Freestyle
Содержание:
Green User Grade
AP/Class (Previous) – in April | Green User Grade (2019/04) |
Diamond | G5 — Green User Point: 10500 Points |
Platinum | G4 — Green User Point: 9000 Points |
Gold | G3 — Green User Point: 7000 Points |
Silver | G2 — Green User Point: 6000 Points |
Bronze | G1 — Green User Point: 4500 Points |
The Compensation for the User Grade Change will be as follows:
User AP | Package Reward |
Diamond + Platinum | Premium Card Sub Att Changer x10 |
Gold | Card Sub Attribute Changer x20 |
Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.
Green User Grade | Grade Standards | Grade Benefits |
G5 | 10500 above | Green User G5 Package/Free Card Mover Exclusive Shop’s Free Purchase Coupon x1 3 Additional Card Moves Ability to purchase All Star World Card Mover Additional 2% on Mileage earned Ability to purchase Effect/Item Ball outfits through the Exclusive Shop |
G4 | 10499 — 7500 | Green User G4 Package Additional 2% on Mileage Earned |
G3 | 7499 — 4500 | Green User G3 Package Additional 1% on Mileage Earned Lucky Chance Activated Green User Free Skill Slot (in development) Exclusive Shop’s Free Purchase Coupon x1 |
G2 | 4499 — 2500 | Green User G2 Package Skills purchaseable for free (in development) Item Ball, Card Ball, Capsule Guarantee System (in development) |
G1 |
Participate in the Green User Campaign |
Extra Benefits in Web Events |
Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!
Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022
Категория номера | Стоимость проживания за номер в сутки, в рублях | ||
Низкий сезон 01.11.21-31.12.22 07.01.22-07.02.22 |
Высокий сезон 07.02.22-24.04.22 |
Новый год 31.12.21-07.01.22 |
|
Проживание в гостинице «Фристайл 1» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
2-х местный бл (кровать, ТВ, душ, туалет на блок) | 3000 | 3500 | 4000 |
1-местный бл (кровать, ТВ, душ, туалет на блок) | 2000 | 3000 | 3500 |
Студия 4 чел. | 6000 | 7000 | 9000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Полулюкс кедровый | 5000 | 5500 | 6000 |
Апартаменты кедровые (на 4 чел.) | 6000 | 7000 | 9000 |
Семейный (4 осн. + 4 доп. места)(3 комнаты, 3 кровати, 2 дивана, кухонная зона) | 9000 | 11000 | 15000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак платный 250р. с человека Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «Фристайл 2» | |||
Флигель (4 основных места, кухонная зона) | 6000 | 7000 | 8000 |
Апартаменты (4 основных) | 6000 | 7000 | 9000 |
Двухместный (2сп.кровать, ТВ, душ, туалет) | 5000 | 5500 | 6000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Включен завтрак 250 руб. Скидки на проживание с понедельника по пятницу (пять дней) – 30% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «На трассе» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
Люкс (на 4 чел.) | 6000 | 7000 | 9000 |
Номера на подъемнике (4 чел.) | 6000 | 7000 | 9000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак за отдельную плату 250 руб. Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
Бронирование номеров: +7-905-903-3811 с 8:00 до 22:00 часов в будние дни, сб, вс — выходной.
Overview[]
Who are they?
Control Towers are gifted with Power Forwards’ Tussle and Centers’ Rebound, and the rest of the attributes are all well-balanced. Initially, they are well-known for Offensive and Defensive purposes since it’s equally distributed. As you notice all of the stats/attributes are not in <100.
What can they do?
Pros:
- Very all-rounded position among the Biggies, due to their skillset Quick Jumper, Jump Pass, Alley-oop Pass, etc.
- Can be a threat to both offense and defense.
- Has the best offensive stats among the Bigs. E.g. 3pt Shot and Middle Shot.
- CTs have almost obtain guards’ skills among the Biggies.
Cons:
- Really struggling to play against Cs, PFs and Power Type CTs.
