Better animals plus

Behavior

Black bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a black bear cub is attacked by a player or another mob, any nearby black bears will immediately turn hostile towards the player or mob that harmed their cub.

In addition to attacking players who threaten their cubs, black bears will also occasionally prey on chickens, rabbits, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Black bears can be bred with salmon or honeycombs, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.

It takes 1 day for a cub to reach adulthood.

Behavior

Butterflies will aimlessly fly around in a similar manner to bats. When they spot a flower nearby, they will fly over to it and quickly pollinate it, emitting pollen particles from their bodies once they are finished. Occasionally, they will perch on the ground or on walls; upon doing so, they will stay still until a player comes by, at which point they will fly away.

Butterflies can be caught by using a glass bottle on them. Bottles with butterflies inside them have a special tooltip that indicates their variant, size, and whether or not they have collected nectar.

If a butterfly is exposed to rain, it will be unable to take to the air, helplessly flapping in place and taking damage every time a certain amount of time passes; if it was flying around before it was exposed to rain, it will slowly float down to the ground. While in the rain, butterflies will attempt to seek out shelter to protect themselves; upon finding a hiding spot, they will immediately perch.

Behavior

Brown bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a brown bear cub is attacked by a player or another mob, any nearby brown bears will immediately turn hostile towards the player or mob that harmed their cub.

In addition to attacking players who threaten their cubs, brown bears will also occasionally prey on pigs, chickens, rabbits, salmon, deer, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Brown bears can be bred with any kind of meat, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.

It takes 1 day for a cub to reach adulthood.

History

  • 1.0.0:
  • 1.1.0:
    • Now persists in worlds on Peaceful difficulty, but becomes passive.
    • Health has been buffed from 8-20 HP to 10-30 HP (for wild and tamed wolves respectively).
  • 2.0.0:
    • Now occasionally drops a placeable head.
    • Now attacks the newly-added goat.
    • Now has a larger hitbox.
  • 4.1.0:
    • Tamed feral wolves will now growl when attacking targets.
    • Now drops a head corresponding with its fur color.
    • Drop rate of heads has been greatly reduced.
  • 7.0.0:
  • 8.0.0:
  • 9.0.0:
  • 10.0.0:
    • Can now only be tamed when wearing an Ender Dragon head (due to the removal of the Hirschgeist).
    • Added baby feral wolves, which have a 25% chance to spawn naturally and can also spawn after a pair of tamed feral wolves are bred with antlers.
  • 10.1.0:

4.1.0

  • Fixed bug where animal heads would not drop their item after being broken by external sources (like water)
  • Added config options to disable natural spawning instead of removing entities alltogether
  • Rewrote configuration / entity registration system to add more options (min, max) and categorize entities
  • Lowered Coyote and Goat spawnrates slightly
  • Increase size of deer hitbox by 0.2 blocks
  • Coyotes no longer growl while tamed (unless attacking) and don’t bark
  • Tamed feral wolves will growl when attacking
  • Foxes will not bark
  • Fixed bug where HOF recipe was stuck on last oredict for stone
  • The wearable Hirschgeist skull can now be repaired with bones and antlers
  • Breaking and replacing wolf, deer, or reindeer skull will no longer pick a new variant, but instead persists through the item
  • Wolves, deer, and reindeer will drop heads that match their skins
  • Drop rate of heads greatly reduced
  • Increased goat health
  • Lammergeier now accepts any food for healing
  • Fixed incorrect translation for «fox» in Hungarian
  • Added more oredictionary values for venison (listAllvenisonraw/cooked, foodVenisonraw/cooked) (Pam’s HarvestCraft)
  • Added fox head (also drops correctly and such)
  • Updated all translations for new content except Arabic and Chinese
  • Updated hirschgeist skull (wearable) model on head
  • Fixed bug where the worn hirschgeist skull would render backwards in the inventory screen

Bugfixes

  • Fixed bug where all foods took 32 ticks to eat instead of 16 for some
  • Fixed whales being invisible when they had no pitch
  • Fixed deer fawn not following their parents
  • Fixed black bear cubs not following their parents
  • Fixed black bears not being territorial near players with cubs
  • Fixed brown bear cubs following black bear adults
  • Fixed bobbit worms not angling correctly when in non-water movable blocks (seagress, kelp)
  • Fixed bug where piranhas would spawn adult skeleton horses when a baby horse was killed
  • Fixed butterflies and moths sometimes suffocating themselves in walls when launching from a surface
  • Fixed geese sometimes spawning naturally as the egg-spawned only variant (white goose)
  • Fixed «tamed» octopi despawning
  • Fixed bug where hammerhead sharks had no natural spawn biomes
  • Fixed crab easter egg animations
  • Fixed weird nose cubes on ribbon eel
  • Fixed slow pathfinding in sharks, lampreys, giant/colossal squids, and octopus
  • Improved land/water pathfinding in octopus
  • Fixed octopus being bad at moving downwards
  • Fixed giant/colossal squids getting stuck on the surface of water
  • Fixed broken «ultimate succening» advancement, now works properly with Whisperwoods zotzpyres.

