Скачать мод на mantle на майнкрафт
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Способ 4: Закрытие фоновых программ (только Origin)
Сервис цифровой дистрибуции Origin от издателя Electronic Arts печально известен своей капризной работой. Например, клиентское приложение нередко конфликтует с программами, работающими в фоне — такими как антивирусное ПО, файерволы, клиенты VPN-сервисов, а также приложения с интерфейсом, который отображается поверх всех окон (например, Bandicam или OBS).
Появление ошибки с mantle32.dll при попытке запуска игры из Origin говорит о том, что клиент этого сервиса и АМД Каталист Контрол Центр конфликтуют с какой-то из фоновых программ. Решение данной проблемы заключается в отключении работающих в фоне приложений по одному и попытке повторного запуска игр. Найдя виновника конфликта, отключите его перед открытием игры и включите заново после того, как её закроете.
В качестве подведения итогов заметим, что ошибки с программным обеспечением продуктов АМД с каждым годом встречаются все реже, так как компания все больше внимания уделяет стабильности и качеству своего софта.
Опишите, что у вас не получилось.
Наши специалисты постараются ответить максимально быстро.
Why Not Use Core Data?
Core Data solves certain problems very well. If you need to execute complex
queries across your data, handle a huge object graph with lots of relationships,
or support undo and redo, Core Data is an excellent fit.
It does, however, come with a couple of pain points:
-
There’s still a lot of boilerplate. Managed objects reduce some of the
boilerplate seen above, but Core Data has plenty of its own. Correctly
setting up a Core Data stack (with a persistent store and persistent store
coordinator) and executing fetches can take many lines of code. -
It’s hard to get right. Even experienced developers can make mistakes
when using Core Data, and the framework is not forgiving.
If you’re just trying to access some JSON objects, Core Data can be a lot of
work for little gain.
Nonetheless, if you’re using or want to use Core Data in your app already,
Mantle can still be a convenient translation layer between the API and your
managed model objects.
MTLModel
Enter
MTLModel.
This is what looks like inheriting from :
typedef enum : NSUInteger { GHIssueStateOpen, GHIssueStateClosed } GHIssueState; @interface GHIssue : MTLModel <MTLJSONSerializing> @property (nonatomic, copy, readonly) NSURL *URL; @property (nonatomic, copy, readonly) NSURL *HTMLURL; @property (nonatomic, copy, readonly) NSNumber *number; @property (nonatomic, assign, readonly) GHIssueState state; @property (nonatomic, copy, readonly) NSString *reporterLogin; @property (nonatomic, strong, readonly) GHUser *assignee; @property (nonatomic, copy, readonly) NSDate *updatedAt; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *body; @property (nonatomic, copy, readonly) NSDate *retrievedAt; @end
@implementation GHIssue + (NSDateFormatter *)dateFormatter { NSDateFormatter *dateFormatter = init]; dateFormatter.locale = initWithLocaleIdentifier:@"en_US_POSIX"]; dateFormatter.dateFormat = @"yyyy-MM-dd'T'HH:mm:ss'Z'"; return dateFormatter; } + (NSDictionary *)JSONKeyPathsByPropertyKey { return @{ @"URL": @"url", @"HTMLURL": @"html_url", @"number": @"number", @"state": @"state", @"reporterLogin": @"user.login", @"assignee": @"assignee", @"updatedAt": @"updated_at" }; } + (NSValueTransformer *)URLJSONTransformer { return ; } + (NSValueTransformer *)HTMLURLJSONTransformer { return ; } + (NSValueTransformer *)stateJSONTransformer { return ; } + (NSValueTransformer *)assigneeJSONTransformer { return ; } + (NSValueTransformer *)updatedAtJSONTransformer { return ; } reverseBlock:^id(NSDate *date, BOOL *success, NSError *__autoreleasing *error) { return ; }]; } - (instancetype)initWithDictionary(NSDictionary *)dictionaryValue error(NSError **)error { self = ; if (self == nil) return nil; // Store a value that needs to be determined locally upon initialization. _retrievedAt = ; return self; } @end
Notably absent from this version are implementations of ,
, , and . By inspecting the
declarations you have in your subclass, can provide default
implementations for all these methods.
