистификаторы там ещё их называют. Ничего особо не работало, решил попробовать сделать что-то вроде крестика из железа с блоками красного камня между ними, покрыв красной пылью сверху. Мол, никто железные блоки для алтарей не использует, мало ли? Я в это не верю конечно, но, все же, оно сработало. Я конечно сейчас уже не вспомню, но, если не подводит память, алтарь в лаву превратился. А красная пыль вообще исчез. Я особо не обращал внимания, пока мой дом из досок не превратился в угольную коробку. Мне чужда архитектура поэтому да, я в коробке живу. И я конечно извлёк из этого выгоду — уголь на дороге в таких количествах не валяется. Дальше хуже — древесина начала железом заменяться. Поначалу я думал халява, но когда появилась нужда в дереве, мне стало не по себе. Пришлось путешествовать, и, могу поклясться, за мной наблюдала какая-то оранжевая фигура.»

Явление #2
12.08.2020

«—…Да, я пробовал повторить это снова. На самом деле я не особо помнил, чем я эту штуку призвал, поэтому делал все подряд. Вроде сработало, признаки те же. Так как я на версию 1.12.2 перешёл после того случая, у меня появился Optifine, поэтому я мог разглядывать объекты вдали. Хотя что странно, были и признаки, которые ему вроде не свойственны. Было такое ощущение, будто что-то выживает в одном мире со мной. Я мог довольно долго разглядывать ту фигуру, и она, кажется делала то же самое. Наблюдала за мной, но я тоже не лыком шит! И что забавное, когда я нашёл другого игрока, не знаю, что это вообще было… Наш наблюдательный дружок смотрел и за этим никто»

Quests and Reputation

Gaining Entry

There are three possible ways to enter Molten Core:

  • By completing Attunement to the Core and thereafter being ported in by speaking with Lothos Riftwaker.
  • By entering the portal in Blackrock Depths.
  • Via a warlock’s Ritual of Summoning.

Killing NPCs within Molten Core rewards reputation with Hydraxian Waterlords.

The Hydraxian Waterlords offer a , eventually rewarding Aqual Quintessence, which was at one point required to douse the Runes of the Firelord in order to summon Majordomo Executus and consequently, Ragnaros. Presently, defeating bosses will automatically douse their respective runes.

Raid history

Ragnaros and Executus, with player character shown for scale.

On release, Molten Core and Onyxia’s Lair were the only 40-player instances in the game, thus Ragnaros was the first «game end boss.» With the advent of Blackwing Lair, Ahn’Qiraj, the original level-60 version of Naxxramas, and the raising of the level cap with the game’s expansions, defeating Ragnaros has long since ceased to be the pinnacle of raiding success. However, prior to the Burning Crusade, slaying him was still considered a very important step in raid progression before engaging in more challenging content. It was the first raid encounter which required a concerted effort in acquiring massive amounts of a particular statistic (in this case, fire resistance). Moreover, the encounter was the first one to demand the extensive use of consumables, at least in the learning process and in the first few kills. As such, it was once a very important stage in the evolution of a raiding guild.

Molten Core is now typically only run for the Molten Core achievement, or by players seeking to craft Sulfuras, Hand of Ragnaros or Thunderfury, Blessed Blade of the Windseeker. Additionally, three battle pets were added in Patch 5.1 as part of the Raiding with Leashes achievement, giving players another reason to run the instance.

Players were able to start soloing Molten Core in Wrath of the Lich King, and more easily in Cataclysm and Mists of Pandaria. Now that pre-current-expansion raids do not require a raid group to enter, soloing the raid for transmogrification purposes or other loot is easier than ever.

Реликварий мод

Реликварий-это коллекция магических предметов и блоков, которые могут быть сложными для получения, но облегчают жизнь игрока во многих различных областях

На вики-сайте мода есть гораздо больше информации, но вкратце это лишь некоторые из наиболее заметных вещей, включенных в мод.

Некоторые предметы и блоки:

Coin of Fortune — магнит, который телепортирует предметы и опыт игрокуHunter’s Handgun — пистолет, который может быть заряжен множеством различных выстрелов (например, выстрелами, которые ищут свою цель или заставляют лианы взрываться)…)Адская чаша — портативное хранилище лавы, но также и предмет, который не дает игроку пострадать в лаве (в обмен на некоторый голод)Факел запрета — факел, который отталкивает мобов в своем диапазонеЛилипад плодородия — лилипад, который заставляет соседние культуры расти быстрее и который можно поставить рядом с другими лилипадами для еще большего эффектаНиан жуз — элемент, который делает мобов игнорировать игрока (в каждой из них специфическими для моб тип — Чжу нянь крипера, зомби нянь Чжу …)Посох странника — посох, который может держать несколько стопок факелов, а затем размещать их в мире, как обычно, рядом с игроком или даже на большом расстоянии за дополнительную платуVoid Tear — предмет, который может вместить огромное количество стопок определенного предмета (больше никакого булыжного беспорядка)Witherless Rose — цветок, который предотвращает увядание игрока, у которого он есть в инвентаре

Пьедестал

Модель пьедестала от Yulife

Пьедестал можно использовать как причудливую витрину предметов, но в то же время он также функциональен, когда вы кладете в него какие-то конкретные предметы.

