Planetary annihilation titans скачать торрент

Galactic War

This is Planetary Annihilation’s randomly generated single-player campaign. You start out with almost no tech and must fight your way across the galaxy defeating enemies and gaining more technology. Victory is obtained when you eliminate the three enemy faction leaders.

On the setup screen you select your commander and faction, both of which are cosmetic elements only. You can also name your game for later access.

The Size setting determines the size of the galaxy you will play in. A larger galaxy means a longer game, it also generally means an easier one as you will have more opportunities to collect tech ahead of battling a faction leader.

The Difficulty controls how quickly the AI ramps up in difficulty in terms of AI difficulty level, number of commanders and economic multipliers.

The Commander Loadout controls what technology you start the game with. You will unlock additional loadouts over the course of your Galactic War games.

Thanks To

  • Sorian of Planetary Annihilation Inc for:
    • making his AI moddable
    • answering my questions
    • taking on suggestions
    • fixing bugs as they come up
    • adding cool new features which make the AI increasingly smart
  • wondible for his creation of the AI Showdown tool
  • mikeyh for writing the Javascript for loading Queller’s personalities
  • alpha2546 for extensively playtesting Queller during Legion development
  • Everyone who has helped with translations:
    • K-Orthic | Gamax
    • gmase
    • PRoeleert
    • R.O.S.S
    • DeathByDenim
    • River
    • Felix Köhler
    • tunsel
    • omylist
    • IPWIW
    • Fred
    • CmdrEdem
    • something more than human
    • Linus Petersson
    • Spassky
    • Craeox
    • sevmek
    • fera
  • PA Inc for including Queller in its professional translation project

Client Stalls or Unit Jumps

This is usually a network issue such as packet loss or network lag in transit to PAnet AWS servers (or OVH US for the dedicated servers).

Some network issues may be temporary due to congestion or bad ISP transit / peering routes.

Software such as firewalls or network optimisers can also disrupt network connections. eg ASUS / Rog GameFirst on Windows.

Network Testing

MTR or WinMTR is the preferred tool for testing network connectivity. All hops should show 0 (no packet loss) or 100 (blocked).

Persistent packet loss on many hops is most likely a local issue with PC software / hardware, Ethernet cables, router software / hardware or your ISP last mile connection to network termination / demarcation (or ONT for fibre connections).

Incorrect MTU and TCP MSS clamping settings may result in fragmentation or packet loss. For PPEoE, DSL or cable connections test MTU sizes of 1492 or 1452.

Picture-in-Picture (PIP)

One of the unique features of Planetary Annihilation is picture-in-picture. The PIP allows you the exact same functionality as the primary window, you can view anything or anywhere, give orders, etc. Hovering over this window reveals four more functions:

Swap cameras causes the PiP view to swap with the view of the main camera.

Capture main view clones the current view in the PiP.

Follow alerts means the PiP will switch view to whatever the latest alert to appear is.

Pin to opposite side will have the PiP view the opposite side of the planet you are viewing. Note that this still does not give you 100% visibility of the planet.

Setting Up A Game

Multiplayer games of Planetary Annihilation are hosted on a server in the host’s selected region. You will be prompted to select a region the first time you host a game. Multiplayer games are not hosted on your computer. Planetary Annihilation uses a client-server model, so a player’s computer and Internet connection do not impact other players.

Single-player games may be hosted on your computer or one of the cloud servers, depending on the specifications of your machine. You can force local or remote hosting if desired. See the Local Server setting in the of the guide for more information.

Uploading Server Mods

If you are using any server mods and hosting a multiplayer game, or your computer isn’t powerful enough to host a local server for skirmishes, you will automatically upload them to your cloud server as an anti-cheat mechanism. The speed at which this occurs is dependent on your upstream bandwidth and the size of the mods.

The Lobby

The individual who creates a lobby will be known as the host. Only the host can change a lobby’s settings. If a host leaves the lobby a new host is selected based on who has been in the lobby the longest.

Each colour represents one army. Player count recommendations for maps are actually army count recommendations.

Game Mode can be set to Free For All or Team Armies.

Free For All means every player is their own army.