- Due to being versatile set, they don’t have particular skill combo.
- CTs are not «Carry» positions instead of «Support» Biggies.
- CTs are outmatched by Cs and PFs in playing the post and under the rim.
- CTs are not compatible with full swing play-style.
Бухучет, ведение учета, делопроизводство
Как это принято в баскетболе, FreeStyle Street Basketball предлагает подробную систему учета.
Когда игрок завершает матч 1 на 1 в своей лиге, в игре сохраняется следующая статистика:
Победные очки 1 на 1 (+2 за каждый выигранный матч 1 на 1)
Следующая статистика сохраняется в игре, когда игрок завершает матч 2 на 2 или 3 на 3 в своей лиге:
- Статистика побед и поражений персонажа и процент побед
- Набранные очки
- Очки за игру (PPG)
- Собранные подборы
- Подборов за игру (ролевая игра)
- Сделанные голевые передачи
- Голевые передачи за игру (APG)
- Конвертированные кражи
- Кражи за игру (SPG)
- Преобразованные блоки
- Блоки за игру (BPG)
- Очки, набранные за счет преобразования 3-х очковых бросков
- Процент попадания 2-х очковых бросков
- Процент попаданий 3-х очковых бросков
- Минуты в матче
- Награды игроку матча (MVP / POG в зависимости от версии, только 3 на 3)
Ежемесячные рейтинги составляются по всей вышеупомянутой статистике по лиге. Статистика карьеры также сохраняется для всего, за исключением средних значений и процентов, и поэтому карьерный рейтинг также присутствует.
Приз игрока матча вручается наиболее статистически значимому игроку, выигравшему в матче 3 на 3. Игрок с наибольшим (скрытым) количеством очков MotM в команде-победителе получает награду.
Есть специальная формула для очков MotM
Каждый набранный балл = 1
Каждый собранный отскок = 2
Каждая сделанная голевая передача = 3
Каждый преобразованный блок = 4
Каждый конверсионный краж = 5
Тот, кто финиширует с наибольшим количеством очков MVP, получает награду. В случае ничьей награду получает персонаж, занимающий крайний левый слот в команде.
Поскольку для получения награды Лучшего игрока матча обычно требуется впечатляющая статистика, популярно использовать эти награды вместе с отчетом о победах и поражениях игрока, чтобы судить о качестве неизвестного игрока.
Специальные команды и персонажи
-
Майами Феникс ( Майами, Флорида , США )
- Алиса Андерсон (охранник, капитан)
- Фрэнсис Кэхилл (нападающий)
- Вой Качина (В центре)
-
Yokohama Choco Ships ( Иокогама , Япония )
- Сачи Такенака (охранник, капитан)
- Микако «Адог» Сузуки (нападающий)
- Ёсино Сайонджи (Центр)
-
Вена Вайс Риттер ( Вена , Австрия )
- Зигмунд «Зиг» фон Шенберг (гвардеец, капитан)
- Офелия (нападающий)
- Раймонд (Центр)
-
Los Angeles Gold Bugs ( Лос-Анджелес, Калифорния , США )
- «Богомол» (в центре, капитан)
- «Паук» (Нападающий)
- «Медоносная пчела» (Страж)
-
Tokyo Fruit Basket ( Токио , Япония )
- «Микан»
- «Ринго»
- «Ичиго» Эшли
-
Горячий карнавал в Рио ( Рио-де-Жанейро , Бразилия )
- Гарсиа Лоренцо
- Лиза Сильва
- Коко Жениться
-
Wonder Hup ( Республика Корея ), на основе корейской женской группы » Wonder Girls »
- Сохи
- Сунье
- Сонми
- Ыын
- Юбин
-
KARA Cats ( Республика Корея ), на основе корейской женской группы » KARA «.
