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Undead Legacy

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Если вы поклонник Fallout, то должны срочно скачать мод! Undead Legacy вдохновлен вселенной Fallout и добавляет огромное количество предметов, которые можно найти, а также различные способы крафта.

Мод содержит более 770 новых предметов и 47 коллекционируемых перков. Помимо этого, игроки получают отличные новые декорации.

  • Зомби сильнее, чем когда-либо. Задачка, идеально подходящая для опытного игрока.
  • Огромное количество новых предметов делают крафт намного более приятным.
  • Чем дольше вы играете, тем больше пищи пропадает, так что поиск пропитания становится затруднительным. Со временем вы все реже будете находить свежие продукты.

Current Weapon Mods Available

  • Oil Filter Suppressor – Usable on the Pipe Pistol and Rifle, and most vanilla weapons. Can be wrenched from cars and in some loot. Big though, and limits ADS effectiveness. Slight loss of range and damage and also adds a small increase to degradation of the weapon due to increased blowback.
  • Extended Mag – For the Pipe Pistol and Rifle. Doubles the pistol and rifle capacity, also actually shows on the gun, unlike vanilla. Only works on pipe guns.
  • Long Barrel – Versions for both the rifle and shotgun. This adds a longer barrel, increasing effective range. Makes hip fire more unwieldy, and also slightly increase weapon degradation. Works as a mod for the rifle, used as a recipe ingredient for the shotgun.
  • Cylinder Mag – Can be used on long or short pipe shotguns. Ups the shell capacity to 4 rounds.
  • Homemade Flashlight – Custom attachment for all WW guns, and most vanilla weapons. Simple flashlight and duct tape. Not as effective as the regular weapon light mod.

Energy Weapons

These scale with Advanced Engineering.

  • Laser Pistol – Rare military sidearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Energy Cells. Ammo has small chance to cause “Disintegration”.
  • Laser Shotgun – Rare military firearm. Can be rarely found or crafted once a schematic is read. Uses Shotgun Microfusion Cells. Ammo has small chance to cause “Disintegration”.
  • Laser Rifle – Rare military firearm. Can be rarely found or crafted once a schematic is read. Accepts all laser attachments except the scope. Uses Microfusion Cells. Ammo has small chance to cause “Disintegration”.
  • Plasma Pistol – Experimental military weaponry. Can be rarely found or crafted once a schematic is read. Uses Plasma Energy Cells. Ammo has small chance to cause “Disintegration”.
  • Plasma Rifle – Experimental military weaponry. Can be rarely found or crafted once a schematic is read. Uses Plasma Microfusion Cells. Ammo has small chance to cause “Disintegration”.

List of armor mods[]

Image Name Affected Part Description
Bandolier Mod Ammo Reduces weapon reload time.
Triple Storage Pocket Mod Carry Weight Greatly increases carrying capacity.
Double Storage Pocket Mod Carry Weight Moderately increases carrying capacity.
Storage Pocket Mod Carry Weight Slightly increases carrying capacity.
Dye Dye Changes the item’s colour.
Impact Bracing Mod Fall Damage Reduces fall damage.
Helmet Light Mod Light A portable light source.
Customized Fittings Mod Movement Greatly decreases stamina and mobility penalty.
Improved Fittings Mod Movement Reduces stamina and movement penalty.
Ball Cap Mod Rare Protects from weather and modifies helmets appearance.
Cowboy Hat Mod Rare Protects from weather and modifies helmets appearance.
Skull Cap Mod Rare Protects from weather and modifies helmets appearance.
Press Boy Cap Mod Rare Protects from weather and modifies helmets appearance.
Banded Armor Plating Mod Resistance Increases armor rating
Armor Plating Mod Resistance Increases armor rating
Advanced Muffled Connectors Mod Stealth Greatly reduces the noise created by armor.
Muffled Connectors Mod Stealth Reduces noise generated by armor.
Cooling Mesh Mod Temperature Increases heat resistance.
Insulated Liner Mod Thermal Increases cold resistance.

