A beginners guide to hero siege

Elemental Damage

Elemental Damage is not a stat of it’s own, but a collection of all elements combined. This means that if you equip an item with 1000 elemental damage, you’re not getting 1000 elemental damage per se, but rather you’re getting 1000 damage to every single element, even if you don’t have them present on your items. You do not get any crowd control effects from using this.

Equipment

Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.

There are 8 equipment slots you can use in the game: * Necklace * Helmet * Weapon * Chest * Shield * Gloves * Boots * Charm * Ring * Belt * Potion

There are also 8 (7 if you don’t count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common: * Common * Runeword * Superior * Rare * Legendary * Mythic * Satanic * Set Items * Angelic

All items up to Mythic quality have random stats when they drop (except runewords), this means that it’s impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You’ll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.

Sets

Set Effects are special effects which are unlocked by equipping the required amount of pieces from a Satanic Set. These effects can vary from enhancing a skill from your class to adding completely new Abilities and Procs to your arsenal.

Boss Sets

Set Effect Class
Anubis Eternal Life Tomb of Gods Any
Damien’s Legacy Dark Splash Any
Gurag’s Fury Avalanche Any
Satan’s Curse Armor Curse Any
Mevius Eye of Chaos Chaos Meteor Any
Genji’s Battle Gear Swift Energy Any
Death’s Toll Reaper’s Demise Any
Stickman Steve’s Destruction Army of Stickmen Any

Class Sets

Set Effect Class
Shield Bearer’s Sanctuary Captain Tarethiel Viking
Viking’s Demise Hurricane Viking
Flames of Divinity Rapid Burn Pyromancer
Flames of the Apocalypse Fiery Flies Pyromancer
Engineer’s Combat Gear Mechanic Mastery Marksman
Marksman’s Hunting Gear Heat Seeker Marksman
Plunderer’s Ensemble Cannoneer Pirate
Black Beard’s Remains Steaming Barrel Pirate
Vagabond’s Rags Scimitar Frenzy Nomad
Elder’s of Mos’Arathim Eye of Horus Nomad
Lumberjack’s Forestry Gear Wood Cutter Redneck
Redneck’s Work Gear Monster Truck’s Tire Redneck
Venom’s Frame Venom’s Poison Mastery Necromancer
Death Lord’s Legacy Army of the Dead Necromancer
Master’s Legacy Hide and Seek Samurai
Nobunaga’s Empire Emperor’s Last Wish Samurai
Justiciar’s Thunder Raiment Thunderstruck Paladin
Odin’s Holy Hammer Sacred Hammer Paladin
Valkyries Battle Gear Lightning Glory Amazon
Aztech’s Mystery Reign of Poison Amazon
Dante’s Nightmare Heavy Impact Demon Slayer
Bone Conjurer’s Regalia Ritual of Blood Demonspawn
Satan’s Redemption Blood Surgery Demonspawn
Earth Shaper’s Pride Totemic Wrath Shaman
God of the Elements Elemental Blast Shaman
Zealot’s Prophecy Hex Master White Mage
The Holy One Floating Heavens White Mage
Juggernaut’s Rampart Deadly Trap Marauder
Gladiator’s Glory Mechanic Mastery Marauder
Blood Letter’s Armament Knife Juggler Plague Doctor
Doctor’s Medkit Disease Medication Plague Doctor
Champion’s Valor For Glory Shield Lancer
Wall of God Provocation Shield Lancer

Farming in Inferno

In inferno it’s pretty much the same, but this time you can get satanics from any enemy in the game. This includes trash mobs, and because of this many people tend to farm in Act 3 Zone 2.

Talents

Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.

In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.

We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.

What if you get stuck?

If you get stuck while leveling, it’s as easy as going back a few levels and killing enemies of lower levels until you get better gear or get a few more level points to put into your skills. It can be frustrating at times, but it all depends on the class you play as all classes have their own weaknesses and strengths.

What to do after hitting level 100

Good job on hitting that sweet level 100! This is where the real game starts. By now you’ve hopefully unlocked the Hell difficulty and you’re ready to begin farming for Satanics. These items appear with a red name and a red glowing aura around them when they drop on the map, and these are items with fixed stats that you will use to grind in the end game.

