Freestyle

Green User Grade

AP/Class (Previous) – in April Green User Grade (2019/04)
Diamond G5 — Green User Point: 10500 Points
Platinum G4 — Green User Point: 9000 Points
Gold G3 — Green User Point: 7000 Points
Silver G2 — Green User Point: 6000 Points
Bronze G1 — Green User Point: 4500 Points

The Compensation for the User Grade Change will be as follows:

User AP Package Reward
Diamond + Platinum  Premium Card Sub Att Changer x10
Gold Card Sub Attribute Changer x20

Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.

Green  User Grade Grade Standards Grade Benefits
G5 10500 above Green User G5 Package/Free Card Mover
Exclusive Shop’s Free Purchase Coupon x1
3 Additional Card Moves
Ability to purchase All Star World Card Mover
Additional 2% on Mileage earned
Ability to purchase Effect/Item Ball outfits through the Exclusive Shop
G4 10499 — 7500 Green User G4 Package
Additional 2% on Mileage Earned
G3 7499 — 4500 Green User G3 Package
Additional 1% on Mileage Earned
Lucky Chance Activated
Green User Free Skill Slot (in development)
Exclusive Shop’s Free Purchase Coupon x1
G2 4499 — 2500 Green User G2 Package
Skills purchaseable for free (in development)
Item Ball, Card Ball, Capsule Guarantee System (in development)
G1

Participate in the Green User Campaign

Extra Benefits in Web Events

Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!

Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022

Категория номера Стоимость проживания за номер в сутки, в рублях
Низкий сезон
01.11.21-31.12.22
07.01.22-07.02.22
Высокий сезон
07.02.22-24.04.22 
Новый год
31.12.21-07.01.22 
Проживание в гостинице «Фристайл 1»
Двухместный (2сп.кровать, ТВ, душ, туалет) 4500  5000  5500
2-х местный бл (кровать, ТВ, душ, туалет на блок) 3000 3500  4000
1-местный бл (кровать, ТВ, душ, туалет на блок) 2000 3000 3500
Студия 4 чел. 6000 7000 9000
Люкс (2 комнаты, кровать, мебель, ТВ. WC) 5500 6000 6500
Полулюкс кедровый 5000 5500 6000
Апартаменты кедровые (на 4 чел.) 6000 7000 9000
Семейный (4 осн. + 4 доп. места)(3 комнаты, 3 кровати, 2 дивана, кухонная зона) 9000 11000 15000
Дополнительное место 1000 1000 1000
Примечание Завтрак платный 250р. с человека
Скидки на проживание свыше пяти дней – 15% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00
Проживание в гостинице «Фристайл 2»
Флигель (4 основных места, кухонная зона) 6000 7000 8000
Апартаменты (4 основных) 6000 7000 9000
Двухместный (2сп.кровать, ТВ, душ, туалет) 5000 5500 6000
Люкс (2 комнаты, кровать, мебель, ТВ. WC) 5500 6000 6500
Дополнительное место 1000 1000 1000
Примечание Включен завтрак 250 руб.
Скидки на проживание с понедельника по пятницу (пять дней) – 30% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00
Проживание в гостинице «На трассе»
Двухместный (2сп.кровать, ТВ, душ, туалет) 4500 5000 5500
Люкс (на 4 чел.) 6000 7000 9000
Номера на подъемнике (4 чел.) 6000 7000 9000
Дополнительное место  1000 1000 1000
Примечание Завтрак за отдельную плату 250 руб.
Скидки на проживание свыше пяти дней – 15% (низкий сезон).
Дети от 0 до 5 лет бесплатно, без предоставления отдельного места.
Расчётный час: Заезд в 14:00, выезд 12:00

Бронирование номеров: +7-905-903-3811 с 8:00 до 22:00 часов в будние дни, сб, вс — выходной.

Overview[]

Who are they?

Control Towers are gifted with Power Forwards’ Tussle and Centers’ Rebound, and the rest of the attributes are all well-balanced. Initially, they are well-known for Offensive and Defensive purposes since it’s equally distributed. As you notice all of the stats/attributes are not in <100.

What can they do?

Pros:

  • Very all-rounded position among the Biggies, due to their skillset Quick Jumper, Jump Pass, Alley-oop Pass, etc.
  • Can be a threat to both offense and defense.
  • Has the best offensive stats among the Bigs. E.g. 3pt Shot and Middle Shot.
  • CTs have almost obtain guards’ skills among the Biggies.

Cons:

  • Really struggling to play against Cs, PFs and Power Type CTs.
  • Due to being versatile set, they don’t have particular skill combo.
  • CTs are not «Carry» positions instead of «Support» Biggies.
  • CTs are outmatched by Cs and PFs in playing the post and under the rim.
  • CTs are not compatible with full swing play-style.