Team Armies places each army into a team. In this mode there is a second option: share army. It is a button on the right-side of each army. When clicked all the players in that team become a single army, with as many Commanders as there are players. The army is only defeated once all its Commanders are killed. Beware using the “select Commander” hotkey in this mode as it will select all Commanders on the team. Humans and AIs cannot exist together within a shared army.

Dynamic Alliances allows you to ally (and un-ally) during the course of a game with other players. Breaking an alliance with someone breaks it both ways. You cannot see alliances between other players. This option is only available when game mode is set to Free For All. The AI will never propose or accept an alliance.

Sudden Death Mode means a team is eliminated when it loses any of its Commanders. It is only available when the game mode is set to Team Armies.

Bounty Mode enables an eco boost for every army killed. If an team is a shared army you must kill the last Commander in that army to claim the bonus. When the last Commander on an army self-destructs the bounty goes to the last player who damaged it.

Sandbox enables the use of dev options such as unit spawning. Controls for this can be found under – Keyboard – Dev.

To the right of each army is its economic multiplier. By default this is set to 1.0. Changing it to 0.5 would give an army 50% of their normal income while setting it to 2.0 would give it 200%. You can set this anywhere from 0 to 5, both for players and the AI.

You can create new systems for use in the System Editor from the main menu, there are also map packs available via .

When you load a system, or when first joining a lobby, you will see a rotating graphic in the system area as well as next to your name. Only when both these loading icons have disappeared will you be able to start the game, or select ready. When players join your game they will be greyed out while they load and you will see the loading icon on their row.

Only the host can launch a game, and they can only do so once every player has clicked the ready button. Once they have done this a green tick appears on their row. Any changes to the lobby’s settings by the host removes the ready state from all the players. When you are in a ready state you cannot make any changes to your setup.

You can change your primary colour and also which Commander you will spawn in as by left-clicking. Set your default commander through the Armory on the main menu. Some Commanders may be unavailable to you.

The host can add one or more AIs in the lobby. AIs on your team are supported, but not in shared army mode, nor will the AI use or respond to dynamic alliances.

AI difficulty controls how well they manage their economy, their micro level, which player it focuses attacks on, and how smart its threat decision making is. The AI doesn’t cheat at any difficulty level, though you can assign it an eco boost if you so desire. There are also mods which make the AI even tougher.

Once you have your lobby setup, change the top-right setting from PRIVATE to either FRIENDS or PUBLIC depending on who you want to join. FRIENDS is tied to your in-game friends list, not your Steam friends.

Introduction

This guide will walk you through the installation, configuration and use of the Queller AI mod. This mod is a total overhaul of the AI. It covers a wider range of difficulties than TITANS, from easier to harder (Casual to Uber), all of which play in a more humanlike fashion than their TITANS counterparts. It features complete support for the Legion Expansion.

Queller AI uses the AI Compatibility Framework to allow you to play it alongside the TITANS AI. Want a mix of TITANS and Queller in one game? You can do that.

Once installed, Queller AI will work in any game you host. Other players do not need the mod installed.

The Queller AI has no effect on Galactic War, for that you should refer to the .

Игра Planetary Annihilation

И в который уже раз вам предстоит покорение космоса. Но теперь в этой новой космической стратегии вы сможете захватывать не только планеты, но и всю галактику. Вам предстоит делать все, что угодно в этой масштабной стратегии. Скачать Planetary Annihilation через торрент можно на нашем бесплатном игровом сайте. Довольно масштабная стратегия получилась.

Сюжет

Действия этой игры разворачиваются на планете, которую вы осваиваете. Но теперь вам нужны ресурсы и вы должны собрать армию роботизированных организмов и космическую технику, чтобы иметь возможность нападать на соседние планеты. Уничтожайте все вокруг, используйте все шансы, чтобы покорить всю Солнечную систему. Вы формируете себе многочисленную армию роботов и атакуете планеты. Взрывайте, уничтожайте, захватывайте новые территории. Масштабность этой игры не знает никаких пределов.