  • Подбирайте предметы и шары xp — coin of fortune
  • Работает как танк для xp — hero’s medallion (заряжает медальон с xp)
  • Атаки мобов — меч (много разных видов работы включая Тинкера)
  • Получает молоко от коров или забирает жидкость из окружающего мира — ведро
  • Ножницы для стрижки овец или срезаемые блоки — ножницы
  • Баффы игроки в пределах досягаемости с локализованным творческим полетом — Раздирающий Шторм в режиме полета
  • Толкает/тянет мобов в дальнобойном шторме в соответствующем режиме
  • Работает как автоматизированная сельскохозяйственная уборочная штанга

Система зелий

Реликварий включает в себя пользовательскую систему зелий, которая позволяет создавать множество различных видов зелий. Он использует некоторые очень простые ингредиенты, такие как картофель, вплоть до очень дорогих, таких как звезды преисподней, и полученные зелья имеют соответственно сильный эффект(ы). Вики содержит гораздо больше информации о том, как именно это работает, а также обо всех различных ингредиентах и эффектах.

Вопросы / Предложения

Если вы хотите сообщить об ошибке или предложить изменения, пожалуйста, сделайте это на github. Даже если у вас нет никаких проблем, чтобы сообщить об этом, я буду очень рад услышать любые предложения по улучшению, которые у вас могут быть.

Примечание для разработчиков modpack: В этом моде есть много вариантов конфигурации, так что вы можете немного настроить, как все работает. Все параметры конфигурации доступны в конфигурации внутриигрового мода. Включенное описание вариантов, как мы надеемся, должно быть очень пояснительным.

Кредит достается X3n0ph0b3 и TheMike за то, что они придумали идеи и создали/поддерживали этот мод до 1.7.10

Background

The leader of the Reliquary, Tae’thelan Bloodwatcher, had spent a lifetime mastering the arts of sorcery and furthering his pursuit of magical knowledge. Gathering like-minded blood elves, he formed the Reliquary, a primarily blood elven (but nonetheless multiracial) organization to acquire powerful magical artifacts for the sin’dorei and their Horde allies. Tae’thelan maintains that such power not only should not be feared, but can be safety utilized with proper teaching, a creed he aims to instill in allies of the Reliquary.

Through these moderate and controlled methods, Tae’thelan ultimately aims to free his people from their magical addiction, and unite them as the proud, mighty race they once were.

Accounts also make mention of an unknown council based in Silvermoon ordering the Reliquary’s formal creation.

Cataclysm

This section concerns content related to Cataclysm.

The Reliquary makes its debut following the Cataclysm. Under the leadership of High Examiner Tae’thelan Bloodwatcher, the Reliquary seeks to support its Horde allies, to honor its past, and to continue the task for which it was created — the acquisition of powerful magical artifacts. Though still a mostly blood elf organization, the Reliquary also welcomes other members of the Horde.

They are dedicated to uncovering magical and arcane artifacts, operating around several new and revamped areas such as the Blasted Lands, opposing their dwarven counterparts to the point where overt hostilities erupt.

Mists of Pandaria

This section concerns content related to Mists of Pandaria.

The regent lord of Quel’Thalas, Lor’themar Theron, brings the Reliquary with him to the myth-shrouded land of Pandaria when he is summoned to the continent. The Reliquary disperses into multiple areas of interest: an excavation ventures to Kun-Lai Summit to discover more of the mogu, while other groups remain in Krasarang Wilds to survey the area and make the most of the neighbouring Explorer’s League’s missteps, overseen by Belloc and Kaelis Sunsoar. In the Vale of Eternal Blossoms, the Reliquary also uncover the earliest information regarding the Divine Bell, a powerful mogu artifact the Warchief of the Horde takes a deep interest in.

The Reliquary appears to have branched out its membership for the trip to Pandaria, with the likes of magi, scouts and even some Blood Knights wearing the Reliquary tabard and helping to secure the area, rather than only the diggers seen before.

Warlords of Draenor

This section concerns content related to Warlords of Draenor.

A few members of the Reliquary eventually make their way to the alternate Draenor. Examiner Remy Starminder and his excavators were tasked with using this once-in-a-lifetime chance to acquire the lost artifacts of power on the continent, though this brings them into conflict with the Steamwheedle Cartel, who seek to monetize them instead.

Legion

This section concerns content related to Legion.

The Reliquary has set up camps all across the Broken Isles, with Tae’thelan Bloodwatcher going to a new camp every two weeks for archaeology.

Battle for Azeroth

This section concerns content related to Battle for Azeroth.

The Reliquary arrived on Zandalar after the Horde was granted sanctuary by King Rastakhan. The expedition, led by the high examiner’s daughter, Tae’shara Bloodwatcher, is a joint blood elf-nightborne effort to excavate the bones of Xibala, first of the devilsaurs and mother to the great loa Rezan. The Zandalari did not object to the elves’ activities, having ceded the area to local wildlife long ago. The Reliquary’s blood elves have been teaching their nightborne allies the art of the dig, but some of the shal’dorei – particularly their cloistered leader, Astrandis – are rather out of their element. Astrandis came into conflict with the Dark Iron dwarves over the relics in the area.

Nerin Solvis, a Reliquary financier, is funding and overseeing the Bilgewater Cartel’s activities in Vol’dun. He makes it clear to his goblin associate Merd Archfeld that neither he nor the Reliquary is interested in Gallywix’s political standing with Sylvanas.

The Reliquary’s agents were targeted by the Alliance during their campaign against the Horde on Zandalar. High Examiner Arlethal Sunwatcher was killed by the Alliance on Halford Wyrmbane’s orders.

Exploring Azeroth

This section concerns content related to the Warcraft novels, novellas, or short stories.

Following the Fourth War, the Reliquary is still present and active in the Badlands, more precisely in Uldaman, where they continue to unearth the ruins in search of ancient treasures.

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