- Гу Хара
- Хан Сынён
- Кан Джиён
- Николь
- Парк Гюри
Offense[]
Icon | Name | Effect | Description |
---|---|---|---|
Shoot Touch II | Shoot Touch: success↑ +36 | Successfully matching the shooting gauge will increase shot success rate and deny defense | |
Shoot Touch III | Shoot Touch: success↑ +48 | Successfully matching the shooting gauge will increase shot success rate and deny defense | |
SP 3pt Shot I | 3pt : success↑ +12 | Increases the chance of a successful 3pt shot | |
SP 3pt Shot II | 3pt : success↑ +24 | Increases the chance of a successful 3pt shot | |
SP 3pt Shot III | 3pt : success↑ +48 | Increases the chance of a successful 3pt shot | |
3pt Shot Focus I | 3pt: def. resist +12 | When equipped, 3pt Shot is less likely to be affected by Defense | |
3pt Shot Focus III | 3pt: def. resist +48 | When equipped, 3pt Shot is less likely to be affected by Defense | |
Layup focus III | Short Layup: def. resist +48
Long Layup: def. resist +48 |
When equipped, Layup is less likely to be affected by Defense | |
Quick Jumper II | Quick Jumper: Act. speed +36 | Quick Jump Shot as soon as you receive a Pass | |
Quick Jumper III | Quick Jumper: Act. speed +48 | Quick Jump Shot as soon as you receive a Pass | |
Fade Away III | Fade Away: success +48 | Avoid the defense by making a jump back shot | |
Manual Layup II | Manual Layup: angle +36 | Perform a Layup on your chosen direction | |
Manual Layup III | Manual Layup: angle +48 | Perform a Layup on your chosen direction | |
SP Middle Shot III | Middle Shot: success +48 | When equipped, your success rate for a Middle Shot become substantially high | |
Middle Shot Focus I | Middle Shot: def resist +12 | Increase the chance of a successful Middle Shot | |
Middle Shot Focus III | Middle Shot: def resist +48 | Increase the chance of a successful Middle Shot | |
Floater III | Floater: success +48 | Increase the ball’s height of your layup shots to avoid tall defense | |
Double Clutch II | Double Clutch: success +36 | Fake on Layup or Dunk shot, then shoot | |
Double Clutch III | Double Clutch: success +48 | Fake on Layup or Dunk shot, then shoot | |
Spin Move Layup I | Acquire Spin Move Layup | Rotate the body while dribbling, and break through the defender. Can be followed up with a Layup | |
SP Dunk: Activation II | Short Dunk: success +36
Long Dunk: success +24 |
Increase your chance in performing dunks | |
SP Dunk: Activation III | Short Dunk: success +48
Long Dunk: success +24 |
Increase your chance in performing dunks | |
SP Dunk: Success II | Short Dunk: success +24
Long Dunk: success +24 |
Increase the chance of a successful Dunk | |
SP Dunk: Success III | Short Dunk: success +48
Long Dunk: success +48 |
Increase the chance of a successful Dunk | |
Dunk Focus II | Short Dunk: def resist +24
Long Dunk: def resist +24 |
When Equipped, your dunks are harder to defend | |
Dunk Focus III | Short Dunk: def resist +48
Long Dunk: def resist +48 |
When Equipped, your dunks are harder to defend | |
Long Range III | 3pt: range +48 | When Equipped, some distances from the 3pt line does not affect the success rate | |
Drift Shot I | Acquire Drift Shot | Drift to the left or right during a jump shot to avoid the defense | |
Turn Around Fade Away III | Turn Around Fade Away: success +48 | Perform a Fade Away shot while in a Post Up stance | |
Pull-up Jumper I | Acquire Pull-up Jumper | Allows you to perform a quick jump shot while Drive Dribbling | |
歐洲步 | Acquire Euro Step | Penetrates the defenders with zigzag steps. | |
Pass Fake | Acquire Pass Fake | Fake a pass. It can also be done before a layup | |
Spin Move Layup I | Acquire Spin Move Layup | Rotate the body while dribbling, and break through