Геймплей

Игра предусматривает вид сверху, тем самым вы увидите потенциальные дислокации ваших противников. Вы будете вести подрывную деятельность на планетах, используя бронированную военную технику. Так что взрывайте все, что увидите вокруг вас. Чем больше объектов вы сможете уничтожить, тем больше бонусов вы заработаете на развитие вашей армии железных воинов. Вы даже будете иметь возможность взорвать целую планету, не говоря уже об отдельных базах противника. Такого поворота событий вы еще не видели до сих пор. Игра Planetary Annihilation, скачать торрент которой вы можете бесплатно на нашем игровом сайте, насыщена военными космическими миссиями и операциями.

Интересные факты

Что интересно, игра предусматривает одиночный режим, так что вы должны постараться, ведь вы сами поведете за собой тысячное войско. Изучайте местности и рельефы, собирайте бонусы и ресурсы на уничтоженных вами планетах – тогда вы точно сможете разрушить целые галактики в этой игре!

Особенности Planetary Annihilation

  • Данные космических карт. Изучите карту, которая постоянно будет вашим помощником в игре, чтобы отыскать скрытые базы врага, да еще там можно будет добыть себе и ресурсы.
  • Масштабность действий. Вы сможете сформировать настоящую армию военных юнитов и повести их за собой, чтобы постепенно уничтожать планеты Солнечной системы.
  • Новые роботы и техника. Используя найденные современные технологии на локациях, вы сможете создать современную боеспособную армию, которая в считанные секунды сможет превратить планету в пепел.

Системные требования

  • ОС: Windows 7 64 bit и выше
  • Процессор: Quad Core и лучше
  • Память: 8 Гб
  • Видео: с поддержкой Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
  • DirectX: 9.0c
  • Место на диске: 3 Гб

Об игре

  • Год выпуска: 2015
  • Жанр: Стратегии / Игры на русском
  • Разработчик: Uber Entertainment
  • Издатель: Uber Entertainment
  • Язык интерфейса: Русский, Английский
  • Язык озвучки: Английский
  • Таблетка (Кряк): Вшита (CODEX)
  • Платформа: на РС

Информация о торренте

  • Ничего не вырезано, не перекодировано;
  • Игра обновлена до поледней версии;
  • Простая и быстрая установка.
  • Тип издания: RePack;
  • Версия игры — 1.3.2.

Downloading PA

PAnet accounts can use papatcher or the legacy PA launcher (Windows / macOS prior to 10.15 Catalina) to download a DRM free local server: https://store.planetaryannihilation.net/download/pa

Steam accounts can be linked to a PAnet account: https://support.planetaryannihilation.com/kb/faq.php?id=63

Steam install location: https://support.planetaryannihilation.com/kb/faq.php?id=51

papatcher

Download papatcher.go from https://raw.githubusercontent.com/planetary-annihilation/papatcher/master/papatcher.go

Install golang from repo (Linux) or https://golang.org/

Windows Dependencies

For Windows you may need to install the latest Visual Studio 2019 64 bit runtime: https://support.microsoft.com/en-nz/help/2977003/the-latest-supported-visual-c-downloads

Linux Dependencies

Headless servers require:

  • libsdl2
  • libgl1
  • libstdc++6
  • libcurl
  • libuuid

On Fedora / NixOS the following environment variable may be needed:

Planetary Annihilation: TITANS не запускается. Ошибка при запуске. Решение

Planetary Annihilation: TITANS установилась, но попросту отказывается работать. Как быть?

Выдает ли Planetary Annihilation: TITANS какую-нибудь ошибку после вылета? Если да, то какой у нее текст? Возможно, она не поддерживает вашу видеокарту или какое-то другое оборудование? Или ей не хватает оперативной памяти?

Помните, что разработчики сами заинтересованы в том, чтобы встроить в игры систему описания ошибки при сбое. Им это нужно, чтобы понять, почему их проект не запускается при тестировании.

Обязательно запишите текст ошибки. Если вы не владеете иностранным языком, то обратитесь на официальный форум разработчиков Planetary Annihilation: TITANS. Также будет полезно заглянуть в крупные игровые сообщества и, конечно, в наш FAQ.

Если Planetary Annihilation: TITANS не запускается, мы рекомендуем вам попробовать отключить ваш антивирус или поставить игру в исключения антивируса, а также еще раз проверить соответствие системным требованиям и если что-то из вашей сборки не соответствует, то по возможности улучшить свой ПК, докупив более мощные комплектующие.