War of the Walkers

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Мод War Of The Walkers содержит в себе много отличных компонентов, которые действительно удивят вас и заставят хотеть большего. Новые враги, новая добыча, новые напитки, возможности мода кажутся бесконечными.

Добавляет растительные культуры, книги, предметы для восстановления здоровья, систему отдыха, обновленные биомы, возможность ловить рыбу, новых NPC и многое другое. Также игрокам доступны новые навыки и предметы, но все время нужно быть начеку, ведь в то же время появляются и более опасные враги.

  • Появятся бандиты, которые будут атаковать вас.
  • Есть и другие выжившие, которые не будут нападать на вас, но будут бороться с зомби, бандитами и дикими животными. Это же своя собственная армия!
  • Новые и улучшенные предметы для здоровья вашего персонажа.
  • Новые боссы со специальным лутом – Домохозяйка Марианна, Строитель Боб и многие другие. Новые орды зомби и зомби-пауки.

Ударная фиксация.

Думаю, я смогу спрыгнуть с этого!

Хорошо, так что это может быть только я, но в итоге я сбегаю со скалы или быстро бегу вниз с холма и получаю слишком много воздуха. Я тоже так умер. Хотя это и неинтересно признавать, по крайней мере, есть ответ на эту проблему. Мод Impact Bracing поможет вашему персонажу получать меньше урона при падении. 

Почему вам поможет Impact Bracing Mod:

  • Уменьшает урон, получаемый при падении
  • Можно найти во время уборки мусора
  • Ремесло также возможно с использованием кованой стали, изоленты, механических деталей, пружины и швейного набора на верстаке, как только вы прочитаете схему.

Installation

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn’t already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Deport The Undead back to Hell: You’re ready to play as a post-apocalyptic harbinger of the elements… may your training commence!

Play With Darkness Falls

Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together:

Install Darkness Falls first! (latest version)

  1. Download Darkness Falls
  2. Download Sorcery
  3. Download Compatibility Patch
  4. Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
  5. Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn’t already exist.
  6. Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory
  7. Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF)
  8. Deport The Undead back to Hell: You’re ready to play as a post-apocalyptic harbinger of the elements… may your training commence!

Sorcery+Darkness Falls Support

Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you’re having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. Devrix alone update and ensure compatibility between the two.

List of tool mods[]

Image Name Affected Part Description
Grave Digger Mod Damage Dirt More damage against dirt.
Fireman’s Axe Mod Damage Dirt • Stone and Iron Deal more damage to blocks but less damage to entities.
Iron Breaker Mod Damage Iron Added damage against iron.
Bunker Buster Mod Damage Stone More damage against stone.
Wood Splitter Mod Damage Wood Deal more damage against wood.
Dye Dye Changes the item’s colour.
Power Tool Small Tank Mod Fuel Increases motor tools tank size
Power Tool Large Tank Mod Fuel Increases motor tools tank size
Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.

True Survival

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True Survival во многом похож на предыдущий мод Starvation, но имеет несколько ключевых отличий. Здесь вы можете выбрать одну из многих различных «профессий» – врача, полицейского, солдата, повара и т. д.

Хотя эти два мода похожи, каждый из них имеет свои собственные отличительные характеристики, которые делают их намного лучше.

  • Стимуляторы. Это интересно – ваш персонаж может стать зависимым и даже испытать ломку.
  • Вы больше не можете предсказать поведение зомби.
  • Функция «Dead is Dead»: ваше здоровье снижается на 10 процентов каждый раз, когда вы умираете, и когда оно заканчивается совсем… вы не можете вернуться в игру с этим персонажем.

Changelog

Gnamod has been updated to 0.8.4.1.

v0.8.4.1

This patch aims to fix some balance issues and bugs around puking zombies.

