Weapon

Other Craftworlds

Lugganath Craftworld View

  • An-Iolsus — Made an alliance with the Imperium against Chaos during the Gothic War.
  • Altansar
  • Arach-Qin
  • Aringhe
  • The Black Library
  • Ctho — Known as «the legendary lost Craftworld»
  • Dolthe
  • Dorhai — Avoids contact with all other Craftworlds, believing themselves to be the only pure survivors of the Fall.
  • Elathec
  • Eyslk-Tan
  • Furta-Rith
  • Il-Kaithe
  • Il’sariadh
  • Ilmaren
  • Invincible
  • Iybraesil
  • Jielthwa — Assaulted by the Ultramarines Legion during the Great Crusade, possibly destroyed.
  • Kaelor
  • Kal’raktri
  • Kinshara
  • Lan’edin
  • Lugganath
  • Meros — Known as «the doomed Craftworld»
  • Meud-Wyaid
  • Miandrothe
  • Miel Carn
  • Mymeara
  • Mynathensar
  • Nacretineï
  • Nyatho
  • Olhn-Tann
  • Os’tara
  • Sethoywan
  • Stel-Uit
  • Telennar
  • Tuathal — Lost Craftworld. Heavily infested by Nurgle’s influence, evacuation started to Lauriach, but holded by Mechanicus Exterminatus of that planet during Hive-Fleet Garm invasion on sector.
  • Tir-Val
  • Ul-Khari
  • Ulthwé-Na-Daan
  • Varantha
  • Yme-Loc
  • Zahr-Tann
  • Zandros — Lost Craftworld. Home to the Slicing Orbs Aspect Warriors

Since the Fall some Craftworlds have been destroyed:

  • Anaen
  • Aon’tai
  • Bel-Shammon
  • Féin-Cineál
  • Ila-Manesh
  • Idharae — Destroyed in all-out siege by the Invaders Chapter of the Adeptus Astartes
  • Kalth’se — Velderon comments that the actions of the Seers saved the spirit stones of this Craftworld that powered Wraithlords who stopped the Necron advance on Jukiinas.
  • Kher-Ys
  • Lanimayesh — Fell to the Realm of Chaos after the Khorne Daemons Incursion and disrupting ritual of Farseer of the Biel-Tan
  • Lu’Nasad — Corrupted by the Ruinous Powers during the Fall and inhabited by their possessed armours known as Aspect Shell.
  • Magc’Sithraal — Destroyed by the Imperium during the Great Crusade
  • Malan’tai — Devoured in 812.M41 by the Doom of Malan’tai
  • Mor-rioh’i — Destroyed by the Imperium in the Great Crusade
  • Muirgaythh — Destroyed by the forces of Slaanesh
  • She’enshar
  • Taial’shara
  • Theminarae — Crashed on Quintus
  • Thuyelsa — Destroyed by the Tenth Company of the Space Wolves during the Great Crusade
  • Tuonoetar
  • Uthuriel
  • X’amot
  • Zaisuthra — Taken over by Genestealer Cult. Later purged by Ynnari.
  • Zu’lasa

Combat[]

Archer

Archers are skill based dwarfs, but to use a a dwarf does not need this skill. The best bow for an archer is the heavy bow. Archers can improve their skill by fighting monsters/animals (with their bow), using archer skill books and wearing archer’s glove.

Mage

Mages are one of the skill based dwarfs you can create. The best weapons and addition to this dwarf are a mithril wizard’s staff, a bag of elixirs and a beautiful witch hat, if playing during the Halloween event days.

Mages will also spontaneously use some elixirs, and it is not possible for the player to control this. They can:

  • heal another dwarf with the health elixir;
  • transform an enemy into slug with the elixir of transfiguration; and
  • use magic attacks with the elixir of fire and the elixir of ice arrow.

Warrior

Warrior or Swordsman dwarfs are dwarfs with the warrior skill. Dwarfs can improve this skill by reading warrior skills books, by placing a Gunnar Ironfist Statue, and using good .