The problems with the original example all happen to be fixed as well:
has an extensible method, which makes
it easy to specify how new model data should be integrated.
This is where reversible transformers really come in handy. can transform any model object conforming to
back into a JSON dictionary. is the same but turns an array of model objects into an JSON array of dictionaries.
automatically saves the version of the model object that was used for
archival. When unarchiving, will
be invoked if overridden, giving you a convenient hook to upgrade old data.
MTLJSONSerializing
In order to serialize your model objects from or into JSON, you need to
implement in your subclass. This allows you to
use to convert your model objects from JSON and back:
NSError *error = nil; XYUser *user = ;
NSError *error = nil; NSDictionary *JSONDictionary = ;
The dictionary returned by this method specifies how your model object’s
properties map to the keys in the JSON representation, for example:
@interface XYUser : MTLModel @property (readonly, nonatomic, copy) NSString *name; @property (readonly, nonatomic, strong) NSDate *createdAt; @property (readonly, nonatomic, assign, getter = isMeUser) BOOL meUser; @property (readonly, nonatomic, strong) XYHelper *helper; @end @implementation XYUser + (NSDictionary *)JSONKeyPathsByPropertyKey { return @{ @"name": @"name", @"createdAt": @"created_at" }; } - (instancetype)initWithDictionary(NSDictionary *)dictionaryValue error(NSError **)error { self = ; if (self == nil) return nil; _helper = ; return self; } @end
In this example, the class declares four properties that Mantle
handles in different ways:
- is mapped to a key of the same name in the JSON representation.
- is converted to its snake case equivalent.
- is not serialized into JSON.
- is initialized exactly once after JSON deserialization.
Use if your
model’s superclass also implements to merge their mappings.
If you’d like to map all properties of a Model class to themselves, you can use
the helper method.
When deserializing JSON using
, JSON keys that don’t
correspond to a property name or have an explicit mapping are ignored:
NSDictionary *JSONDictionary = @{ @"name": @"john", @"created_at": @"2013/07/02 16:40:00 +0000", @"plan": @"lite" }; XYUser *user = ;
Here, the would be ignored since it neither matches a property name of
nor is it otherwise mapped in .
Implement this optional method to convert a property from a different type when
deserializing from JSON.
is the key that applies to your model object; not the original JSON key. Keep this in mind if you transform the key names using .
For added convenience, if you implement ,
will use the result of that method instead. For example, dates
that are commonly represented as strings in JSON can be transformed to s
like so:
return ; } reverseBlock:^id(NSDate *date, BOOL *success, NSError *__autoreleasing *error) { return ; }]; }
If the transformer is reversible, it will also be used when serializing the
object into JSON.
If you are implementing a class cluster, implement this optional method to
determine which subclass of your base class should be used when deserializing an
object from JSON.
@interface XYMessage : MTLModel @end @interface XYTextMessage: XYMessage @property (readonly, nonatomic, copy) NSString *body; @end @interface XYPictureMessage : XYMessage @property (readonly, nonatomic, strong) NSURL *imageURL; @end @implementation XYMessage + (Class)classForParsingJSONDictionary(NSDictionary *)JSONDictionary { if (JSONDictionary != nil) { return XYPictureMessage.class; } if (JSONDictionary != nil) { return XYTextMessage.class; } NSAssert(NO, @"No matching class for the JSON dictionary '%@'.", JSONDictionary); return self; } @end
will then pick the class based on the JSON dictionary you pass
in:
NSDictionary *textMessage = @{ @"id": @1, @"body": @"Hello World!" }; NSDictionary *pictureMessage = @{ @"id": @2, @"image_url": @"http://example.com/lolcat.gif" }; XYTextMessage *messageA = ; XYPictureMessage *messageB = ;
The Typical Model Object
What’s wrong with the way model objects are usually written in Objective-C?