The most important thing to do before attempting to really begin that satanic grind, is getting your mining to 500 and eventually maxing it out. This is because drop rates are not a certain thing and you can sometimes go many hero levels without a single drop, and mining in inferno will provide you with ruby ore and jade ore which you either can trade or craft satanics and runes with.

Basically, these are the things you will do after hitting 100: * Max out your mining. * Get a Satanic piece of gear in every slot. * Upgrade your satanics to level 10. * Use reroll tokens and satanic dice to improve the quality (quality as in %) of your gear. * Farm wormholes to get a place on the leaderboard (although this is very end-game and you don’t have to bother with this early on).

Understanding Satanics

Satanics always have fixed stats. This means that end-game builds will use specific satanics that benefit their playstyle, and satanics actually don’t all share the same drop location or drop chance either.

Shields

Effect Name Description
Giant’s Strength 5% chance on being hit to gain a shield for 2% of your max HP over 5 seconds. Stacks 3 times
Angel’s Vibrance Grants you power of the Angels providing you and your allies every buff in the game
Khamsin Has a 10% chance to proc Sandstorm on attack
Eternal Flames Your attacks apply a singular stack of burning on the target dealing substantial damage
Elementium Defense When hit gain a shield based off 100% of your elemental damage (specifically elemental damage) total for 2 seconds on a 20 second CD
Critical Strike Hits have a chance to inflict bonus damage
Holy Freeze Grants you and your allies a chilling aura
Mana Shield Ability: A portion of damage is taken from Mana before Life
Mending Grants you an aura that increases you and your allies health regeneration
Holy Shock Periodically Shocks and damages enemies around the player
Thorns Grants you an aura that increases you and your allies damage return
Gladiator Increases your attack power based on your damage return

Act 3

Name Looks Appears in Special Attacks
Ethereal Archer 3-1 Mos’Arathim Village
Ethereal Warrior 3-1 Mos’Arathim Village
Shadow Anomalies 3-1 Mos’Arathim Village

3-4 Pyramid Level 1

Maggot 3-2 Dry Hills

3-3 Mos’Arathim Desert

Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.

Split: Splits up into smaller Maggots on death.

Desert Beast 3-2 Dry Hills

3-3 Mos’Arathim Desert

Bee 3-2 Dry Hills

3-3 Mos’Arathim Desert

Dry Skeleton Warrior 3-2 Dry Hills

Forgotten City

Anubis Tomb

Sand Devourer 3-3 Mos’Arathim Desert
Mummy 3-4 Pyramid Level 1

3-5 Pyramid Level 2

Forgotten City

Anubis Tomb

Stygian Doll 3-4 Pyramid Level 1

3-5 Pyramid Level 2

Decay: Explodes on Death.
Desert

Skeleton Archer

3-4 Pyramid Level 1

Anubis Tomb

Burning Arrows (Passive): Inflicts Burn on hit.
Skeleton 3-4 Pyramid Level 1
Pyramid

Zombie

3-5 Pyramid Level 2
Skeleton Mage 3-5 Pyramid Level 2
Dry Skeleton Cave 3-3 Mos’Arathim Desert

3-5 Pyramid Level 2

Spawns Dry Skeletons.
Maggot Cave 3-4 Pyramid Level 1 Spawns Maggots
Sarcophagus Summoned by Anubis Spawns Mummies, which have a Lightning chain between them

Procs

These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.

Primary Stats

The primary stats in the game are: * Energy: Increases your max mana pool. * Strength: Increases your base attack damage. * Stamina: Increases your max health.

These stats can be obtained through hero levels and by equipping items that have them, or by equipping runes that have these values.

Elements

Elements is what boosts all of your damage output in the game, and there are currently 7 elements you can use. * Wind * Cold * Fire * Poison * Lightning * Physical * Magic * Elemental

Each element comes with it’s own unique crowd control effect, with an exception of Physical and Magic as those are the two default ones — this also means that the default elements are the “parents” of the other elements, and each element gets 25% of the damage from it’s parent. Even if your talents don’t have use of the element, you will be gaining the crowd control effect the moment you equip a rune or an item that gives you its stats.

Runewords

These are the effects that are on Runewords by default.