Animania Cats & Dogs

Назначение этого аддона понятно, исходя из его названия. После его установки вам станут доступны 13 пород собак и 7 пород кошек. Еще появятся реалистичные лисы, волки и оцелоты. Правда, они не будут водиться в джунглях или других биомах. Вместо этого их можно будет выкупить у специального торговца животными, который является деревенским жителем.

Дополнительно мод добавляет некоторые функциональные и декоративные блоки, например, кошачьи или собачьи кровати, миски, будки и многое другое.

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Блокировка интернет-ресурсов на территории Украины

Стала доступна предзагрузка обновления 1.10.1.1 WOT

Инвайт-код для WOT на сентябрь 2018

Как работает маскировка в World of Tanks

8.1.0

  • Add zotzpyre
  • Add bobbit worm
  • Revamped shark animations to reduce choppiness
  • Added «Ultimate Succening» advancement for getting succed by a lamprey, bobbit worm, and zotzpyre
  • Boars will now more actively seek crops to eat them
  • Fixed feral wolf tail receding into body when tamed and added wagging for tamed wolves
  • Fixed sharks attacking slowly/holding enemies and doing nothing
  • Reduced water slowdown of bears
  • Made squirrels immune to fall damage
  • Added thaumcraft aspects for zotzpyre and bobbit
  • Update Spanish translation to 8.1.0 features
  • Update Russian translation for 8.0.0 features
  • Update Japanese translation for 8.1.0 features
  • Update German translation for 8.0.0 features
  • Fix some entities with glowing eyes causing water behind them to be invisible
  • Fix rare crash caused by some mods with armor displays and modeled armor (capes/hirschgeist skull). Test case Modern Warfare mod.
  • 1.14: Brown Bears, Black Bears, and boars will now eat berries similar to foxes
  • 1.14: Brown Bears and Black Bears are now immune to bush damage
  • 1.14: Brown Bears will now attack salmon
  • 1.14: Rewrote shark movement AI
  • 1.14: Fixed some water mobs spawning on land (actually this time)

Behavior

Unlike the relatively peaceful vanilla wolves, feral wolves are naturally hostile to players. When attacking, they will quickly run at targets before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing targets, they will emit a constant growling noise.

In addition to indiscriminately targeting players, feral wolves will also occasionally prey on skeletons, sheep, chickens, villagers, rabbits, Illagers, and goats. This behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Surprisingly enough, feral wolves can be tamed (despite their name indicating otherwise). If a player is wearing an Ender Dragon Head, they can tame a feral wolf with bones; any player who attempts to tame one without wearing either of these will cause a message saying «You cannot tame feral wolves without proving your prowess. Discover a mighty enemy, defeat it, and wear its head. Feral Wolves only bow to the protector of the forests.» (referring to the now-removed Hirschgeist) to appear. They can also be tamed wearing the Hirschgeist Skull added by the mod Whisperwoods, which the Hirschgeist was moved to.

Once tamed, feral wolves will drop their spooky visage for a more natural-looking one, and will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed feral wolves will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed feral wolf will come to its owner’s aid if they are under attack.

Feeding a feral wolf any kind of meat will heal it; a feral wolf’s tail rises and lowers depending on how much health it has, and when a tamed feral wolf is low on health (below 33% health), it will start whimpering pitifully.

Feral wolves can be bred with antlers, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item).

It takes 1 day for a pup to reach adulthood.