the defender. Can be followed up with a Layup |
|
Backward Two Step II | Backward Two Step: speed +36 | Confuse the opponent with a drive step back drive maneuver | |
Backward Two Step III | Backward Two Step: speed +48 | Confuse the opponent with a drive step back drive maneuver | |
Drift Shot I | Acquire Drift Shot | Drifting to the left or right during a jump shot to avoid the defense | |
Sky Hook Shot III | Sky Hook: Shot success↑ +48 | Perform a hook shot with a higher shooting arc and side angle |
Skills[]
Default Skills
Shoot Touch III
Successfully matching the shooting gauge will increase shot
success rate and deny defense |
Shoot Touch: success↑ +48 | |
SP 3pt Shot III
Increases the chance of a successful 3pt shot | 3pt : success↑ +48 | |
3pt shot focus III
When equipped, 3pt Shot is less likely to be affected by
Defense |
3pt: def. resist +48 | |
Layup focus III
When equipped, Layup is less likely to be affected by Defense | Short Layup: def. resist +48
Long Layup: def. resist +48 |
|
Skill Shop
Quick Jumper III
Quick Jump Shot as soon as you receive a Pass | Quick Jumper: Act. speed +48 | |
LV: 2 | P 1000 |
Fade Away III
Avoid the defense by making a jump back shot | Fade Away: success +48 | |
LV: 4 | P 2000 |
V-Cut III
Move away quickly from your defender if you are not in possesion of the ball | V-Cut: speed +48 | |
LV: 6 | P 3000 |
Drive Fake III
Swap direction during a drive can be done multiple times | Drive Fakes: dir change | |
LV: 8 | P 4000 |
Direct Pass I
Select which teamate will pass with Q/E | Acquire Direct Pass | |
LV: 10 | P 5000 |
Manual Layup III
Perform a Layup on your chosen direction | Manual Layup: angle +48 | |
LV: 12 | P 5000 |
Back Roll Turn III
While Drive Dribble, quickly execute a spinning move
towards the back to shoot |
Back Roll Turn: speed +48 | |
LV: 12 | P 5000 |
Fancy Drive I
Extend your evade drive angle by performing a fancy
spin move |
Acquire Fancy Drive | |
LV: 14 | P 4000 |
Jab Step III
Confuse your component by maneuvering left or right
while keeping a Jab Step state |
Jab Step Drive: speed +48 | |
LV: 14 | P 4000 |
Shoot Fake Drive III
After a successful fake shot perform a quick drive | Shoot Fake Drive: speed 48 | |
LV: 16 | P 5000 |
Drive&Cut I
Cancel your Drive and return to your original position | Acquire Drive&Cut | |
LV: 18 | P 6000 |
SP Middle Shot III
When Equipped, your success rate for a Middle Shot
become substantially high |
Middle Shot: success +48 | |
LV: 20 | P 7000 |
Middle Shot Focus I
Increase the chance of a successful Middle Shot | Middle Shot: def resist +48 | |
LV: 22 | P 8000 |
Floater III
Increase the ball’s height of your layup shots
to avoid tall defense |
Floater: success +48 | |
LV: 24 | P 7000 |
Double Clutch III
Fake on Layup or Dunk shot, then shoot | Double Clutch: success +48 | |
LV: 24 | P 7000 |
SP Drive III
Increase your drive speed | Drive: speed +48 | |
LV: 24 | P 6000 |
Spin Move Layup I
Rotate the body while dribbling, and break through
the defender. Can be followed up with a Layup |
Acquire Spin Move Layup | |
LV: 24 | P 6000 |
SP Dunk: Activation II
Increase your chance in performing dunks | Short Dunk: success +36
Long Dunk: success +24 |
|
LV: 24 | P 7000 |
SP Dunk: Success III
Increase the chance of a successful Dunk | Short Dunk: success +48
Long Dunk: success +48 |
|
LV: 24 | P 7000 |
Dunk Focus III
When Equipped, your dunks are harder to defend | Short Dunk: def resist +48
Long Dunk: def resist +48 |
|
LV: 24 | P 8000 |
Quick Change III
Increase your maneuver speed upon receiving a Pass | Quick Change: speed +48 | |
LV: 24 | P 9000 |
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass | Acquire Non-stop Pass | |
LV: 24 | P 12000 |
