Armor

Overview[]

Accessing

The realmstone is obtained by falling 26 blocks or more while the player is holding a Blank Realmstone. If the player falls into water from this height, the task will not count.

Properties

There is no day/night cycle in Lelyetia. Respawn anchors and beds both work in Lelyetia, the latter works despite the absence of a day/night cycle. Maps function properly in Lelyetia. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.0
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Special dimension properties

If a survival mode player falls below y = -24 in the void, then the player will instantly be teleported directly upwards to max build height. This does not reset the player’s fall damage. If the player has a Distorting Artifact in their hotbar or offhand, then the player can instead fall up to y=-49, after which the distorting artifact’s own abilities kick in.

Players in creative or spectator mode will not be teleported if they go far enough into the void, unless they have a Distorting Artifact in hotbar/offhand.

Behavior[]

Pixons wander aimlessly around the world. They are passive, and will never attack the player.

Pixons have varying health (either 19 (×9.5), 24 (×12), 29 (×14.5), 34 (×17) or 39 (×19.5)). Despite having health however, they cannot be defeated through normal means. The player has to use either a Stone Bowl or a Diamond Bowl on one to defeat it.

To use the bowls, the player has to hold the use button down with the bowl in the player’s hands, and the cursor on the pixon. If a Stone Bowl is used, it will consume 10 (×5) of the Pixon’s health, and give the player a corresponding Infusion Stone. If a Diamond Bowl is used, the entire Pixon is consumed in one use, and the player is given the number of the corresponding Infusion Stones based on the Pixon’s health (1 Infusion Sone every 10 (×5), rounded up to the net integer : if the Pixon has 19 (×9.5), the player will harvest 2 Infusion Stones).

In order to start capturing a Pixon, the player has to be the correct Infusion level. In order to use a Diamond Bowl, the player has to be 10 levels higher than the original requirement. The chart below shows what levels are needed to capture the Pixons with Stone and Diamond bowls:

Pixon Stone Bowl Requirement Diamond Bowl Requirement
Glistening Lvl 1 Lvl 10
Gleaming Lv 10 Lvl 20
Ambient Lv 20 Lvl 30
Glaring Lv 25 Lvl 35
Glowing Lv 40 Lvl 50
Shining Lv 60 Lvl 70
Radiant Lv 72 Lvl 82
Blooming Lv 81 Lvl 91

Information[]

To train Extraction, the player will need an extraction device.

First, the player must fill the extraction device with lava by placing lava on top of it. An example of what this should look like can be seen in the picture (right). Once the device is filled, the player must use either a stone bowl or diamond bowl on the filled device to extract an item from it.

How to train Extraction.

Once the player has used the bowl on the device, a block of obsidian will appear under the device. The obsidian will have to be removed to use the device again.

Upon using a bowl on the device successfully (meaning the lava is consumed), the player has a chance to acquire an item. The item will appear directly into the player’s inventory (unless they have no room). In addition, there is also the chance that the player will receive nothing. The items that the player can obtain change as the player’s extraction level increases — more items are available at higher levels. The chance the player will receive an item, instead of nothing, also changes with level up.

Items obtainable

The following table lists all the items available from the extraction device, as well as the extraction levels needed to obtain them.

Chance to obtain specific items

Provided the player is a specific level of extraction, all items ontainable at that level have an equal chance of being selected. As the player’s level increases, and the amount of items they can obtain increases, the chance to obtain a specific item naturally goes down.

Note: Holly arrows are no longer obtainable as of 3.5.
Item Level Requirement Quantity
Coal Lv1 1-4
Flint Lv1 1-4
Holly Arrow Lv5 3-9
Blaze Powder Lv10 1-4
Limonite Ingot Lv15 1-3
Bone Lv20 3-10
Silver Coin Lv25 1-2
Emerald Lv30 1
Experience Bottle Lv35 1-5
Rosite Ingot Lv40 1
Blaze Rod Lv45 1-4
Limonite Bullet Lv50 1-32
Ink Sac Lv55 1-10
Fragmented Anima Stone Lv60 1-4
Magma Cream Lv65 2-6
Grenade Lv70 1-8
Diamond Lv75 1-2
Gem Bag Lv80 1-2
Shiny Box Lv85 1-2
Gold Coin Lv90 1
Magic Repair Dust Lv95 1
Occult Shovel Lv95 1

.*Occult Shovel has 1/10 the weight that the other items do.