Файлы, драйверы и библиотеки

Практически каждое устройство в компьютере требует набор специального программного обеспечения. Это драйверы, библиотеки и прочие файлы, которые обеспечивают правильную работу компьютера.

  • Скачать драйвер для видеокарты Nvidia GeForce
  • Скачать драйвер для видеокарты AMD Radeon

Driver Updater

  • загрузите Driver Updater и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • обновите устаревшие драйверы одним щелчком мыши.

существенно увеличить FPSAdvanced System Optimizer

  • загрузите Advanced System Optimizer и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • выполните все требуемые действия. Ваша система работает как новая!

Когда с драйверами закончено, можно заняться установкой актуальных библиотек — DirectX и .NET Framework. Они так или иначе используются практически во всех современных играх:

  • Скачать DirectX
  • Скачать Microsoft .NET Framework 3.5
  • Скачать Microsoft .NET Framework 4
  • Скачать Microsoft Visual C++ 2005 Service Pack 1
  • Скачать Microsoft Visual C++ 2008 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2008 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2012 Update 4
  • Скачать Microsoft Visual C++ 2013

Windows Crash Dumps

PA generated crash reports with logs (and dxdiag on windows) are usually automatically uploaded to our crash reporting system.

When reporting crashes it also helps if you include the crash ID from your logs (same as the filename of the generated minidump):

The default location for crash dumps generated by PA is now the logs directory in your Planetary Annihilation data directory.

The environment variable MINIDUMP_DIRECTORY can be used to change the location where PA crash minidump files are saved and will also generate more detailed (and larger) minidump files similar to the new command line option.

Tips for New Players

  • There is no pay to win
  • Commanders skins are cosmetic
  • PA uses a streaming economy based on energy and metal: https://palobby.com/units/table/economy
  • Left click drag for area build, attack, patrol, assist, reclaim, repair, etc
  • Right click drag for local custom line formations
  • AVOID custom line formation moves across the map by moving platoons via waypoints in group formation then shift queuing a custom line formation at destination
  • Control move to break formation and move at full speed (a wide area selection of units will move into formation at the slowest unit speed)
  • Early game you should snipe fabbers, attack economy and prevent expansion (factories are harder to destroy and cannot produce units with no eco)
  • T2 Advanced Metal Extractors can be built over the top of T1 Metal Extractors and vice versa
  • Link Teleporters by selecting one then right clicking the other teleporter including the Helios Invasion Titan mobile teleporter
  • Open the top right planets menu for info like the number of Halley engines required to launch a planet
  • Nuclear Missiles and Unit Cannons are interplanetary
  • PROTECT YOUR COMMANDER

Known Issues

  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.6.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may black screen or corrupt (toggle full screen (alt+enter), resize or refresh (F5) may correct)

PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

Sim Performance and Time Dilation

When the sim is under pressure the sim rate will slow down causing time dilation.

ie the sim time is slower than real time (this is not lag).

Sim performance depends on:

  • map
    • number of planets (sweet spot is under 8 unless they are tiny with MAX_PLANETS = 16 defined in media/server-script/sim_utils.js)
    • radius (recommended maximum size is 800 – 1000)
    • CSG (more CSG = more complex pathing and navigation)
  • number of armies
  • number of AIs
    • increase the difficulty before adding more
    • increase their eco modifier before adding more
  • number of units
  • number of unit interactions
  • number of projectiles
  • play style
    • hoarding units
    • area patrolling a large group of units
  • CPU
    • number of cores
    • single thread performance: https://www.cpubenchmark.net/singleThread.html
  • network usage (see below)

Games with large systems containing many big planets with lots of CSG and many players that hoard thousands of units are not going to perform well on any server.

Each shared team is considered to be a single army in the sim so a 5v5 shared is only two armies and will impact the sim less than a 5v5 unshared or 10 FFA.

Moving large groups of units will impact the sim with planet wide area patrol having the most impact.