Let’s use the GitHub API for demonstration. How
would one typically represent a in
Objective-C?
typedef enum : NSUInteger { GHIssueStateOpen, GHIssueStateClosed } GHIssueState; @interface GHIssue : NSObject <NSCoding, NSCopying> @property (nonatomic, copy, readonly) NSURL *URL; @property (nonatomic, copy, readonly) NSURL *HTMLURL; @property (nonatomic, copy, readonly) NSNumber *number; @property (nonatomic, assign, readonly) GHIssueState state; @property (nonatomic, copy, readonly) NSString *reporterLogin; @property (nonatomic, copy, readonly) NSDate *updatedAt; @property (nonatomic, strong, readonly) GHUser *assignee; @property (nonatomic, copy, readonly) NSDate *retrievedAt; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *body; - (id)initWithDictionary(NSDictionary *)dictionary; @end
@implementation GHIssue + (NSDateFormatter *)dateFormatter { NSDateFormatter *dateFormatter = init]; dateFormatter.locale = initWithLocaleIdentifier:@"en_US_POSIX"]; dateFormatter.dateFormat = @"yyyy-MM-dd'T'HH:mm:ss'Z'"; return dateFormatter; } - (id)initWithDictionary(NSDictionary *)dictionary { self = ; if (self == nil) return nil; _URL = ]; _HTMLURL = ]; _number = dictionary; if ( isEqualToString:@"open"]) { _state = GHIssueStateOpen; } else if ( isEqualToString:@"closed"]) { _state = GHIssueStateClosed; } _title = copy]; _retrievedAt = ; _body = copy]; _reporterLogin = copy]; _assignee = initWithDictionary:dictionary]; _updatedAt = ]; return self; } - (id)initWithCoder(NSCoder *)coder { self = ; if (self == nil) return nil; _URL = ; _HTMLURL = ; _number = ; _state = ; _title = ; _retrievedAt = ; _body = ; _reporterLogin = ; _assignee = ; _updatedAt = ; return self; } - (void)encodeWithCoder(NSCoder *)coder { if (self.URL != nil) ; if (self.HTMLURL != nil) ; if (self.number != nil) ; if (self.title != nil) ; if (self.body != nil) ; if (self.reporterLogin != nil) ; if (self.assignee != nil) ; if (self.updatedAt != nil) ; ; } - (id)copyWithZone(NSZone *)zone { GHIssue *issue = init]; issue->_URL = self.URL; issue->_HTMLURL = self.HTMLURL; issue->_number = self.number; issue->_state = self.state; issue->_reporterLogin = self.reporterLogin; issue->_assignee = self.assignee; issue->_updatedAt = self.updatedAt; issue.title = self.title; issue->_retrievedAt = ; issue.body = self.body; return issue; } - (NSUInteger)hash { return self.number.hash; } - (BOOL)isEqual(GHIssue *)issue { if (!) return NO; return && && ; } @end
Whew, that’s a lot of boilerplate for something so simple! And, even then, there
are some problems that this example doesn’t address:
- There’s no way to update a with new data from the server.
- There’s no way to turn a back into JSON.
-
shouldn’t be encoded as-is. If the enum changes in the future,
existing archives might break. - If the interface of changes down the road, existing archives might
break.
Comments
Comment by Georgieanna
The first player clicks the book, then two runes light up between the other bones. When standing on these runes players see an extra action button to click. After three players channel for a few moments the summoning completes.
Comment by icecube22371
So, what you need to do is to have 3 people in group. Each player need to stand in the rune. Once all of you click on extra button «that skull» mob will spawn after 5 seconds of summoning. Mob have 360k HP. You nuke it and you get credit. Have fun
Comment by InvaderAZ
Just did this quest and it actually requires 1 person on book, and 4 people channeling on the 2 runes to summon it. We could not get it to work with only 3 or 4 people, had to be 5.
Comment by JoeFran6
I moved on with the main campaign while waiting for someone to queue with me and when I went back and did this quest later, I couldn’t turn it in and talk to Ton’hamil because I don’t have the disguise anymore.Edit: Solved: I turned in the last quest in the campaign that sends you back to Seal of Primus, and I got Acolyte’s Guise (toy), I used to and went back to Ton’hamil and was finally able to turn this quest in.