Runeword Effect Description
Bristle Thorns Increases damage return for you and your allies
Mystify Spellbreak Chance on hit to apply Spellbreak to the target
Force Armor Break Chance on hit to apply Armor Break debuff to the target
Fortress Holy Freeze Aura Nearby enemies are chilled
Mayhem Moonshine Madness Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed)
Shroud of Elements Elemental Break Chance on hit to apply Elemental Break to the target
Enigma Teleport Ability: Teleport in the direction of your cursor
Thinking Cap Mana Shield Ability: A portion of damage is taken from Mana before Life
Soulbraces Soul Spurn Deals aoe damage and 5% of the damage is turned into an absorb shield
Mirage Spell Mirror Chance on casting an Active talent to cast it 2 times in a quick succession.
Shelter Mending Increases Health regeneration for you and your allies
Arcane Bastion Spell Bulwark When you block, you regen 2% of maximum mana a second for 4 seconcds
Breath of the Dying Poison Nova Chance on basic attack to cast Poison Nova
Judge Taunt Chance on basic attack to Taunt nearby enemies
Perdition Fanaticism Increases Attack Speed for you and your allies
Ravager Concentration Increase the damage for you and your allies
Kogarasumaru Kogarasumaru 30% dodge, speed, aspeed, phys damage
Mjolner Mjolner 40% Chance to cast a Chain Lightning
Ascendancy Overwhelming Power Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second
Big Joe Big Joe Every level gives you 3% to throw your chainsaw like a mrauder chain
Valkyrie Valkyrie Summons a clone that copies your spells for a duration
Potency Armor Break Chance on hit to apply Armor Break debuff to the target
Sleight Concentration Increases Attack Speed for you and your allies
Windstride Feint Increases Movement Speed for you and your allies
Arcanum Arcanum Your attacks have multishot and has a 30% chance to cast Arcane Fury
Catastrophe Armageddon Chance on casting an Active Talent to call down a meteor on the closest target
Preacher Restless Spirits A small chance on basic attack to unleash Restless Spirits
Will of Thanos Master Summoner Summons an additional Legion minion
Revelation Revelation Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25%
Sovereignty Rule of Order Every 10-15k mana gives you 0.005 of your max mana as additional magic damage
Virulence Virulence Chance on attack to throw a poison cloud that poisons and plagues all targets inside
Carnage Carnage 55% chance on attack to shoot a fast homing missile at the closest target

Recurring Quests

  • Rewards of recurring quests seem to be a random mix of xp, gold, cristals, relics and chests
  • When having a recurring quest, any monster map in which you enter will contain the content necessary complete the quest, as well as the NPC that gave it to you
  • To return a recurring quest, just go to any monster map and look for the NPC that gave you the quest
  • NPC and items positions are random

Ritual

Recurring Quest — Ritual
NPC:
«Unknown»
Content
~

  • Complete a Ritual. Find an Altar on the map, then stand on it until the end of the progress bar
  • The Altar is labeled «Altar» in blue letters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ancient Monster

Recurring Quest — Ancient Monster
NPC:
«Unknown»
Content
~

  • Slain an ancient monster
  • Ancient monsters seem to be purple-named monsters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

David’s Treasure

Recurring Quest — David’s Treasure
NPC:
«Unknown»
Content
~

  • Find David’s Treasure. A red cross marks the spot
  • When stepping on the cross, the action «Dig for David’s treasure!» appears
  • You must use the action until a chest is excavated, at which point the quest is complete
  • The red cross can sometimes appear on a wall and be out of reach
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ambush!

Recurring Quest — Ambush!
NPC:
«Unknown»
Content
~

  • A horde of monsters instantly spawns around you
  • You must kill 9 ambushers
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Jack Box

Recurring Quest — Jack Box
NPC:
«Unknown»
Content
~

  • Find Jack’s key
  • Find Jack’s box and open it
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Act 2

Name Looks Appears in Special Attacks
Skeleton Archer 2-1 Crystal Village

2-3 Arctic Tundra

Grim Reaper’s Dungeon

Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it. (Nightmare+;

Rare+ Variant)

Frozen

Goblin

2-1 Crystal Village Bone Boomerang: Throws a Bone that

explodes into a fan of Icicles after a specific distance is reached. (Nightmare+; Rare+ Variant)