Core

  • Fixed: Normal birds cannot puke anymore and deal crits like they should.
  • Changed: Rebalanced sleepers to spawn less pukers, especially early game.
  • Changed: Puke has slightly less radius vs blocks.
  • Changed: Wood POI blocks hp and strength overhauled, they now are no longer super weak against puke and in line with metal and stone in terms of HP.
  • Changed: Broken blocks in the world now harvest for resources, things like rebar, broken concrete, broken brick and broken wood. Pallets now harvest for Sawed Wood.

CoreUI

Fixed: (Hopefully) Arrow in the player display should properly rotate to their location.

Other guns

  • 10mm Pistol – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • 10mm Revolver – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • 10mm SMG – Slightly more powerful than basic 9mm weapons. HP and AP rounds are learned from the same book as 9mm rounds. Schematic or loot only.
  • Railway Rifle – If those puny bullets aren’t cutting it, craft this bad boy and show them who’s boss! Schematic or loot only.
  • FatMan Launcher – Only available in loot. Launches any mini mukes you come across and maybe something else… Loot only.
  • Lever Action Rifle – Old rifle, chambered in .44 Magnum. Crafts with hunting rifle parts. Accepts 8x scopes. Unlocks with the Dead Eye perk, level 3, or schematic.
  • Triple Barrel Shotgun – Quality, custom shotgun. Good room clearing weapon. Unlocks with the Boomstick perk, level 3, or schematic.
  • Combat Shotgun – Military-grade shotgun. Good room clearing weapon. Schematic or loot only.
  • Service Rifle – Old military infantry rifle. Loot only.
  • Heavy Sniper – Old 7.62 military rifle. Comes with a scope. High damage, semi-auto. Unlocks with the Dead Eye perk, level 5, or schematic.
  • Incinerator – Highly modified military flamethrower. Uses custom ammo. Launches molotov-like projectiles. Schematic or loot only.
  • Flare Gun – Survival flare gun. The gun itself it loot only but you can craft more flares.

Schematics are rare loot or a quest reward.

Zombie Nerf Mod

Вас не бесит, когда с огромным трудом отстроенную базу в считанные минуты по бревнышку разносит шайка невесть откуда взявшихся усиленных мертвецов? В их крохотных мозгах (или что там у них) нет ни капли уважения ко вложенным вами в укрепления времени и силам.

Если даже сама мысль о разрушении вашего детища вам как наждаком по нервам, вы можете полностью избавиться от подобной угрозы при помощи мода Zombie Nerf. С ним ваши бункеры и виллы станут неуязвимыми.

Стоит ли говорить о том, что это значительно снижает сложность, лишая игру на выживание немалой доли этого самого выживания. Вместе с тем Zombie Nerf прекрасно подойдет новичкам, лишь осваивающимся в суровом мире 7 Days to Die.

Colored Crosshairs

Нужно признать, что в этой игре неплохая механика стрельбы, однако, разработчики не придали внимания такой важной детали, как перекрестие прицела. Упущение исправляем при помощи мода Colored Crosshairs

У большинства игроков есть свои собственные предпочтения, когда дело касается перекрестия, недостаток вариативности которого может подпортить впечатление от игры, где приходится немало пострелять. К счастью, проблемой занялись мододелы, и теперь каждый может выбрать один из нескольких вариантов:

  • Синий
  • Зеленый
  • Красный
  • Прицел-точка
  • Большое обычное перекрестие
  • Большое красное перекрестие

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Мод на патронташ

Я могу взять это отсюда.

Вы никогда не сможете стрелять достаточно быстро, когда на вас бежит дикое животное. Хуже всего, когда вам нужно перезарядить, пока он охотится за вами. Мод Bandolier позволит вам быстрее перезаряжать оружие, чтобы вы могли больше времени уделять идеальному выстрелу в голову. Его можно оснастить броней на груди или ноге.

Почему Bandolier Mod необходим:

  • Более быстрая перезарядка вашего оружия
  • Его можно найти во время уборки мусора, или, если вам повезет, у торговца может быть один на продажу.
  • Создайте этого плохого мальчика из кованой стали, обрезков полимеров, клейкой ленты, клея и швейного набора после того, как прочтете схему патронташа.