Ошибка DirectX в Planetary Annihilation


«DirectX Runtime Error»

«DXGI_ERROR_DEVICE_RESET»

«DXGI_ERROR_DEVICE_HUNG»

«DXGI_ERROR_DEVICE_REMOVED»

  • Первым делом необходимо установить «чистую» версию драйвера вашей видеокарты (то
    есть не стоит сразу спешить устанавливать тот же GeForce Experience, ничего лишнего
    от AMD и аудио).
  • При наличии второго монитора попробуйте отключить его, а также отключите G-Sync и
    любые другие виды дополнительных/вспомогательных устройств.
  • Воспользуйтесь средством проверки системных файлов для восстановления повреждённых
    или отсутствующих системных файлов.
  • В случае если используете видеокарту от Nvidia, тогда попробуйте включить

    «Режим
    отладки»

    в панели управления видеокартой.
  • Часто причиной ошибки служит перегретая видеокарта, поэтому для проверки её
    работоспособности рекомендуем воспользоваться программой

    FurMark

    . Если это оказалось действительно так, тогда следует
    понизить частоту видеокарты.

  • Если вдруг столкнулись с другими ошибками, тогда рекомендуем переустановить DirectX,
    но перед этим лучше на всякий случай удалить старую версию (при этом обязательно
    удалите в папке перед переустановкой все файлы начиная с

    «d3dx9_24.dll»

    и
    заканчивая

    «d3dx9_43.dll»

    ).

Thanks To

  • Sorian of Planetary Annihilation Inc for:
    • making his AI moddable
    • answering my questions
    • taking on suggestions
    • fixing bugs as they come up
    • adding cool new features which make the AI increasingly smart
  • wondible for his creation of the AI Showdown tool
  • mikeyh for writing the Javascript for loading Queller’s personalities
  • alpha2546 for extensively playtesting Queller during Legion development
  • Everyone who has helped with translations:
    • K-Orthic | Gamax
    • gmase
    • PRoeleert
    • R.O.S.S
    • DeathByDenim
    • River
    • Felix Köhler
    • tunsel
    • omylist
    • IPWIW
    • Fred
    • CmdrEdem
    • something more than human
    • Linus Petersson
    • Spassky
    • Craeox
    • sevmek
    • fera
  • PA Inc for including Queller in its professional translation project

Client Stalls or Unit Jumps

This is usually a network issue such as packet loss or network lag in transit to PAnet AWS servers (or OVH US for the dedicated servers).

Some network issues may be temporary due to congestion or bad ISP transit / peering routes.

Software such as firewalls or network optimisers can also disrupt network connections. eg ASUS / Rog GameFirst on Windows.

Network Testing

MTR or WinMTR is the preferred tool for testing network connectivity. All hops should show 0 (no packet loss) or 100 (blocked).

Persistent packet loss on many hops is most likely a local issue with PC software / hardware, Ethernet cables, router software / hardware or your ISP last mile connection to network termination / demarcation (or ONT for fibre connections).

Incorrect MTU and TCP MSS clamping settings may result in fragmentation or packet loss. For PPEoE, DSL or cable connections test MTU sizes of 1492 or 1452.

Loadouts

Your starting loadout determines what units you have access to from the start of the war. You start with one loadout unlocked: the Vehicle Commander. Seven loadouts remain locked. You will unlock them by defeating particular faction bosses.

Each faction has multiple possible boss systems. At the start of a war, one system is selected for each faction. You may not always encounter a boss tied to a locked loadout.

Faction System Loadout Unlocked
Legonis Machina Kohr Artillery Commander
Entara Bionic Augmentation Commander of Neutralizing
Agoge
Tau Leporis
Poseidon’s Wrath
Foundation Atlas Air Commander
Patagonia Assault Commander
Xylcor
Blogar’s Fist
Zeta Draconis
Synchronous Cupru Bot Commander
Platina
Fier
Safir
Apa
Revenants Alenquer Orbital Commander
Xianyao General Commander
Epiphany
Varthema
Chernykh

Как разогнать видеокарту для Planetary Annihilation: TITANS

Все, что связано с «разгоном», направлено на увеличение производительности, но это довольно обширные темы, о которых в двух словах рассказать сложно. К тому же это всегда довольно рисковое дело. Если что, мы вас предупредили.

Чтобы добиться большего значения FPS в Planetary Annihilation: TITANS, сначала можно попробовать разогнать видеокарту. Самый простой способ сделать это — воспользоваться встроенными функциями ПО от производителя видеокарты.