Skeleton Viking 2-1 Crystal Village

2-2 Chilling Lake

2-4 Snowy Mountains

2-5 The Glacial Trail

Grim Reaper’s Dungeon

Spin: Spins towards the player, damaging every Hero in his Path.
Ice

Elemental

2-2 Chilling Lake

2-4 Snowy Mountains

Frost

Dragon

2-2 Chilling Lake

2-4 Snowy Mountains

Ent 2-3 Arctic Tundra
Big Ent 2-4 Arctic Tundra (Nightmare+) Champion+ Version of the Treant
Frozen Maggot 2-3 Arctic Tundra

2-4 Snowy Mountains

Underground Spikes: Fires Spikes

in 1 or more Rays towards the Player,

damageing them on hit. (Nightmare+)

Yeti 2-4 Snowy Mountains Stomp: Unleashes a big shockwave damaging and stunning players inside it and occasionally flings rocks at random locations.
Chilling Head 2-5 The Glacial Trail
Horror 2-5 The Glacial Trail Multishot (Passive): Shoots multiple Projectiles at once.
Dead Bride 2-5 The Glacial Trail Ambush: Goes Invisible to attack the Player out of stealth.
Skeleton Mage Grim Reaper’s Dungeon
Skeleton Hut 2-1 Crystal Village

2-3 Arctic Tundra

2-4 Snowy Mountains

Spawns different Skeletons.
Rat Den 2-1 Crystal Village

2-4 Snowy Mountains

Spawns Rats.
Ice Goblin Den 2-1 Crystal Village

2-5 The Glacial Trail

Spawns Ice Goblins.
Maggot Cave 2-2 Chilling Lake

2-3 Arctic Tundra

2-4 Snowy Mountains

Spawns Maggots

Guns

Tier Name Sprite Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Brooks Elementium Pistol

(1 Handed)

4839 Base Damage

2.67 Aps

30 Speed

3032 Strength

3032 Stamina

24% Attack Speed

2 All Talents

3272 Damage

38% Damage

1% Life per Hit

1% Mana per Hit

5 Elemental Elementium Blast
SS Steve’s Bang

(1 Handed)

15944

1.72 Aps

15 Speed

1225 Strength

1225 Stamina

10% Attack Speed

2250 Damage

55% Damage

10% Exp Gain

100% Magic Find

5 Elemental

Stickman

AA Jack & Fred

(2 Handed)

18944 Base Damage

1.56 Aps

2544 Strength

2200 Stamina

2850 Damage

45% Damage

15% Attack Speed

10% Critical Rate

47% Critical Damage

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Physical

Cold

Fire

Double Shot
AA Demon & Angel

(2 Handed)

18025 Base Damage

1.76 Aps

25 Speed

2565 Strength

3000 Stamina

1880 Damage

70% Damage

18% Attack Speed

10% Critical Rate

38% Critical Damage

6% Cdr

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Physical

Double Shot

B Chills of War

(1 Handed)

16144 Base Damage

1.55 Aps

1225 Strength

1225 Stamina

4480 Damage

85% Damage

15% Attack Speed

0.26% Life per Hit

1 — 5 Cold Coldsnap
B Flamecannon

(2 Handed)

23944 Base Damage

1.72 Aps

2120 Strength

2200 Stamina

11600 Damage

120% Damage

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Fire Flamethrower
C Vampire Hunter

(2 Handed)

25675 Base Damage

1.29 Aps

10% Dodge

25 Speed

2225 Strength

10% Strength

4200 Stamina

3550 Damage

75% Damage

0.51% Life per Hit

1.01% Mana per Hit

2 — 6 Physical

Cold

Fire

Double Shot
B Warbringer

(1 Handed)

2544 Base Damage

1.11 Aps

1244 Strength

1200 Stamina

1150 Damage

25% Damage

10% Critical Rate

47% Critical Damage

1 — 5 Physical

Cold

Fire

Burst Shot
C Marine’s Buddy

(2 Handed)

14800 Base Damage

1.54 Aps

2520 Strength

2400 Stamina

1950 Damage

65% Damage

0.26% Life per Hit

100% Magic Find

1 — 5 Physical

Cold

Fire

Piercing
AA RT XQC-4910

(2 Handed)