Installation

Manuel Installation

  • A. Navigate to the game’s base folder:(~\Steam\steamapps\common\7 Days to Die).
  • B. Extract the contents of the zip file(s) directly into the game’s base folder.
  • C. Make sure the entire contents of each zip you install goes into the base folder.
  • D. Start the game, if you done it correctly a you will see the Gnamod logo in the main menu.

Mod Launcher Installation

  • A. Download the Mod Launcher from Sphereii.
  • B. Install the Mod Launcher following the instructions.
  • C. Find the tab for Gnamod, open it, select a version and use Install Game Copy.
  • D. Use Pre-Sync to download the mod and then Play Mod to start.

Want more Gnamod, find other players or know what is cooking: Join the Discord Channel!

Download Latest VersionDownload Older Versions

The forum topic of the mod is here.

Credits: Haidrgna

What Is This Neopolitan Mod?

This Collection Mod should be considered Vanilla+, and contains the combined code of over 100 mods from a wide variety of authors. This mod collection is the same one he use on his server and all are tested, error & warning free, and work well together. The specific list of mods is outlined below. These mods are selected for their Quality of Life (QoL) improvements over vanilla game play. There are no rainbow zombies, instant crafting, super-powerful weapons, or substantial changes to game play. Anyone familiar with and who enjoys playing the vanilla game would be able to play this collection comfortably. He’s confident after playing this collection, you’ll find many or most of the mods near-requirements for any future games you play.

Gnamod Horde Mode

Gnamod Horde Mode is the full on Arcade version of Gnamod where it all resolves around tower defense. In this mode you will spawn near a machine called ‘Beacon’ that is your only route of escape, or so your poor character thinks. It sends out smoke signals and acts as a radio beacon for airplanes to drop supplies. It also attracts zombies, they just cannot resist punching it. Sadly for you the machine has an unstable nuclear core and to much zombie punches will make it explode and likely take you and your base with it.

The beacon comes with supply caches where you can exchange currency into supplies and equipment. The secret stash contains supplies that are changed daily. Increase your skill in bartering and intelligence to access the better stock and better prices.

Be aware for the first horde that arrives around 2 PM (12 AM on servers). Surround your Beacon with walls, traps and mines and make sure to equip yourself with the best your money can buy. Zombies will drop bags that contain more currency, so keep killing for more supplies.

Horde Mode currently comes with three maps (Easy, Normal, Tough). The Tough map features the Boss Mode POI made by Like A Boss during alpha 17 with some alterations to make if fit with the rest. This POI features sleepers so you will need to fight off enemies right away.

Features

  • Arcade Mode with Beacon to defend.
  • Buy supplies from vendors in the Beacon. Store your stuff in the drawers of the Beacon.
  • Zombies drop money instead of loot.
  • Zombies can see further out and through walls, you cannot hide from the zombies.
  • Progressively harder for each day passed as well as gamestaged.

Notes & Tips

  • There are supplies to be found in both the standard tabs as well as the secret stash. Check each of the vendors (3 on each side with their own customized stock). To progress in Horde Mode you will eventually need to invest in Better Barter to unlock better stashes that contain the best materials.
  • Horde Mode is resource intensive despite Haidrgna’s best efforts. If you run into perfomance issues you may want to consider reducing settings even if the vanilla game runs fine.
  • The command ‘gfx pp enable 0’ will turn off all post processing and can help reduce the load. The mem or memcl (for clients) can free up some memory by calling the garbage collector.
  • You can set Bloodmoon hordes to daily for a different kind of experience.

Survivor’s Pack Starting Gear

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В 7 Days To Die вас ждет, прежде всего, изнурительный поиск припасов. Новичкам этот процесс может показаться немного унылым, однако, есть отличный мод, который немного упростит ситуацию и даст игрокам небольшую фору.

