Риги для mine imator
Содержание:
Version 0.5 Beta (October 18th, 2012)[]
- New and better timeline system: Create multiple instances of a single character/object
- Better graphics in the interface
- New system for exporting .avis
- Increased performance when viewing animation
- Interactive 3D controls for positioning/rotating body parts/objects
- Added blocks:
- Timeline zooming (mouse wheel)
- New and customizable list for the library
- Preview window for the library where you can see the rotation point clearer
- Better block selection, filter for a specific block
- Loading bar when importing .schematics
- Lights can now be locked to body parts correctly
- Better and less confusing interface for keyframe editing
- Two different settings for the visibility of objects/whether to show them in the timeline
- Minecraft sky/night setting
- Your background image can now be a skybox
- You can now change the ground texture to be anything you want
- Better texture importing
- Preset values for the rotation wheels (90, 180, -90)
- Fixed an issue with transitioning between two colors
- The default tempo is now 20
- You can now modify the body parts of several different models
- Fixed a glitch where the background color would reset after loading an animation
- Fixed an error when importing .gifs
- Fixed a glitch with the position of schematics resetting upon loading
Version 0.3 Beta (August 24th, 2012)[]
- Added keyframe copying (Ctrl+Drag)
- Updated grass, tall grass and leaves texture
- Added a «Animations» folder with Disco.mani
- Made it easier to drag lights
- Added a warning when exporting unsaved work as .avi
- Added a warning when importing huge .schematics
- Added WorldEdit compatibility
- Added the marker’s position in MM:SS:MSEC in the bottom-left corner
- Fixed various error messages
- Fixed infinite loop when locking to an already connected item
- Fixed a glitch where users were unable to load .schematics with special characters
- Fixed a glitch where lights would not update correctly
- Fixed a glitch where the vertical scrollbar didn’t work after loading an animation
- Fixed rounding error with X,Y,Z rotation
1.0.0 Demo (May 14th, 2014)[]
Update 2 (May 29th, 2014)
- Saving/Loading 1.0.0 animations
- Loading skins/textures and schematic issues fixed
- Tons of other bugfixes
- Installer
- Animations are saved in C:\Users\<your name>\Mine-imator\Projects
- Ender crystal added
- .avi exporting now shows time in seconds rather than milliseconds
Update 3 (June 8th, 2014)
- Schematics should now load ~x3 times faster
- Startup delay fixed
- Fixed laggy textboxes
- Fixed an issue when loading .schematics
- Deleting objects in the library and timeline
- Duplicating objects in the library and timeline
- Exporting any number of objects into .object files
- Exporting particle creators into .particle files
- Importing existing .object and .particle files
- Added a setting in the particle editor for types to ignore spawn region
- You can now open/save files with special characters
- Fixed an issue with nether portals
- Shortcut to workbench in library
- Optimized point lights and spotlights
- Tons of schematics included by Frossa
Update 4 (July 30th, 2014)
- Copy/Cut/Paste keyframes
- Zoom in/out on timeline with mouse wheel, when focused
- «Hide» button back for timeline objects
- Click at a spot when playing to move the marker there
- The timeline view can now scroll along with the marker
- Improved Depth of field effect in cameras (startup error fixed, fixed graphical issues, custom blur size and optimized)
- Depth of field presets (Foreground/Background)
- Auto-backups of your projects
- Setting whether to move opened projects into the /Projects folder
- Fixed a graphical glitch when bending 1.8 skins
- Creeper legs can now bend
- Snowman arms now bend correctly
- Fixed several issues with texture packs
- Resource manager for removing/replacing/reloading/exporting images and schematics
- .avi exporting redone
- Option to export a sequence of PNG images
- Custom fonts in texts
- Sun/Moon texture and Moon phase setting in background
- Rotate the sky to alter sunlight direction
- Cloud texture, Z, block size and height settings
- Increased view/fog distance
- Working background changer. After creating one, change background settings as normally to modify keyframes
- Second screen can be controlled with Left/Right mouse click
- New objects spawn near the work camera
- New cameras copy the properties of the work camera
- Cameras can now rotate around a point
- Cameras in old animations are loaded correctly
- «Screen ratio» setting in cameras
- Scale snapping
- Workbench icons slightly more visible
- Settings are now saved
- Interface language setting
- Interface font setting
- Save/Load color schemes
- Customize the keyboard shortcuts for interface and camera
- Settings for camera speeds
- Particles can now be body parts
- Ground Z setting for particles
- Explosion preset optimized
- More RAM access added
- More straightforward descriptions for some attributes in keyframes
Update 5 (August 3rd, 2014)
- Fixed issues for people with special characters in their usernames
- Special characters now show correctly inside the program
- Interface now adapts to variable text lengths
- French and Serbian translation included
- Fixed an issue when importing .objects
- Added a cancel button when rendering
- Added options for disabling near-camera object spawning
Fixed an issue when loading old demo animations