36000 Base Damage

1.02 Aps

2120 Strength

2200 Stamina

5850 Damage

75% Damage

15% Critical Rate

28% Critical Damage

0.51% Life per Hit

2 — 6 Physical

Cold

Fire

Piercing
C Crystal Infused Gun

(1 Handed)

3050 Base Damage

1.71 Aps

10 Speed

275 Stamina

5% Attack Speed

1% Critical Rate

325 Damage

1 — 4 Elemental ——
C

H

A

S

E

F4-Tactical Rifle

2 Handed

11306 Base Damage

1.85 Aps

10% Dodge

+25 Speed

4933 Strength

4933 Stamina

47% Strength

38% Fire Damage

5039 Fire Damage

38% Cold Damage

5039 Cold Damage

38% Physical Damage

5039 Physical Damage

1% Life per Hit

1% Mana per Hit

1-3 Fire

Cold

Physical

Trained Slayer

Act 1

Name Looks Appears in Special Attacks
Green Slime 1-1 Outskirts of Inoya None.
Small Spider 1-1 Outskirts of Inoya Websling: Spits Spiderwebs at the Player slowing them when they walk over it
Maggot 1-2 Fields of Battle

1-3 Pumpkin Patch

Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.

Split: Splits up into smaller Maggots on death.

Goblin 1-1 Outskirts of Inoya

1-4 Village

1-5 Kings Garden

Fire Breath: Shoots out a ball of Fire, which will stay at the ground, damaging players who pass over.
Skeleton 1-2 Fields of Battle

Black Tower

Gurags Throne

Dash: Dashes to the Players direction twice, dealing damage and inflicting a Stun in a big area with the second dash.
Skeleton Archer 1-2 Fields of Battle

1-4 Village

1-5 Kings Garden

Gurags Throne

Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it.

(Nightmare+ ; Rare+ Variants)

Wendigo 1-3 Pumpkin Patch

1-4 Village

Rat Rat Den

1-3 Pumpkin Patch

Pumpkin Cellar

Jump: Jumps to the Player.
Ent 1-4 Village Roots: Places Root-traps on the ground, snaring targets hit.
Big Ent 1-4 Village (Nightmare+) The Champion+ Variant of a Treant
Zombie Crawler 1-5 Kings Garden Frenzy: Quickly runs to the player and attacks.
Zombie Pumpkin Cellar

1-5 Kings Garden

Spawn Fly: Spawns a Fly of random Raritly.

Spike Balls: Throws one or 3 Bouncing Spike Balls, which deal high damage.

Fly Gets summoned by Undeads None.
Skeleton Mage Gurags Throne None.
Skeleton Hut 1-2 Fields of Battle

1-4 Village

Summons Skeletons.
Goblin Den 1-5 Kings Garden Summons Goblins.
Rat Hut 1-4 Village Summons Rats.
Maggot Lair 1-4 Village

1-5 Kings Garden

Summons Maggots.
Elemental Gets summoned by Gurag Literally does nothing.

Характеристики:[]

Базовые характеристики пирата

Каждый уровень персонажа дает два пункта характеристики, чтобы прокачать тот или иной параметр, необходимо нажать на крест возле этого параметра. Ниже представлены базовые параметры пирата и их прирост:

— Урон: 20-25

— каждый пункт добавляет около 3 минимального и 4 максимального урона.

— Мана: 505

— каждый пункт добавляет 5 единиц маны.

— Сопротивление урону: 0.91%.

— первые два пункта добавят 0.88%, а последующие, примерно на 0.015% меньше предыдущего.

— Здоровье: 500

— каждый пункт добавляет 36 единиц здоровья, а так же каждый уровень персонажа дает один дополнительный принудительный пункт, т.е. даже без прокачки данного параметра, на 150 уровне у вас будет 150 пунктов здоровья плюсом и 5400 единиц здоровья соответственно.

General wiki templates

Clear

{{clr}}, plus {{clrl}} and {{clrr}}

  • This template is used to reduce the amount of non-wikicode used on pages, replacing the code . Its use should generally be avoided.
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{{for|<name>|<link>}}

Use at the top of articles as a simple «for x see y» template.

{{main|<main article>}}

Use at the start of a section to link to the main article on it.

Right-aligned Table of Contents

{{tocright}}

This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.