При первой загрузке игры игроки получают рюкзак выжившего, который включает в себя:

  • произвольно выбранные шляпа, рубашка, брюки;
  • пару поношенной обуви;
  • одна книга рецептов;
  • один железный инструмент (не всегда);
  • обезболивающее и бинт;
  • бутилированная вода и две банки консервов;
  • одно случайное оружие ближнего боя;
  • одно случайное оружие дальнего боя (лук, арбалет или пистолет).

Mod Overview

Mod Structure

Gnamod is build around two Core mods, Gnamod Core and Gnamod CoreUI. Core is the main mod that houses nearly all changes required to overhaul the vanilla game. CoreUI is the same for all the UI changes required for Gnamod. By this design the other versions are just modlets designed to specifically alter or activate certain stuff within Gnamod and thus are dependent on the Core mod to function.

Terms of Use

This section applies to all mods released by the mod-author under the name of Gnamod. Any such mod will always start its name with Gnamod, such as Gnamod Core, Gnamod Horde Mode etc.

Assets found in the Gnamod.unity3d contain the work of The Fun Pimps, myself, work from other authors listed under Included Work and used Unity packages, therefore it is not allowed to re-use this in any way without permission from the mod-author and/or the original author(s) of the content.

Gnamod is free to play by whoever owns 7 Days to Die. This includes running it on a private or rented server and hosting a game for friends. Users of Gnamod are also free to tailor their experience to their needs by altering the XML files. When hosting a server or game with such altered contents, it is required to notify users that an altered version of Gnamod is being used.

Users are free to borrow ideas that are unique to Gnamod in their own locally used mods or hosted games for friends. When using ideas unique to Gnamod in a mod that will be released to the public you are required to see permission of the mod-author. It is good practice to credit the mod-author and reference Gnamod in the mod’s documentation and advertisement in this case.

Users are not allowed to take the code from this mod to add to another mod in any way without asking the mod-author explicit permission for it. This applies for taking (parts of) the code, XML or assets as well as altered versions of these. Gnamod is intended to use as is and not to be broken down or redistributed in altered form. This includes adding any part of Gnamod into any kind of overhaul mod or mod collection pack.

Due to the nature of Gnamod, the Core mod will likely not be compatible with any kind of modlet and the CoreUI mod will likely not be compatible with any modlet that alters the UI in any way. It is up to modlet authors to facilitate compatibility with Gnamod if they so incline. Bugs and issues that occur because of the use of other mods will not be resolved by the mod-author. It is of course allowed to design modlets that enhance Gnamod. Such modlets should be named in such a way they always load after the Gnamod Core mod.

The Fun Pimps are ultimately the true owners of this mod as it only works with their game and is only possible because they support the modding community of their game.

Starter Class System

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Мод, по сути, является частью Valmod’s Overhaul, только без дополнительных функций. Если вы немного растерялись, впервые запустив 7 Days To Die, наличие стартового класса должно дать вам некоторое представление о том, как подступиться к игровому процессу.

В общей сложности на выбор предлагаются девять классов, каждый из которых имеет свои собственные специальные рецепты. Как только вы выберете класс, вам дадут некий стартовый набор с предметами, которые соответствуют вашей роли. Далее вы сможете продолжать развивать вашего персонажа на основе класса, который вы выбрали.

Это отличный мод, который помогает новым игрокам начать прохождение и подталкивает ветеранов испробовать совершенно новый стиль игры.

