A beginners guide to hero siege
Содержание:
- Elemental Damage
- Equipment
- Sets
- Farming in Inferno
- Talents
- What if you get stuck?
- What to do after hitting level 100
- Understanding Satanics
- Shields
- Act 3
- Procs
- Primary Stats
- Elements
- Runewords
- Recurring Quests
- Act 2
- Guns
- Act 1
- Характеристики:[]
- General wiki templates
- Relics
- Leveling from 1-100
- Javelins
- Act 7
- Act 4
- Weapons
- Act 4 (Highland Caves)
- What are templates?
Elemental Damage
Elemental Damage is not a stat of it’s own, but a collection of all elements combined. This means that if you equip an item with 1000 elemental damage, you’re not getting 1000 elemental damage per se, but rather you’re getting 1000 damage to every single element, even if you don’t have them present on your items. You do not get any crowd control effects from using this.
Equipment
Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.
There are 8 equipment slots you can use in the game: * Necklace * Helmet * Weapon * Chest * Shield * Gloves * Boots * Charm * Ring * Belt * Potion
There are also 8 (7 if you don’t count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common: * Common * Runeword * Superior * Rare * Legendary * Mythic * Satanic * Set Items * Angelic
All items up to Mythic quality have random stats when they drop (except runewords), this means that it’s impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You’ll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.
Sets
Set Effects are special effects which are unlocked by equipping the required amount of pieces from a Satanic Set. These effects can vary from enhancing a skill from your class to adding completely new Abilities and Procs to your arsenal.
Boss Sets
Set | Effect | Class |
---|---|---|
Anubis Eternal Life | Tomb of Gods | Any |
Damien’s Legacy | Dark Splash | Any |
Gurag’s Fury | Avalanche | Any |
Satan’s Curse | Armor Curse | Any |
Mevius Eye of Chaos | Chaos Meteor | Any |
Genji’s Battle Gear | Swift Energy | Any |
Death’s Toll | Reaper’s Demise | Any |
Stickman Steve’s Destruction | Army of Stickmen | Any |
Class Sets
Set | Effect | Class |
---|---|---|
Shield Bearer’s Sanctuary | Captain Tarethiel | Viking |
Viking’s Demise | Hurricane | Viking |
Flames of Divinity | Rapid Burn | Pyromancer |
Flames of the Apocalypse | Fiery Flies | Pyromancer |
Engineer’s Combat Gear | Mechanic Mastery | Marksman |
Marksman’s Hunting Gear | Heat Seeker | Marksman |
Plunderer’s Ensemble | Cannoneer | Pirate |
Black Beard’s Remains | Steaming Barrel | Pirate |
Vagabond’s Rags | Scimitar Frenzy | Nomad |
Elder’s of Mos’Arathim | Eye of Horus | Nomad |
Lumberjack’s Forestry Gear | Wood Cutter | Redneck |
Redneck’s Work Gear | Monster Truck’s Tire | Redneck |
Venom’s Frame | Venom’s Poison Mastery | Necromancer |
Death Lord’s Legacy | Army of the Dead | Necromancer |
Master’s Legacy | Hide and Seek | Samurai |
Nobunaga’s Empire | Emperor’s Last Wish | Samurai |
Justiciar’s Thunder Raiment | Thunderstruck | Paladin |
Odin’s Holy Hammer | Sacred Hammer | Paladin |
Valkyries Battle Gear | Lightning Glory | Amazon |
Aztech’s Mystery | Reign of Poison | Amazon |
Dante’s Nightmare | Heavy Impact | Demon Slayer |
Bone Conjurer’s Regalia | Ritual of Blood | Demonspawn |
Satan’s Redemption | Blood Surgery | Demonspawn |
Earth Shaper’s Pride | Totemic Wrath | Shaman |
God of the Elements | Elemental Blast | Shaman |
Zealot’s Prophecy | Hex Master | White Mage |
The Holy One | Floating Heavens | White Mage |
Juggernaut’s Rampart | Deadly Trap | Marauder |
Gladiator’s Glory | Mechanic Mastery | Marauder |
Blood Letter’s Armament | Knife Juggler | Plague Doctor |
Doctor’s Medkit | Disease Medication | Plague Doctor |
Champion’s Valor | For Glory | Shield Lancer |
Wall of God | Provocation | Shield Lancer |
Farming in Inferno
In inferno it’s pretty much the same, but this time you can get satanics from any enemy in the game. This includes trash mobs, and because of this many people tend to farm in Act 3 Zone 2.