Comment by parm54
I’ve managed to summon him solo.As a Demo Warlock, i told my pet to stand in one of the runes right next to where the boss would appear (68.27 29.82) and put a demonic circle on one of the other rune. So i went on the only rune left and started the ritual, immediately teleported to my circle and clicked the «summon» button again. The elite started to spawn.He had ~400k hp and did a Bonestorm, Bone Spear (some puddles in your feet), Bone armor(a small shield) and a Frost hit to the petHope this helps you save the time waiting for some friend or someone else to help you summon!
Comment by Backsstab
Managed to do it as 2 ppl, I’m on DK, I click the summon scroll and have my pet on one of the other 2, my priest mate stand on the 3rd, it spawns immediately
Comment by RomticGayMale
Just did this and with every possible way of trying it only ONE worked. There is the book with a rune behind it. There are 2 runes around the circle on opposite sides of each other. The reason why this quest says it is a 5 person quest is because it requires a total of 5 people working together to summon him. One person clicks the book. TWO people stand in each of the other runes and use the special ability skull. Any other way does NOT summon Carcaeus. Once summoned, he’s pretty much a pushover. He’s got like a little over 300k health and with a party of 5 he dies in less than a minute even if the group is in bad gear.
Comment by Melandroso
I did this in a group with Party Sync and after the kill, everyone left leaving me — and then I phased and could not see the quest giver for hand-in (or any other mobs in the area for that matter). He kept phasing in and out. I tried going out of the area and back in, removing the disguise and putting it back on. Did not help. I could still see the question mark on the map.I tried joining new groups in LFG to get a new shard, did not help. Relogging, no.I then went into the area where the summoning takes place and the zone changed to Prime Arcanum. The quest giver stayed JUST out of reach but then I key-bound this macro/script SelectGossipAvailableQuest(1)/script CompleteQuest()/script GetQuestReward() … and spamming that one together with a key-bind for ‘Interact with target’ (which you find in Keybinds on the Game Menu under targeting) while running up the hill towards the quest giver with them as target managed to do the trick for me (you can possibly include the interact with target in the macro, but I do not know how to do that). After I turned in the quest, all mobs stayed up fine.I’ll never party sync again 🙂
Comment by ronton
times of campaign past long ago and no1 needs this quest anymore and now i should suffer trying to find some1 to help with the summonim amazed at blizz how can make such stupidity
Comment by Ariecho
Be aware that leaving the zone for any reason may bug the quest.I left it after completing a campaign quest and when I came back, I was not offered a costume. Leaving the zone again, I now got a costume but the NPC that gives you the quest kept phasing in and out, preventing me from completing the quest.After abandoning the quest, trying to do it again, the NPC was nowhere to be found.
Comment by alsulf
The group requires 3 but the summon can be done by two only, while both two stand on the skull and click it will be summoned.Note: it been fixed, now it requires 3 people, and only those who got the quest can process the summon (friends-Necrolords already finished the quests and came to help, the summon process can be but the elite didn’t show up).
Comment by TheGi3
If you are having trouble summoning him and nothing in the comments has worked so far, turn on/off warmode and come try again. That worked for us as a group of three.
Способ 1: Скачивание файла отдельно и его регистрация
Первое, с чем нужно разобраться — это с необходимостью скачивания проблемной библиотеки. Как уже было сказано ранее, она является частью технологии от AMD, и должна быть установлена как компонент драйверов (следующий способ этой статьи). При его отсутствии пользователь обычно получает окно с ошибкой 0x000012f. В этой ситуации скачивание файла ничего не даст, поскольку игра запросит другой файл или отобразит иную ошибку при запуске. Если переустановка драйвера и/или другие советы вам не помогают, советуем скачать отдельно и переместить в папку (если система 32 бит) или в (если система 64 бит).
Вполне вероятно, что файл потребуется зарегистрировать в системе, чтобы ОС смогла его «увидеть». Для этого:
- Откройте «Пуск» и запустите «Командную строку» исключительно с правами администратора, вызвав для этого контекстное меню правой кнопкой мыши.
Напишите команду , если регистрируете для папки «System32» или , а потом уже , если ОС 64 bit. Каждую команду подтверждайте нажатием на Enter.
Может быть, понадобится выполнить отмену регистрации и повторное проведение этой процедуры. За данный процесс отвечают команды и последовательно.