В общем об игре

Доброго времени суток, дорогой друг! Сегодня мы представим хоть и не новую, но довольно интересную игру в жанре двухмерного платформера под названием Craft The World. Разработали ее ребята из Dekovir Entertainment. И доступна игра как на ios, OSX, так и на Windows. Очень интересная и необычная игра, где вам предстоит заняться сбором различных предметов, крафтов, построением крепостей и конечно же сражением с монстрами. Если вы уже все знаете про игру, то предлагаем вам скачать Craft The World через торрент по кнопке ниже. Ну а для тех, кто хочет сначала разузнать об игре, ознакомиться со скриншотами и видео, мы продолжим скромное описание к проекту.

Режимы игры

Игра имеет два режима — это кампания и своя игра. Когда вы играете в режиме своей игры, вы можете полностью настроить предстоящий игровой процесс. А именно: выставить сложность уровней, режим технологии, выбрать типы мира, указать погодные явления и размер мира. В режиме кампании все немного по-другому. Здесь игра предусматривает открытие новых рецептов крафта предметов, в о время когда вы двигаетесь по дереву технологий. Так жк здесь присутствуют такие уровни, после прохождения которых, открываются новые дополнительные уровни. Но для открытия нового уровня должно выполняться обязательное условие. А именно — восстановление портала между мирами. Существуют несколько уровней кампании: Подземный мир (Земля опасных пещер), Пустыня (Земля сухих ветров), Снежный мир (Земля зимних небес) и Лесной мир (Земля новых надежд). В режиме своей игры тоже есть свои режимы. Скажем пару слов о них. Песочница — это режим, где не используется дерево технологий. Любой предмет можно сделать в самом начале игры. Дерево технологий — режим, где мир построен на продвижении по дереву. Это значит, что рецепты новых предметов становятся доступны только после выполнения неких условий.

Avoiding danger[]

  • Only goblins steal items from your stockpile, so if there are too many enemies for your tribe, you can move all your dwarfs to a safe place and return in the morning without having items stolen.
  • Destroy graveyards as soon as possible in order to reduce the number of skeletons you encounter during night time. Do it during day time so any spawned skeletons die immediately. Or do it during night to get some extra easy experience. Leave one or two graveyards as you may need to kill the spawned skeletons to get skeleton’s bones for crafting and for keeping your dwarfs challenged, improving their fighting skills. And as a bonus, loot weapons can be disassembled to iron ore & other materials.
  • Use beware sign to limit and prevent dwarfs from moving into dangerous locations, like deep waters, heights or enemies.
  • Stay away from guardians until you have mythril weapons.
  • When a dwarf falls into lava (the bottom of the «world»), it takes severe damage and dies unless they manage to get out. Dying in lava destroys equipment (armor, weapons, etc.) rather than leaving loot that other dwarfs can collect.

Block space[]

A block space is the base spatial unit that forms the total space of a world.
Smaller worlds have less block spaces, while larger worlds have more block spaces.
See the details at .

Each block space has three possible layers:
one that varies depending if the block space if above or below the «sea level», plus the background and foreground layers, that is where and may exist respectively.

Above the sea level

Above the sea level, each block space has the following layers:

  • the empty or the sky
  • a backround layer
  • a foreground layer.

Below the sea level

Below the sea level, each block space has the following layers:

  • an unremovable dark rock*
  • a backround layer
  • a foreground layer.

* There are few exceptions on rare underground caves that have no unremovable rock.
Those spaces act like the sky, where dwarfs and creatures cannot climb.

Types of blocks by layer[]

Manipulable blocks are spatial in the sense that they can occupy either the foreground or the background layer in a .

Background block

Background blocks do not prevent dwarfs and creatures from traversing them.

All dwarfs and a few types of creatures (like the giant spider) can use background blocks to climb.

Background blocks be placed on any empty , including spaces in the sky, with no connection between them.

Foreground block

Most foreground blocks act as barriers.

Foreground blocks can only exist or be placed in front of a background block.
Placing, for example, an earth item in an empty block space, will create a background block of earth.
Placing earth again on the same spot will create the foreground block of earth.

Each block, depending on its material, has specific behavior, hardness and dropped items or minerals.

Settings[]

The following topics are all configurable parameters while creating a custom game, with the exception of .

Sizes

See the main article World size.

Regarding the size, worlds can be:

  • small,
  • medium or
  • large.

The Underground World is an exception: it can only be large.

Weather events

Weather events always include:

  • rain, in the Forest, Desert and Underground Worlds,
  • snow, in the Snow World, and
  • tornados, in the Desert World.