Talents
Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.
In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.
We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.
What if you get stuck?
If you get stuck while leveling, it’s as easy as going back a few levels and killing enemies of lower levels until you get better gear or get a few more level points to put into your skills. It can be frustrating at times, but it all depends on the class you play as all classes have their own weaknesses and strengths.
What to do after hitting level 100
Good job on hitting that sweet level 100! This is where the real game starts. By now you’ve hopefully unlocked the Hell difficulty and you’re ready to begin farming for Satanics. These items appear with a red name and a red glowing aura around them when they drop on the map, and these are items with fixed stats that you will use to grind in the end game.
The most important thing to do before attempting to really begin that satanic grind, is getting your mining to 500 and eventually maxing it out. This is because drop rates are not a certain thing and you can sometimes go many hero levels without a single drop, and mining in inferno will provide you with ruby ore and jade ore which you either can trade or craft satanics and runes with.
Basically, these are the things you will do after hitting 100: * Max out your mining. * Get a Satanic piece of gear in every slot. * Upgrade your satanics to level 10. * Use reroll tokens and satanic dice to improve the quality (quality as in %) of your gear. * Farm wormholes to get a place on the leaderboard (although this is very end-game and you don’t have to bother with this early on).
Understanding Satanics
Satanics always have fixed stats. This means that end-game builds will use specific satanics that benefit their playstyle, and satanics actually don’t all share the same drop location or drop chance either.
Shields
Effect Name | Description |
---|---|
Giant’s Strength | 5% chance on being hit to gain a shield for 2% of your max HP over 5 seconds. Stacks 3 times |
Angel’s Vibrance | Grants you power of the Angels providing you and your allies every buff in the game |
Khamsin | Has a 10% chance to proc Sandstorm on attack |
Eternal Flames | Your attacks apply a singular stack of burning on the target dealing substantial damage |
Elementium Defense | When hit gain a shield based off 100% of your elemental damage (specifically elemental damage) total for 2 seconds on a 20 second CD |
Critical Strike | Hits have a chance to inflict bonus damage |
Holy Freeze | Grants you and your allies a chilling aura |
Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Mending | Grants you an aura that increases you and your allies health regeneration |
Holy Shock | Periodically Shocks and damages enemies around the player |
Thorns | Grants you an aura that increases you and your allies damage return |
Gladiator | Increases your attack power based on your damage return |
Act 3
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Ethereal Archer | 3-1 Mos’Arathim Village | ||
Ethereal Warrior | 3-1 Mos’Arathim Village | ||
Shadow Anomalies | 3-1 Mos’Arathim Village
3-4 Pyramid Level 1 |
||
Maggot | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.
Split: Splits up into smaller Maggots on death. |
|
Desert Beast | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Bee | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Dry Skeleton Warrior | 3-2 Dry Hills
Forgotten City Anubis Tomb |
||
Sand Devourer | 3-3 Mos’Arathim Desert | ||
Mummy | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 Forgotten City Anubis Tomb |
||
Stygian Doll | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 |
Decay: Explodes on Death. | |
Desert
Skeleton Archer |
3-4 Pyramid Level 1
Anubis Tomb |
Burning Arrows (Passive): Inflicts Burn on hit. | |
Skeleton | 3-4 Pyramid Level 1 | ||
Pyramid
Zombie |
3-5 Pyramid Level 2 | ||
Skeleton Mage | 3-5 Pyramid Level 2 | ||
Dry Skeleton Cave | 3-3 Mos’Arathim Desert
3-5 Pyramid Level 2 |
Spawns Dry Skeletons. | |
Maggot Cave | 3-4 Pyramid Level 1 | Spawns Maggots | |
Sarcophagus | Summoned by Anubis | Spawns Mummies, which have a Lightning chain between them |
Procs
These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.
Primary Stats
The primary stats in the game are: * Energy: Increases your max mana pool. * Strength: Increases your base attack damage. * Stamina: Increases your max health.