List of weapon mods[]

Ranged

Image Name Affected Part Description
Bipod Mod Accuracy Increases accuracy and handling when aiming weapons.
Arrow Rest Mod Accuracy Improves accuracy.
Shotgun Choke Mod Barrel Tightens projectile spread.
Muzzle Brake Mod Barrel Reduces recoil.
Silencer Mod Barrel Decreases firing sound while reducing range and damage.
Barrel Extender Mod Barrel Increases damage, range and aimed accuracy at the cost of stability when fired from the hip.
Shotgun Duckbill Mod Barrel Modifies projectile spread to a horizontal pattern instead of the normal round one.
Sawed-Off Shotgun Barrel Mod Barrel Increases projectile spread.
Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
Dye Dye Changes the item’s colour.
Fore Grip Mod Grips Improves handling and accuracy when firing from the hip or moving.
Drum Magazine Mod Magazine Greatly increases magazine capacity with the cost of reload time.
Magazine Extender Mod Magazine Increases magazine capacity.
Shotgun Tube Extender Mod Magazine Increases magazine capacity of Pump Shotguns.
Scope 4x Mod Scope Increases visual magnification when aiming.
Scope 8x Mod Scope Increases visual magnification when aiming.
Scope 2x Mod Scope Increases visual magnification when aiming.
Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
Weapon Flashlight Mod Side A portable light source.
Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
The Hunter Mod Special Damage Increases damage to living beings.
Retracting Stock Mod Stock Improves weapon handling while firing from the hip.
Trigger Group: Burst Mod Trigger Modify the trigger group to fire 3 round bursts.
Trigger Group: Semi Mod Trigger Modify the trigger group to fire single shots.
Trigger Group: Full Auto Mod Trigger Modify the trigger group to fire full auto.
Polymer String Mod Velocity Arrows and bolts fly faster.

Melee

Image Name Affected Part Description
Weighted Head Mod Damage Adds a chance to stun and slow victims.
Serrated Blade Mod Damage Adds a chance to cause a Bleeding Wound on attack.
Dye Dye Changes the item’s colour.
Burning Shaft Mod Fire A melee item can double as a light source and set enemies on fire.
Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.
Fortifying Grip Mod Health When health is below 50% gain additional health regeneration.
Stun Baton Repulsor Mod Knockback Send zombies flying on charged hits.
Barbed Wire Mod Shaft Provides a chance to cause bleeding damage.
Metal Chain Mod Shaft Added chance to knock down opponents.
Metal Spikes Mod Shaft Each successive hit lowers enemies’ armor.
Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
The Hunter Mod Special Damage Increases damage to living beings.

Feedback, Ideas, Bug Reporting

Constructive feedback is welcome and encouraged. Specifically, it’s very helpful to hear from those wanting and willing to play a cheat-free normal playthrough. If you cheat everything in, you aren’t getting the experience or progression intended… nor will you properly understand the perks, skills and functions unless you learn and grow into them while playing.

Although there’s A LOT more planned for Sorcery, further ideas and suggestions are always welcome in the Sorcery Discord!

Download SorceryDownload Darkness Falls Compatibility PatchAlso available on the mod launcher!

Enjoying Sorcery? You can support the development of Sorcery Mod using this donate link.

The forum topic of the mod is here.

Credits: Devrix

7D2D: Survival Horror

Несмотря на то, что в игре полно кошмарных тварей и множество пугающих ситуаций, 7 Days to Die далеко до классического представителя жанра survival horror.

Начиная игру практически голым, игрок очень быстро обзаводится укрепленной базой и вооружается до зубов. Согласитесь, это сложно назвать хоррором. Если же вы хотите чего-то более сложного и напряженного, вам поможет этот мод, по сути, являющийся переработкой зомби и умений персонажа.

Твари больше не гонятся за вами со всех ног, а медленно и неумолимо бредут вслед. Для рецептов требуется больше книг, а найти боеприпасы намного сложнее. Придется тщательно просчитывать каждый свой шаг, каждый крафт и выстрел.

Terms of Use and Disclaimer

You agree to the full Terms of Use and Disclaimer herein by downloading and using the Sorcery Mod.

Terms of Use

All digital assets and ideas contained herein, and made possible by the “Sorcery Mod”, is the sole digital proprietary property of mod Author Devrix. Ownership and equal rights are hereby, irrefutably and solely, extended and granted to The Fun Pimps legal entity in good faith.