And the frequency of these events can be:

  • rare,
  • average and
  • frequent.

Topography

Topography is a pre-set characteristic that only appears in campaign games and cannot be configured by any means.

It can be seen:

  • by pressing ESC while in a campaign game or
  • in a saved game.

Difficulty

See the main article Difficulty levels.

And concerning the difficulty level, worlds can be:

  • very easy,
  • easy,
  • normal,
  • hard,
  • very hard or
  • nightmare.

History[]

Game version Release Changes
? ? Halved the amount of resources that could be transported from biomes to worlds:from 10 per dwarf and a total of 70, to 5 per dwarf and a total of 35 of each resource.
1.4.015 25 Sep 2018 Fixed gathering of loot by dwarfs in biomes near a stockpile.
1.4.013 25 Dec 2017 Fixed: biomes did not show resource icons on zoom out.
1.4.002 24 Mar 2017 Fixed: the player always got into the same biome, regardless of the settings.
1.4.000 21 Mar 2017 Now the cost of a spell is displayed near the cursor if it increases while moving away from the stockpile.
1.3.005 2 Nov 2016 Fixed layering of texts in the biomes dialog.
1.3.004 27 Oct 2016 Many new sounds have been added, including sounds of creatures in the biomes.
1.2.010 26 Jun 2016 Beetles Biome was introduced.Now you can send resources to another player at the biome.Added chat: you can press Enter and send messages to another player at the biome.Resources gained by dwarves become temporarily unavailable for another player to steal them.The items made by one player are inaccessible for some time for collecting by another player.Restart level button now unavailable at the biomes.Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.Fixed generation of the biomes chests in the air.Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.Added colonies of giant ants.
1.2.005 13 Jan 2016 The initial quantity of resources at the entrance to biomes is increased.Fixed: problem of synchronization of construction of blocks.Fixed: it was possible to connect each other with different versions of the game
1.2.004 24 Dec 2015 Increase in number of dwarves in the biome to 6.Fixed: appearance of ending dialogue in the biome when it should not be.
1.2.001 19 Dec 2015 Introduced as the first multiplayer environment of the game.

Skills[]

See the main article.

How you equip skills to your dwarfs will have a large effect on how well you can defend.
The following are good options on how to distribute skills:

  • one gathering, one production, and one combat skill on each dwarf; or
  • one mobility, one gathering/production, and one combat skill on each dwarf.

As long as a dwarf has a combat skill, they will continually become more effective in battles, and will get most of your kills until you make more consistent tower defences.

It’s possible to spend the initial gold to get mining and any missing crafting skills, but getting combat skills as soon as possible is a more safe way to go. The more you mine, the more gold coins you will find.

Composition[]

Air
Sea indestructible rock
Earth: 1st layer
Earth: 2nd layer
Earth: 3rd layer
Earth: 4th layer
Earth: 5th layer
Burning area
Lava
indestructible rock Sea

All worlds are generally composed with air on top, sea on both sides and various earth layers in the large middle. These earth layers are the deposit of minerals like iron, silver, gold and mithril, as well as crystals of various colors.

Columns of indestructible rock separate the earth from the seas.

In the Underground World, floating islands (around five) will appear in the air and there is no sea. The right and left edges of the map are delimited with the indestructible rock from top to bottom.

Surface of the world

The contact with the first earth layer and the air is called the surface of the world. This is where the flora grows and animals and some monsters spawn.

In the Forest, the Desert and the Underground Worlds water from the rain will occasionally form water ponds, specially if it falls over a large stone surface. In the Snow World, snow will fall instead, forming a one-to-three blocks-high snow layer over the entire surface. Some bushes will grow from snow blocks.

In the Desert World, there is no first earth layer. A thin sand layer will cover the major part of the surface, allowing a steppe-like vegetation growth. In the Desert, the second earth layer will sometimes appear in the surface, allowing the natural spawming of palms. An artificial first earth layer can be created by dwarfs to facilitate the growth of more palms.

Under all earth layers there is lava, and just above the lava, an area where everything — except background blocks and creatures — will burn.