These stats can be obtained through hero levels and by equipping items that have them, or by equipping runes that have these values.
Elements
Elements is what boosts all of your damage output in the game, and there are currently 7 elements you can use. * Wind * Cold * Fire * Poison * Lightning * Physical * Magic * Elemental
Each element comes with it’s own unique crowd control effect, with an exception of Physical and Magic as those are the two default ones — this also means that the default elements are the “parents” of the other elements, and each element gets 25% of the damage from it’s parent. Even if your talents don’t have use of the element, you will be gaining the crowd control effect the moment you equip a rune or an item that gives you its stats.
Runewords
These are the effects that are on Runewords by default.
Runeword | Effect | Description |
---|---|---|
Bristle | Thorns | Increases damage return for you and your allies |
Mystify | Spellbreak | Chance on hit to apply Spellbreak to the target |
Force | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Fortress | Holy Freeze Aura | Nearby enemies are chilled |
Mayhem | Moonshine Madness | Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed) |
Shroud of Elements | Elemental Break | Chance on hit to apply Elemental Break to the target |
Enigma | Teleport | Ability: Teleport in the direction of your cursor |
Thinking Cap | Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Soulbraces | Soul Spurn | Deals aoe damage and 5% of the damage is turned into an absorb shield |
Mirage | Spell Mirror | Chance on casting an Active talent to cast it 2 times in a quick succession. |
Shelter | Mending | Increases Health regeneration for you and your allies |
Arcane Bastion | Spell Bulwark | When you block, you regen 2% of maximum mana a second for 4 seconcds |
Breath of the Dying | Poison Nova | Chance on basic attack to cast Poison Nova |
Judge | Taunt | Chance on basic attack to Taunt nearby enemies |
Perdition | Fanaticism | Increases Attack Speed for you and your allies |
Ravager | Concentration | Increase the damage for you and your allies |
Kogarasumaru | Kogarasumaru | 30% dodge, speed, aspeed, phys damage |
Mjolner | Mjolner | 40% Chance to cast a Chain Lightning |
Ascendancy | Overwhelming Power | Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second |
Big Joe | Big Joe | Every level gives you 3% to throw your chainsaw like a mrauder chain |
Valkyrie | Valkyrie | Summons a clone that copies your spells for a duration |
Potency | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Sleight | Concentration | Increases Attack Speed for you and your allies |
Windstride | Feint | Increases Movement Speed for you and your allies |
Arcanum | Arcanum | Your attacks have multishot and has a 30% chance to cast Arcane Fury |
Catastrophe | Armageddon | Chance on casting an Active Talent to call down a meteor on the closest target |
Preacher | Restless Spirits | A small chance on basic attack to unleash Restless Spirits |
Will of Thanos | Master Summoner | Summons an additional Legion minion |
Revelation | Revelation | Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25% |
Sovereignty | Rule of Order | Every 10-15k mana gives you 0.005 of your max mana as additional magic damage |
Virulence | Virulence | Chance on attack to throw a poison cloud that poisons and plagues all targets inside |
Carnage | Carnage | 55% chance on attack to shoot a fast homing missile at the closest target |
Recurring Quests
- Rewards of recurring quests seem to be a random mix of xp, gold, cristals, relics and chests
- When having a recurring quest, any monster map in which you enter will contain the content necessary complete the quest, as well as the NPC that gave it to you
- To return a recurring quest, just go to any monster map and look for the NPC that gave you the quest
- NPC and items positions are random
Ritual
|
Ancient Monster
|
David’s Treasure
|
Ambush!