{{sandbox}}

A template that should be used to head up all Project:Sandbox pages.

{{t|<template>}}

This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.

Welcome

{{welcIP}} and {{welcome}}

  • The first (with longer version «welcomeIP» for those of you who like typing more) is to welcome new non-vandalistic contributors who are «anonymous», identified only by their IP number; it encourages them to register.
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  • The above two templates are very suitable for having «subst:» prefixed, because they can be edited with additions or deletions appropriate to the apparent strengths of the person being welcomed; e.g. if the contributor has already demonstrated good wiki editing skills you could delete references to pages about «how to edit».

Wikipedia

{{wikipedia}}, {{wikipedia-deleted}}

Wikipedia-related templates. Use {{wikipedia}} for articles taken directly from Wikipedia, and {{wikipedia-deleted}} for articles deleted from Wikipedia.

Relics

Relics are items that can be found randomly in the world, or dropped from special enemies and bosses. You lose all of your relics when you die.

Upon collecting a relic, depending on what kind of relic it is, it’s stored in your relic inventory — which holds a maximum of 32 relics. The more relics you have, the less relics you’ll find — and once you’ve hit the limit, you will no longer find relics, and rewards that previously would be relics will now be gold instead.

At the moment, there are 4 types of relics in the game:

Active/Usable Relics: You can only have one of these relics active at a time, and they’ll appear under your health bar next to the potion button in the HUD. When you press the key bound to usable relics, the relic will do something special.

Orbitable Relics: These relics orbits around the player at all times, either to do damage to nearby enemies or block incoming damage.

Stat Relics: Stat relics will simply give you some extra bonus stats.

On hit/On attack Relics: These relics are often called proc relics, and they do something special whenever you attack or hit an enemy with an attack.

It can be a bit difficult to farm relics as they spawn randomly and have no set spawn location. Some builds actually require relics to be viable, while some other builds don’t, so it can be important to choose your class depending on whether you like relics or not.

Leveling from 1-100

Leveling in Hero Siege can be both a pain and a pleasure at the same time, depending on how you look at it. Compared to previous versions of the game, leveling has actually been improved a lot and no longer requires you to endlessly grind to hit that sweet level 100.

When you first start the game, you’ll be placed in the tutorial zone. Read the signs that you find here and kill all the mobs, this will bring you a level or two. When you enter the portal to town, talk to all of the NPCs in town to see if they can give you a few quests. By doing all the quests that these NPCs have to offer, you can hit level 12-13 in almost no time at all.

Going to the zone 1 of act 1 for the first time all you have to do is find the other portal to the next zone, as well as the waypoint. To be able to teleport to any zone in Hero Siege, you must first find and activate the waypoint in each zone. There are no longer any mini-bosses to kill in the zones to progress to the next one, but you can still randomly find a reaper statue that you can touch to summon a mini-boss after killing enough enemies.

The easiest way to level after that is to just play the game from normal mode to nightmare mode, doing all the levels and beating each difficulty, which means that you have to beat the final boss of act 6 in both difficulties, which is Satan. You can change difficulty when creating your game, or by using the switch at the zone selector in the town if you’re playing in Local). Most people will reach level 100 either by the time they kill him, or by the time they’re getting near him. It’s also important not to fight enemies that are more than, or less than 20 levels than you, as you will not gain any experience from them. You should always try to stay within a reasonable level difference of around 5-10 levels, as that grants you the most optimal amount of experience — otherwise you’ll actually end up with less overall experience.

Javelins

Tier Name Sprite Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Neri’s Rainbow Lance

(1 Handed)

4787 Base Damage

2.70 Aps

60 Speed

24% Attack Speed

2256 All Stats

1 All Talents

3478 Damage

47% Damage

5 Elemental Neris Radiance
SS Odin’s Battle Spear

(2 Handed)

28499 Base Damage

1.88 Aps

30 Speed

11100 Damage

120% Damage

28% Attack Speed

10% Damage Reduction

1500 All Stats

0.26% Life per Hit

1.01% Mana per Hit

6 Lightning Elemental Break
B Wargod’s Wrath

(1 Handed)