Advancement speed[]

  • Shamelessly use the portal spell, especially in the early game, when leveling up happens more frequently, replenishing the mana pool.
  • You can instantly build anything by manually controlling a dwarf because you have access to all items.
  • Mine second background layer of material by replacing with dirt.
  • Destroy the goblin camp for loot to give yourself time to advance before they spawn another camp.
  • Skeletons and Goblins sometimes drop better weapons and good loot, so fight them often, especially in the early game.
  • Use scaffolds for construction, mining and even in fighting … be creative.
    • Scaffolding is erected immediately and doesn’t require assembly by dwarfs.
    • Removing scaffolding is instant, and doesn’t require assembly by dwarfs.
    • Constructing a foreground block on top of a scaffolding immediately return the scaffolding to your inventory—there’s no need to haul it back to the stockpile.
  • Build a vertical shaft above the stockpile and put crafting stations in a column over it with ladders between levels. Dwarfs will drop crafted items onto the stockpile for faster gathering.
  • You can have more than one wagon on the same rail track to quickly transport more than one dwarf horizontally.
  • Place an elevator at the top of a vertical shaft. The elevator mechanism requires a 3×2 area, but the shaft below only needs to be 1 block wide, and can contain ladders.
  • Tea, beer, and wine makes dwarfs move quicker.

Types[]

There are three kinds of armors: , and . And with the Sisters in Arms enabled, dwarfs can also use .

Body Armors

Name Armor Agility A/a Acquired by Price Restricted to
 Ordinary Shirt
 Wooden Armor 4 -5% 0.80 crafting 3
 Leather Armor 9 -3% 3 crafting 7
 Chitin Armor 11 -7% 1.57 crafting 10 world: Underground
 Steel Armor 14 -12% 1.16 crafting 15
 Silver Armor 20 -5% 4 crafting 25
 Gold Armor 30 -15% 2.00 crafting 40
 Mithril Armor 40 -20% 2.00 crafting 65
 Dragon Warrior’s Cuirass 30 -15% 2.00 event packages event: Lunar New Year
 Santa’s Coat 40 -18% 2.22 event packages event: Christmas
 Cuirass of the Dark Lord 38 -18% 2.11 reward biome: Forest
 Elven armor 32 -10% 3.20 drop: Elf Spearman, Elf Bowmanreward 50 biome: Elven
 Funny Skeleton Cuirass 40 -15% 2.66 event packages event: Halloween
 Rhino Beetle Cuirass 25+ -12% 2.08 secret ingredient + crafting 1 DLC: Bosses & Monsters

Boots

Name Armor Agility A/a Acquired by Price Restricted to
Winter Boots world: Snow
Desert Boots world: Desert
 Leather Boots 5 -1% 5.00 crafting 3
 Chitin Boots 7 -1.5% 4.66 crafting 5
 Iron Boots 10 -2% 5.00 craftingdrop: Skeleton, Skeleton Boss 6
 Silver Boots 12 -3% 4.00 crafting 10
 Rhino Beetle Boots 13 -3% 4.33 secret ingredient + crafting ? DLC: Bosses & Monsters
 Golden Boots 14 -4% 3.50 crafting 20
 Dragon Warrior’s Boots 14 -4% 3.50 event packages 20 event: Lunar New Year
 Mithril Boots 18 -5% 3.60 crafting 35
 Armored boots of the Dark Lord 14 -3.5% 4.00 reward 35 biome: Forest
 Elven boots 15 -3% 5.00 drop: Elf Spearman, Elf Bowmanreward 25 biome: Elven
 Funny Skeleton Shoes 14 -1% 14.00 event packages 35 event: Halloween

Helmets

remove the helmet if they are not fighting.