|
Jack Box
|
Act 2
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Skeleton Archer | 2-1 Crystal Village
2-3 Arctic Tundra Grim Reaper’s Dungeon |
Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it. (Nightmare+;
Rare+ Variant) |
|
Frozen
Goblin |
2-1 Crystal Village | Bone Boomerang: Throws a Bone that
explodes into a fan of Icicles after a specific distance is reached. (Nightmare+; Rare+ Variant) |
|
Skeleton Viking | 2-1 Crystal Village
2-2 Chilling Lake 2-4 Snowy Mountains 2-5 The Glacial Trail Grim Reaper’s Dungeon |
Spin: Spins towards the player, damaging every Hero in his Path. | |
Ice
Elemental |
2-2 Chilling Lake
2-4 Snowy Mountains |
||
Frost
Dragon |
2-2 Chilling Lake
2-4 Snowy Mountains |
||
Ent | 2-3 Arctic Tundra | ||
Big Ent | 2-4 Arctic Tundra (Nightmare+) | Champion+ Version of the Treant | |
Frozen Maggot | 2-3 Arctic Tundra
2-4 Snowy Mountains |
Underground Spikes: Fires Spikes
in 1 or more Rays towards the Player, damageing them on hit. (Nightmare+) |
|
Yeti | 2-4 Snowy Mountains | Stomp: Unleashes a big shockwave damaging and stunning players inside it and occasionally flings rocks at random locations. | |
Chilling Head | 2-5 The Glacial Trail | ||
Horror | 2-5 The Glacial Trail | Multishot (Passive): Shoots multiple Projectiles at once. | |
Dead Bride | 2-5 The Glacial Trail | Ambush: Goes Invisible to attack the Player out of stealth. | |
Skeleton Mage | Grim Reaper’s Dungeon | ||
Skeleton Hut | 2-1 Crystal Village
2-3 Arctic Tundra 2-4 Snowy Mountains |
Spawns different Skeletons. | |
Rat Den | 2-1 Crystal Village
2-4 Snowy Mountains |
Spawns Rats. | |
Ice Goblin Den | 2-1 Crystal Village
2-5 The Glacial Trail |
Spawns Ice Goblins. | |
Maggot Cave | 2-2 Chilling Lake
2-3 Arctic Tundra 2-4 Snowy Mountains |
Spawns Maggots |
Guns
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Brooks Elementium Pistol
(1 Handed) |
4839 Base Damage
2.67 Aps 30 Speed 3032 Strength 3032 Stamina 24% Attack Speed 2 All Talents 3272 Damage 38% Damage 1% Life per Hit 1% Mana per Hit |
5 | Elemental | Elementium Blast | |
SS |
Steve’s Bang
(1 Handed) |
15944
1.72 Aps 15 Speed 1225 Strength 1225 Stamina 10% Attack Speed 2250 Damage 55% Damage 10% Exp Gain 100% Magic Find |
5 | Elemental |
Stickman |
|
AA |
Jack & Fred
(2 Handed) |
18944 Base Damage
1.56 Aps 2544 Strength 2200 Stamina 2850 Damage 45% Damage 15% Attack Speed 10% Critical Rate 47% Critical Damage 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical
Cold Fire |
Double Shot | |
AA |
Demon & Angel
(2 Handed) |
18025 Base Damage
1.76 Aps 25 Speed 2565 Strength 3000 Stamina 1880 Damage 70% Damage 18% Attack Speed 10% Critical Rate 38% Critical Damage 6% Cdr 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical |
Double Shot |
|
B |
Chills of War
(1 Handed) |
16144 Base Damage
1.55 Aps 1225 Strength 1225 Stamina 4480 Damage 85% Damage 15% Attack Speed 0.26% Life per Hit |
1 — 5 | Cold | Coldsnap | |
B |
Flamecannon
(2 Handed) |
23944 Base Damage
1.72 Aps 2120 Strength 2200 Stamina 11600 Damage 120% Damage 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Fire | Flamethrower | |
C |
Vampire Hunter
(2 Handed) |
25675 Base Damage
1.29 Aps 10% Dodge 25 Speed 2225 Strength 10% Strength 4200 Stamina 3550 Damage 75% Damage 0.51% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical
Cold Fire |
Double Shot | |
B |
Warbringer
(1 Handed) |
2544 Base Damage
1.11 Aps 1244 Strength 1200 Stamina 1150 Damage 25% Damage 10% Critical Rate 47% Critical Damage |
1 — 5 | Physical
Cold Fire |
Burst Shot | |
C |
Marine’s Buddy
(2 Handed) |
14800 Base Damage
1.54 Aps 2520 Strength 2400 Stamina 1950 Damage 65% Damage 0.26% Life per Hit 100% Magic Find |
1 — 5 | Physical
Cold Fire |
Piercing | |
AA |
RT XQC-4910
(2 Handed) |
36000 Base Damage
1.02 Aps 2120 Strength 2200 Stamina 5850 Damage 75% Damage 15% Critical Rate 28% Critical Damage 0.51% Life per Hit |
2 — 6 | Physical
Cold Fire |
Piercing | |
C |
Crystal Infused Gun
(1 Handed) |
3050 Base Damage
1.71 Aps 10 Speed 275 Stamina 5% Attack Speed 1% Critical Rate 325 Damage |
1 — 4 | Elemental | —— | |
C
H A S E |
F4-Tactical Rifle
2 Handed |
11306 Base Damage
1.85 Aps 10% Dodge +25 Speed 4933 Strength 4933 Stamina 47% Strength 38% Fire Damage 5039 Fire Damage 38% Cold Damage 5039 Cold Damage 38% Physical Damage 5039 Physical Damage 1% Life per Hit 1% Mana per Hit |
1-3 | Fire
Cold Physical |
Trained Slayer |
Act 1
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Green Slime | 1-1 Outskirts of Inoya | None. | |
Small Spider | 1-1 Outskirts of Inoya | Websling: Spits Spiderwebs at the Player slowing them when they walk over it | |
Maggot | 1-2 Fields of Battle
1-3 Pumpkin Patch |
Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.