Chance to obtain items at all

The chance for the player to obtain items at all is determined by the player’s Extraction level. To determine if the player should receive an item, the game selects a random number between 0 and 99 (including 0 and 99). Then the game uses the following formula: ((102 — extraction level) / 6)^1.34. The number generated by this formula is compared against the random number of 0 to 99 found earlier. If the random number is greater than or equal to the number produced by the formula, than the player will receive an item. If it is less than the formula number, than the player receives nothing.

Experience

Experience is granted to the player’s skill whenever the player finds an item in the lava. Experience may also be granted if the player finds nothing at all. All items (or nothingness) give the same experience when giving experience to the player — this is scaled up as the player levels up.

Experience is calculated with the formula XP until next level / special value, with the special value being set in the code. Below is the list of special values placed in the denominator, based on levels:

Level Special value
1-2 5
3-8 10
9-16 20
17-25 35
26-40 60
41-60 90
61-75 150
76-98 300
99-100 500

One of the above values, based on level, is plugged into the denominator of XP until next level / special value to calculate the amount of experience the player will obtain based on the player’s level.
This chart is a Work in Progress

Levels 1-10 Levels 11-20
Level Experience obtained Level Experience obtained
1 11xp 11 7xp
2 12xp 12
3 6xp 13
4 7xp 14
5 8xp 15
6 9xp 16
7 10xp 17
8 11xp 18
9 6xp 19
10 6xp 20

The following graph represents the xp required to level up extraction.

Once the player reaches level 100 Extraction, the player will be able to wear the Extraction Armor.

Mobs[]

Hostile

Mob Name Spawning Requirement
Arcbeast Spawns naturally
Arc Flower Spawns naturally
Arcworm Spawns when an Arcflower is killed
Axiolight Spawns naturally
Lightwalker Spawns in luxocron dungeons
Luxocron Spawns in luxocron dungeons
Omnilight Spawns naturally
Shyre Knight Spawns naturally
Soulscorne Spawns naturally
Soulvyre Spawns naturally
Stimulo Spawns naturally
Stimulosus Spawns naturally but is rare
Sysker Spawns naturally

See individual mob pages for more information.

NPCs

NPC Name Spawning Requirement
Expedition Master Spawns naturally.
Shyre Archer Spawns in an Archer Outpost.
Shyre Banker Spawns in a Shyre Bank Stand
Shyrelands Lottoman Spawns in a Shyre Lotto Bunker.
Undead Herald Spawns naturally.

See individual mob pages for more information.

Bosses

Boss Name Spawning Requirement
Craexxeus Spawned by using an Ancient Ring on a Craexxeus Altar

See individual boss pages for more information.

AoA Functional Blocks[]

Blocks that appear in the AoA Functional Blocks creative tab.

Boss altars

Army Block Baroness Altar Clunkhead Altar Craexxeus Altar
Creep Altar Dracyon Altar Graw Altar Guardian Altar
Hive Spawner Illusion Altar Kror Altar MechBot Altar
Power Station Primordial Shrine Shadow Altar Vinocorne Shrine
Voxxulon Altar

See specific pages for individual block information.

Buttons

Achony Button Bloodwood Button Churry Button Creep Button
Dawnwood Button Hauntedwood Button Irowood Button Lucalus Button
Lunide Button Runic Button Shadow Button Shyre Button
Stranglewood Button Toxicwood Button

See specific pages for individual button information.

Carved runes

Carved Rune of Direction Carved Rune of Power Carved Rune of Reality Carved Rune of Space
Carved Rune of Travel

See specific pages for individual block information.