Kill Pass III
Allows you to make a quick pass while heavily defended | Kill Pass: speed +48 | |
LV: 24 | P 15000 |
Drift Shot I
Drift to the left or right during a jump shot
to avoid the defense |
Acquire Drift Shot | |
LV: 24 | P 15000 |
Jump Pass III
Fake a layup or dunk and instead perform a pass | Jump Pass: range +48 | |
LV: 24 | P 12000 |
Away Screen Move Bonus III
When you are in indirect-offense with a team mate
screening near you, your dash speed become faster |
Away Screen Move: speed +48 | |
LV: 24 | P 120000 |
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass | Acquire Non-stop Pass | |
LV: 24 | P 12000 |
Drive & Post Up I
While Drive Dribbling, stop and change into Post Up motion | Acquire Drive & Post Up | |
LV: 24 | P 10000 |
Turn Around Fade Away III
Perform a Fade Away shot while in a Post Up stance | Turn Around Fade Away: success +48 | |
LV: 24 | P 10000 |
SP Pass III
When Equipped, Pass speed increases and you are less
likely to be Intercepted |
Entry Pass speed +48
Entry Pass intercept resistance +48 Kick out Pass speed +48 Kick out Pass intercept resistance +48 |
|
LV: 24 | P 11000 |
Pull-up Jumper I
Allows you to perform a quick jump shot while Drive Dribbling | Acquire Pull-up Jumper | |
LV: 24 | P 11000 |
Alley-oop Pass I
Perform an Alley-oop Pass, your teammate must press F | Acquire Alley-oop Pass | |
LV: 24 | P 12000 |
Pick & Move I
Move faster after a fake Screen | Acquire Pick & Slip | |
LV: 24 | P 12000 |
SP Intercept II
Increases your intercept range | Intercept: range +36 | |
LV: 24 | P 18000 |
Intercept III
Intercept a Pass while between two oponents | Intercept: success +48 | |
LV: 24 | P 18000 |
Diving Catch II
Throw yourself to catch a Loose Ball | Diving Catch: success +36 | |
LV: 24 | P 22000 |
Assist[]
Icon | Name | Effect | Description |
---|---|---|---|
V-Cut III | V-Cut: speed +48 | Move away quickly from your defender if you are not in possesion of the ball | |
Drive Fake III | Drive Fakes: direction change | Swap direction during a drive can be done multiple times | |
Direct Pass I | Acquire Direct Pass | Select which teamate will pass with Q/E | |
Back Roll Turn III | Back Roll Turn: speed +48 | While Drive Dribble, quickly execute a spinning move towards the back to shoot | |
Jab Step III | Jab Step Drive: speed +48 | Confuse your component by maneuvering left or right while keeping a Jab Step state | |
Shoot Fake Drive III | Shoot Fake Drive: speed 48 | After a successful fake shot perform a quick drive | |
Drive&Cut I | Acquire Drive&Cut | Cancel your Drive and return to your original position | |
SP Drive III | Drive: speed +48 | Increase your drive speed | |
Quick Change III | Quick Change: speed +48 | Increase your maneuver speed upon receiving a Pass | |
Non-stop Pass I | Acquire Non-stop Pass | Pass the ball quickly as soon as you receive a pass | |
Kill Pass II | Kill Pass: speed +36 | Allows you to make a quick pass while heavily defended | |
Kill Pass III | Kill Pass: speed +48 | Allows you to make a quick pass while heavily defended | |
Jump Pass II | Jump Pass: range +36 | Fake a layup or dunk and instead perform a pass | |
Jump Pass III | Jump Pass: range +48 | Fake a layup or dunk and instead perform a pass | |
Away Screen Move Bonus III | Away Screen Move: speed +48 | When you are in indirect-offense with a team mate screening near you, your dash speed become faster | |
Drive & Post Up I | Acquire Drive & Post Up | While Drive Dribbling, stop and change into Post Up motion | |
SP Pass III |
Entry Pass speed +48 |
When Equipped, Pass speed increases and you are less
likely to be Intercepted |
|
Alley-oop Pass I | Acquire Alley-oop Pass | Perform an Alley-oop Pass, your teammate must press F | |