Split: Splits up into smaller Maggots on death. |
|
Goblin | 1-1 Outskirts of Inoya
1-4 Village 1-5 Kings Garden |
Fire Breath: Shoots out a ball of Fire, which will stay at the ground, damaging players who pass over. | |
Skeleton | 1-2 Fields of Battle
Black Tower Gurags Throne |
Dash: Dashes to the Players direction twice, dealing damage and inflicting a Stun in a big area with the second dash. | |
Skeleton Archer | 1-2 Fields of Battle
1-4 Village 1-5 Kings Garden Gurags Throne |
Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it.
(Nightmare+ ; Rare+ Variants) |
|
Wendigo | 1-3 Pumpkin Patch
1-4 Village |
||
Rat | Rat Den
1-3 Pumpkin Patch Pumpkin Cellar |
Jump: Jumps to the Player. | |
Ent | 1-4 Village | Roots: Places Root-traps on the ground, snaring targets hit. | |
Big Ent | 1-4 Village (Nightmare+) | The Champion+ Variant of a Treant | |
Zombie Crawler | 1-5 Kings Garden | Frenzy: Quickly runs to the player and attacks. | |
Zombie | Pumpkin Cellar
1-5 Kings Garden |
Spawn Fly: Spawns a Fly of random Raritly.
Spike Balls: Throws one or 3 Bouncing Spike Balls, which deal high damage. |
|
Fly | Gets summoned by Undeads | None. | |
Skeleton Mage | Gurags Throne | None. | |
Skeleton Hut | 1-2 Fields of Battle
1-4 Village |
Summons Skeletons. | |
Goblin Den | 1-5 Kings Garden | Summons Goblins. | |
Rat Hut | 1-4 Village | Summons Rats. | |
Maggot Lair | 1-4 Village
1-5 Kings Garden |
Summons Maggots. | |
Elemental | Gets summoned by Gurag | Literally does nothing. |
Характеристики:[]
Базовые характеристики пирата
Каждый уровень персонажа дает два пункта характеристики, чтобы прокачать тот или иной параметр, необходимо нажать на крест возле этого параметра. Ниже представлены базовые параметры пирата и их прирост:
— Урон: 20-25
— каждый пункт добавляет около 3 минимального и 4 максимального урона.
— Мана: 505
— каждый пункт добавляет 5 единиц маны.
— Сопротивление урону: 0.91%.
— первые два пункта добавят 0.88%, а последующие, примерно на 0.015% меньше предыдущего.
— Здоровье: 500
— каждый пункт добавляет 36 единиц здоровья, а так же каждый уровень персонажа дает один дополнительный принудительный пункт, т.е. даже без прокачки данного параметра, на 150 уровне у вас будет 150 пунктов здоровья плюсом и 5400 единиц здоровья соответственно.
General wiki templates
Clear
{{clr}}, plus {{clrl}} and {{clrr}}
- This template is used to reduce the amount of non-wikicode used on pages, replacing the code . Its use should generally be avoided.
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{{for|<name>|<link>}}
Use at the top of articles as a simple «for x see y» template.