Enhancers

Damage Enhancer Divine Enhancer Durability Enhancer Luck Enhancer
Magic Enhancer Resistance Enhancer Speed Enhancer Weight Enhancer

See specific pages for individual enhancer information.

Darklight Orb Dusk Orb Lunar Orb Moonlight Orb
Sunfire Orb

See specific pages for individual orb information.

Other

Archaic Ladder Deep Case Dustopian Lamp Iro Crate
Kaiyu Temple Block Vox Crate Vox Store Crate

See specific pages for individual block information.

Portals

Abyss Portal Barathos Portal Candyland Portal Celeve Portal
Creeponia Portal Crystevia Portal Deeplands Portal Dustopia Portal
Gardencia Portal Greckon Portal Haven Portal Iromine Portal
L’Borean Portal Lelyetia Portal Lunalus Portal Mysterium Portal
40px Nether Portal Nowhere Portal Precasia Portal Runandor Portal
Shyrelands Portal Vox Ponds Portal

See specific page for portal information.

Pressure Plates

Achony Pressure Plate Bloodwood Pressure Plate Churry Pressure Plate Creep Pressure Plate
Dawnwood Pressure Plate Hauntedwood Pressure Plate Irowood Pressure Plate Lucalus Pressure Plate
Lunide Pressure Plate Runic Pressure Plate Shadow Pressure Plate Shyre Pressure Plate
Stranglewood Pressure Plate Toxicwood Pressure Plate

See specific pages for individual pressure plate information.

Saplings

Achony Sapling Bloodtwister Sapling Blue Celevus Sapling Blue Haven Sapling
Bright Shyre Sapling Churry Sapling Creep Sapling Dawnwood Sapling
Eye Hanger Sapling Eyebush Sapling Green Celevus Sapling Haunted Sapling
Irodust Sapling Irogold Sapling Lucalus Sapling Lunicia Sapling
Lunosso Sapling Pink Haven Sapling Purple Celevus Sapling Purple Haven Sapling
Red Celevus Sapling Red Haven Sapling Runic Sapling Shadow Sapling
Shyre Sapling Stranglewood Sapling Turquoise Haven Sapling Yellow Celevus Sapling
Yellow Haven Sapling

See specific pages for individual sapling information.

Gold Trophy Ornate Trophy Trophy

See specific pages for individual trophy information.

Utility blocks

Charging Table Creation Forge Crystal Creator Crystal Extension Shrine
Declogging Table Divine Station Enigma Table Extraction Device
Frame Bench Haunting Table Infusion Table Mineralization Table
Lunar Creation Table Lunar Enrichment Table Lunar Pad Mending Table
Petal Crafting Station Rune Randomizer Rune Shrine Runic Block
Tea Sink Whitewashing Table

See specific pages for individual block information.

Bestiary Entires[]

Ambient Pixon

The brightest of the pixons, this one seems to appear across multiple dimensions. This fact has led scientists to believe that pixons aren’t actually living creatures, but instead animated energy from somewhere within the dimension itself.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of ambient infusion stones.

Blooming Pixon

The Blooming Pixon is another variant of the wandering Pixons, found throughout Mysterium.

Its deep purple colouring catches the eye of nearby creatures causing it to be quite noticeable.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of blooming infusion stones.

Glaring Pixon

A roaming pixon that draws its energy from the lands of Lelyetia.

Curiously enough, it only seems to appear on the topside of the dimension

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glaring infusion stones.

Gleaming Pixon

A bright pixon that seems to draw its energy from Runandor.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of gleaming infusion stones.

Glistening Pixon

Glistening pixons are the most well known pixons as they primarily appear in the overworld.

Initial studies on this pixon led to the breakthrough discovery of Kronic energy and the art of infusion.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glistening infusion stones.

Glowing Pixon

A vibrant red pixon that supposedly draws its powers from the L’Borean.

In an occurrence that scientists still have no answer for; Glowing Pixons’ colour contrasts the environment from which it draws its energy.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glowing infusion stones.

Radiant Pixon

Appropriately black and lustreless, the Radiant Pixon wanders around Dustopia aimlessly.