5.0.0

  • Added Boars
  • Added Squirrels
  • Added Boar heads
  • Animal head items have textures for each variant
  • Spawn eggs now show in the Better Animals Plus tab
  • Added biomes configuration for spawning
  • Fixed jellyfish floating/being too large
  • Fixed reindeer neck rotating strangely when eating
  • Fixed lammergeiers derping before attacking («hesitating»)
  • Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
  • Fixed Esperanto translation
  • Fixed some random crashes with Entity datamanager (may still afflict old worlds with older entities, try removing mod, loading world, and re-adding mod)
  • Redo render factory system (use method references)
  • Removed the useless «Common Proxy»

1.1.0

  • Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
  • Fix hirschgeist bones sometimes moving out of the ghost part
  • Added sound for hirschgeist and footstep sounds
  • Added Russian Translation (Thank you to kellixon!)
  • Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
  • Added particle system (not used)
  • Removed misc unused code (reduce filesize, cleanup)
  • Added lammergeier landing to make taming easier
  • Made some hostile mobs spawn in peaceful but are unable to attack
  • Added rotation to trillium (rotate different placement directions like a chest)
  • Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
  • Fix hirschgeist spawning in groups of more than one
  • Add logo to mcmod.info
  • Lammergeier now puts its head down while sitting (midair)
  • Buffed feral wolf health (now more than normal wolves)

Behavior

During the day, coyotes will not attack players, aimlessly wandering around and avoiding any natural hazards such as lava instead. However, during the night, coyotes will become hostile to players, and, upon sight, will quickly run at them before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing players, they will emit a constant growling noise.

In addition to attacking players during the night, coyotes will also attack skeletons, sheep, chickens, villagers, rabbits, and Illagers during that time; this behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Coyotes can be tamed with raw chicken, raw rabbit, or raw pheasant, but can only be tamed during the day; any player who attempts to tame one during the night will cause a message saying «This coyote is currently hostile. Perhaps it could be tamed outside of its hunting hours?» to appear. Once tamed, coyotes will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed coyotes will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed coyote will come to its owner’s aid if they are under attack.

Feeding a coyote any kind of meat will heal it; a coyote’s tail rises and lowers depending on how much health it has, and when a tamed coyote is low on health (below 50% health), it will start whimpering pitifully.

Appearance

Although songbirds always have light grey legs, they come in 2 different types. The first type is a larger songbird with a longer head and wings, which comes in 4 different variants:

  • A pale brown variant with an orange face, a black beak and eye markings, an orange-brown feathery crest atop its head, black wings with red tips on its secondary feathers and yellow tips on its primary feathers, and a dark grey tail fan with yellow feather tips (based on the Bohemian waxwing).
  • A dark grey variant with an orange chest, light grey leg feathers, and a yellow beak (based on the American robin).
  • A red variant with black facial markings, a light pink beak, and a feathery crest atop its head (based on a male Northern cardinal).
  • A light brown variant with dark grey facial markings, a light pink beak, a feathery crest atop its head, and red feather tips (based on a female Northern cardinal).

The second type is a smaller songbird with a shorter head and wings, which comes in 6 different variants:

  • A light brown variant with an orange face and chest and light grey leg feathers (based on the European robin).
  • A light blue variant with a light orange chest and light grey leg feathers (based on the Eastern bluebird).
  • A brown variant with dark brown stripes on its back, wings, and tail fan (based on the house sparrow).
  • A light grey variant with pale orange flanks and a feathery crest atop its head (based on the tufted titmouse).
  • A black variant with a green back, a yellow underside, and grey wings and tail fan (based on the great tit).
  • A green variant with a black-white face, an orange feathery crest atop its head, a light brown underside, and light-brown black wings and tail fan (based on the common firecrest).

9.0.0

  • Added walrus
  • Added geese
  • Added whales (beluga, pilot, false killer, narwhal, bottlenose, and Cuvier’s)
  • Added saltwater eels
  • Added freshwater eels
  • Added albino deer variants and heads
  • Added new deer model
  • Added arctic, brown, and red feral wolf variants, capes, pelts, and heads
  • Added greenland shark variant
  • Improved shark animations
  • Added goose egg
  • Added golden goose egg
  • Added blubber
  • Updated advancemnts with new heads
  • Added secret with the walrus (they like being fed fried eggs btw)
  • Tweaked tarantulas so they rotate when on a wall
  • Fix non-honey type badgers spawning in savannas
  • Updated Spanish translation (partially updated to 9.0.0)
  • Update French translation (8.2 equivalent)
  • Update Chinese translation (8.2 equivalent)
  • Update Russian translation (partially updated to 9.0.0)
  • 1.12: Updated Thaumcraft aspects for new features
  • 1.12: Added oredict listAllegg and listAllEgg to custom eggs
  • 1.14: Biome based variants now enabled by default in config. No longer affects spawn eggs, only natural spawns. Existing configs must be updated.
  • 1.14: Added a clientside config, also allows reindeer snow particles to be disabled
  • 1.14: Made it so boars retaliate and summon their friends, like in 1.12
  • 1.14: Added buckets for some water mobs (lamprey, nautilus, freshwater eel, saltwater eel, jellyfish)
  • 1.14: Rewrote the ENTIRE variant system to make more sense and be named.
  • 1.14: Rewrote the ENTIRE head-variant system to make more sense and be named.
  • 1.14: Rewrites means that some items in worlds will break. DO NOT take this update lightly. Back up your worlds.