{{main|<main article>}}
Use at the start of a section to link to the main article on it.
Right-aligned Table of Contents
{{tocright}}
This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.
{{sandbox}}
A template that should be used to head up all Project:Sandbox pages.
{{t|<template>}}
This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.
Welcome
{{welcIP}} and {{welcome}}
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Wikipedia
{{wikipedia}}, {{wikipedia-deleted}}
Wikipedia-related templates. Use {{wikipedia}} for articles taken directly from Wikipedia, and {{wikipedia-deleted}} for articles deleted from Wikipedia.
Relics
Relics are items that can be found randomly in the world, or dropped from special enemies and bosses. You lose all of your relics when you die.
Upon collecting a relic, depending on what kind of relic it is, it’s stored in your relic inventory — which holds a maximum of 32 relics. The more relics you have, the less relics you’ll find — and once you’ve hit the limit, you will no longer find relics, and rewards that previously would be relics will now be gold instead.
At the moment, there are 4 types of relics in the game:
Active/Usable Relics: You can only have one of these relics active at a time, and they’ll appear under your health bar next to the potion button in the HUD. When you press the key bound to usable relics, the relic will do something special.
Orbitable Relics: These relics orbits around the player at all times, either to do damage to nearby enemies or block incoming damage.
Stat Relics: Stat relics will simply give you some extra bonus stats.
On hit/On attack Relics: These relics are often called proc relics, and they do something special whenever you attack or hit an enemy with an attack.
It can be a bit difficult to farm relics as they spawn randomly and have no set spawn location. Some builds actually require relics to be viable, while some other builds don’t, so it can be important to choose your class depending on whether you like relics or not.
Leveling from 1-100
Leveling in Hero Siege can be both a pain and a pleasure at the same time, depending on how you look at it. Compared to previous versions of the game, leveling has actually been improved a lot and no longer requires you to endlessly grind to hit that sweet level 100.
When you first start the game, you’ll be placed in the tutorial zone. Read the signs that you find here and kill all the mobs, this will bring you a level or two. When you enter the portal to town, talk to all of the NPCs in town to see if they can give you a few quests. By doing all the quests that these NPCs have to offer, you can hit level 12-13 in almost no time at all.
Going to the zone 1 of act 1 for the first time all you have to do is find the other portal to the next zone, as well as the waypoint. To be able to teleport to any zone in Hero Siege, you must first find and activate the waypoint in each zone. There are no longer any mini-bosses to kill in the zones to progress to the next one, but you can still randomly find a reaper statue that you can touch to summon a mini-boss after killing enough enemies.
The easiest way to level after that is to just play the game from normal mode to nightmare mode, doing all the levels and beating each difficulty, which means that you have to beat the final boss of act 6 in both difficulties, which is Satan. You can change difficulty when creating your game, or by using the switch at the zone selector in the town if you’re playing in Local). Most people will reach level 100 either by the time they kill him, or by the time they’re getting near him. It’s also important not to fight enemies that are more than, or less than 20 levels than you, as you will not gain any experience from them. You should always try to stay within a reasonable level difference of around 5-10 levels, as that grants you the most optimal amount of experience — otherwise you’ll actually end up with less overall experience.