Their dark colour can make them hard to spot, even at close-range.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of radiant infusion stones.

Shining Pixon

An orange coloured pixon that roams the Abyssal wastelands exclusively.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of shining infusion stones.

Infusion Stones[]

As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.

To use the Infusion Stones, the player will need an Infusion Table, which can be crafted. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.

When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).

This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:

Infusion Stone Level Requirement Total XP
Glistening Infusion Stone Lv 5 8 xp
Gleaming Infusion Stone Lv 15 16 xp
Ambient Infusion Stone Lv 20 20 xp
Glaring Infusion Stone Lv 30 40 xp
Glowing Infusion Stone Lv 45 85 xp
Shining Infusion Stone Lv 60 150 xp
Radiant Infusion Stone Lv 70 220 xp
Blooming Infusion Stone Lv 80 300 xp

Generation[]

Runandor’s generation features tall mountains/plateaus and low-lying areas. The surface is made of Runic Grass, and is covered in trees and foliage.

A layer of Dimensional Fabric exists at the bottom of the world.

Blocks

Naturally generating
Runic Grass
Runic Stone
Elecanium Ore
Runic Log
Runic Leaves
Water
Dimensional Fabric
Foliage
Rune Bulbs
Magias
Runic Bush
Generates in structures
Runic Construct Bricks
Whitewash Bricks
Runic Glass
Clunkhead Altar
Rune Randomizer
Runic Bricks
Runic Glass (unbreakable)
Iron Bars
Runic Neon

Structures

There are five structures that can be found in Runandor:

Image Structure name Description
Rune Randomization Station A small structure containing Rune Randomizers that can be used to gain any Runes.

The player must be Runation Level 20 to use this.

Runic Tower A Runic Lottoman can be found here.
Clunkhead Arena The boss Clunkhead can be fought here. This is also the only place where Runic Guardians can be found.
Spectral Cage Spectral Wizards can be found here. The drops that can be farmed in this structure are the Spectral Bow and Spectral Archergun.
Runic Room The Rune Templar minigame can be played here. They generate underground (around y = 5), and come in four color variants. They must be activated with certain Runes and Runic Energy to play.

Overview[]

The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.

Accessing

The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player’s inventory.

Properties

There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can’t be slept in, but they will not explode if the player tries to sleep in one.

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.75
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Spawning[]

Pixons spawn naturally in many dimensions. The following is a list of places Pixons can spawn:

Pixon Location found
Glistening Overworld
Gleaming Runandor
Ambient The Haven, Runandor, Candyland and the Shyrelands.
Glaring Lelyetia
Glowing L’Borean
Shining The Abyss
Radiant Dustopia
Blooming Mysterium

All Pixon types will despawn if the player gets too far away from them.

Manual Spawning

Pixons can be spawned in with their respective spawn eggs.

Alternatively, Pixons can be manually spawned using /summon aoa3:<type>_pixon; replace <type> with one of the Pixon types (e.g.: aoa3:glistening_pixon, etc).

Resources[]

Haven Table

The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 67.5%
Copper Coin 1-3 +-1.0-2.0 per level 25.0%
Voliant Heart 1 7.5%
The above pool is rolled 1-3 times
Nothing 89.6%
Floating Stone 1 +0.0-1.0 per level 10.0%
Light Upgrade Kit 1 0.5%
The above pool is rolled 1 time

Haven Passive Table

The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:

Gifts
Item Quantity Chance Notes
Nothing 89.9% Chance is decreased with each level of luck
Copper Coin 2-5 6.3%
Floating Stone 1-3 3.2% Chance is increased with each level of luck
Voliant Heart 1 0.6% Chance is increased with each level of luck
The above pool is rolled 1 time

Obtaining[]

Trading

Obtained from Level Price Price multiplier Item Stock Profession XP
Metalloid 2 (Apprentice) 15 Copper Coins 0.05 1 Limonite Ingot 16 8

Structures

Limonite Ingot can be randomly found in the following vanilla Minecraft loot chests:

  • Abandoned mineshaft
  • Bastion bridge
  • Bastion hoglin stable
  • Bastion generic
  • Bastion treasure
  • Buried treasure
  • Desert pyramid
  • End city treasure
  • Igloo chest
  • Jungle temple
  • Nether fortress
  • Pillager outpost
  • Ruined portal
  • Shipwreck treasure
  • Dungeon
  • Spawn bonus chest
  • Stronghold corridor
  • Stronghold crossing
  • Stronghold library
  • Big underwater ruin
  • Woodland mansion
  • Village temple

Mobs[]

There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, the mod adds at least 45 mobs to the overworld.

For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into categories.

Hostile (Surface, Day):

Name Spawning Requirement
Ancient Golem Spawns naturally in Plains biomes
Bomb Carrier Spawns rarely in every biome.
Boneback Spawns naturally in Savanna biomes
Bush Baby Spawns naturally in Jungle biomes
Charger Spawns naturally in Plains, Forest & Extreme Hills biomes
Chimera Spawns naturally in Savanna biomes
Chomper Spawns naturally in Swampland biomes
Cyclops Spawns naturally in Plains, Forest & Extreme Hills biomes
Desert Charger Spawns naturally in Desert & Mesa biomes
Fishix Spawns naturally in Swampland biomes
Furlion Spawns naturally in Desert & Mesa biomes
Goalby Spawns naturally in Mountains biomes
Goblin Spawns naturally in Plains, Forest & Extreme Hills biomes
Hag Spawns naturally in Swamp biomes
Hill Charger Spawns naturally in Mesa biomes
Horndron Spawns naturally in Plains biomes
Ice Giant Spawns naturally in certain biomes
King Charger Spawns rarely in every biome.
Leafy Giant Spawns naturally in certain biomes
Living Fungi Spawns naturally in Taiga biomes
Muckopede Spawns naturally in Mesa biomes
Pincher Spawns naturally in Ocean biomes
Sand Giant Spawns naturally in certain biomes
Sand Golem Spawns naturally in Desert & Mesa biomes
Sasquatch Spawns naturally in Plains, Forest and Extreme Hills biomes
Sea Charger Spawns naturally in Beach biomes
Sea Troll Spawns naturally in Beach biomes
Snow Charger Spawns naturally in Cold biomes
Sphinx Spawns naturally in Desert & Mesa biomes
Stone Giant Spawns naturally in certain biomes
Swamp Charger Spawns naturally in Swampland biomes
Tree Spirit Spawns when a Dead Tree is attacked.
Wood Giant Spawns naturally
Yeti Spawns naturally in Cold biomes

See individual mob pages for more information.

Hostile (Night):

Name Spawning Requirement
Bugeye Spawns naturally
Nightfly Spawns naturally
Night Reaper Spawns naturally

See individual mob pages for more information.

Hostile (Underground):

Name Spawning Requirement
Everbeast Spawns rarely underground
Ghost Spawns naturally underground
Mother Void Walker Spawns naturally underground.
Shade Spawns when attacking a shadow
Trickster Spawns naturally underground
Void Charger Spawns naturally underground
Void Walker Spawns naturally underground

See individual mob pages for more information.

Passive:

Name Spawning Requirement
Elkanyne Spawns naturally in Savanna biomes

See individual mob page for more information.

NPCs:

Name Spawning Requirement
Assassin Spawns naturally
Corrupted Traveller Spawns in Ruined Teleporters
Hauling Master Spawns naturally in certain biomes
Lottoman Spawns naturally
Naturalist Spawns naturally
Realmshifter Spawns naturally
Troll Trader Spawns naturally in Beach biomes

See individual mob pages for more information.

Bosses:

Name Spawning Requirement
Smash Drop a Troll Idol anywhere in the Overworld

See individual boss pages for more information.