Name Armor Agility A/a Acquired by Price Restricted to
 Simple Hat except in worlds:Snow & Desert
 Hooded Hat except in worlds:Snow & Desert
 Tinker’s Hat except in worlds:Snow & Desert
 Feathered Hat except in worlds:Snow & Desert
Winter Hat world: Snow
Turban world: Desert
 Diving Helmet 0+ crafting 15
 Wooden Helmet 2 -1% 2.00 crafting 3
 Rusty Helmet 3 -1% 3.00 drop: Skeleton w/Shield
 Leather Helmet 5 -1.5% 3.33 crafting 5
 Chitin Helmet 7 -2% 3.50 crafting 7
 Steel Helmet 8 -2.5% 3.20 crafting 10
 Silver Helmet 12 -3% 4.00 crafting 17
 Golden Helmet 16 -4% 4.00 crafting 25
 Mithril Helmet 20 -5% 4.00 crafting 35
 Miner’s Helmet 7+ -1% 7.00 Abandoned Mines 1
 Rhino Beetle Helmet 14+ -3% 4.66 secret ingredient + crafting 1 DLC: Bosses & Monsters
 Knight’s horned helmet 18 -4% 4.50 reward biome: Forest
 Elven helmet 16 -3% 5.33 drop: Elf Spearman, Elf Bowmanreward 19 biome: Elven
 Goblin Shaman’s hat 6+ -1% 6.00 reward biome: Underground
 Dragon Warrior’s Helmet 16 -4% 4.00 event packages event: Lunar New Year
 Jason Mask 24 -5% 4.80 event packagesdrop: Pumpkin plant event: Halloween
 Bat Ears 16 -1% 16.00 event packages 35 event: Halloween
 Pirate Hat 16 -1% 16.00 event packages 35 event: Halloween
 Pumpkin Head Helmet 16 -1% 16.00 event packages 35 event: Halloween
 Scream Mask 16 -1% 16.00 event packages 35 event: Halloween
 Funny Skeleton Helmet 20 -1% 20.00 event packages 35 event: Halloween
 Demon Horns 22 -1% 22.00 event packages 35 event: Halloween
 Demon Hunter Hat 20+ -1% 20.00 event packages 35 event: Halloween
Beautiful Witch Hat 20+ -1% 20.00 event packages 35 event: Halloween
 Angel Halo 24 -1% 24.00 event packages 35 event: Halloween
 Santa’s Hat 20 event packages event: Christmas
30 -5% 6.00 drop: Keeper of the Altar world: Underground

Shields

Shields require the Sisters in Arms DLC and are not available in PvP battles in biomes.

Name Armor Agility A/a Acquired by Price Restricted to
 Wooden Shield 8 -10% 0.80 crafting 15 DLC: Sisters in Arms
 Iron Shield 11 -15% 0.73 crafting 25 DLC: Sisters in Arms
 Golden Shield 14 -20% 0.70 crafting 35 DLC: Sisters in Arms
 Funny Skeleton Shield 16 -10% 1.60 event packages 40 DLC: Sisters in Armsevent: Halloween

Трейнер (+5) от 07.02.2021 [WeMod]

Категории файлов для Craft The World

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Дата создания/обновления трейнера: 07.02.2021Язык трейнера: АнглийскийКоличество функций: 5

Во время игрового процесса нажимаем на нужные клавиши (которые можно редактировать) и получаем желаемый результат.

Возможна работоспособность на пиратской версии игры.

Внимание:Для использования трейнера необходима установка системы WeMod (требуется онлайн подключение).Скачивание трейнера осуществляется только через WeMod, используя прикреплённый к посту лаунчер.Возможна ложная тревога антивирусов на лаунчер, перед игрой не забудьте отключить AV во избежание конфликтных ситуаций с ним.Данное программное обеспечение — бесплатное, покупка премиум подписки для игры с читами НЕ ОБЯЗАТЕЛЬНА!