Usage

The Sorcery Mod may be downloaded and used by players of the 7 Days to Die community, with no required royalties. Other than the XML Code itself, digital assets and works of the Sorcery Mod may not be used outside of the Sorcery Mod. By downloading and using the Sorcery Mod, users of the mod understand and accept full and sole responsibility and liability of using the mod. Author, nor The Fun Pimps, shall be held responsible or liable for any possible conflict(s) as a direct or indirect result of using this mod.

Redistribution

The XML code of the Sorcery Mod may solely be redistributed within the 7 Days to Die community. Conditions of redistribution require this notice to remain in full, unmodified, and a direct link, with credit stated, to the original Mod and Author. You may not redistribute the digital Assets or works, aside from XML Code, of the Sorcery Mod. The Sorcery Mod itself should not be redistributed outside of its original distribution channels.

Credit

This mod is made possible through the framework provided by The Fun Pimps. It is their hard work and ongoing dedication to building and improving an awesome game that fuels the passion and drives the creation of this mod. Supporters of the Sorcery Mod make ongoing development possible. Without their support, it is not possible to put in the enormous amount of time required to create the plethora of unique assets that make Sorcery.

Modification

The Terms of Use and Disclaimer herein are subject to ongoing changes and modifications.

Disclaimer

The Sorcery Mod is, and will always be, 100% FREE. When you choose to Support Development, you are supporting the unique individual work Devrix personally do outside of the game, as a content creator: The creation of unique VFX, SFX, Art, Time creating content and the services/interaction he provide here, Discord and other places. You are not supporting “derivative work of 7 Days to Die” (AKA modding code/changing skins/etc). That is against TFP policy.

Devrix reserve the right, as a content creator, to choose whom he wish to have test his several hundred hour creations. With that said, he respect TFP and fully intend on complying with their wishes, as always before. Sorcery will never remain in a “private testing state” for more than 2-3 weeks. After this private testing window, Sorcery will release publicly in full, 100% FREE.

Non-supporters are able to obtain any “Supporter Exclusives” 100% FREE. If a non-supporter wishes to receive these benefits and do wish to support Devrix’s efforts, they may speak directly with him and they will be given a “key”. Finally, as most of you already know, he cannot continue development of Sorcery without Support. If support drops below a threshold, development halts. Sadly, he’s not rich and is only able to allot the time he can due to the generous support given by their Supporters.

Gnamod Necropolis

Important: Necropolis is currently not available yet for A18. It is planned to be included in the 0.9.x release of the mod. This mode will likely not be added before A19.x is stable.

Gnamod Necropolis will come back to the game but is very dependent on a lot of system that will be implemented in Core and Survival to work as well as POI work. Haidrgna have great plans for this to come back and will be using a system of world generation he is developing himself. For this a lot of POIs need to be build that requires a community effort.

This here is also a call to those interested in joining and helping to build POIs for Gnamod and Necropolis.

The following screenshots are of a prototype city that Haidrgna has been working on, which comes included in the 0.4.1 version of Gnamod Core.

Features

  • Vanilla game 100% untouched, add-only policy!
  • Balanced around vanilla gameplay, you must train to gain and sustain your power!
  • Unique animations, art, effects and sounds for spells and items
  • New Spells: Craft, Master and Upgrade 5 Spells per element!
  • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
  • New Attributes: Sorcery, Fire, Ice, Lightning
  • New Resource: Spirit (mana required to perform all Sorcery)
  • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
  • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
  • New Armor Sets: Arcane, Fire, Ice, Lightning
  • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
  • Play-style: Sorcerer (Spellcaster)
  • Play-style: Alchemist (Potions, Bombs)
  • Play-style: Archer Mage (Spell Arrows)
  • Play-style: Gun Mage (Spell Ammo)
  • Play-style: Melee Mage (Spell Weapons)
  • Weapon Abilities: Primary, Secondary, Passive and Charge abilities
  • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
  • Alchemy: Craft Potions, Elixirs and Bombs
  • Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!

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