Blasters[]

Overview page: Blasters

Apoco Shower Atomizer Beamer Blast Chiller
Blood Drainer Bone Blaster Bubble Horn Color Cannon
Confetti Cannon Confetti Cluster Dark Destroyer Darkly Guster
Death Ray Doom Bringer Eradicator Experiment W-801
Flowercorne Fragment Froster Gas Blaster
Ghoul Gasser Gold Bringer Gravity Blaster Hell Horn
Illusion Revolver Illusion SMG Ion Blaster Iro Miner
Laser Blaster Light Blaster Light Spark Luna Blaster
Mecha Blaster Mind Blaster Moon Destroyer Moon Shiner
Odious Orb-O-Cron Paralyzer Party Popper
Poison Plunger Power Ray Proton Reefer
Revolution Sea-O-Cron Skullo Blaster Soul Drainer
Soul Spark Soul Storm Spirit Shower Swarm-O-Tron
Toxic Terrorizer Vortex Blaster Whimsy Winder Wither’s Wrath

See specific pages for individual weapon information, or see Blasters for a comparison chart.

Changes[]

Items

  • Renamed petal pile to simply petals.
  • Changed description of explosive bow to be slightly more clear.
  • Changed rosite shovel colour to be more in line with other rosite tools.
  • Changed rosite axe colour to be more in line with other rosite tools.
  • Changed color of amethind boots to be more like of the other armor pieces.
  • Re-ordered luxon stickler descriptions.
  • Removed incorrect knockback description from amplifier.
  • Changed the full set bonus of ice armor to briefly freezing attackers depending on the damage.
  • Nerfed sunshine bow slightly.
  • Allowed diamond bowls to work on extraction.
  • Bowls now take damage from extraction.
  • Re-balanced rune loot count from hauling.
  • Re-balanced anima stone drop rates.

Blocks

  • Changed precasia grass material to rock.
  • Changed creative tab of illusion altar.
  • Changed creative tab of shadow altar.
  • Changed creative tab of guardian altar.
  • Changed creative tab of rockrider shrine.
  • Changed deeplands lava trap to only spawn 1 lava block.
  • Changed shyre mining trap to only spawn 1 lava block.
  • Changed marshmallow block material to cloth.
  • Changed name of purple rock candy.
  • Gave crops some more distinct growth textures.
  • Reduced hardness of bricks.
  • Changed the death message from slug acid.
  • Removed ancient rock from ore dictionary.
  • Exiting through a greckon or runandor portal takes the player to the overworld.

Entities

  • Increased cost of soul agent trade. It now costs 25 copper coins for 2 fragmented anima stones.
  • Bane clones should be cleaned up after his death.
  • Gave dracyon some flappy movement.
  • Slightly increased rainicorn spawn rate.
  • Gave hive workers sounds.
  • Gave mermage some sounds.
  • Allowed two more nethengeic wither heads to turn.
  • Made the nethengeic wither a bit more appropriate in size.
  • Nethengeic Wither’s projectiles now inflict Wither II for 3 seconds upon hitting a target.
  • Reduced hitbox of wither wizard to correct size.
  • Reduced hitbox of rockbiter to correct size.
  • Increased hitbox of dweller and its clones to correct size.

Skills

  • Changed failure calculation on extraction from a flat 33% to a scaling amount based on level.
  • Foraging changes:

    • Lunaver coins are no longer obtainable from foraging.
    • Gold coins now require level 90 foraging.
    • Small skill crystals are now obtainable from level 70 foraging.
    • The amount of tribute the player is given per drop decreases as the player levels up.
  • Logging changes:

    • Gold coins are no longer obtainable from logging.
    • Weak, Molten, Charged, Ominous, and Luminate essences are no longer obtainable from logging.
    • Sticks are now obtainable from logging.
    • Tea seeds are now obtainable from logging.
    • Fragmented anima stones are now obtainable from logging.
    • Gem bags are now obtainable from logging.
    • Medium skill crystals are now obtainable from level 90 logging.
    • Rosite ingots are now obtainable from level 95 logging.
    • Wooden log drops now grant xp, which increases as the player levels up logging.
    • The amount of tribute the player is given per drop decreases as the player levels up.
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