Мод worldedit
Содержание:
Pasting¶
Once you have something in your clipboard, you can paste it to world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type , otherwise the paste will be placed relative to you. Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.
A primer on how relative positions work for clipboards
Like the copy/cut commands, the paste command also allows the same three flags:
- can be specified to also paste entities, if your clipboard contains any
- can be specified to also paste biomes, if your clipboard contains any
- can be used to specify a mask of blocks to paste. Blocks that do not match the mask will not be pasted.
In addition, there are some additional flags:
Brush Commands¶
(or , , )
Description | Brushing commands |
Usage |
Description | Forest brush, creates a forest in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush | |
The type of tree to use |
(or )
Description | Butcher brush, kills mobs within a radius |
Permissions | |
Usage | |
Radius to kill mobs in | |
Also kill pets | |
Also kill NPCs | |
Also kill golems | |
Also kill animals | |
Also kill ambient mobs | |
Also kill mobs with name tags | |
Also kill all friendly mobs (Applies the flags -abgnpt) | |
Also destroy armor stands | |
Also kill water mobs |
Description | Paint brush, apply a function to a surface |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush |
(or )
Description | Unbind a bound brush from your current item |
Usage |
(or )
Description | Choose the clipboard brush |
Permissions | |
Usage | |
Don’t paste air from the clipboard | |
Paste starting at the target location, instead of centering on it | |
Paste entities if available | |
Paste biomes if available | |
Skip blocks matching this mask in the clipboard |
(or )
Description | Gravity brush, simulates the effect of gravity |
Permissions | |
Usage | |
The radius to apply gravity in | |
Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius |
Description | Heightmap brush, raises or lowers terrain using an image heightmap |
Permissions | |
Usage | |
The name of the image | |
The size of the brush | |
The intensity of the brush | |
Erase blocks instead of filling them | |
Don’t change blocks above the selected height | |
Randomizes the brush’s height slightly. |
(or )
Description | Shortcut fire extinguisher brush |
Permissions | |
Usage | |
The radius to extinguish |
(or )
Description | Choose the sphere brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the sphere | |
Create hollow spheres instead |
Description | Raise brush, raise all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description |
Choose the terrain softener brush Example: ‘/brush smooth 2 4 grass_block,dirt,stone’ |
Permissions | |
Usage | |
The radius to sample for softening | |
The number of iterations to perform | |
The mask of blocks to use for the heightmap |
(or , )
Description | Choose the cylinder brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the cylinder | |
The height of the cylinder | |
Create hollow cylinders instead |
Description | Set brush, sets all blocks in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The pattern of blocks to set |
Description | Apply brush, apply a function to every block |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Deform brush, applies an expression to an area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Expression to apply | |
Use the game’s coordinate origin | |
Use the placement position as the origin |
Description | Lower brush, lower all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Snow brush, sets snow in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Whether to stack snow |
Generation Commands¶
Description | Generates a hollow cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder |
Description | Generates a cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder | |
Make a hollow cylinder |
Description | Generates a hollow sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position |
Description | Generates a filled sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position | |
Make a hollow sphere |
Description | Generate a forest |
Permissions | |
Usage | |
The size of the forest, in blocks | |
The type of forest | |
The density of the forest, between 0 and 100 |
Description | Generate pumpkin patches |
Permissions | |
Usage | |
The size of the patch |
Description | Generate a hollow pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid |
Description | Generate a filled pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid | |
Make a hollow pyramid |
(or , )
Description |
Generates a shape according to a formula. See also https://tinyurl.com/weexpr. |
Permissions | |
Usage | |
The pattern of blocks to set | |
Expression to test block placement locations and set block type | |
Generate a hollow shape | |
Use the game’s coordinate origin | |
Use the placement’s coordinate origin | |
Use the selection’s center as origin |
Selection Commands¶
Description | Set position 1 |
Permissions | |
Usage | |
Coordinates to set position 1 to |
Description | Set position 2 |
Permissions | |
Usage | |
Coordinates to set position 2 to |
Description | Set position 1 to targeted block |
Permissions | |