18460 Base Damage

1.24 Aps

10% Dodge

1120 Strength

1500 Stamina

1700 Damage

85% Damage

10% Attack Speed

1 — 5 Physical Piercing
SS Crusader’s Halberd

(2 Handed)

28762 Base Damage

1.54 Aps

30 Speed

3288 Strength

3200 Stamina

11100 Damage

120% Damage

15% Attack Speed

10% Damage Reduction

2 — 6 Physical Armor Break
C Imperial Glaive

(1 Handed)

17000 Base Damage

1.39 Aps

2200 Strength

2200 Stamina

2100 Damage

35% Damage

20% Attack Speed

10% Critical Rate

33% Critical Damage

2.01% Mana per Hit

2 — 6 Physical

Lightning

——
A Thunderfury

(1 Handed)

15999 Base Damage

1.88 Aps

999 Strength

1100 Stamina

3600 Damage

90% Damage

20% Attack Speed

1 — 5 Lightning Lightning Fury
C Poseidon’s Might

(2 Handed)

21762 Base Damage

1.61 Aps

15 Speed

2388 Strength

2200 Stamina

45% Attack Speed

25% Critical Rate

38% Critical Damage

100% Magic Find

2 — 6 —— ——
B Serpent’s Tooth

(1 Handed)

14460 Base Damage

1.43 Aps

10% Dodge

1420 Strength

1500 Stamina

3950 Damage

90% Damage

15% Attack Speed

1 — 5 Poison Poison Nova
D Crystal Infused Javelin

(1 Handed)

3050 Base Damage

1.71 Aps

10 Speed

5% Attack Speed

1% Critical Rate

275 All Stats

325 Damage

1 — 3 Elemental ——
A Valkyries Lightning Spear

(1 Handed)

15499 Base Damage

1.77 Aps

999 Strength

1100 Stamina

2900 Damage

85% Damage

18% Attack Speed

1 — 5 Lightning Valkyries Battle Gear
C

H

A

S

E

Deep Sea Glaive

(1 Handed)

7711 Base Damage

2.44 Aps

4968 Strength

5110 Stamina

43% Lightning Damage

4826 Lightning Damage

43% Poison Damage

4826 Poison Damage

24% Attack Speed

1-5 Lightning Burst Shot

Act 7

Monster Name Looks Appears in Special Attacks
Illuminated

Stone

7-1 Deep Space
Skeleton Ghost 7-1 Deep Space
Armored Knight 7-1 Deep Space
Propeller 7-2 Event Horizon

7-3 Black Hole

Triangle 7-2 Event Horizon

7-3 Black Hole

Ambush: Hides in a smaller form of

itself, until players come close, then

it will charge at them.

Ball 7-2 Event Horizon

7-3 Black Hole

Cube 7-2 Event Horizon

7-3 Black Hole

Gnarler 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Nightmare Priest 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Casket Horror 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Haunted Book 7-5 Subconcious Mind
Headless Butler 7-5 Subconcious Mind
Rat Hut 7-2 Event Horizon

7-3 Black Hole

7-4 Parallel Dimension

7-5 Subconcious Mind

Maggot Cave 7-3 Black Hole

7-4 Parallel Dimension

7-5 Subconcious Mind

Skeleton Cave 7-3 Black Hole

7-4 Parallel Dimension

Goblin Cave 7-5 Subconcious Mind

Act 4

Monster Name Looks Appears in Special Attacks
Wendigo 4-1 Old Mining Village
Bomber

Goblin

4-1 Old Mining Village Bomb Rain: Lets Bombs rain from the sky,

severly damaging every player inside of it.

Slowly follows the nearest player around.

Devilkin Goblin 4-1 Old Mining Village

4-2 The Highland Mines

4-3 Mining Site A

Stygian Doll 4-2 The Highland Mines

4-5 The Devil’s Breach

4-5 Boss Dungeon

Damien’s Altar

Maggot 4-2 The Highland Mines Poison Spit: Spits out a puddle of

poison, slowing and damaging

Players that walk over them.

Split: Splits up into smaller Maggots on

Death.

Skullcrab 4-2 The Highland Mines

4-3 Mining Site A

Fire Dragon

Whelp

4-3 Mining Site A
Parasect 4-3 Mining Site A Blood-Laser Barrage: Fires

Bloodstreamsin 4 different directions,

dealing high damage on contact.