Например, в комплекте с некоторыми видеокартами от GIGABYTE поставляется программа Graphics Engine, в которой есть несколько уже готовых профилей разгона. Это позволяет выжать из видеокарты 5-10 дополнительных кадров в секунду.

Если программы от производителя нет, то всегда можно воспользоваться универсальным решением — MSI Afterburner. Это одна из лучших программ для разгона, в ней множество разных настроек.

Но тут придется все настраивать вручную. Повышать следует в первую очередь частоту самого видеочипа («Core Clock») и частоту памяти видеокарты («Memory Clock»). Слева находятся базовые значения этих параметров. Справа отображаются температура и увеличение вольтажа — эти характеристики позволяют следить за «здоровьем» видеокарты.

При повышении частоты возрастает нагрев видеокарты. Если температура переходит отметку в 85 градусов, то следует увеличить скорость оборотов вентиляторов («Fan Speed»). Если температура повысилась до 100 градусов, то следует немедленно прекратить разгон, иначе чип может расплавиться. Мощный «разгон» требует водяного охлаждения, поэтому не следует повышать частоты более чем на 10%.

Like any RTS there is a learning curve

Try the following to ramp up quickly:

  • Read the Controls and User Interface guide
  • Read the in-game player guide
  • Play the in-game tutorial
  • Explore units using sandbox mode and the unit database: https://palobby.com/units/
  • Review every game you play using chronocam at the end of your game
  • Watch replays (with caps lock on to see orders) including the top 10 gold, platinum and star ranked players (gold will be easier to emulate if you are new)
  • Watch videos:
    • https://gaming.youtube.com/user/MEGAMarshallXP
    • https://www.twitch.tv/directory/game/Planetary%20Annihilation%3A%20TITANS/videos/all
  • Practice against the AI in skirmish mode (your goal is to win games with two Absurd AI players consistently)
  • Practice against different Queller AI mod personalities
  • Practice on different maps (search for map under the Community Mods available tab then browse for new maps when selecting a system)
  • Work your way up the Skills Pyramid
  • Have fun even if you’re losing (it takes time to learn)

For single player:

  • Read the Galactic War Difficulty and Adding More Maps guide
  • Alternate between Galactic War and AI Skirmish with the Queller AI mod and map packs

Economy

Green is good

At the top of the screen is one of the most important parts of the game: the economy bar. On the left is your metal and the right your energy. The coloured bar and the numbers underneath represent the amount of the resource in storage against your total storage. The numbers to the right represent your incoming and outgoing amount of that resource, the top green number being income and the bottom red number spending. The large number on the right is the result of income minus spending.

In the centre is your overall efficiency which impacts the speed at which you build units and buildings. At 50% efficiency two fabricators or factories are building at the same rate as one fabricator or factory would at 100% efficiency. Fabricators are the construction units of the game.

Issue an order to the Commander to build something and you will see the number and colour of the bars change. Blue means you are earning more than you’re spending and your storage is full. Red means you’re spending more than you’re earning and your storage is empty or about to run out. Green is in-between the two and the colour they should ideally be most of the time.

Hovering over any unit which is currently building will show you how much it is costing you. The cost is always the same, regardless of what is being built. Likewise, buildings which generate metal or energy will show you how much they’re making. The green bar represents the health of the unit.

Planetary Annihilation operates using a flow economy, meaning that all units and structures are built over time and cost your economy the whole time they’re being built. For example, let us take a standard Fabricator Vehicle which builds at 10 metal a second for a cost of 1000 energy per second. It can build a Missile Defence Tower, which costs 300 metal. This means for an economy operating at 100% efficiency it would take the fabricator 30 seconds as 300 metal divided by 10 metal a second is 30. The total energy cost would be 30,000, that’s 1000 energy a second for 30 seconds. If your economy were operating at only 50% efficiency then the fabricator would only be building at 5 metal a second, but this would still cost you 1000 energy every second resulting in a total cost of 300 metal and 60,000 energy over 60 seconds. The higher the metal output of a fabricator or factory the faster it builds things.