Screenshots:

Coyotes on a Mesa

Coyotes are opportunistic hunters and scavengers, and will even attempt to prey on players in the night. However, in the day they can be tamed with raw rabbit or chicken. They spawn in deserts, mesas, and plains.

Tarantulas Lurk in the Desert

Tarantulas spawn in deserts and mesas, and are hostile. They may even fire some of their blindness-inducing hairs at enemies

Hirschgeist

Spawn of Soulsand and the remains of the Deer will summon the Hirschgeist from its world to here

A Flock of Pheasants in a forest

Despite their textures, any 2 adults can breed with pumpkin seeds, and drop their meat when killed. Pheasants also peak at the ground!

Black Bears

Brown or Grizzly Bear

Kermode or Spirit Bear

A rare subspecies of the black bear

Jellyfish

Jellyfish spawn in water and float aimlessly, but don’t touch them! They will inflict poison and blindness!

Goats

Goats spawn in forests, deserts, savannas, and mountainous areas. They can be befriended by giving them any food, and will defend themselves and their “friends” by headbutting enemies. Goats can also be milked, and the milk can be used to make goat cheese.

Lammergeier/Bearded Vulture

Large birds found in deserts and mountains. They eat bone marrow, and will grab skeletons and drop them down to break their bones open. They can be tamed with bones

Reindeer

Reindeer can be found in any cold biome, and can be bred with wheat or carrots. Reindeer can also be ridden!

A Herd of Boars

Boars are vicious piggies found in many biomes, including forests, jungles, and savannas. Some will attack larger creatures on sight, and most will attack smaller creatures like chickens and pheasants. Drop pork meat and sometimes their head.

Squirrels

Squirrels are timid rodents found in forests. If frightened, they will flee and try to scurry up trees. They can be bred with seeds.

Lampreys

Lampreys are parasitic fish. They will cling onto things bigger than them in order to suck their blood. Be careful in water!

Deer

Deer can be spotted in most forest-y biomes. They run from anything but small mobs, and will run from the player, however they can be bred with apples and wheat. Deer drop venison and their head when killed

Foxes

Foxes are friendly canids found in forest biomes. They can be tamed with raw rabbit or chicken. (pre-1.14 builds only)

Songbirds

Songbirds are common sights in forests. They are harmless and will try to fly away from players, but they do enjoy eating seeds.

Badgers

Badgers can be found in forests and taigas, and will prey on smaller animals such as chickens. If attacked, badgers will throw dirt and other such materials at the attacker, on top of using their sharp claws

Songbird in a tree

Deer grazing

Fox prowling the Forest

Lamprey in a lake

Crabs

Crabs can be found on Beaches and in Swamps, and drop Crab Meat and Bonemeal when killed. Crabs also like to party, but they won’t join any ol party

Nautilus

Nauti are harmless oceanic mobs that drop raw fish when killed. However, if in 1.14, they may also drop their shell

Horseshoe Crabs

These harmless living fossils can be found in beaches and oceans, and drop bonemeal and their meat when killed

Sharks

Sharks are predatory fish found in the oceans. They may attack players who have already been damaged, as they smell the fresh blood, but do not attack healthy players. Other mobs, are not as fortunate…

Wearable Gear

Hirschgeist skull, wolf capes, and bear capes! The capes also have baubles support.

Moose

Moose are large members of the deer family found in taigas and swamps. Moose are a force to be reckoned with, but slaying one nets you a lot of venison and possibly a head.

(Updated) Feral Wolves

Hostile wolves found in forests and taigas. If a player wears the skull of a Hirschgeist, they can tame these beasts with bones. Killing a feral wolf may drop their head, as well as some pelts, which can be made into capes, leather, and wool

Turkeys

Turkeys are semi-neutral, semi-timid birds found in forests and similar. They will attack back, but scatter afterwards. When attacking or breeding, they flare their tail. Killing one may give you a nice feast! Any 2 adults can breed with pumpkin seeds.

Zotzypre

Zotzpyre are large, flightless bats found in caves as well as in jungles at night. They will use their wings to propel themselves at targets in order to latch on and drink their blood!

Bobbit Worm

Found in oceans, Bobbit Worms bury themselves other than their vicious mouths in soft sediment, in order to ambush passing prey, including people.

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