Бухучет, ведение учета, делопроизводство

Как это принято в баскетболе, FreeStyle Street Basketball предлагает подробную систему учета.

Когда игрок завершает матч 1 на 1 в своей лиге, в игре сохраняется следующая статистика:

Победные очки 1 на 1 (+2 за каждый выигранный матч 1 на 1)

Следующая статистика сохраняется в игре, когда игрок завершает матч 2 на 2 или 3 на 3 в своей лиге:

  • Статистика побед и поражений персонажа и процент побед
  • Набранные очки
  • Очки за игру (PPG)
  • Собранные подборы
  • Подборов за игру (ролевая игра)
  • Сделанные голевые передачи
  • Голевые передачи за игру (APG)
  • Конвертированные кражи
  • Кражи за игру (SPG)
  • Преобразованные блоки
  • Блоки за игру (BPG)
  • Очки, набранные за счет преобразования 3-х очковых бросков
  • Процент попадания 2-х очковых бросков
  • Процент попаданий 3-х очковых бросков
  • Минуты в матче
  • Награды игроку матча (MVP / POG в зависимости от версии, только 3 на 3)

Ежемесячные рейтинги составляются по всей вышеупомянутой статистике по лиге. Статистика карьеры также сохраняется для всего, за исключением средних значений и процентов, и поэтому карьерный рейтинг также присутствует.

Приз игрока матча вручается наиболее статистически значимому игроку, выигравшему в матче 3 на 3. Игрок с наибольшим (скрытым) количеством очков MotM в команде-победителе получает награду.

Есть специальная формула для очков MotM

Каждый набранный балл = 1

Каждый собранный отскок = 2

Каждая сделанная голевая передача = 3

Каждый преобразованный блок = 4

Каждый конверсионный краж = 5

Тот, кто финиширует с наибольшим количеством очков MVP, получает награду. В случае ничьей награду получает персонаж, занимающий крайний левый слот в команде.

Поскольку для получения награды Лучшего игрока матча обычно требуется впечатляющая статистика, популярно использовать эти награды вместе с отчетом о победах и поражениях игрока, чтобы судить о качестве неизвестного игрока.

Специальные команды и персонажи

  • Майами Феникс ( Майами, Флорида , США )

    • Алиса Андерсон (охранник, капитан)
    • Фрэнсис Кэхилл (нападающий)
    • Вой Качина (В центре)
  • Yokohama Choco Ships ( Иокогама , Япония )

    • Сачи Такенака (охранник, капитан)
    • Микако «Адог» Сузуки (нападающий)
    • Ёсино Сайонджи (Центр)
  • Вена Вайс Риттер ( Вена , Австрия )

    • Зигмунд «Зиг» фон Шенберг (гвардеец, капитан)
    • Офелия (нападающий)
    • Раймонд (Центр)
  • Los Angeles Gold Bugs ( Лос-Анджелес, Калифорния , США )

    • «Богомол» (в центре, капитан)
    • «Паук» (Нападающий)
    • «Медоносная пчела» (Страж)
  • Tokyo Fruit Basket ( Токио , Япония )

    • «Микан»
    • «Ринго»
    • «Ичиго» Эшли
  • Горячий карнавал в Рио ( Рио-де-Жанейро , Бразилия )

    • Гарсиа Лоренцо
    • Лиза Сильва
    • Коко Жениться
  • Wonder Hup ( Республика Корея ), на основе корейской женской группы » Wonder Girls »

    • Сохи
    • Сунье
    • Сонми
    • Ыын
    • Юбин
  • KARA Cats ( Республика Корея ), на основе корейской женской группы » KARA «.

    • Гу Хара
    • Хан Сынён
    • Кан Джиён
    • Николь
    • Парк Гюри

Offense[]

Icon Name Effect Description
Shoot Touch II Shoot Touch: success↑ +36 Successfully matching the shooting gauge will increase shot success rate and deny defense
Shoot Touch III Shoot Touch: success↑ +48 Successfully matching the shooting gauge will increase shot success rate and deny defense
SP 3pt Shot I 3pt : success↑ +12 Increases the chance of a successful 3pt shot
SP 3pt Shot II 3pt : success↑ +24 Increases the chance of a successful 3pt shot
SP 3pt Shot III 3pt : success↑ +48 Increases the chance of a successful 3pt shot
3pt Shot Focus I 3pt: def. resist +12 When equipped, 3pt Shot is less likely to be affected by Defense
3pt Shot Focus III 3pt: def. resist +48 When equipped, 3pt Shot is less likely to be affected by Defense
Layup focus III Short Layup: def. resist +48