Pick & Move I | Acquire Pick & Slip | Move faster after a fake Screen | |
Pick&Move II | Pick & Slip/Roll/Pop is available | Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.) | |
Outlet Pass I | Acquire Outlet pass | Protect the ball from steal & pass after a Rebound/Block&Catch | |
Diving Catch & Pass | |||
Baseball Pass I | Acquire Baseball Pass | Strongly pass the ball directly to your teamate using one hand | |
Drive in & Kick out I | Acquire Drive in & Kick out | During Drive Dribble, perform the fast Pass to teammates | |
Hookup Pass I | Acquire Hookup Pass | Fake on Layup or Dunk shot, then Alley-oop pass | |
Behind The Back II | Behind The Back: range +36 | Drive in then step back and perform a jump shot | |
Behind The Back III | Behind The Back: range +48 | Drive in then step back and perform a jump shot | |
Fancy Drive I | Acquire Fancy Drive | Extend your evade drive angle by performing a fancy spin move | |
Two Step III | Perform a side step towards the basket while holding onto the ball | ||
Pass and Run I | Acquire Pass and Run | Make a short dash after making a pass | |
SP Screen II | Screen: collision angle↑ +24 | Increases the width of your screen | |
Tap Pass I | Acquired Tap Pass | Pass the ball to the closest teammate for Rebound | |
Power Tab Pass I | Acquire Power Tab Pass | Tap the Ball towards your teammate denying the opponents | |
Post Up Drive Fake II | Post Up Drive Fake↑ | Change direction twice while Post Up Drive | |
Hand to Hand Pass I | Acquire Hand to Hand Pass | Pass to a teammate while in a Post Up keeping | |
Post Up Quick Change II | Post Up Quick Change: speed↑ +36 | As soon as you receive a pass during Post Up you can drive in faster |
What is FreeStyle2: Street Basketball game?
FreeStyle2: Street Basketball
FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.
Gameplay
FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.
1. Center — C
2. Power Forward — PF
3. Small Forward — SF
4. Shooting Guard — SG
5. Point Guard — PG
6. Swingman — SW
7. Dual Guard — DG
8. Control Tower — CT
Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.
Other system in game
Toy
Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.
Card
Card is a feature provided to players to enhance their character’s ability.
DIY
The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.
SPC Collection
A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.
How to download Freestyle 2?
FreeStyle2 can download from steam and web FreeStyle2
1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it.
Attribute Distribution[]
i | The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone. |
- Total point: 136
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Play Styles[]
- Dash
- Swing
- Pillar
- Isolation (ISO)
- Shot Selection: A mid shot build basically solo, however, it has no drives just shot selection skills that can be combined such as quick change into hopstep, V cut into Spin move, Jab step, Quick Jumper, double clutch, pull up Jumper, non stop(and Euro Step if you have it) etc. This is a set based on picking what shot at the right time and is usually only assisted by the PG for pump fakes or pass backs. This build requires player’s awareness of the situation and pick a shot accordingly.
- Swing: Swing Styles main components are Drift shot, Fade Away, SP Drive , Quick Jumper and Pull up. This playstyle requires more thought than others since if played incorrectly can cost you a lead. it is the very definition of easy to learn hard to master. The playstyle is a solo orientated playstyle so i suggest you pick up a good Defensive PG and PF/C / you can also play with two bigs when you get better at swing.