Javelins
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Neri’s Rainbow Lance
(1 Handed) |
4787 Base Damage
2.70 Aps 60 Speed 24% Attack Speed 2256 All Stats 1 All Talents 3478 Damage 47% Damage |
5 | Elemental | Neris Radiance | |
SS |
Odin’s Battle Spear
(2 Handed) |
28499 Base Damage
1.88 Aps 30 Speed 11100 Damage 120% Damage 28% Attack Speed 10% Damage Reduction 1500 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
6 | Lightning | Elemental Break | |
B |
Wargod’s Wrath
(1 Handed) |
18460 Base Damage
1.24 Aps 10% Dodge 1120 Strength 1500 Stamina 1700 Damage 85% Damage 10% Attack Speed |
1 — 5 | Physical | Piercing | |
SS |
Crusader’s Halberd
(2 Handed) |
28762 Base Damage
1.54 Aps 30 Speed 3288 Strength 3200 Stamina 11100 Damage 120% Damage 15% Attack Speed 10% Damage Reduction |
2 — 6 | Physical | Armor Break | |
C |
Imperial Glaive
(1 Handed) |
17000 Base Damage
1.39 Aps 2200 Strength 2200 Stamina 2100 Damage 35% Damage 20% Attack Speed 10% Critical Rate 33% Critical Damage 2.01% Mana per Hit |
2 — 6 | Physical
Lightning |
—— | |
A |
Thunderfury
(1 Handed) |
15999 Base Damage
1.88 Aps 999 Strength 1100 Stamina 3600 Damage 90% Damage 20% Attack Speed |
1 — 5 | Lightning | Lightning Fury | |
C |
Poseidon’s Might
(2 Handed) |
21762 Base Damage
1.61 Aps 15 Speed 2388 Strength 2200 Stamina 45% Attack Speed 25% Critical Rate 38% Critical Damage 100% Magic Find |
2 — 6 | —— | —— | |
B |
Serpent’s Tooth
(1 Handed) |
14460 Base Damage
1.43 Aps 10% Dodge 1420 Strength 1500 Stamina 3950 Damage 90% Damage 15% Attack Speed |
1 — 5 | Poison | Poison Nova | |
D |
Crystal Infused Javelin
(1 Handed) |
3050 Base Damage
1.71 Aps 10 Speed 5% Attack Speed 1% Critical Rate 275 All Stats 325 Damage |
1 — 3 | Elemental | —— | |
A |
Valkyries Lightning Spear
(1 Handed) |
15499 Base Damage
1.77 Aps 999 Strength 1100 Stamina 2900 Damage 85% Damage 18% Attack Speed |
1 — 5 | Lightning | Valkyries Battle Gear | |
C
H A S E |
Deep Sea Glaive
(1 Handed) |
7711 Base Damage
2.44 Aps 4968 Strength 5110 Stamina 43% Lightning Damage 4826 Lightning Damage 43% Poison Damage 4826 Poison Damage 24% Attack Speed |
1-5 | Lightning | Burst Shot |
Act 7
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Illuminated
Stone |
7-1 Deep Space | ||
Skeleton Ghost | 7-1 Deep Space | ||
Armored Knight | 7-1 Deep Space | ||
Propeller | 7-2 Event Horizon
7-3 Black Hole |
||
Triangle | 7-2 Event Horizon
7-3 Black Hole |
Ambush: Hides in a smaller form of
itself, until players come close, then it will charge at them. |
|
Ball | 7-2 Event Horizon
7-3 Black Hole |
||
Cube | 7-2 Event Horizon
7-3 Black Hole |
||
Gnarler | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Nightmare Priest | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Casket Horror | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Haunted Book | 7-5 Subconcious Mind | ||
Headless Butler | 7-5 Subconcious Mind | ||
Rat Hut | 7-2 Event Horizon
7-3 Black Hole 7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Maggot Cave | 7-3 Black Hole
7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Skeleton Cave | 7-3 Black Hole
7-4 Parallel Dimension |
||
Goblin Cave | 7-5 Subconcious Mind |
Act 4
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Wendigo | 4-1 Old Mining Village | ||
Bomber
Goblin |
4-1 Old Mining Village | Bomb Rain: Lets Bombs rain from the sky,
severly damaging every player inside of it. Slowly follows the nearest player around. |
|
Devilkin Goblin | 4-1 Old Mining Village
4-2 The Highland Mines 4-3 Mining Site A |
||
Stygian Doll | 4-2 The Highland Mines
4-5 The Devil’s Breach 4-5 Boss Dungeon Damien’s Altar |
||
Maggot | 4-2 The Highland Mines | Poison Spit: Spits out a puddle of
poison, slowing and damaging Players that walk over them. Split: Splits up into smaller Maggots on Death. |
|
Skullcrab | 4-2 The Highland Mines
4-3 Mining Site A |
||
Fire Dragon
Whelp |
4-3 Mining Site A | ||
Parasect | 4-3 Mining Site A | Blood-Laser Barrage: Fires
Bloodstreamsin 4 different directions, dealing high damage on contact. |
|
Skeleton | 4-3 Mining Site A | ||
Armored Knight | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Shade | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Skeleton Archer | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Horror | 4-5 Boss Dungeon,
Damien’s Altar |
||
Fire Goblin Den | 4-2 The Highland Mines
4-5 the Devil’s Breach |
Spawns Fire Goblins | |
Rat Den | 4-2 The Highland Mines | Spawns Rats |
Weapons
These are abilities that are standard on some Satanic, Angelic or Runeword Weapons or can be added to them with Ability Tokens.