Skeleton 4-3 Mining Site A
Armored Knight 4-4 Nightmare

4-5 The Devil’s Breach

Shade 4-4 Nightmare

4-5 The Devil’s Breach

Skeleton Archer 4-4 Nightmare

4-5 The Devil’s Breach

Horror 4-5 Boss Dungeon,

Damien’s Altar

Fire Goblin Den 4-2 The Highland Mines

4-5 the Devil’s Breach

Spawns Fire Goblins
Rat Den 4-2 The Highland Mines Spawns Rats

Weapons

These are abilities that are standard on some Satanic, Angelic or Runeword Weapons or can be added to them with Ability Tokens.

# Ability Name Description Obtainable through Ability Tokens
1 Hellfire Chance to unleash a fireburst in front of you Yes
2 Coldsnap Hits have a chance to freeze enemies, slowing them down Yes
3 Hex Hits have a chance to hex your enemy turning them into an apple Yes
4 Bash Your hits knock back enemies Yes
5 Deadly Poison Your hits become poisonous No
6 Critical Strike Hits have a chance to inflict bonus damage Yes
7 Lightning Fury Chance to release a ball of lightning Yes
8 Windfury Chance to summon a small tornado in front of you Yes
9 Poison Nova Chance to cast poison nova around you No
10 Butcher’s Fury Attacks have a chance to cause a bloody shockwave in attack direction Yes
11 Chilling Death Chance to cast an Ice Shockwave on attack Yes
12 Doom Cannon Chance to spawn 3 cannonballs Yes
13 Ninja Shiv Chance to throw a ninja shiv No
14 Tomahawk Allows you to throw your weapon No
15 Ground Slam Slams the ground in front of you No
16 Soul Skull Gives your attacks a chance to summon a soul skull that damages enemies No
17 Double Shot Causes you to attack twice per attack No
18 Spectral Shots Your attacks can pass unobstructed through objects and terrain No
19 Flamethrower Causes attacks to pierce and burn enemies No
20 Multishot Splits your ranged attacks into multiple attacks No
21 Piercing Causes your attacks to pierce enemies Yes
22 Burst Shot Gives you two additional projectiles. Only the first one can proc, the second one just deals weapon damage No
23 Gunshot Low chance to shoot a projectile on attack that can proc No
24 Explosive Bolts Projectiles explode on impact.
25 Feint Grants you an aura that increases you and your allies movement speed
26 The Black Plague Shoot two additional projectiles with a chance to inflict plague on target.
27 Trained Slayer Makes all leech instant
28 Fire Break Chance on hit to break enemy Fire Resistance
30 Spell Break Chance on hit to apply Spellbreak to the target
31 Fanaticism Grants you an aura that increases you and your allies attack speed
32 Bonettis Defense 20% chance on hit that increases attack speed by 300% for 2 seconds 20 second cooldown.
33 Glaive Sweep 10% chance on attack to do 2 huge silver sweeping attacks
34 Gut’s Ruthlessness Grants level 5-25 Whirlwind ability based on ability roll
35 Fault Line 60% chance on attack to create a narrow Shockwave and smaller ones to nearby enemies. Physical based.
36 Penta Slash Your auto attack triggers a Pentaslash dealing 175% of your weapon damage per hit 5 times in succession

Act 4 (Highland Caves)

They are Spawning too Fast

  • Complete ACT 4 Zones 1 (Old Mining Village) and 2 in the time limit
  • Timer seems to be roughly 2 minutes, and starts when you enter one of the zones
  • Time is shown as a progress bar below the mini map
  • To complete a zone, you must beat its boss
  • As of Patch 3.0.2.9, there is currently an easy exploit, which is to clean the zone and exit, then re-enter and kill the boss within two minutes. The timer is reset every time you enter the zone
  • Unlocks: Prove Yourself

Prove Yourself

  • Use the Flail to kill 50 enemies
  • The Flail is an Active Relic dropped by the NPC at the beginning of the quest
  • Unlocks: Damien, Son of Satan

Damien, Son of Satan

  • Kill Damien (ACT 4 Zone 5, The Devil’s Breach)
  • Be sure to go to the next room after killing Damien, as there is a second boss fight
  • Unlocks: ACT 5 Quests

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