Usage |
Description | Set position 2 to targeted block |
Permissions | |
Usage |
Description |
Set the selection to your current chunk. This command selects 256-block-tall areas, |
Permissions | |
Usage | |
The chunk to select | |
Expand your selection to encompass all chunks that are part of it | |
Use chunk coordinates instead of block coordinates |
Description | Get the wand object |
Permissions | |
Usage | |
Get a navigation wand |
Description | Remind the user that the wand is now a tool and can be unbound with /tool none. |
Permissions | |
Usage |
Description | Contract the selection area |
Permissions | |
Usage | |
Amount to contract the selection by | |
Amount to contract the selection by in the other direction | |
Direction to contract |
Description | Shift the selection area |
Permissions | |
Usage | |
Amount to shift the selection by | |
Direction to contract |
Description | Outset the selection area |
Permissions | |
Usage | |
Amount to expand the selection by in all directions | |
Only expand horizontally | |
Only expand vertically |
Description | Inset the selection area |
Permissions | |
Usage | |
Amount to contract the selection by in all directions | |
Only contract horizontally | |
Only contract vertically |
Description | Get information about the selection |
Permissions | |
Usage | |
Get clipboard info instead |
Description | Counts the number of blocks matching a mask |
Permissions | |
Usage | |
The mask of blocks to match |
Description | Get the distribution of blocks in the selection |
Permissions | |
Usage | |
Get the distribution of the clipboard instead | |
Separate blocks by state | |
Gets page from a previous distribution. |
(or , , )
Description | Choose a region selector |
Usage | |
Selector to switch to | |
Set default selector |
Description | Expand the selection area |
Permissions | |
Usage | |
Amount to expand the selection by, can be vert to expand to the whole vertical column | |
Amount to expand the selection by in the other direction | |
Direction to expand |
Super-pickaxes¶
Super-pickaxes are slightly different than other tools. Instead of being bound to a single item, they are just toggled on or off with their commands. When on, left-clicking with any pickaxe in your hand will trigger the superpick. Unlike normal tools, they are toggled off with .
Single Superpick
// /sp single
This super-pickaxe allows you to instantly break blocks. That may seem redundant, but it predates creative mode (creative mode was removed before alpha and wasn’t re-added until Beta 1.8). It also will drop the blocks you break as items (configurably), which creative mode does not do.
Area Superpick
/sp area <radius>
This super-pickaxe will break all blocks matching the same type as the initially clicked block within the radius. Like the single mode superpick, it can be configured to drop items.
Tool Commands¶
Description | Binds a tool to the item in your hand |
Usage |
Description | Block stacker tool |
Permissions | |
Usage | |
The max range of the stack | |
The mask to stack until |
Description | Selection wand tool |
Permissions | |
Usage |
Description | Tree generator tool |
Permissions | |
Usage | |
Type of tree to generate |
Description | Block replacer tool |
Permissions | |
Usage | |
The pattern of blocks to place |
Description | Wand at a distance tool |
Permissions | |
Usage |
(or )
Description | Unbind a bound tool from your current item |
Usage |
Description | Floating tree remover tool |
Permissions | |
Usage |
Description | Long-range building tool |
Permissions | |
Usage | |
Pattern to set on left-click | |
Pattern to set on right-click |
(or )
Description | Flood fill tool |
Permissions | |
Usage | |
The pattern to flood fill | |
The range to perform the fill |
Description | Block data cycler tool |
Permissions | |
Usage |
Description | Navigation wand tool |
Permissions | |
Usage |
Description | Block information tool |
Permissions | |
Usage |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Unbind a bound tool from your current item |
Usage |
(or )
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Selection wand tool |
Permissions | |
Usage |
(or )
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Navigation wand tool |
Permissions | |
Usage |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Block information tool |
Permissions | |
Usage |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Tree generator tool |
Permissions | |
Usage | |
Type of tree to generate |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Block replacer tool |
Permissions | |
Usage | |
The pattern of blocks to place |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Block data cycler tool |
Permissions | |
Usage |
(or )
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Flood fill tool |
Permissions | |
Usage | |
The pattern to flood fill | |
The range to perform the fill |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Floating tree remover tool |
Permissions | |
Usage |
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Wand at a distance tool |
Permissions | |
Usage |
(or )
Warning
This command is deprecated. Global tool names cause conflicts and will be removed in WorldEdit 8.
Please use instead.