Инструкция по установке трейнера

Как правильно распаковать файл?В 95% случаев файлы для игр представлены в формате .RAR или .ZIP. Первые можно скачать и распаковать с помощью триал-версии программы WinRAR. Для этого откройте архив с помощью этой программы с нажмите на кнопку “Извлечь” (“Extract to” в английской версии) и выберите любую папку на жестком диске, но не выбирайте папку с игрой, так как в архиве могут быть вложенные папки, и тогда файл не заработает.Если файл запакован в ZIP-архив, то достаточно будет открыть его через стандартный “Проводник” Windows. Иногда могут встречаться архивы с расширением .7Z, чтобы распаковать их, потребуется загрузить архиватор 7-Zip. Он бесплатный и довольно удобный, и к тому же может работать с .RAR и кучей других, менее популярных типов архивов.Как правильно установить трейнер?Когда вы распаковали архив, найдите его через «Проводник» и просмотрите содержимое папки. Обычно трейнер представляет собой один-единственный файл с расширением .EXE, но иногда может включать в себя и другие, а также инструкцию (обычно называется ReadMe.txt).Способ установки у всех трейнеров схож и заключается в том, чтобы поместить все файлы в дистрибутив игры, в ту же папку, где находится исполняемый файл, который и отвечает за запуск игры. Иногда найти его не так уж и просто, но если у вас на рабочем столе есть иконка, с помощью которой можно запустить игру, то вы можете воспользоваться следующим способом:1. Нажать правой кнопкой мыши на иконку;2. В открывшемся контекстном меню выбрать опцию «Свойства»;3. В открывшемся окне перейти на вкладку «Ярлык» и нажать на кнопку «Расположение файла».После этого в «Проводнике» откроется папка, в которой и находится EXE-файл игры. Трейнер нужно скопировать в ту же папку, если в инструкции, приложенной к трейнеру, не сказано иначе.После этого останется только запустить трейнер и ознакомиться с сочетаниями клавиш для активации его возможностей, а затем, не закрывая трейнер, запустить игру.

Base layout[]

You will be fine just building one-level-thick stone walls to enclose your base for at least the first few hours of the first level, upgrading later to two layers thick, then upgrading one or both levels to bricks as you get them.

Try not to think of your base as being an unbreakable nut to crack, but more as a way to funnel attackers so you control the engagement. For example, a long corridor filled with doors will allow you to attack even with without getting hit back. Using spikes and traps will give your missile troops more time to kill enemies. A row of spike traps will also give you extra time.

Armor your melee dwarfs initially. If you need to put armor on your / to protect them, your base layout needs improvement. Once you start going after guardians though, you’ll definitely want to armor everyone up.

Types[]

There are four biomes, each one with their special creatures and loot:

Biome Creatures Loot
Beetles Biome  Warrior-beetle Worker-beetle Queen beetle Matriarch 50-60  Poison Arrow
1-2  Pincer Necklace The Ring of Speed
0-1  Poisonous Thorn Mace Beetle in a stone
Elven Biome  Ice Elf Spearman Ice Elf Bowman Elven Witch 1  Elven helmet Elven armor Elven boots Elven bow Elven halberd
Forest Biome  Dark Lord 0-1  Knight’s horned helmet Cuirass of the Dark Lord Armored boots of the Dark Lord
0-1  Dark Lord Servant’s halberd Sword of the Dark Lord
Underground Biome A huge Cave Goblin Camp 5-10  Enchanted Berries Battle frenzy infusion
0-2  Shaman’s Staff Goblin Shaman’s hat

Properties[]

Armor

This property appears as a green positive integer when hovering the cursor over the item in game and is shown on the second column on the tables below. The greater this value, the less damage the dwarf will suffer, except if fire is the source of damage, e.g.: the Keeper of the Altar’s .

Bonus

Some armor pieces grant an extra bonus other than the physical protection, generally related to a skill and declared on the item’s description. This article limits itself to indicate the existence of such secondary bonus with a plus sign () right after the armor value. For the bonus itself, see the items’ article.

Agility

More protection comes with the cost of mobility. The speed reduction affects the dwarfs movement while walking, running, jumping or climbing. This property appears as a red negative percentage when hovering the cursor over the item in game and is shown on the third column on the tables below.

Armor per agility reduction

The «A/a» number is the relation between the armor points and the agility reduction, i.e. how much armor points an item grants for each unit of agility reduced. The wooden armor, for example, not only is the lower in absolute armor points but also has the worst A/a index, because it causes more speed reduction than protection increase. Meanwhile the leather armor, although it is still weak in asoblute armor points, it has a very good A/a rate, slightly better than the chitin and much better than the steel armor.

Source

Most armor pieces can be crafted by dwarfs or bought at the shop (see column «Price»), but some, usually the ones with special bonuses, can only be acquired through a variety of alternative sources, listed below on the columns «Acquired by».

Prices in reddish color indicates that the item cannot be bought at the shop. The value was extracted from the game files and can be useful for when choosing items to donate to Takmak.