# | Ability Name | Description | Obtainable through Ability Tokens |
---|---|---|---|
1 | Hellfire | Chance to unleash a fireburst in front of you | Yes |
2 | Coldsnap | Hits have a chance to freeze enemies, slowing them down | Yes |
3 | Hex | Hits have a chance to hex your enemy turning them into an apple | Yes |
4 | Bash | Your hits knock back enemies | Yes |
5 | Deadly Poison | Your hits become poisonous | No |
6 | Critical Strike | Hits have a chance to inflict bonus damage | Yes |
7 | Lightning Fury | Chance to release a ball of lightning | Yes |
8 | Windfury | Chance to summon a small tornado in front of you | Yes |
9 | Poison Nova | Chance to cast poison nova around you | No |
10 | Butcher’s Fury | Attacks have a chance to cause a bloody shockwave in attack direction | Yes |
11 | Chilling Death | Chance to cast an Ice Shockwave on attack | Yes |
12 | Doom Cannon | Chance to spawn 3 cannonballs | Yes |
13 | Ninja Shiv | Chance to throw a ninja shiv | No |
14 | Tomahawk | Allows you to throw your weapon | No |
15 | Ground Slam | Slams the ground in front of you | No |
16 | Soul Skull | Gives your attacks a chance to summon a soul skull that damages enemies | No |
17 | Double Shot | Causes you to attack twice per attack | No |
18 | Spectral Shots | Your attacks can pass unobstructed through objects and terrain | No |
19 | Flamethrower | Causes attacks to pierce and burn enemies | No |
20 | Multishot | Splits your ranged attacks into multiple attacks | No |
21 | Piercing | Causes your attacks to pierce enemies | Yes |
22 | Burst Shot | Gives you two additional projectiles. Only the first one can proc, the second one just deals weapon damage | No |
23 | Gunshot | Low chance to shoot a projectile on attack that can proc | No |
24 | Explosive Bolts | Projectiles explode on impact. | |
25 | Feint | Grants you an aura that increases you and your allies movement speed | |
26 | The Black Plague | Shoot two additional projectiles with a chance to inflict plague on target. | |
27 | Trained Slayer | Makes all leech instant | |
28 | Fire Break | Chance on hit to break enemy Fire Resistance | |
30 | Spell Break | Chance on hit to apply Spellbreak to the target | |
31 | Fanaticism | Grants you an aura that increases you and your allies attack speed | |
32 | Bonettis Defense | 20% chance on hit that increases attack speed by 300% for 2 seconds 20 second cooldown. | |
33 | Glaive Sweep | 10% chance on attack to do 2 huge silver sweeping attacks | |
34 | Gut’s Ruthlessness | Grants level 5-25 Whirlwind ability based on ability roll | |
35 | Fault Line | 60% chance on attack to create a narrow Shockwave and smaller ones to nearby enemies. Physical based. | |
36 | Penta Slash | Your auto attack triggers a Pentaslash dealing 175% of your weapon damage per hit 5 times in succession |
Act 4 (Highland Caves)
They are Spawning too Fast
- Complete ACT 4 Zones 1 (Old Mining Village) and 2 in the time limit
- Timer seems to be roughly 2 minutes, and starts when you enter one of the zones
- Time is shown as a progress bar below the mini map
- To complete a zone, you must beat its boss
- As of Patch 3.0.2.9, there is currently an easy exploit, which is to clean the zone and exit, then re-enter and kill the boss within two minutes. The timer is reset every time you enter the zone
- Unlocks: Prove Yourself
Prove Yourself
- Use the Flail to kill 50 enemies
- The Flail is an Active Relic dropped by the NPC at the beginning of the quest
- Unlocks: Damien, Son of Satan
Damien, Son of Satan
- Kill Damien (ACT 4 Zone 5, The Devil’s Breach)
- Be sure to go to the next room after killing Damien, as there is a second boss fight
- Unlocks: ACT 5 Quests
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