Long Layup: def. resist +48

When equipped, Layup is less likely to be affected by Defense
Quick Jumper II Quick Jumper: Act. speed +36 Quick Jump Shot as soon as you receive a Pass
Quick Jumper III Quick Jumper: Act. speed +48 Quick Jump Shot as soon as you receive a Pass
Fade Away III Fade Away: success +48 Avoid the defense by making a jump back shot
Manual Layup II Manual Layup: angle +36 Perform a Layup on your chosen direction
Manual Layup III Manual Layup: angle +48 Perform a Layup on your chosen direction
SP Middle Shot III Middle Shot: success +48 When equipped, your success rate for a Middle Shot become substantially high
Middle Shot Focus I Middle Shot: def resist +12 Increase the chance of a successful Middle Shot
Middle Shot Focus III Middle Shot: def resist +48 Increase the chance of a successful Middle Shot
Floater III Floater: success +48 Increase the ball’s height of your layup shots to avoid tall defense
Double Clutch II Double Clutch: success +36 Fake on Layup or Dunk shot, then shoot
Double Clutch III Double Clutch: success +48 Fake on Layup or Dunk shot, then shoot
Spin Move Layup I Acquire Spin Move Layup Rotate the body while dribbling, and break through the defender. Can be followed up with a Layup
SP Dunk: Activation II Short Dunk: success +36

Long Dunk: success +24

Increase your chance in performing dunks
SP Dunk: Activation III Short Dunk: success +48

Long Dunk: success +24

Increase your chance in performing dunks
SP Dunk: Success II Short Dunk: success +24

Long Dunk: success +24

Increase the chance of a successful Dunk
SP Dunk: Success III Short Dunk: success +48

Long Dunk: success +48

Increase the chance of a successful Dunk
Dunk Focus II Short Dunk: def resist +24

Long Dunk: def resist +24

When Equipped, your dunks are harder to defend
Dunk Focus III Short Dunk: def resist +48

Long Dunk: def resist +48

When Equipped, your dunks are harder to defend
Long Range III 3pt: range +48 When Equipped, some distances from the 3pt line does not affect the success rate
Drift Shot I Acquire Drift Shot Drift to the left or right during a jump shot to avoid the defense
Turn Around Fade Away III Turn Around Fade Away: success +48 Perform a Fade Away shot while in a Post Up stance
Pull-up Jumper I Acquire Pull-up Jumper Allows you to perform a quick jump shot while Drive Dribbling
歐洲步 Acquire Euro Step Penetrates the defenders with zigzag steps.
Pass Fake Acquire Pass Fake Fake a pass. It can also be done before a layup
Spin Move Layup I Acquire Spin Move Layup Rotate the body while dribbling, and break through

the defender. Can be followed up with a Layup

Backward Two Step II Backward Two Step: speed +36 Confuse the opponent with a drive step back drive maneuver
Backward Two Step III Backward Two Step: speed +48 Confuse the opponent with a drive step back drive maneuver
Drift Shot I Acquire Drift Shot Drifting to the left or right during a jump shot to avoid the defense
Sky Hook Shot III Sky Hook: Shot success↑ +48 Perform a hook shot with a higher shooting arc and side angle

Skills[]

Default Skills

Shoot Touch III

Successfully matching the shooting gauge will increase shot

success rate and deny defense

Shoot Touch: success↑ +48

SP 3pt Shot III

Increases the chance of a successful 3pt shot 3pt : success↑ +48

3pt shot focus III

When equipped, 3pt Shot is less likely to be affected by

Defense

3pt: def. resist +48

Layup focus III

When equipped, Layup is less likely to be affected by Defense Short Layup: def. resist +48

Long Layup: def. resist +48

Skill Shop

Quick Jumper III

Quick Jump Shot as soon as you receive a Pass Quick Jumper: Act. speed +48
LV: 2 P 1000

Fade Away III

Avoid the defense by making a jump back shot Fade Away: success +48
LV: 4 P 2000

V-Cut III

Move away quickly from your defender if you are not in possesion of the ball V-Cut: speed +48
LV: 6 P 3000

Drive Fake III

Swap direction during a drive can be done multiple times Drive Fakes: dir change
LV: 8 P 4000