Tips for Opening Build Queues to Manage your Economy and Expansion

The goals of an opening build queue are:

  • Minimise walking by your commander and fabricators
  • Avoid stalling your economy with too many fabricators or factories
  • Produce units to scout, raid and defend your nearby expansions
  • Produce fabricators as needed for expansions, proxy bases and eventually the transition to T2 once your economy can support BOTH the cost of a T2 factory and production of T2 units
  • Avoid idle fabricators and commanders
  • Avoid excessive use of static defenses

The key elements of an opening build queue are:

  • Optimal starting location
  • Optimal build order and factory selection
  • Optimal placement

Opening build queues will vary for each map, planet terrain, starting location, nearby expansions, opponents, game mode, etc.

Take your time to look around the map and don’t just randomly click in the starting location. You’ll want to spawn close to a metal spot within range of the commander while leaving space to build your initial energy plants and factories around the commander to minimise walking.

A typical new player opening build queue might be:

  • Bot / vehicle / naval factory (never air) with priority queue (control click) of two or three fabricators to claim nearby metal spots then continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • One (or two metal extractors only if within turning range of the commander)
  • One or two energy plants
  • Air factory with priority queue (control click) of one Firefly scout then continuous build of fighters and a bomber to snipe enemy fabricators (rallying to a point where you can easily select your air)Note: for Galactic War without air tech build a Skitter vehicle scout and raid with Dox or Strykers
  • One or two energy plants
  • Next factory with continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • One or two energy plants
  • Priority queue (control click) of one or two additional fabricators for expansion which may include an air fabricator to expand to other parts of the planet

As you become more experienced you’ll adjust your energy to be more efficient with only a single energy plant per T1 factory or fabricator. Be careful with other units that also use energy. eg Spark tesla bots.

Place your factories on the outside and near choke points to protect your economy. In important areas outside of your main base consider creating proxy bases by building factories next to your expansions that will continuously build more units.

The more you queue with your commander and fabricators the more you can focus on positioning other units to scout and raid while protecting your fabricators and their expansions. Once you have scouted the enemy be prepared to adjust your build queues and unit mix.

Manually Starting a Server

To manually start a local server in waiting lobby config mode create a script or desktop shortcut to the server executable with the following command line parameters:

  • (for TITANS) OR (for classic PA)
  • (initial name displayed in server browser)
  • (for multi-threading)

Customise with the following additional command line parameters:

  • (up to 32 players depending on the specs of your local super computer and high speed internet)
  • (depending on the specs of your high speed internet)
  • (default spectators)
  • (to save local replays)
  • (to automatically name replays using a UTC timestamp)
  • (timeout after game over when replay is written even if players are still reviewing)
  • (timeout after game over when server is shutdown even if players are still reviewing)
  • (no window)
  • (default port)
  • (disable adding of AI players)

Что сделать в первую очередь

  1. Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
  2. Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
  3. Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.

Windows Incompatible Software

ASUS / ROG GameFirst May cause network lag resulting in unit stutter / jumps with both online and offline servers.
Firewall / Security Suites May cause connection failures and crashes.Disable or add exceptions for SSL / protocol scanning / filtering for PA.exe, server.exe and CoherentUI_Host.exeESET: https://support.eset.com/en/kb5833-manage-protocolssltls-filtering-in-eset-windows-home-productsKaspersky:
On Screen Displays (OSD) May cause black screens and crashes.MSI Afterburner / RivatunerASUS / ROG Sonic Radar
3D API / OpenGL Interceptors May cause black screens and crashes.Lucid Virtu MVP
Sound Enhancers May cause no sound, stutter, static, etc.
Nahimic Audio DriverAlso bundled in:ASUS / ROG Sonic StudioMSI Audio DriversAlienware Command Center May cause no sound, stutter, static, etc and may also freeze when launching on a second display with NVIDIA drivers.Add to:

Why the Queller AI?

There are a number of reasons why you might be looking to upgrade the TITANS AI:

  • You can beat the AI on absurd
  • You can’t beat the AI on a single planet, but on multi-planet systems it’s too weak for you
  • The difficulty jump from Normal to Hard is too big
  • You want something that plays a bit more like online human players would

The Queller AI is designed to resolve all of these issues, be it giving you a larger challenge, smoothing out the difficulty curve, invading more often on multi-planet maps, or just using the units a human would at that skill level.

The Queller AI will be useful to you no matter your level of skill.

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