Description | Long-range building tool |
Permissions | |
Usage | |
Pattern to set on left-click | |
Pattern to set on right-click |
(or )
Description | Toggle the super pickaxe function |
Permissions | |
Usage | |
The new super pickaxe state |
Description | Set the brush mask |
Permissions | |
Usage | |
The mask to set |
(or )
Description | Set the brush material |
Permissions | |
Usage | |
The pattern of blocks to use |
Description | Set the brush range |
Permissions | |
Usage | |
The range of the brush |
Description | Set the brush size |
Permissions | |
Usage | |
The size of the brush |
Region Commands¶
Description | Sets all the blocks in the region |
Permissions | |
Usage | |
The pattern of blocks to set |
Description |
Draws line segments between cuboid selection corners or convex polyhedral selection vertices Can only be used with a cuboid selection or a convex polyhedral selection |
Permissions | |
Usage | |
The pattern of blocks to place | |
The thickness of the line | |
Generate only a shell |
Description |
Draws a spline through selected points Can only be used with a convex polyhedral selection |
Permissions | |
Usage | |
The pattern of blocks to place | |
The thickness of the curve | |
Generate only a shell |
(or , )
Description | Replace all blocks in the selection with another |
Permissions | |
Usage | |
The mask representing blocks to replace | |
The pattern of blocks to replace with |
Description | Set a block on top of blocks in the region |
Permissions | |
Usage | |
The pattern of blocks to overlay |
(or )
Description | Set the center block(s) |
Permissions | |
Usage | |
The pattern of blocks to set |
Description | 3 layers of dirt on top then rock below |
Permissions | |
Usage |
Description | Build the four sides of the selection |
Permissions | |
Usage | |
The pattern of blocks to set |
(or )
Description | Build the walls, ceiling, and floor of a selection |
Permissions | |
Usage | |
The pattern of blocks to set |
Description |
Smooth the elevation in the selection Example: ‘//smooth 1 grass_block,dirt,stone’ would only smooth natural surface terrain. |
Permissions | |
Usage | |
# of iterations to perform | |
The mask of blocks to use as the height map |
Description | Move the contents of the selection |
Permissions | |
Usage | |
number of times to apply the offset | |
The offset to move | |
The pattern of blocks to leave | |
Shift the selection to the target location | |
Ignore air blocks | |
Also copy entities | |
Also copy biomes | |
Set the include mask, non-matching blocks become air |
Description | Repeat the contents of the selection |
Permissions | |
Usage | |
# of copies to stack | |
How far to move the contents each stack | |
Shift the selection to the last stacked copy | |
Ignore air blocks | |
Also copy entities | |
Also copy biomes | |
Use block units | |
Set the include mask, non-matching blocks become air |
Description | Regenerates the contents of the selection |
Permissions | |
Usage | |
The seed to regenerate with, otherwise uses world seed | |
Regenerate biomes as well |
Description |
Deforms a selected region with an expression The expression is executed for each block and is expected |
Permissions | |
Usage | |
The expression to use | |
Use the game’s coordinate origin | |
Use the placement’s coordinate origin | |
Use the selection’s center as origin |
Description |
Hollows out the object contained in this selection Thickness is measured in manhattan distance. |
Permissions | |
Usage | |
Thickness of the shell to leave | |
The pattern of blocks to replace the hollowed area with |
Description | Make a forest within the region |
Permissions | |
Usage | |
The type of tree to place | |
The density of the forest |
Rotating¶
Sometimes you may want to rotate your copy. The command currently lets you rotate your copy
around the Y (up-down) axis 90 degrees or at any multiple of 90 degrees. To be accurate, it actually allows you to
revolve your copy around the relative offset that you were at when you originally made the copy. If you wanted to rotate
a copy around its center, you would have had to stand in the middle of the copy when you had made it.
Note that the rotate command can also take an angle to rotate around the X or Z axis, though you must specify 0 for the
axes that you don’t use, e.g. for X axis rotation , and for Z axis . These two axes
can be used to make something vertical, horizontal, or vice versa.
Выделение
//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.
//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.
//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.
//pos1 — назначает первой позицией для выделения блок на котором вы стоите.
//pos2 — назначает второй позицией для выделения блок на котором вы стоите.
//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.
//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.
//chunk — выделяет весь чанк на котором вы находитесь.
//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand vert — максимально расширит выбранный вами регион вверх и вниз.
//outset <amount> — Расширяет выбранный регион в каждом направлении.