Direct Pass I

Select which teamate will pass with Q/E Acquire Direct Pass
LV: 10 P 5000

Manual Layup III

Perform a Layup on your chosen direction Manual Layup: angle +48
LV: 12 P 5000

Back Roll Turn III

While Drive Dribble, quickly execute a spinning move

towards the back to shoot

Back Roll Turn: speed +48
LV: 12 P 5000

Fancy Drive I

Extend your evade drive angle by performing a fancy

spin move

Acquire Fancy Drive
LV: 14 P 4000

Jab Step III

Confuse your component by maneuvering left or right

while keeping a Jab Step state

Jab Step Drive: speed +48
LV: 14 P 4000

Shoot Fake Drive III

After a successful fake shot perform a quick drive Shoot Fake Drive: speed 48
LV: 16 P 5000

Drive&Cut I

Cancel your Drive and return to your original position Acquire Drive&Cut
LV: 18 P 6000

SP Middle Shot III

When Equipped, your success rate for a Middle Shot

become substantially high

Middle Shot: success +48
LV: 20 P 7000

Middle Shot Focus I

Increase the chance of a successful Middle Shot Middle Shot: def resist +48
LV: 22 P 8000

Floater III

Increase the ball’s height of your layup shots

to avoid tall defense

Floater: success +48
LV: 24 P 7000

Double Clutch III

Fake on Layup or Dunk shot, then shoot Double Clutch: success +48
LV: 24 P 7000

SP Drive III

Increase your drive speed Drive: speed +48
LV: 24 P 6000

Spin Move Layup I

Rotate the body while dribbling, and break through

the defender. Can be followed up with a Layup

Acquire Spin Move Layup
LV: 24 P 6000

SP Dunk: Activation II

Increase your chance in performing dunks Short Dunk: success +36

Long Dunk: success +24

LV: 24 P 7000

SP Dunk: Success III

Increase the chance of a successful Dunk Short Dunk: success +48

Long Dunk: success +48

LV: 24 P 7000

Dunk Focus III

When Equipped, your dunks are harder to defend Short Dunk: def resist +48

Long Dunk: def resist +48

LV: 24 P 8000

Quick Change III

Increase your maneuver speed upon receiving a Pass Quick Change: speed +48
LV: 24 P 9000

Non-stop Pass I

Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24 P 12000

Kill Pass III

Allows you to make a quick pass while heavily defended Kill Pass: speed +48
LV: 24 P 15000

Drift Shot I

Drift to the left or right during a jump shot

to avoid the defense

Acquire Drift Shot
LV: 24 P 15000

Jump Pass III

Fake a layup or dunk and instead perform a pass Jump Pass: range +48
LV: 24 P 12000

Away Screen Move Bonus III

When you are in indirect-offense with a team mate

screening near you, your dash speed become faster

Away Screen Move: speed +48
LV: 24 P 120000

Non-stop Pass I

Pass the ball quickly as soon as you receive a pass Acquire Non-stop Pass
LV: 24 P 12000

Drive & Post Up I

While Drive Dribbling, stop and change into Post Up motion Acquire Drive & Post Up
LV: 24 P 10000

Turn Around Fade Away III

Perform a Fade Away shot while in a Post Up stance Turn Around Fade Away: success +48
LV: 24 P 10000

SP Pass III

When Equipped, Pass speed increases and you are less

likely to be Intercepted

Entry Pass speed +48

Entry Pass intercept resistance +48

Kick out Pass speed +48

Kick out Pass intercept resistance +48

LV: 24 P 11000

Pull-up Jumper I

Allows you to perform a quick jump shot while Drive Dribbling Acquire Pull-up Jumper
LV: 24 P 11000

Alley-oop Pass I

Perform an Alley-oop Pass, your teammate must press F Acquire Alley-oop Pass
LV: 24 P 12000

Pick & Move I

Move faster after a fake Screen Acquire Pick & Slip
LV: 24 P 12000

SP Intercept II

Increases your intercept range Intercept: range +36
LV: 24 P 18000

Intercept III

Intercept a Pass while between two oponents Intercept: success +48
LV: 24 P 18000

Diving Catch II

Throw yourself to catch a Loose Ball Diving Catch: success +36
LV: 24 P 22000

Assist[]