Creatures[]

Rules to all biomes:

  • Restless dwarfs guard the boost rooms.
  • There are no typically annoying creatures like giant spiders, giant worms, larvas and ghosts; except rats, these can appear in all biomes.
  • There are no typically wave creatures like beholders, gargoyles, giant skeletons, zombies armor-breakers and giant throwers.
  • There are no guardians.
  • There are no dragons on the lava level.
  • (DLC Sisters in Arms) The player starts with one pet house in the inventory and can craft more. The number of pets though, follows the general rule: if 6 dwarfs, 3 pets.

Other rules:

  • Animals that provide wool and leather are present in the Forest and the Underground biomes.
  • There are hens in the Forest biome, but there are no flying octopi in the Underground.
  • There are no Cave Spirits in the Underground World.
  • Hidden rooms are populated as usual with mechanical guardians, ancient gargoyles, skeletons and zombies (inside the doors).

See the special creatures at the .

Персонажи

В игре существуют мобы или монстры. Они делятся на четыре вида: дружелюбные, нейтральные, враждебные и призываемые. Дружелюбных вы можете сделать домашними и построить на их основе ферму. Также их можно позвать для сбора ресурсов. Враждебные хотят вас уничтожить и поджидают вас везде. Как на поверхности так и под землей. Нейтральные же не нападут на вас до тех пор, пока вы сами не причините им зла. Монстры могут нападать на вас волнами. Так по достижению 4-го уровня будет начинаться отсчет до волны наступления монстров. Они выходят из специальных порталов и их количество может увеличиваться. Если вы уничтожите всех монстров из одного портала за 6 минут, вам дадут дополнительные очки опыта. В игре также существуют такие персонажи как гномы. Они подконтрольны вам. Погибших гномов можно воскрешать, но если у вас нет хранителя душ, то этого сделать не получится и на его место придет другой гном. Каждый гном изначально имеет максимальное здоровье в 10 единиц. Для пополнения здоровья имеется несколько способов. Это может быть эликсир, пища, сон или отдых. Навыки гномам распределяются случайно. Но у каждого его можно развить при помощи книг или выполняя определенные действия. Чтобы обучить гнома чему-то новому, вам необходимо иметь книгу мастерства.

Особенности Craft The World

  • Игра симулятор. Вам предстоит выступить в роли некого бога, который управляет деревней гномов. Вы должны всячески помогать им в добыче ресурсов, снабжать пищей, одеждой и помогать им в сражениях с монстрами. В самом начале к вас один гном, но по мере набора опыта их будет становиться больше.
  • Игра песочница. Каждый мир, который вас окружает сгенерирован случайно и чем-то это напоминает игру Террария. Есть леса и пустыни, а глубоко под землей можно найти сокровища.
  • Игра крафтинг. Игра очень напоминает знаменитую майнкрафт. Здесь присутствуют поля 3X3, в которых содержатся ингредиенты. С помощью них вы можете собирать себе все что угодно. Включая броню, еду, одежду, оружие.
  • Игра стратегия. Вы играете за гномов. Но в вашем мире есть и другие персонажи такие как скелеты, которые хотят уничтожить вас. Потому вас придется выстраивать крепости и выстраивать различные стратегии борьбы с врагами. Враги представлены не только в виде скелетов, но и виде других существ, например, зомби.

На этой странице по кнопке ниже вы можете скачать Craft The World через торрент бесплатно.

Features[]

Already familiar with the basics of Craft the World and looking for more? Visit the Main Page.

God-simulation

You control a tribe of dwarves in real-time by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You’ll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Sandbox game

Each game level has many layers of earth to explore, from the sky down to boiling subterranean . The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

Crafting

Every world consists of blocks, and the player can collect almost every block. While the dwarves gather resources by digging dirt, cutting trees, and breaking blocks, they find scrolls with recipes of new blocks and items. One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Tower defense

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

Magic

As a divine being, you possess various magic spells that cost mana to cast. You can speed up the movement of the dwarfs, open small portals, illuminate dark caves, evoke natural magic in the form of rain or tree growth, hurl fireballs at the ’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Different worlds

When a player’s tribe has increased to a large number of dwarfs dressed in sturdy armor, and behind them stands an imposing castle, it’s time to make every effort to find and restore the portal whose ruins are hidden deep within the level. The portal will help you to open a pathway to the next new world. Perhaps you will enter an icy, mountainous country, where you will have to conquer territory held by the evil yeti, or a wild jungle world where there is a constant tropical downpour and it is easy to drown.