//inset <amount> — Сужает выбранный регион в каждом направлении.
//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).
//size — введите что-бы узнать размер выделенного региона.
//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.
//distr — введите для получения списка блоков находящихся в выбранном регионе.
Copy and cut¶
The command copies your current selection to your session’s clipboard, keeping track of where you are relative to the copy. The second part of that sentence is very important; if you want to later paste, for example, a bridge so that it is under where you are standing, you must stand in a location above the bridge when you make the copy. This method allows you to easily align your later paste because you can plan ahead a bit; it requires some spatial abilities to master the copying process but you will find it particularly helpful once you get the hang of it.
works just like except that it also deletes the selected area afterwards. By default, it leaves air, but you can also specify a different block to leave behind.
Note
This remembers your current position relative to the copy. This is a very important concept to grasp otherwise you will not be able to control where you paste your copy!
Both commands have three additional flags:
Special Block Data Syntax¶
Some blocks have additional syntax for setting extra information.
Sign Text
You can set text on signs by separating it with a pipe symbol (). Note that if the text has spaces, you must wrap the entire pattern in quotes .
Example: Setting sign text
Simple Example:
//set oak_sign|Line1|Line2
With spaces and rotation:
//set "oak_wall_sign|Hello world|Second|Third line"
Player Heads
You can set the skin of a player head by specifying a username after the pipe symbol.
Example: Setting a skin on a head
//set player_head|dinnerbone
Mob Spawners
You can set the type of mob to be spawned (again via the pipe symbol). Note that the name of the mob must be an . Prefixing minecraft: is optional, modded mobs must have a namespace.
Example: Creating a squid spawner
//set spawner|squid
Available Patterns¶
Note
This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.
Tip
Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM
Single Block Pattern
The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.
Example: Single block patterns
Setting a selection to stone:
//set stone
Setting a selection to a note block with a specific instrument and pitch:
//set note_block
Setting a selection to an oak stair block facing east with the bigger part on top:
//set oak_stairs
Random Pattern
This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .
Example:: Random Patterns
Setting a selection to different types of stone, equally distributed:
//set stone,diorite,andesite,granite
Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):
//set 50%red_wool,10%red_stained_glass
Note
Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .
Tip
You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…
Random State Pattern
Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.
Example: Random State Pattern
Setting oak logs facing in random directions:
//set *oak_log
Clipboard Pattern
The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .
Example: Using the clipboard pattern
Replacing to your clipboard:
//replace #existing #clipboard
Using the clipboard in the first image to replace a hill. Note the repeating layers.
Using an offset to align the clipboard:
//set #clipboard@
Type or State Applying Pattern
This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).
Example: Type/State Applying Patterns
Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:
//replace oak_stairs ^acacia_stairs
Removing the water from all waterloggable blocks:
//set ^
Doubling up all slabs:
//replace ##slabs ^
Loading and Saving¶
WorldEdit can work with “schematic” files to save or load your clipboard to disk.
To save your current clipboard to file, use .
To load a saved schematic, use .
A note on schematic formats
Before WorldEdit version 7 (corresponding to Minecraft 1.13), the files were saved with a “.schematic” file extension in a format that was compatible with many other software such as MCEdit, Redstone Simulator, and more. Unfortunately, the format wasn’t suited for the new block format Mojang was migrating to, so a new format was devised — named the Sponge schematic format, using the extension “.schem”.
Note that WorldEdit can still import old “.schematic” files saved in older versions (or third party programs) through a legacy compatibility layer, but they can no longer be written to.
Relative positions and schematics
Both the origin of the copy and your offset to the copy are saved with the file so that you can load it back later on and paste the copy at its original location or relative to you as if you had copied it. You should be familiar with how and store your relative position.
Note that third party software which uses the format may not necessarily use relative positions as WorldEdit does, so they may not have that information.
Schematic Management
List available schematics
//schem list
The or flag may be used to sort by newest/oldest file modification time. The flag will get a specific page number. Note that the output of this command is interactive — the arrows at the bottom will retrieve the previous/next page automatically, and the “button” on the left will load the schematic.
Deleting schematics
//schem delete <filename>
Listing available formats
//schem listformats
Although the note above only mentions the older “MCEdit” schematic format and the newer “Sponge” schematic format, WorldEdit actually has no limit on how clipboards are stored. Third-party plugins can register new formats with WorldEdit for saving and/or loading.