Icon Name Effect Description
V-Cut III V-Cut: speed +48 Move away quickly from your defender if you are not in possesion of the ball
Drive Fake III Drive Fakes: direction change Swap direction during a drive can be done multiple times
Direct Pass I Acquire Direct Pass Select which teamate will pass with Q/E
Back Roll Turn III Back Roll Turn: speed +48 While Drive Dribble, quickly execute a spinning move towards the back to shoot
Jab Step III Jab Step Drive: speed +48 Confuse your component by maneuvering left or right while keeping a Jab Step state
Shoot Fake Drive III Shoot Fake Drive: speed 48 After a successful fake shot perform a quick drive
Drive&Cut I Acquire Drive&Cut Cancel your Drive and return to your original position
SP Drive III Drive: speed +48 Increase your drive speed
Quick Change III Quick Change: speed +48 Increase your maneuver speed upon receiving a Pass
Non-stop Pass I Acquire Non-stop Pass Pass the ball quickly as soon as you receive a pass
Kill Pass II Kill Pass: speed +36 Allows you to make a quick pass while heavily defended
Kill Pass III Kill Pass: speed +48 Allows you to make a quick pass while heavily defended
Jump Pass II Jump Pass: range +36 Fake a layup or dunk and instead perform a pass
Jump Pass III Jump Pass: range +48 Fake a layup or dunk and instead perform a pass
Away Screen Move Bonus III Away Screen Move: speed +48 When you are in indirect-offense with a team mate screening near you, your dash speed become faster
Drive & Post Up I Acquire Drive & Post Up While Drive Dribbling, stop and change into Post Up motion
SP Pass III

Entry Pass speed +48
Entry Pass intercept resistance +48
Kick out Pass speed +48
Kick out Pass intercept resistance +48

When Equipped, Pass speed increases and you are less

likely to be Intercepted

Alley-oop Pass I Acquire Alley-oop Pass Perform an Alley-oop Pass, your teammate must press F
Pick & Move I Acquire Pick & Slip Move faster after a fake Screen
Pick&Move II Pick & Slip/Roll/Pop is available Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.)
Outlet Pass I Acquire Outlet pass Protect the ball from steal & pass after a Rebound/Block&Catch
Diving Catch & Pass
Baseball Pass I Acquire Baseball Pass Strongly pass the ball directly to your teamate using one hand
Drive in & Kick out I Acquire Drive in & Kick out During Drive Dribble, perform the fast Pass to teammates
Hookup Pass I Acquire Hookup Pass Fake on Layup or Dunk shot, then Alley-oop pass
Behind The Back II Behind The Back: range +36 Drive in then step back and perform a jump shot
Behind The Back III Behind The Back: range +48 Drive in then step back and perform a jump shot
Fancy Drive I Acquire Fancy Drive Extend your evade drive angle by performing a fancy spin move
Two Step III Perform a side step towards the basket while holding onto the ball
Pass and Run I Acquire Pass and Run Make a short dash after making a pass
SP Screen II Screen: collision angle↑ +24 Increases the width of your screen
Tap Pass I Acquired Tap Pass Pass the ball to the closest teammate for Rebound
Power Tab Pass I Acquire Power Tab Pass Tap the Ball towards your teammate denying the opponents
Post Up Drive Fake II Post Up Drive Fake↑ Change direction twice while Post Up Drive
Hand to Hand Pass I Acquire Hand to Hand Pass Pass to a teammate while in a Post Up keeping
Post Up Quick Change II Post Up Quick Change: speed↑ +36 As soon as you receive a pass during Post Up you can drive in faster

What is FreeStyle2: Street Basketball game?

FreeStyle2: Street Basketball

FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.

Gameplay 

FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.

1. Center — C

2. Power Forward — PF 

3. Small Forward — SF

4. Shooting Guard — SG

5. Point Guard — PG

6. Swingman — SW

7. Dual Guard — DG

8. Control Tower — CT

Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.

Other system in game

Toy

Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.

Card

Card is a feature provided to players to enhance their character’s ability.

DIY

The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.

SPC Collection

A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.

How to download Freestyle 2?

FreeStyle2 can download from steam and web FreeStyle2

1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it. 

Attribute Distribution[]

i The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone.
Total point: 136
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina
Post Shot
Middle Shot
3pt Shot
Short Dunk
Long Dunk
Short Layup
Long Layup
Steal
Pass
Tussle
Block
Rebound
Speed
Stamina

Play Styles[]

  • Dash
  • Swing
  • Pillar
  • Isolation (ISO)
  • Shot Selection: A mid shot build basically solo, however, it has no drives just shot selection skills that can be combined such as quick change into hopstep, V cut into Spin move, Jab step, Quick Jumper, double clutch, pull up Jumper, non stop(and Euro Step if you have it) etc. This is a set based on picking what shot at the right time and is usually only assisted by the PG for pump fakes or pass backs. This build requires player’s awareness of the situation and pick a shot accordingly.
  • Swing: Swing Styles main components are Drift shot, Fade Away, SP Drive , Quick Jumper and Pull up. This playstyle requires more thought than others since if played incorrectly can cost you a lead. it is the very definition of easy to learn hard to master. The playstyle is a solo orientated playstyle so i suggest you pick up a good Defensive PG and PF/C / you can also play with two bigs when you get better at swing.
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