Defense[]

  • While melee monsters are attacking a door/hatch, you can attack them from inside safely without getting damaged. Ranged enemies like skeleton archers though can shoot through the door/hatch and damage dwarfs. Use stone loopholes to reduce the damage received.
  • Build terrain traps
    • You can create pits around your shelter to trap monsters. Most monsters cannot climb, unless they find a shield stair.
    • Sand walls may be used as a good defensive setup.
  • Craft defensive traps
    • Use wood/iron cages to hold monsters and delay them as much as possible.
    • Wisely use wooden/iron traps to kill/injure monsters and to kill animals near your base, instead of running after them. Note that traps will be consumed in the process and re-crafting traps will quickly deplete your wood/iron resources, so limit their use.
    • Spikes are so good at delaying hordes but consume resources, so limit your their use too (creating many 2*2 stone block pits from both base sides are more effective, and some stone can be retrieved after it is destroyed).
  • Seal your base under three layers of dirt, only venturing to the surface using the portal spell.

Distance[]

Bows and firearms

Item Damage Accuracy Range Acquired by Restricted to
 Wooden Bow 20 70% 3 crafting
 Frostling Bow 25 50% 3 drop: Frostling world: Snow
 Longbow 30 60% 4 crafting
 Heavy Bow 43 50% 5 crafting
 Thunderbolt Bow 40 100% 6 secret ingredient + crafting DLC: Bosses & Monsters
 Flamethrower 10 100% 3 secret ingredient + crafting DLC: Bosses & MonstersWorlds + biome: Underground
 Pistol 20 85% 3 crafting world: Underground
 Rifle 30 70% 4 crafting world: Underground
 High-Powered Rifle 50 60% 5 crafting world: Underground

Ammunition

According to the type of ranged weapons dwarfs are equipped with—bows, electric bow, flamethrower or guns—they will automatically select the related kind of ammo: arrows, electric charges, fuels or bullets, respectively. Each type of weapon has a default basic unlimited ammo (infinity symbol), so dwarfs can shoot at will as soon as they’re armed. This basic ammo is always «enabled» (green check) in the «» menu for dwarfs using a related ranged weapon.

For the purpose of increasing the damage applied, special ammo can be crafted and used on most critical battles. These items have to be crafted individually on crafting stations and carried to the stock for then become available in the «Equip» menu, where they can be enabled/disabled for each dwarf separately. They are disabled by default for all dwarfs. But equipping a dwarf with a (new) ranged weapon automatically enables all types of special ammo related to that (new) weapon and already existing in the stock. When more than one type of ammo is enabled for a dwarf, the most effective will be used first.

Item Damage Acquired by
 Simple Arrows +0
 Fire Arrows +20 crafting
 Silver Arrows +40 crafting
 Lightning Arrow +30
 Lightning Ball Cartridge +50 crafting
 Flamethrower Cartridges +10
 Forge Fire Cartridges +20 crafting
 Simple Ammo +0
 Steel Ammo +30 crafting
 Incendiary Ammo +50 crafting
Item Damage Range Hits Acquired by Restricted to
 Wooden Staff 10 4 1 crafting
 Fire Whip Staff 20 5 1 crafting ?
 Wizard’s Staff 20 5 2 crafting
 Mithril Wizard’s Staff 30 6 3 crafting
 Living Forest Staff 15summon ticks 5 3 secret ingredient + crafting DLC: Bosses & Monstersworld: Forest
 Shaman’s Staff 25 6 4 reward biome: Underground

Modes[]

Biomes can be played in single player, PvP or coop.

Entering a Biome

  1. Craft the improved portal;
  2. Open the Craft Menu in the Equipment tab and place the spell in slot of the quick bar;
  3. Select the spell in the quick bar and left-click in any place in the world.

A popup window will show the following options:

  • Mode: PvP or Cooperative
  • Invite friend: yes or no
  • Biome (more than one is chooseable)

Single player

To be sure to play a biome in single player mode:

  1. Cast the spell
  2. Deselect all biomes except 1 and put it first on the list
  3. Deselect PvP and select Coop
  4. Check the «Invite friend» option
  5. Close the Steam friends popup list, and wait for the next popup:Enter the biome in single player mode?
  6. Click «Yes».
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