Schematic Storage
Schematics are saved to and loaded from WorldEdit’s schematic folder, which is named by default, but
can be changed in the config. The folder is not created until you save a schematic in-game.
If you’ve downloaded a schematic somewhere and want to add it, you can make the folder manually. The folder needs
to be inside WorldEdit’s config folder, which is on Bukkit/Spigot/Paper, and
on other platforms. This means that by default the schematics folder is located at or
.
Note
If you want to share schematic folders between servers/installations, or simply want to store them elsewhere, you will have to enable the “allow-symbolic-links” option in the config.
Tip
The save and load commands, although they ask for a file name, can take , in which case a sub-folder will be created in your schematics folder. This can be useful to organize your schematics.
Utility Commands¶
Description | Fill a hole |
Permissions | |
Usage | |
The blocks to fill with | |
The radius to fill in | |
The depth to fill |
Description | Fill a hole recursively |
Permissions | |
Usage | |
The blocks to fill with | |
The radius to fill in | |
The depth to fill |
Description | Drain a pool |
Permissions | |
Usage | |
The radius to drain | |
Also un-waterlog blocks |
(or )
Description | Fix lava to be stationary |
Permissions | |
Usage | |
The radius to fix in |
(or )
Description | Fix water to be stationary |
Permissions | |
Usage | |
The radius to fix in |
(or )
Description | Remove blocks above your head. |
Permissions | |
Usage | |
The apothem of the square to remove from | |
The maximum height above you to remove from |
(or )
Description | Remove blocks below you. |
Permissions | |
Usage | |
The apothem of the square to remove from | |
The maximum height below you to remove from |
(or )
Description | Remove blocks near you. |
Permissions | |
Usage | |
The mask of blocks to remove | |
The radius of the square to remove from |
(or )
Description | Replace nearby blocks |
Permissions | |
Usage | |
The radius of the square to remove in | |
The mask matching blocks to remove | |
The pattern of blocks to replace with |
(or )
Description | Simulates snow |
Permissions | |
Usage | |
The radius of the cylinder to snow in | |
The height of the cylinder to snow in | |
Stack snow layers |
(or )
Description | Thaws the area |
Permissions | |
Usage | |
The radius of the cylinder to thaw in | |
The height of the cylinder to thaw in |
(or )
Description | Converts dirt to grass blocks in the area |
Permissions | |
Usage | |
The radius of the cylinder to convert in | |
The height of the cylinder to convert in | |
Also convert coarse dirt |
(or , , , , )
Description | Extinguish nearby fire |
Permissions | |
Usage | |
The radius of the square to remove in |
Description | Kill all or nearby mobs |
Permissions | |
Usage | |
Radius to kill mobs in | |
Also kill pets | |
Also kill NPCs | |
Also kill golems | |
Also kill animals | |
Also kill ambient mobs | |
Also kill mobs with name tags | |
Also kill all friendly mobs (Applies the flags -abgnpt) | |
Also destroy armor stands | |
Also kill water mobs |
(or , )
Description | Remove all entities of a type |
Permissions | |
Usage | |
The type of entity to remove | |
The radius of the cuboid to remove from |
(or , , , )
Description | Evaluate a mathematical expression |
Permissions | |
Usage | |
Expression to evaluate |
Description | Displays help for WorldEdit commands |
Permissions | |
Usage | |
List sub-commands of the given command, if applicable | |
The page to retrieve | |
The command to retrieve help for |
Утилиты
//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.
//toggleplace — переключение между первой позицией и вашим текущим положением.
//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.
//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.
//drain <radius> — осушить бассейны воды/лавы в радиусе radius.
//fixwater <radius> — уровень близлежащих водоемов.
//fixlava <radius> — уровень близлежащих бассейнов лавы.
//removeabove — убрать блоки над вашей головой.
//removebelow — убрать блоки под вашими ногами.
//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.
//removenear — удалить блоки block на расстоянии size.
//snow <radius> — покрыть все снегом в радиусе radius.
//thaw <radius> — убрать снег в радиусе radius.
//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.
//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.
// — если ломать блоки киркой, то они ломаются очень быстро.
//regen — востанавливает выбранный регион. Заново его генерирует.
//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.